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Draco Liberatus
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Posted - 2008.12.11 06:04:00 -
[1]
I was wondering if I might be able to suggest a new skill addition. (I was told Developers may keep an eye on here)
I was thinking it might be called "Lesson Planning" (working title) and it would involve the ability to queue up skills to be learned. Ex. - You select a current skill to be trained and start it. Then, you select one or more skills to be practiced immediately after the first skill finishes.
It could go something like when you first learn it, lvl 1 would give you the ability to queue up 2 skills to be learned (plus possibly a 1% +/- bonus to the speed with which skills are learned, per lvl). Each additional level would give you the ability to queue up 1 or 2 more skills at a time.
I believe this would be greatly beneficial to those players who may not have the time to sit by the computer and practice a handful of skills that may only take 45minutes to an hour. Instead of having to keep checking back on low level skills, you could line up a few to be learned like any of the higher level skills that take days or weeks to practice and yet you need not be at the computer or even logged in to progress.
Please let me know if you think this would be a viable addition to the game and/or if you think it may need a tweak or 2.
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Matthew Cooper
Minmatar Sebiestor tribe
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Posted - 2008.12.11 06:13:00 -
[2]
Edited by: Matthew Cooper on 11/12/2008 06:13:43 No, just no.
This game doesn't need any more skills to help you learn skills.
Don't get me wrong, I'm all in favor of some sort of skill queue, but implementing it via a skill is just needless complication.
Originally by: Tarminic Stop posting with your alt Kieron.
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Hellinthose
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Posted - 2008.12.11 07:40:00 -
[3]
Edited by: Hellinthose on 11/12/2008 07:45:31
Originally by: Draco Liberatus I was wondering if I might be able to suggest a new skill addition. (I was told Developers may keep an eye on here)
I was thinking it might be called "Lesson Planning" (working title) and it would involve the ability to queue up skills to be learned. Ex. - You select a current skill to be trained and start it. Then, you select one or more skills to be practiced immediately after the first skill finishes.
It could go something like when you first learn it, lvl 1 would give you the ability to queue up 2 skills to be learned (plus possibly a 1% +/- bonus to the speed with which skills are learned, per lvl). Each additional level would give you the ability to queue up 1 or 2 more skills at a time.
I believe this would be greatly beneficial to those players who may not have the time to sit by the computer and practice a handful of skills that may only take 45minutes to an hour. Instead of having to keep checking back on low level skills, you could line up a few to be learned like any of the higher level skills that take days or weeks to practice and yet you need not be at the computer or even logged in to progress.
Please let me know if you think this would be a viable addition to the game and/or if you think it may need a tweak or 2.
Its been brought up. I think the thing now is that you have to babysit the skills, therefore allowing for a overall need of thinking to plan out the number of hours until the next skill change. This is not a very well thought out system of limitation, but does provide the game with a bit of chance that one character will not always be the same as another of the same age.
What you are proposing would obliterate all lower level characters as the skill queing would eliminate the need for thinking and planning on a lower level.
The higher level skills are already babysit-proof as they take far too long to worry about (40+ days in some cases).
So in short, the answer is, no. The long answer would be provide a primary and secondary skill to train at the same time, thereby increasing training time.
I would like to tac on a -50% SP bonus onto any "cued" skills, with your skill negating 5% each level (up to +25%, overall -25% training skillpoints per hour).
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Estel Arador
Minmatar
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Posted - 2008.12.11 10:46:00 -
[4]
Though it may be a "Suggestion for new Skill" it is not a "New Suggestion for new Skill", in fact it is an "Old Suggestion for new Skill"...
FREE! jumpclone service |
Mona X
Caldari Polish Task Forces C0VEN
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Posted - 2008.12.11 11:01:00 -
[5]
But still "Very Good Suggestion for new Skill"...
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Silver Fusion
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Posted - 2008.12.11 11:10:00 -
[6]
Why can't people just get over this skill queue thing?
Manage your skills so they run out in the right time or don't do it and loose time. Period.
If we get a skill queue we can get a skill for autopiloting missions and afk-minging-auto-haul please.
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Shan'Talasha Mea'Questa
Minmatar The Perfect Harvesting Experience
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Posted - 2008.12.11 11:39:00 -
[7]
And a skill to auto-troll the forum and auto-whine FotM-nerfs. -----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.12.11 13:44:00 -
[8]
Originally by: Matthew Cooper Don't get me wrong, I'm all in favor of some sort of skill queue, but implementing it via a skill is just needless complication.
this
_ Create a character || Fit a ship || Get some ISK |
Mona X
Caldari Polish Task Forces C0VEN
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Posted - 2008.12.11 14:14:00 -
[9]
Originally by: Silver Fusion Why can't people just get over this skill queue thing?
Bacause I'm tired of constantly "managing my skills". I'm tired of targeting into time frame when I probably will be near computer with installed Eve. I'm tired of worring that (again) server will crash at 11 PM, 10 minutes before skill end. I'm tired of this ****.
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Draco Liberatus
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Posted - 2008.12.11 17:57:00 -
[10]
I never said it was a new idea. I know this game ahs been around a while and I'm sure someone has thought of something like this before.
I like your idea of the -50% time penalty but I think that might be a bit extreme. Maybe a little less penalty, but I don't know, up to the Dev's.
As per the whiners...get over it. If you don't want the skill, don't train it. And it's not a slippery slope, so stop *****ing about auto-piloting ****. One has nothing to do with the other.
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Arkadrell
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Posted - 2008.12.11 18:23:00 -
[11]
what this game needs is -25% learning times for all skills.
it just takes to long to get to 100mil sp :p
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Shan'Talasha Mea'Questa
Minmatar The Perfect Harvesting Experience
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Posted - 2008.12.11 19:28:00 -
[12]
Originally by: Arkadrell what this game needs is -25% learning times for all skills.
it just takes to long to get to 100mil sp :p
And 100 mil SP are really needed when you want to run lvl 4 missions, be the king of PvP, build all your own stuff and fly every FotM since 2003. To be really competetive in any of these area's you will be doing pretty well with 1/10th of the skillpoints you mentioned.
But then again, I detect an attempt at humour in your post... -----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
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Niccolado Starwalker
Shadow Templars
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Posted - 2008.12.11 20:08:00 -
[13]
Originally by: Mona X
Originally by: Silver Fusion Why can't people just get over this skill queue thing?
Bacause I'm tired of constantly "managing my skills". I'm tired of targeting into time frame when I probably will be near computer with installed Eve. I'm tired of worring that (again) server will crash at 11 PM, 10 minutes before skill end. I'm tired of this ****.
Im not! I have to take a break all the time from my long running skills just to train a short skill I dont have any "use" of, just to get the feeling of doing character management! Thats why I have got 283 skills trained!
Yes, I am a skill-o-hollic! And managing is my lot!
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL |
Grarr Dexx
Amarr Paxton Industries Paxton Federation
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Posted - 2008.12.11 20:17:00 -
[14]
Originally by: Mona X
Originally by: Silver Fusion Why can't people just get over this skill queue thing?
Bacause I'm tired of constantly "managing my skills". I'm tired of targeting into time frame when I probably will be near computer with installed Eve. I'm tired of worring that (again) server will crash at 11 PM, 10 minutes before skill end. I'm tired of this ****.
If you're so tired of managing a ****ing easy activity, you don't even have to train. The server crashes for everybody, but I don't see any whining except for the vocal minority that is the forums.
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Silver Fusion
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Posted - 2008.12.11 21:39:00 -
[15]
Edited by: Silver Fusion on 11/12/2008 21:40:47 Manage skilltimes, if you can't or don't want to: get over it that you wont train 100% of your time.
Yes, it's really that simple.
Oh wait, maybe it would be a cool skill that you are able to import your EVEMon skillplans and it will automaticly train them. Each skilllevel gives you a 20% bonus to training time, how's that?
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Gadawan
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Posted - 2009.01.01 13:46:00 -
[16]
Screw that skill, just implement a training queue.
There just aren't any negative side effects of implementing it. I've never seen any one whos against it explain why.
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Ralitge boyter
Minmatar
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Posted - 2009.01.02 10:08:00 -
[17]
Edited by: Ralitge boyter on 02/01/2009 10:12:28 Been planning my skills for nearly 4 years now, yes I missed some ends of skills so what? I know that there are others out there with higher skill points and some of them are younger then me. That is great for them and that makes then lucky or maybe a bit better at planning then me... so what.
A skill queue would be the WoW solution to a making a good system ready for the grind obsessed masses.
If anything then a dual skill solution should be implemented, something where people can set a short skill to train as their main skill (less than 24h) and a long skill (+24h) to fall back on should you for what ever reason not be back on time. That way you will never loose a second of your presious time unless you go away for a very long period of time (multiple days) which is usualy somehting you know in advance anyway, so you can plan to make sure you have a Rank 5 or higher skill as your fall back skill.
It is true that some people are for what ever reason forced to be without access to EVE for long periods of time (more than a month), but rarely this will happen without that person making choosing to do so. If this person chooses to do so then not being able to change your skill training is a unfortunate side effect of that.
But I am a starter character, boohoo, and all those skills are so short, boohoo. No they are not, and yes you can plan them so you will have a skill training nearly all the time. But you said nearly, boohoo, yes I did so what. You miss a few minutes or even hours here and there. In a game that you are likely to play for many months or even years do a few minutes or hours really matter? In the end the time "wasted" not training is going to be a minimal amount compared to the time training skills. If you have trouble understanding that you should not be playing EVE because you will most likely not understand many other mechanics within the EVE universe. ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |
Gadawan
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Posted - 2009.01.02 11:45:00 -
[18]
One exaple is people in the army. Lots of people play the game and a big reason for that is because you don't have to play 24/7 to be competitive. Now I just moved to the reserve today so this doesn't consern me anymore but for a lot of people a queue would be really welcome.
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Jack Millson
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Posted - 2009.01.05 03:21:00 -
[19]
Originally by: Gadawan One exaple is people in the army. Lots of people play the game and a big reason for that is because you don't have to play 24/7 to be competitive. Now I just moved to the reserve today so this doesn't consern me anymore but for a lot of people a queue would be really welcome.
Exactly what he said. I'm about to be going to basic and will be unable to play for atleast three months. That's a nice chunk of skill time that will be wasted. If they implemented a skill que this would help me out greatly. Regardless I will continue playing and find a way around it, it's merely convenience.
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Irida Mershkov
Gallente Noir.
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Posted - 2009.01.05 12:57:00 -
[20]
Originally by: Jack Millson
Originally by: Gadawan One exaple is people in the army. Lots of people play the game and a big reason for that is because you don't have to play 24/7 to be competitive. Now I just moved to the reserve today so this doesn't consern me anymore but for a lot of people a queue would be really welcome.
Exactly what he said. I'm about to be going to basic and will be unable to play for atleast three months. That's a nice chunk of skill time that will be wasted. If they implemented a skill que this would help me out greatly. Regardless I will continue playing and find a way around it, it's merely convenience.
Should have considered that before you went to the army/started playing EVE, not trying to be funny or sarcastic, but i'm serious, You train skills by logging in, if you can't log in to do so, well, tough.
Skill queue shouldn't be implemented, if you're silly enough to miss some skills finishing before downtime/patch day (which I have admittedly), well tough **** on your end. I've missed two days of skill-training because I forgot to change skills before I left for work. Don't see me bawwing over it.
CCP want you to log in to change skills, and play the game some of course, a skill queue will simply prevent some from logging in, which they obviously wouldn't want. It shouldn't be implemented.
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Malcanis
R.E.C.O.N. The Firm.
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Posted - 2009.01.05 13:25:00 -
[21]
Originally by: Gadawan One exaple is people in the army. Lots of people play the game and a big reason for that is because you don't have to play 24/7 to be competitive. Now I just moved to the reserve today so this doesn't consern me anymore but for a lot of people a queue would be really welcome.
IIRC, it's perfectly within the EULA for a family member to change your skills for you, but on your own head be it if your little brother messes your account up.
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Gadawan
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Posted - 2009.01.10 19:55:00 -
[22]
Originally by: Irida Mershkov
Originally by: Jack Millson
Originally by: Gadawan One exaple is people in the army. Lots of people play the game and a big reason for that is because you don't have to play 24/7 to be competitive. Now I just moved to the reserve today so this doesn't consern me anymore but for a lot of people a queue would be really welcome.
Exactly what he said. I'm about to be going to basic and will be unable to play for atleast three months. That's a nice chunk of skill time that will be wasted. If they implemented a skill que this would help me out greatly. Regardless I will continue playing and find a way around it, it's merely convenience.
Should have considered that before you went to the army/started playing EVE, not trying to be funny or sarcastic, but i'm serious, You train skills by logging in, if you can't log in to do so, well, tough.
Skill queue shouldn't be implemented, if you're silly enough to miss some skills finishing before downtime/patch day (which I have admittedly), well tough **** on your end. I've missed two days of skill-training because I forgot to change skills before I left for work. Don't see me bawwing over it.
CCP want you to log in to change skills, and play the game some of course, a skill queue will simply prevent some from logging in, which they obviously wouldn't want. It shouldn't be implemented.
Still haven't seen a single reason why NOT to implement it to this day.
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Shan'Talasha Mea'Questa
Minmatar The Perfect Harvesting Experience
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Posted - 2009.01.10 20:13:00 -
[23]
Originally by: Malcanis
Originally by: Gadawan One exaple is people in the army. Lots of people play the game and a big reason for that is because you don't have to play 24/7 to be competitive. Now I just moved to the reserve today so this doesn't consern me anymore but for a lot of people a queue would be really welcome.
IIRC, it's perfectly within the EULA for a family member to change your skills for you, but on your own head be it if your little brother messes your account up.
This. -----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
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