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1. Upcoming Sovereignty Adjustments - in EVE Information Portal [original thread]
As a member of a corp. living full time in WH-space, it would certainly benefit the game if you fixed the anmoly problem. And on a side note let's rename EVE to Amarr Online unless you also want to fix that too.
- by Arkadrell - at 2009.12.06 11:35:00
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2. Artilieries Low ammo cap drives me crazy with reload times, HELP ME - in Player Features and Ideas Discussion [original thread]
@Alejan Gerakh thanks for the idea of DU, I might try that with the higher ammo clips. even if its lower damage on the ammo, and might not always be right damage type, the sustained dps it ll get from only reloading half as much is bound to be de...
- by Arkadrell - at 2008.12.20 02:10:00
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3. make guns a little more funtional and realistic here - in Player Features and Ideas Discussion [original thread]
Edited by: Arkadrell on 20/12/2008 01:57:28 @Onys Cissalc can you do a copy + paste of boths setups EFT profiles? so I can check in EFT. I like ballance (between things), esp in a game that promotes pvp. I like minmatar ship designs, the big...
- by Arkadrell - at 2008.12.20 01:52:00
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4. Artilieries Low ammo cap drives me crazy with reload times, HELP ME - in Player Features and Ideas Discussion [original thread]
1400mm T2 artileries have 0.5m3 capacity and can load 10 shots of EMP L (0.05m3) Shooting 10 times and reloading sucks! seriously a few implants and GYRO II's and your looking at spending way to much of your total time reloading instead of shooti...
- by Arkadrell - at 2008.12.19 18:13:00
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5. Artilieries Low ammo cap drives me crazy with reload times, HELP ME - in Player Features and Ideas Discussion [original thread]
Originally by: Elena Morin'staal Can't we keep the clip size as it is but increase the damage caused? That way, we still have to reload alot, but when we hit, by god we hit hard. please no... I can live with slightly less dps in bur...
- by Arkadrell - at 2008.12.19 15:06:00
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6. make guns a little more funtional and realistic here - in Player Features and Ideas Discussion [original thread]
Edited by: Arkadrell on 19/12/2008 14:50:00 Originally by: Onys Cissalc Edited by: Onys Cissalc on 19/12/2008 14:05:40 Minmatar ships are more than capable of fitting extremely well tanking and very damaging ships; points in case a...
- by Arkadrell - at 2008.12.19 14:49:00
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7. I AM WHINING!!! - in Ships and Modules [original thread]
you want less diversity and specialisation? well.. next time bring some logistic ships and Ewar ships along with your EFT DPS+ eHP warriors and things will probably be alot easier for you guys.
- by Arkadrell - at 2008.12.18 15:00:00
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8. make guns a little more funtional and realistic here - in Player Features and Ideas Discussion [original thread]
I kinda like the animations the way they are, itd be odd seeing x amount more animations or the reverse too.
- by Arkadrell - at 2008.12.17 10:26:00
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9. Artilieries Low ammo cap drives me crazy with reload times, HELP ME - in Player Features and Ideas Discussion [original thread]
so erhmm... bump? anyone want to work out the differnt weapon systems biggest guns dps, before ship bonuses and show the differnces in tracking, dps, sustained dps, optimal and falloffs (hitrates at ranges, with 100% hitrate (100% optimal) 75% hi...
- by Arkadrell - at 2008.12.17 10:25:00
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10. lacking a direction - in Skill Discussions [original thread]
drone skills... yes please? ;) T2 cruise missiles? Navigation skills (pvp in a small frig with some EW)? and More EW skills.
- by Arkadrell - at 2008.12.16 17:35:00
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11. Artilieries Low ammo cap drives me crazy with reload times, HELP ME - in Player Features and Ideas Discussion [original thread]
Originally by: Zhula Guixgrixks Size of current arty clips was sufficient in pre-HP buff age. I think of two modules for Arty-boats: - clip expander (low-slot) - alpha-strike gyrostab (hi-slot arty dmg mod, module shutdowns after first sh...
- by Arkadrell - at 2008.12.16 13:27:00
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12. make guns a little more funtional and realistic here - in Player Features and Ideas Discussion [original thread]
Originally by: Emporors Champian well i see minmitar guns shooting so slow you can gank an artilery ship and pop it before it gets 3 volly of gun fire haha and it does not fit current or i hope future tech. I had forgotten that was t...
- by Arkadrell - at 2008.12.16 12:31:00
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13. Most beneficial secondary missile skill - in Skill Discussions [original thread]
Edited by: Arkadrell on 16/12/2008 12:28:49 Originally by: Tigerras I was wondering if there was any hard data or way to calculate what missile skill would impact my missioning ability the most. The candidates are: Guided Missile Prec...
- by Arkadrell - at 2008.12.16 12:27:00
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14. Bad standing whit Minmatar HELP - in Missions & Complexes [original thread]
do what the rest of us do. Check missions before doing them, turn down missions where you fight other races military. (like minmatar/gallente/amarr/caldari, if you see their logo, turn down mission) do tons and tons of missions for Corps that ha...
- by Arkadrell - at 2008.12.16 12:17:00
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15. It may be pretty basic, but... - in Player Features and Ideas Discussion [original thread]
Originally by: Berikath Make mins smaller. Or at least trit/pyerite. It just makes absolutely no sense how you can take something (such as compressed ore!), melt it down, remove all the waste stuff and air space, and then suddenly- BOOM! I...
- by Arkadrell - at 2008.12.16 12:13:00
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16. Artilieries Low ammo cap drives me crazy with reload times, HELP ME - in Player Features and Ideas Discussion [original thread]
Originally by: Malumut Estmei Artillery is not designed for sustained DPS. It's an alpha strike weapon. Thus, reload times are in line with its primary use. alpha is overrated, esp since ships have like 100k+ eHP. Alpha is of no conse...
- by Arkadrell - at 2008.12.16 12:09:00
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17. make guns a little more funtional and realistic here - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Nozh Higher ROF, more server calls, more lag. agreed! Missile ROF x2, Hybrid weapons ROF x2, Lasers RoF x2. that way CCP will have less lag >_<' brilliant idea. on a serious note: lol its nice theres diff...
- by Arkadrell - at 2008.12.16 12:04:00
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18. Burst imbalance! - in Ships and Modules [original thread]
you forgot to mention that for there to be good (strong ships) their most be evil (weak ships). you forgot that minmatar are almost always at the buttom of the ship lists. taken that into consideration.... sure its fair >_<' yes many minm...
- by Arkadrell - at 2008.12.15 13:36:00
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19. Fastest character into a mining barge. - in Skill Discussions [original thread]
Edited by: Arkadrell on 14/12/2008 20:43:38 Originally by: George Colren Hi, I was thinking of creating an alt for mining and was wondering what the fastest starter character to get into a mining barge. minmatar/brutor/workers, p...
- by Arkadrell - at 2008.12.14 20:38:00
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20. since new pacht 103 eve crashes - in Test Server Feedback [original thread]
I never used to crash,... id have lag every now and then. since new patch ive started to experiance crashes too (yesterday I had 2 crashes, my first time crashing eve ever in like 3-4months playtime). I talked with my corp mates, they all got D/...
- by Arkadrell - at 2008.12.14 19:25:00
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