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Math'ra Hiede
Amarr Quality Assurance Inc.
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Posted - 2008.12.12 01:41:00 -
[1]
Edited by: Math''ra Hiede on 12/12/2008 01:40:47 Hey, I have been looking into getting a pilgrim as my primary pvp ship.
whats a couple of good fits for it considering I intend to be being a duo with a falcon and maybe a couple of HAC's that or solo work.
cheers in advance
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Math'ra Hiede
Amarr Quality Assurance Inc.
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Posted - 2008.12.12 03:10:00 -
[2]
come on, im sure some of you have some ideas you want to share 
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Lindsay Logan
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Posted - 2008.12.12 03:28:00 -
[3]
I dunno, never flown one. Maby something like this:
[Pilgrim, I have no idea] Damage Control II Armor Thermic Hardener II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 800mm Reinforced Rolled Tungsten Plates I
Balmer Series Targeting Inhibitor I Balmer Series Targeting Inhibitor I Medium Electrochemical Capacitor Booster I, Cap Booster 800 Warp Disruptor II 10MN MicroWarpdrive II
Medium Energy Neutralizer II Medium Energy Neutralizer II Medium Nosferatu II Covert Ops Cloaking Device II
Egress Port Maximizer I Egress Port Maximizer I
Vespa EC-600 x5 Hammerhead II x5 Warrior II x5 Light Armor Maintenance Bot I x5
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r0b0to
Dark Star Cartel
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Posted - 2008.12.12 04:52:00 -
[4]
my fit, died: http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=r0b0to&id=5229793&page=1&filter=losses#mail -----------
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Aleus Stygian
Failed Diplomacy
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Posted - 2008.12.12 07:40:00 -
[5]
Originally by: r0b0to my fit, died: http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=r0b0to&id=5229793&page=1&filter=losses#mail
You should stick to flying heavily tanked Domis instead. And fly in big, remote repping groups with neutrals boosting you. Hey, take Doink; he didn't, and look what happened to him.
[Pilgrim, Sixty-Nine] Energized Adaptive Nano Membrane II Damage Control II Medium Armor Repairer II Power Diagnostic System II [empty low slot]
Warp Scrambler II Tracking Disruptor II Tracking Disruptor II 10MN Afterburner II Stasis Webifier II
Covert Ops Cloaking Device II Medium Nosferatu II Medium Energy Neutralizer II Medium Energy Neutralizer II
Targeting System Subcontroller I Semiconductor Memory Cell I
And, slightly different; one that I made specifically to deal with Mallers, since it seems the *****s that pilot them get uppity...
[Pilgrim, Miss Isles' Penetration Protection] Energized Adaptive Nano Membrane II Damage Control II Medium Armor Repairer II Power Diagnostic System II Warp Core Stabilizer II
Warp Scrambler II Sensor Booster II, Scan Resolution ECM Burst II 10MN Afterburner II Stasis Webifier II
Covert Ops Cloaking Device II Medium Nosferatu II Medium Energy Neutralizer II Medium Energy Neutralizer II
Targeting System Subcontroller I Semiconductor Memory Cell I
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Yoko Lee
Caldari
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Posted - 2008.12.12 12:52:00 -
[6]
My actual fitting :
1x med unstable neutra, 2x small neutra II, 1x cov op cloack II 1x 10mn ab II/mwd II, 1x med cap inj, 1x td balmer, 1x web, 1x disruptor II/scrambler db 1x ss mar, 1x 1600mm rt, 2x an eanm, 1x dc II
2x trimark rigs
5x valkyrie II 2x Vespa II 5x med ecm drone 6x warrior II
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Pacum'cha
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Posted - 2008.12.12 13:09:00 -
[7]
highs: 3x gremlin medium nos, cloak mids: T2 ab, disruptor, 2x tracking disruptor or webs, cap injector lows: medium repairer, 2x eanm, dc, 800mm plate
rigs: either trimarks for heavy duty stuff - if you're trying to catch smaller targets unawares then locking time rigs
need recon IV to fit this
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BOBNIKER
Caldari Cavemen
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Posted - 2008.12.12 15:26:00 -
[8]
This is what I'm trying atm.
Highs: cloak, 50W Infections power malfunction X 3 Meds: Afterburner II, Warp Disruptor II, Languor Webifier X 2, Large Peroxide Cap Battery Lows: Dmg Control II, EAMN II X 2, 1600 rolled tungsten, co pro(nanoelectrical)
Rigs: Ancillary Current Router X 2
I just started using this ship so don't really know if it will be any good.
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Rexthor Hammerfists
Rage of Inferno
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Posted - 2008.12.12 15:41:00 -
[9]
[Pilgrim, Solo] 1600mm Reinforced Rolled Tungsten Plates I Medium Armor Repairer II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Y-S8 Hydrocarbon I Afterburners Warp Scrambler II Medium Capacitor Booster II, Cap Booster 400 Balmer Series Targeting Inhibitor I, Optimal Range Disruption Balmer Series Targeting Inhibitor I, Optimal Range Disruption
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Small Energy Neutralizer II Covert Ops Cloaking Device II
Ancillary Current Router I Egress Port Maximizer I
Im using this setups with good success so far. The tank is very good, nearly 8k hardened armor plus the medrep is quite abit, add to that 2 tracking disrupter plus the afterburner.
You need the scrambler as if you encounter a ship with an mwd itll just get out of range and kite you.
The small neut is an important part of the setup, run the med neuts for a few cycles and then juat leave the small enut running, itll keep the targets cap down and makes it very tough for the hostile to even keep hardeners running because of the neuts quick cycle time. Also the ab tracking disrupter and the small neut run without the capbooster.
The named ab uses less cap btw.
Bring 10 medium combat drones, the kind ratters arent tanked against and 5 med ecm drones to get rid of kiting tacklers.
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Boosters and PirateProfessions
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Madla Mafia
Brutor tribe
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Posted - 2008.12.12 17:12:00 -
[10]
Originally by: Aleus Stygian
[Pilgrim, Miss Isles' Penetration Protection] Energized Adaptive Nano Membrane II Damage Control II Medium Armor Repairer II Power Diagnostic System II (FAIL) Warp Core Stabilizer II (FAIL)
Warp Scrambler II Sensor Booster II, Scan Resolution ECM Burst II 10MN Afterburner II Stasis Webifier II
Covert Ops Cloaking Device II Medium Nosferatu II Medium Energy Neutralizer II Medium Energy Neutralizer II
------------------------------------------
Amarr - getting screwed since 2005. |
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Aleus Stygian
Failed Diplomacy
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Posted - 2008.12.13 03:49:00 -
[11]
Originally by: Madla Mafia (FAIL) Getting completely steamrolled by a Maller in a supposed 1-on-1 when his friends in an Arbitrator and an Ishkur show up when it turns out he is losing after all (FAIL)
Fix'd.
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Zorash Xanten
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Posted - 2008.12.13 10:48:00 -
[12]
Originally by: Rexthor Hammerfists [Pilgrim, Solo] 1600mm Reinforced Rolled Tungsten Plates I Medium Armor Repairer II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Y-S8 Hydrocarbon I Afterburners Warp Scrambler II Medium Capacitor Booster II, Cap Booster 400 Balmer Series Targeting Inhibitor I, Optimal Range Disruption Balmer Series Targeting Inhibitor I, Optimal Range Disruption
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Small Energy Neutralizer II Covert Ops Cloaking Device II
Ancillary Current Router I Egress Port Maximizer I
Im using this setups with good success so far. The tank is very good, nearly 8k hardened armor plus the medrep is quite abit, add to that 2 tracking disrupter plus the afterburner.
You need the scrambler as if you encounter a ship with an mwd itll just get out of range and kite you.
The small neut is an important part of the setup, run the med neuts for a few cycles and then juat leave the small enut running, itll keep the targets cap down and makes it very tough for the hostile to even keep hardeners running because of the neuts quick cycle time. Also the ab tracking disrupter and the small neut run without the capbooster.
The named ab uses less cap btw.
Bring 10 medium combat drones, the kind ratters arent tanked against and 5 med ecm drones to get rid of kiting tacklers.
Hrm, this set-up looks quite good IMHO. Alt has Recon V and all skills for Tracking Disruptors and Neuts etc. at IV, just needs to get Drone Interfacing to V and i'll be set.
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Darkmist Starpain
The Serpent Isle
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Posted - 2008.12.13 15:00:00 -
[13]
1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Medium Armor Repairer II
10MN Afterburner II Stasis Webifier II Warp Scrambler II Tracking Disruptor II, Optimal Range Disruption Medium Electrochemical Capacitor Booster I, Cap Booster 800
Medium Nosferatu II Medium Energy Neutralizer II Small Energy Neutralizer II Covert Ops Cloaking Device II
Anti-Thermic Pump I Ancillary Current Router I
Drones: 5x HH II 5x Infiltrator II 10x Warrior II
------------------------ Don't you see the bodies burning, Desolate and full of yearning, Dying of anticipation, Choking from intoxication!
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Ishimo
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Posted - 2008.12.13 15:15:00 -
[14]
Capacitor Power Relay II Capacitor Power Relay II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I
Tracking Disruptor II Tracking Disruptor II Warp Disruptor II 10MN Afterburner II 10MN MicroWarpdrive II
Covert Ops Cloaking Device II Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I
Trimark Armor Pump I Ancillary Current Router I
Hammerhead II Warrior II Hobgoblin II
this is what I have running atm and its working pretty well. mwd for bursting gatecamps, ab when actualy fighting. use the 3 neuts then when targets out of cap leave 1 neut running and your cap stable and just activate the other 2 as needed. cloak lets you chose your targets. |

Sidus Isaacs
Gallente
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Posted - 2008.12.13 15:25:00 -
[15]
Originally by: Ishimo Capacitor Power Relay II Capacitor Power Relay II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I
Tracking Disruptor II Tracking Disruptor II Warp Disruptor II 10MN Afterburner II 10MN MicroWarpdrive II
Covert Ops Cloaking Device II Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I
Trimark Armor Pump I Ancillary Current Router I
Hammerhead II Warrior II Hobgoblin II
this is what I have running atm and its working pretty well. mwd for bursting gatecamps, ab when actualy fighting. use the 3 neuts then when targets out of cap leave 1 neut running and your cap stable and just activate the other 2 as needed. cloak lets you chose your targets.
If you use AB wen fighting, why not use a Warp Scram ot kill the other MWD's?
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Ishimo
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Posted - 2008.12.13 15:49:00 -
[16]
Originally by: Sidus Isaacs
Originally by: Ishimo
If you use AB wen fighting, why not use a Warp Scram ot kill the other MWD's?
thats just a personal preference I guess, I usaly have the disruptor to be able to catch ppl when Im camping a gate, the neuts takes care so that they cant use their mwd besides when they cap boost but if needed I can switch on the mwd insteed of the AB to catch up.
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Gneeznow
Minmatar Cruoris Seraphim Exalted.
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Posted - 2008.12.13 16:10:00 -
[17]
I've been using this over the last few months with great success, its hardy and does the job real well, it can last in close and dish it out too, trouble is you kinda need the RCU II to make it fit (I also have recon 4 it would be easier again to fit with recon 5)
Reactor Control Unit II 1600mm Reinforced Rolled Tungsten Plates I Medium Armor Repairer II Energized Adaptive Nano Membrane II Pseudoelectron Containment Field I
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Medium Electrochemical Capacitor Booster I, Cap Booster 800 Faint Warp Prohibitor I X5 Prototype I Engine Enervator Balmer Series Targeting Inhibitor I
Covert Ops Cloaking Device II 50W Infectious Power System Malfunction 50W Infectious Power System Malfunction E5 Prototype Energy Vampire
Egress Port Maximizer I Egress Port Maximizer I
Valkyrie II x5
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Omarvelous
Caldari Destry's Lounge
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Posted - 2008.12.13 16:16:00 -
[18]
How's This?
2x Energized Adaptive Nano membrane II Damage Control II 1600mm Rolled Tungsten Medium Armor Repair II
10MN Afterburner II Warp Scrambler II Webifier II Tracking Disruptor II Medium Electrochemical Cap Booster
2x Medium Unstable Neuts 1x Medium Diminishing NOS Covert Ops Cloak II
2x Ancillary Current Router
5x Hammerhead II
I'm not familiar with Amarr Recons (except for the occasional fight against one), so bear with me if the setup sucks.
I know the rigs are pricey - but I'm uncomfortable with a tank that can't rep itself.
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Precisionist
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Posted - 2008.12.13 17:44:00 -
[19]
I would put, 3 med neuts or 2 and 1 med nos, cov ops II med booster(800) AB II (or put mwd and make a 3rd neut to a small neut) Im thinking of a 9km scramb or a faction 10+ one like a 10600 range srambler is nice, or if u in a gang 24km scramb, web, and sensor booster or eccm or 2 webs 1 or of each kind of warp disrupters, something for cap or something. MAR II 800 rolled active therm and active kinetic adaptive energized( or dcu II but I like adaptive or plated amarr's) rigs: maybe a trimark and pg rig if it will help for a mwd fitted or something or you can put 2 trimarks or 1 rep bonus 1 trimark, whatever.
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MITSUK0
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Posted - 2008.12.13 18:13:00 -
[20]
TBH I think this is a ship where you really have to fit it for what you want to do. It's not a solopwnmobile that can engage everything BUT it can be setup to dominate a certain range of ships.
Personally I set up for killing BS, so no TD's as you can outrun BS tracking with just an AB, 1600 plate to survive the drones long enough to pop them, ab, scram, web, 2 * cap in mids.
Probe launchers are awesome and will bring you many many many kills, with recon 5 you can shoehorn one on.
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Shirow Miyazaki
Amarr I.Z.U Syndicate
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Posted - 2009.01.09 13:28:00 -
[21]
How about this, I put it together from several ideas floating around.
Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Capacitor Power Relay II
Phased Muon Sensor Disruptor I, Scan Resolution Dampening Medium Capacitor Booster II, Cap Booster 800 ECM Burst II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II
Covert Ops Cloaking Device II Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Small Energy Neutralizer II
Trimark Armor Pump I Egress Port Maximizer I
Hammerhead II x5 Vespa EC-600 x5 Hobgoblin II x5
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Zeba
Minmatar Pator Tech School
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Posted - 2009.01.09 13:45:00 -
[22]
This one is fun for soloing in faction war space as there are plenty of t1 ships floating about. Also good for zapping bs under aggro in the larger plexs with the neut drones and 220 gun dps. Needs recon 5 though but who doesn't have it if your flying recons in pvp?
[Pilgrim, Suprise! Pew Pew Pew!] Signal Amplifier II Signal Amplifier II Heat Sink II Heat Sink II Heat Sink II
Large Shield Extender II Large Shield Extender II Warp Scrambler II Stasis Webifier II 10MN Afterburner II
Covert Ops Cloaking Device II Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M
Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I
Infiltrator EV-600 x6 Warrior II x6 Hammerhead II x5 Hammerhead II x1
inappropriate signature. ~WeatherMan |

Arvald
Caldari MasterBlasters Inc. CORPVS DELICTI
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Posted - 2009.01.09 16:06:00 -
[23]
well heres my 0.0 pilgrim fit cov ops cloak 3 medium neuts 2 t2 tracking disruptor with both scripts in hold 10mn microwarp driver (needed for getting out of bubbles or id stick with the ab) medium cap booster warp scrambler (if your uncloaking outside of scram range your doing it wrong medium armor rep t2 dc hardners dependign on what region im in (so that i can resist the dammage the the ratters are doing) and usually 5 hammerheads 5 hobs 5 warriors and the rest is your choise
for rigs most of the time is ether the ones that reduce neuts cap cost or rigs to increase lock time (very helpfull for catching ratting hacs) |

Xanos Blackpaw
Amarr The Firestorm Cartel
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Posted - 2009.01.09 16:34:00 -
[24]
1 cov ops cloak 2 med unstable neuts 1 small neut 1 10 NM AB T2 1 balmer tracking distruptor with tracking script 1 x5 web 1 fleeting warp scram 1 med cap booster T2 1 med armor rep T2(or faction) 2 amarr EANM 1 DCU T2 1 1600 RT plate 1 PG rig 1 egress port max rig
5 hammerheads T2 5 valkyres T2 5 warriors T2 5 small ecm drones
this is the best fit i can come up with. if you want you can switch the egress port max rig for a trimark.
oh and this is the base fit. the more deadpace/faction stuff you use the better it become. i recomend the dark blood neuts...
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Arvald
Caldari MasterBlasters Inc. CORPVS DELICTI
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Posted - 2009.01.09 16:36:00 -
[25]
Originally by: Xanos Blackpaw 1 cov ops cloak 2 med unstable neuts 1 small neut 1 10 NM AB T2 1 balmer tracking distruptor with tracking script 1 x5 web 1 fleeting warp scram 1 med cap booster T2 1 med armor rep T2(or faction) 2 amarr EANM 1 DCU T2 1 1600 RT plate 1 PG rig 1 egress port max rig
5 hammerheads T2 5 valkyres T2 5 warriors T2 5 small ecm drones
this is the best fit i can come up with. if you want you can switch the egress port max rig for a trimark.
oh and this is the base fit. the more deadpace/faction stuff you use the better it become. i recomend the dark blood neuts...
this is basically the same thing i use when out of 0.0, only reason i cant use it in 0.0 is because it flys like a brick =P |

Xanos Blackpaw
Amarr The Firestorm Cartel
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Posted - 2009.01.09 16:43:00 -
[26]
Originally by: Arvald
Originally by: Xanos Blackpaw 1 cov ops cloak 2 med unstable neuts 1 small neut 1 10 NM AB T2 1 balmer tracking distruptor with tracking script 1 x5 web 1 fleeting warp scram 1 med cap booster T2 1 med armor rep T2(or faction) 2 amarr EANM 1 DCU T2 1 1600 RT plate 1 PG rig 1 egress port max rig
5 hammerheads T2 5 valkyres T2 5 warriors T2 5 small ecm drones
this is the best fit i can come up with. if you want you can switch the egress port max rig for a trimark.
oh and this is the base fit. the more deadpace/faction stuff you use the better it become. i recomend the dark blood neuts...
this is basically the same thing i use when out of 0.0, only reason i cant use it in 0.0 is because it flys like a brick =P
mmm thats true. its not the most agile ships around. its made to sneak up and then pounce. if you are caught by a gang you are screwed...but then again thats true for any ship! and thats why you got the ECM drones.
its mostly made for lowsec pirating/FW/highsec wars. it work in 0.0 with a good pilot though. |

Arvald
Caldari MasterBlasters Inc. CORPVS DELICTI
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Posted - 2009.01.09 17:15:00 -
[27]
Originally by: Xanos Blackpaw
mmm thats true. its not the most agile ships around. its made to sneak up and then pounce. if you are caught by a gang you are screwed...but then again thats true for any ship! and thats why you got the ECM drones.
its mostly made for lowsec pirating/FW/highsec wars. it work in 0.0 with a good pilot though.
yeah but i usually am going 15-20 jumps into hostile spac eto take out ratters so speed is kind of neccisarry for my work  |

Xanos Blackpaw
Amarr The Firestorm Cartel
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Posted - 2009.01.09 17:44:00 -
[28]
Edited by: Xanos Blackpaw on 09/01/2009 17:49:56
Originally by: Arvald
Originally by: Xanos Blackpaw
mmm thats true. its not the most agile ships around. its made to sneak up and then pounce. if you are caught by a gang you are screwed...but then again thats true for any ship! and thats why you got the ECM drones.
its mostly made for lowsec pirating/FW/highsec wars. it work in 0.0 with a good pilot though.
yeah but i usually am going 15-20 jumps into hostile spac eto take out ratters so speed is kind of neccisarry for my work 
true. a curse is better for solo work in 0.0 besides...the curse still got that 'OH ****!' factor when it show up on scan!
EDIT: spelling...
--------------------------------------------- Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Arvald
Caldari MasterBlasters Inc. CORPVS DELICTI
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Posted - 2009.01.09 17:53:00 -
[29]
Originally by: Xanos Blackpaw Edited by: Xanos Blackpaw on 09/01/2009 17:49:56
Originally by: Arvald
Originally by: Xanos Blackpaw
mmm thats true. its not the most agile ships around. its made to sneak up and then pounce. if you are caught by a gang you are screwed...but then again thats true for any ship! and thats why you got the ECM drones.
its mostly made for lowsec pirating/FW/highsec wars. it work in 0.0 with a good pilot though.
yeah but i usually am going 15-20 jumps into hostile spac eto take out ratters so speed is kind of neccisarry for my work 
true. a curse is better for solo work in 0.0 besides...the curse still got that 'OH ****!' factor when it show up on scan!
EDIT: spelling...
true but then the plgrim has an even bigger OH **** factor when it uncloaks righ tbeside you and your cap is gone ^^
i edit spelling for no one |

Xanos Blackpaw
Amarr The Firestorm Cartel
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Posted - 2009.01.09 18:22:00 -
[30]
Originally by: Arvald
Originally by: Xanos Blackpaw Edited by: Xanos Blackpaw on 09/01/2009 17:49:56
Originally by: Arvald
Originally by: Xanos Blackpaw
mmm thats true. its not the most agile ships around. its made to sneak up and then pounce. if you are caught by a gang you are screwed...but then again thats true for any ship! and thats why you got the ECM drones.
its mostly made for lowsec pirating/FW/highsec wars. it work in 0.0 with a good pilot though.
yeah but i usually am going 15-20 jumps into hostile spac eto take out ratters so speed is kind of neccisarry for my work 
true. a curse is better for solo work in 0.0 besides...the curse still got that 'OH ****!' factor when it show up on scan!
EDIT: spelling...
true but then the plgrim has an even bigger OH **** factor when it uncloaks righ tbeside you and your cap is gone ^^
so true. why do you think i fly it! 
--------------------------------------------- Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |
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