
Jerioca
Amarr Innovation Business Systems
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Posted - 2009.03.02 09:55:00 -
[1]
Edited by: Jerioca on 02/03/2009 09:58:09
Originally by: Sky Grunthor
Originally by: Droog 1 Edited by: Droog 1 on 05/02/2009 13:15:43 Edited by: Droog 1 on 05/02/2009 13:04:43
Originally by: Glengrant
I see in the latest CSM minutes FW was mentioned - but didn't read the details.
The minutes said CCP are aware of problems with Faction Warfare but don't know how to fix it. Faction Warfare was designed to be non profitable. CCP also said that for the average player it was supposed to be played for only a limited amount of time, not forever. CCP sees a big social value in 0.0 and do not want to disrupt them by boosting FW too much.
Which is a shame because I thought FW was also for people who don't like the politics, demands, blobs and pos wars that make 0.0 such fun.
Thats a shame if its true.
Seems like CCP may have blinders on. There are enough people in the game to support a fully realized 0.0 end game and a fully realized FacWar end game.
And FacWar doesn't need to be profitable per se, merely sustainable.
Yes, it is disappointing but I can understand CCPs reaction to this. As I understand it CCP meant FW only as a stepping stone for PvE players to get into full blown 0.0 PvP - a game aspect they don't understand very well, if at all - via a mission based game mechanic - a system they do understand very well indeed. If looked at this way FW is probably good as it is. Unfortunately, as has been pointed out in earlier posts, the RP community having been left in the lurch by the Aurora team being dismantled have, I think, seen FW as a viable means of re-establishing some kind of RP support within the game. With that in view we have the situation of the CCP regarding FW as a means to an end: getting more players into 0.0 PvP while the OP sees FW as a genuine option for longterm enjoyment. I've no doubt the many players who want a more engaging RP environment see FW as a God-send since the demise of the Aurora team.
CCP see FW as a short term stop-gap so why make it profitable? The OP (and many RPers, no doubt) sees FW as a long-term game play choice able to provide the kind of experience the Aurora project frankly was never able to even think about providing the player base given the limitations it was working under at the time.
I sympathise with the OPs views greatly but right now this debate is trying to fix the wrong problem. The first problem that has to be 'fixed' is CCPs attitude to FW. Convince them first that FW is a viable longterm game mechanic in its own right which has a potentially significant section of the player base that wants to utilise it and not just use it as a stop-gap entry into PvP and you'll get somewhere with the rest of the issues you highlighted in your post.
I think you need to at least try and talk to someone in CCP privately and convince the company of the long term appeal for players of FW before any other aspect of FW can be fixed.
Edited for grammar MMO players to do list: 1)grind 2)***** 3)moan 4)repeatedly type "LFG" 5)complain 6)post a new thread titled "looking for a new game" |