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Ansuul
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Posted - 2003.06.17 21:36:00 -
[1]
I just finished testing the effect of productivity research and it seems it is bugged, if not, it seems useless.
I performed 4 levels of research on an ammo BP, manufacturing time of 120s. The results were:
0: 120 sec 1: 117.5 2: 116.67 3: 116.25 4: 116
From this, I can deduce that the savings formula is:
savings = 5 * L/(L+1)
I confirmed this by doing a manufacturing run. I have Industry 3, and on a unresearched BP, it took 105.6 sec, and on the L4 researched BP 102.08 (this reflects the 12% savings I get for Industry 3).
In the limit of infinite research, the above formula says that the maximum research would yield a 5 sec savings (or about 4% on this BP).
I also researched an afterburner, manufacturing time 600 sec. To my surprise, this also resulted in the same absolute amount of savings (2.5 secs), which is a rather trivial amount. In the limit of 5 sec reduction, this is less than 1% of the 600 sec manufacturing time. I did not try more than 1 level on the AB.
I'm kind of betting that the original intent was to have this be in percentage instead of in secs, meaning that the first level was to give you a 2.5% reduction, and then in the infinite limit, a 5% reduction.
If not, then productivity research would seem to be essentially useless. I would also question that 5% is too small an effect, but first things first.
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Mindlles
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Posted - 2003.09.24 17:39:00 -
[2]
just testing ;)
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Bobby Wilson
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Posted - 2003.09.24 17:44:00 -
[3]
Quote: If not, then productivity research would seem to be essentially useless. I would also question that 5% is too small an effect, but first things first.
It is indeed useless. Always has been. Nothing in the game takes all that long to manufacture, not even battleships. You'd have to be a full-time manufacturer to find value in researching all your BPs to high lvls of productivity. Now if research made a particular BP faster to copy, that's be a different story, especially to corps who do a lot of one-run BPC deals
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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Jojin
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Posted - 2003.09.24 20:27:00 -
[4]
Sounds like it was an oversite in implementation and it should have been a multiplier.
Although I am sure it has been reported before, I will report it again. Seems quite Illogical to keep something like this in play. Good Description though!
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amer
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Posted - 2003.09.24 21:19:00 -
[5]
Hopefully you'll have more luck than me.. I first came across this disappointing issue in late May. 
http://board.eve-online.com/topic.asp?TOPIC_ID=28314
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THE CLONE
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Posted - 2003.09.25 11:50:00 -
[6]
Howdy. i, unfortunatelly, am my corps manufacturer, and the main prob with reseaching productivity is that it only works with BIG goods (i.e. Titans and Industrial ships)not to mention MASS production (usually when you making gross batches in the 1000's). Productivity is for much later, when your industrial skills are 7+ and you have to do "bigjobs". Concentrate on saving resource's. after all, the minerals you save building a battleship, can be worth 20k and over, depending on how good you are. just a thought.
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Jojin
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Posted - 2003.09.25 19:35:00 -
[7]
With the current settings it would appear even a Titan would only save you a maximum of 5 seconds per run.
So we ask the question, is this desired intent or is the an error in the formula where as you could save up to a maximum of 5% of the base time instead of just 5 seconds.
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Raknor
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Posted - 2003.10.08 07:17:00 -
[8]
As a person who makes there living selling ammo I can say that unless your running alot of cycles of a given print production research is useless. My typical run of ammo is 500-1000 production cycles. Also due to the factory crunch at the station I am building at I only have 2 factory slots. The production research helps me keep things in stock with this limited space. |

JPFAmarr
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Posted - 2003.10.10 00:17:00 -
[9]
Yep. I've never seen a PE researched blueprint have its manufacturing time reduced by more than 5 seconds. I posted a note in the Idea Lab to have PE changed to be a linear reduction in manufacuring time (down to some base amount).
Generic Corporation |

Mynobe Soletae
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Posted - 2003.10.10 04:00:00 -
[10]
If it's L/L+1 then it's definitely a bug, I'd say. The Mineral research is 1/L+1, so maybe they confused a 1 with an L in the formula. Quite possible if they used lowercase L.
Dunno when they'll fix it though. |
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