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1. New Dev Blog: I can totally run that on my Amiga - in EVE Information Portal [original thread]
The move to SM 2.0 support I can understand as I finally wont be able to play Eve on the machine I started to in 2003. SM 2.0 hardware is gotten to be common. It's the move to SM 3.0 support that has be a bit worried. I've got the low end of the S...
- by Raknor - at 2009.01.19 15:45:00
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2. T3 miner :P larger, but less defence - in Player Features and Ideas Discussion [original thread]
If there is going to be a new bigger mining ship it need's to be a True Capital ship, that requires it's jump engines to get around, so that it can't mine in high sec. Personally if it's going to be built limit it's ability to mine to the none zyd...
- by Raknor - at 2009.01.16 11:40:00
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3. Mining - Risk / Reward Needs Rebalancing - in Player Features and Ideas Discussion [original thread]
"The thing is, while this makes low-sec more attractive it still leaves variants of Veldspar as the most profitable ore to mine. The ore descriptions in the DB show us that CCP's intent is that veldspar should be the last thing you'd want to mine...
- by Raknor - at 2009.01.11 12:42:00
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4. Mining - Risk / Reward Needs Rebalancing - in Player Features and Ideas Discussion [original thread]
The solution I see, excluding options involving new mechanic's, would be to change the current variations of ore, add addition variations, and to limit where types of variations of the ore spawn based on sec status. Oh and turn back on the ore res...
- by Raknor - at 2009.01.09 05:14:00
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5. Fuel Pellets - streamlining the fuelling experience - in Player Features and Ideas Discussion [original thread]
The Basic Idea of Fuel Rod/Pellets/Bricks are a great Idea in concept but the implementation to a active market would be difficult if not impossible to do without screwing up the market for quite a while. What the market needs is empire towers(cur...
- by Raknor - at 2008.05.23 00:10:00
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6. Dual Monitor Support - in Player Features and Ideas Discussion [original thread]
This feature is long overdue. /signed May your gunÆs strike truth into those who wish to oppress it.
- by Raknor - at 2008.05.22 22:22:00
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7. The T2 Blueprint Issue to all Candidates - in Jita Park Speakers Corner [original thread]
The issue at hand is the inability to access more of a given item in the game if we so choose and not allowing for a truly free floating economy that the we all are used to in Eve. So let's put the whole T2 BPO issue to rest by giving inventors th...
- by Raknor - at 2008.05.20 23:02:00
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8. Fighting in 0.0/New Dev Blog - in Crime and Punishment [original thread]
Originally by: BobGhengisKhan I took "full system scan" to be being able to have a scanner with the range to scan all celestial objects in system, not f11 safes outside the system. Does the full system scan include safespots 200 au out? If...
- by Raknor - at 2004.07.18 16:30:00
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9. Fighting in 0.0/New Dev Blog - in Crime and Punishment [original thread]
Originally by: BobGhengisKhan I took "full system scan" to be being able to have a scanner with the range to scan all celestial objects in system, not f11 safes outside the system. Does the full system scan include safespots 200 au out? If...
- by Raknor - at 2004.07.18 16:30:00
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10. Fighting in 0.0/New Dev Blog - in Crime and Punishment [original thread]
Removal of Pilots in Space and whoÆs in local sounds like a great idea at first but if it is simply removed it will make most of 0.0 lives unlivable. If they do in fact remove this source of information they need to add other sources to obtain ess...
- by Raknor - at 2004.07.18 09:03:00
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11. Fighting in 0.0/New Dev Blog - in Crime and Punishment [original thread]
Removal of Pilots in Space and whoÆs in local sounds like a great idea at first but if it is simply removed it will make most of 0.0 lives unlivable. If they do in fact remove this source of information they need to add other sources to obtain ess...
- by Raknor - at 2004.07.18 09:03:00
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12. Missile Combat - in Ships and Modules [original thread]
Originally by: TomB The agility is used for both turning a missile and for the acceleration, by adjusting the acceleration so that a missile can't hit a moving frigate at 10KM means it won't hit a moving cruiser/battleship either at 10KM, ...
- by Raknor - at 2004.06.28 20:28:00
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13. new skill tool: EVE Character Manager - in Skill Discussions [original thread]
Nice work on the Program. Have found one minor bug though Mass production is incorrectly linked to Engineering, needs to be linked to Industry lvl 3 instead. May your gunÆs strike truth into those who wish to oppress it.
- by Raknor - at 2004.06.13 19:36:00
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14. I am sick and tired of the damned keyboard bugs in-game - in EVE General Discussion [original thread]
This sounds like your fault for having something targeted in the first place not a game bug, and if your having problems with hotkey's dont use them. May your gunÆs strike truth into those who wish to oppress it.
- by Raknor - at 2004.06.03 06:37:00
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15. The alt of doom strikes!!! - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: BuRnEr hi m8, Sorry to hear about your loss Raknor. What one gets for setting a Scorp up for baiting NPCÆs and not PVP. Never again will I relegate such a valiant combat ship to help with mining( bowÆs head in shame ), b...
- by Raknor - at 2004.05.17 22:56:00
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16. SHIP CLASSES AND GUNS - in Ships and Modules [original thread]
By making a Large anti frigate gun or allowing the turret bonues to apply to all size guns in that classes you effectively negate the changes that are being made to turrets as of current to allow for mixed fleet battles. May your gunÆs strike tr...
- by Raknor - at 2004.05.12 18:43:00
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17. Missiles, Launchers and Caldari - in Ships and Modules [original thread]
Originally by: GFLTorque Caracals - Turn like a pig in a bathtub. A CA or SA outfitted Rupture would slice them to pieces. PERIOD. Explore these setups with some of these corps, and you will see there is not a great balance issue with thi...
- by Raknor - at 2004.05.12 18:34:00
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18. Missiles, Launchers and Caldari - in Ships and Modules [original thread]
In essence I love the look of the changes. Though I donÆt quite understand the Thermal Damage only bonus, no other weapon bonus as of yet has a specific damage type or ammo only bonus. Making the Assault Launcher a faster firing Cruiser version ...
- by Raknor - at 2004.05.12 05:53:00
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19. Balance Changes: CHAOS FEEDBACK ONLY - in Test Server Feedback [original thread]
After playing with a Apoc with all the different L lasers on it trying to attack Punishers and Mallers. I'm a little confused exactly when the scan resolution come into play. At first look I though a L gun with 400m scan trying to hit a Punisher w...
- by Raknor - at 2004.05.10 03:31:00
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20. Upgrade the darn loot table with more Tech 2 coming out.... - in EVE General Discussion [original thread]
I'd rather see them boost bounty's and add in some sort of advanced research allowing builders to get the meta item prints and build the stuff. This would allow builders and miners to stay in the chain of a well equiped fleet. May your gunÆs str...
- by Raknor - at 2004.05.10 03:14:00
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