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21. why are corp wars only one way agreement. - in Crime and Punishment [original thread]
One sided war's should cost a corp isk to keep open, possibly base apon the size of corps. This would be payment to concord for possable damage done to bystandards during the war or bribes to get them to look the other way. Assuming both sides do ...
- by Raknor - at 2004.05.08 07:51:00
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22. If the galaxy becomes overpopulated... - in EVE General Discussion [original thread]
Originally by: DHU InMe Lag was only in crowded place like Yulai, New Caldari, Luminaire, Pator and Amaar... The 0.0 Pvp'ers had just as big if not a bigger problem with Lag as the highway hub's. This was due to the normal population...
- by Raknor - at 2004.05.02 23:39:00
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23. Whats the fastest you've seen a frigate go? - in EVE General Discussion [original thread]
Back in the Day the MWD's gave you a 1000% boost and took around 70 cap per 3 seconds the Scorp's fitted with 8 of those fired with the function key's could travel around 1.6 AU per second assuming you timed it right as you didn't have the cap for...
- by Raknor - at 2004.04.30 09:16:00
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24. harvester drones - in Ships and Modules [original thread]
As far as I know all Harvesters being sold are those that people still have stashed away in there hanger from back when they did drop. The reason we still have any left at all is they used to drop hundreds at a time. May your gunĘs strike truth ...
- by Raknor - at 2004.04.30 06:31:00
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25. Labs slots - in EVE General Discussion [original thread]
Originally by: Marcennis It's because holding a factory doesn't do anything for you. Holding a research lab and continuously researching gives you a better chance at a T2 blueprint drop, the way I understand it. The solution seems pretty ...
- by Raknor - at 2004.04.29 06:49:00
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26. Eve and Windows XP SP2 - in Issues, Workarounds & Localization [original thread]
The problem might also be specific to your hardware config. I'll test it out on a ATI Radion 8500 and Athlon 1.8 ghz. Wouldnt be the first time that there are problems between windows and a specific graphic's card or manufacturer. May your gunĘs...
- by Raknor - at 2004.04.27 18:34:00
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27. Dual 250's vs Dual Heavy Beams - in Ships and Modules [original thread]
Along with the to hit changes they need to take a look at the tracking on turrets in general not just the Dual's. The low end weapons of the class should have there lack of damage compinsated for by there increase ability to hit smaller ships. Thi...
- by Raknor - at 2004.04.27 09:04:00
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28. NPC Overhaul - in Crime and Punishment [original thread]
After spending most of my Eve life in 0.0 in both the SA and CA alliances and more battles then I can remember, 90% of those took place around a Gate. By adding pirates into the realm of gates you make it possible for NPC to influence the tides of...
- by Raknor - at 2004.04.26 03:11:00
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29. Updated: Upcoming Balance Changes - in Ships and Modules [original thread]
MWD on frigates do need to have there cap requirement raised (guessing 60 per) so that it's a module used for quick closing not constant use. At the same time it would be nice if they took another look at the boost you got from afterburners. The b...
- by Raknor - at 2004.04.17 11:15:00
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30. Capacitor Power Relay and Capacitor Recharger changes - in Ships and Modules [original thread]
Quote: Update: The changes have been on chaos for a little while now (though for a moment they weren't set properly), and will be going to TQ with the next update (I have no information as to when that will be). CPR's were unbalancing b...
- by Raknor - at 2004.04.06 11:43:00
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31. Ore Distribution In Stain - in Test Server Feedback [original thread]
Quote: I do think the answer is that Stain has been stripmined to the hilt and that people have exploited the rare's there. I do not belive that this is a reason to add more rare ore's to the region. It could be solved by SA (Who apparentll...
- by Raknor - at 2004.04.05 22:02:00
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32. Ore Distribution In Stain - in Test Server Feedback [original thread]
Even if the rare ore's are not returned to the Stain Region in some amount then they need to reduce the pirate spawns to make it so that people can realistically use it as a base ore supply location and simply import the rare ore's needed for prod...
- by Raknor - at 2004.04.05 21:52:00
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33. UNBALANCED - in Ships and Modules [original thread]
Quote: As I've said before. People who want to use lasers have an incentive to use Amarr ships (due to amarr ship bonuses), but people who want to use amarr ships don't have enough incentive to use lasers over another type of weapon (again, ...
- by Raknor - at 2004.04.05 07:27:00
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34. Brilliant New Idea To Stop the Curse/Stain Ore Distribution Argument - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Raknor on 05/04/2004 06:29:36 Quote: Also if i remember correctly OC had what 4 times asmuch bistot belts as anyother corp is SA Stain was full of Bist at one time but due to over mining area's that OC did not hold, as the...
- by Raknor - at 2004.04.05 06:16:00
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35. Fix Cruisers : (long) - in Ships and Modules [original thread]
When all the balancing is said and done I'd love to see that the class your fighting is best countered with the same class ship. When Battleships or Cruisers wish to attack the classes below them they would have to set themselves up in such a way ...
- by Raknor - at 2004.03.28 22:51:00
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36. Fix Cruisers : (long) - in Ships and Modules [original thread]
Quote: Now come on. As a member of OC I would think you would know better, given specters penchant for mixed fleets, albeit same ship mixed fleets.... Is an Apoc better assigned as a close in frig killer... or a maller? Hmm? Can the apoc do...
- by Raknor - at 2004.03.28 11:19:00
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37. Capacitor Power Relay, Bugged and Unbalanced (In refrerence to -10 SB) - in Test Server Feedback [original thread]
Quote: "WHAT!?!?! I aint going out there right now!" NiteOwl your thinking current tech. Armor Repair units say "This module uses nano-assemblers to repair damage done to the armor of the ship.". Have you ever hurd of nanotechnology. ...
- by Raknor - at 2004.03.27 08:47:00
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38. Fix Cruisers : (long) - in Ships and Modules [original thread]
Quote: Half the "problems" people throw around when discussing this subject are a simple lack of vision and leadership from their ceo/fleet commander guy. Heres an idea, assign roles and jobs within your fleet. Make one of your guys ditch hi...
- by Raknor - at 2004.03.27 08:34:00
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39. Fix Cruisers : (long) - in Ships and Modules [original thread]
To all those that think that cost of items and equipment should be considered when balancing ships in PvP. Players can and will do what is needed to get the equipment that is needed for combat. If battleships were 1 billion isk each you would st...
- by Raknor - at 2004.03.27 08:26:00
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40. Fix Cruisers : (long) - in Ships and Modules [original thread]
Edited by: Raknor on 26/03/2004 11:22:15 Quote: The thing that bugs me the most is the speed of cruisers. They are about as slow as Battleships. IMHO speeds should be adjusted all over the line of ships, as suggested in one of the earlie...
- by Raknor - at 2004.03.26 11:20:00
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