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GDuran
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Posted - 2008.12.13 02:21:00 -
[1]
Im sure we have all been there before, we trained a skill or set of skills thinking it would be a great idea and then we figure out that the skill set is not a wise decision. What if you could apply half of those skill points to another skill? The reason for the half is so that SP could not be farmed or anything.
If this was allowed then some newer players could exchange some of their carebear skills in for fighting skills once they are in 0.0 space. For instance, If someone learned a lot of industrial skills but then decided that they hate it and want to shoot people, they should be able to transfer some of those skills over to another.
If you are looking for the realism in this idea, If you learn to drive an SUV, you can go into a sports car and mostly know how to drive it and vice versa. If this approach is better then the skills points could only be applied to related topics.
Some examples are:
Spaceship command transfered to other spaceship command skills. (Caldari Frigate to Amarr Frigate.) Weapon skills should be somewhat transferable to one another. Gunnery skills should able to transfer more points to other gunnery skills than gunnery to missles.
Skill points cannot completely transfer to prevent misuse.
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XXSketchxx
Gallente Insidious Existence RAZOR Alliance
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Posted - 2008.12.13 07:04:00 -
[2]
I'd be happy with just being able to get rid of stupid skills I trained that clog up my skills sheet.
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Dasfry
Demio's Corporation 101010 Alliance
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Posted - 2008.12.13 07:55:00 -
[3]
Edited by: Dasfry on 13/12/2008 07:56:11 Edited by: Dasfry on 13/12/2008 07:55:20
Originally by: GDuran Im sure we have all been there before, we trained a skill or set of skills thinking it would be a great idea and then we figure out that the skill set is not a wise decision. What if you could apply half of those skill points to another skill? The reason for the half is so that SP could not be farmed or anything.
This was actually implimented in another MMO called Asheron's Call. http://en.wikipedia.org/wiki/Asheron's_Call
It was actually a ingame quest to be able to reverse some skills. It only allowed you to do it once every two weeks.
It was actually a successful quest many players enjoyed the way the rewards worked for it.
The quest was called The temple of forgetfulness. http://www.thejackcat.com/AC/Hobbies/Quests/SkillSellBack.htm http://www.thejackcat.com/AC/Culture/Texts/Forgetfulness.htm
It had a listing of all the major skills and allowed you to undo what you did.
Welcome to the Temple of Forgetfulness, one of the foremost relaxation facilities in the world. Enter, and join your spirit to the symphony of the world soul. Lounge in our beautifully decorated living grottos, bask in the healing ambiance of our natural sauna caves, and have your every wish attended to by our well-groomed golems.
I'm not sure if this is a feature they want in EVE. But for the record it has worked in other online games for several years now. *********** Dasfry, Director Demio's Corporation
Military Tactics |

Silva Riley
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Posted - 2008.12.14 06:43:00 -
[4]
No. Simply no. Not for immersion, not for realism and not making any sense anyway.
We all learn things, buy things, eat things, drink things or say things that we may regret later. That is life. Deal with it.
Eventually, you can never know whether or not something might be useful later. I trained a lot of industrial skills a while ago. Then I regretted doing so, because I found mining and industry increasingly boring. So I skilled up on fighting skills. If there had been the option to recycle those 'wasted' skillpoints, I would have done so. Yet I would have bitten myself in the behind now, because all of a sudden, I found new applications for my industrial skills and started doing those things again.
In addition, one way or another, it would be exploited and I alone can think of multiple ways to do so.
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Haakelen
Gallente Cassandra's Light Caeruleum Alliance
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Posted - 2008.12.14 07:14:00 -
[5]
There's already a completely adequate way to achieve your end goal. See? Not supported.
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Alekseyev Karrde
Noir.
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Posted - 2008.12.14 07:15:00 -
[6]
No. If you want to do something else, just train for that too. ---
Zombie Apocalypse Guitar-Wielding Superteam |

Kerfira
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Posted - 2008.12.14 12:57:00 -
[7]
No. You make your choice and live with the consequences!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Eve Noir
Caldari State War Academy
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Posted - 2008.12.14 15:44:00 -
[8]
Originally by: Kerfira No. You make your choice and live with the consequences!
As it should be.
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Jaisan
Minmatar Alcatraz Inc.
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Posted - 2008.12.14 17:45:00 -
[9]
Originally by: Eve Noir
Originally by: Kerfira No. You make your choice and live with the consequences!
As it should be.
And as the nerfbat swings round and round, we all can forsee our given choices and consequences ?
Just too orangey for crows. |

Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2008.12.14 18:01:00 -
[10]
Solution: Don't train FOTM.
Originally by: Catharacta My CNR runs on salvager tears.
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Hesod Adee
KDS Navy
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Posted - 2008.12.14 20:23:00 -
[11]
Originally by: Jaisan
Originally by: Eve Noir
Originally by: Kerfira No. You make your choice and live with the consequences!
As it should be.
And as the nerfbat swings round and round, we all can forsee our given choices and consequences ?
Then you just train up whatever hasn't been nerfed. And if the nerfbat swings back the other way, you still have the skills trained. ---------------------------------------------- I support skill queues |

Finawin
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Posted - 2008.12.14 20:36:00 -
[12]
Originally by: Hesod Adee
Originally by: Jaisan
Originally by: Eve Noir
Originally by: Kerfira No. You make your choice and live with the consequences!
As it should be.
And as the nerfbat swings round and round, we all can forsee our given choices and consequences ?
That is quite an idiotic view to take on unforeseen consequences beyond your control.
I support this idea. We should be given the option to reset some skills towards others. Not all, just some...
Then you just train up whatever hasn't been nerfed. And if the nerfbat swings back the other way, you still have the skills trained.
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Glengrant
TOHA Heavy Industries
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Posted - 2008.12.15 01:14:00 -
[13]
Bad idea. Lame. Make it go away.
If you want to go in another direction - just start training relevant skills. But don't make this fine game into Guild Wars (where you can re-allocate skills between quests - kills all immersion and sense of character). --- Save the forum: Think before you post. ISK BUYER = LOOSER EVE TV- Bring it back!
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Delfin Dawn
Tadakastu-Obata Corporation The Honda Accord
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Posted - 2008.12.15 05:18:00 -
[14]
umm... no pleas, just check what it is befor training it.
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GDuran
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Posted - 2008.12.16 03:55:00 -
[15]
Then how about skill application...
Such as you train a missle skill and if the skill is relevant to another, it aids slightly in the other skill.
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Gabriel Heavenlost
Standing Rock Company United Rock Enterprises Ltd
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Posted - 2008.12.16 05:26:00 -
[16]
Done with proper moderation and limits this could work out fine.
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Zibu 81
ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.12.16 05:42:00 -
[17]
Originally by: GDuran Im sure we have all been there before, we trained a skill or set of skills thinking it would be a great idea and then we figure out that the skill set is not a wise decision. What if you could apply half of those skill points to another skill? The reason for the half is so that SP could not be farmed or anything.
If this was allowed then some newer players could exchange some of their carebear skills in for fighting skills once they are in 0.0 space. For instance, If someone learned a lot of industrial skills but then decided that they hate it and want to shoot people, they should be able to transfer some of those skills over to another.
First you say that you want to help carebears switch from industry to pvp...
Quote:
If you are looking for the realism in this idea, If you learn to drive an SUV, you can go into a sports car and mostly know how to drive it and vice versa. If this approach is better then the skills points could only be applied to related topics.
Some examples are:
Spaceship command transfered to other spaceship command skills. (Caldari Frigate to Amarr Frigate.) Weapon skills should be somewhat transferable to one another. Gunnery skills should able to transfer more points to other gunnery skills than gunnery to missles.
Skill points cannot completely transfer to prevent misuse.
Then you say you want to limit it within certain classes.
So could you decide which way you want it? And maybe stop pretending, that you want to help carebears pvp, and say what you really mean - that the FOTM (FOTY) has changed, and you want to fly the best ships again...
As for your examples with Gunnery skills impacting other types of guns - this is how it already works, you get one skill for a type of turret plus a lot of support skills that impact all turrets. Same with navigation, engineering, mechanic skills etc.
As it has been said many times before - such concept works in other games as you have limited number of skills (levels) that you can achieve in most of them. In eve there is no limit, and each skill can be useful, so there is no point of introducing such system.
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Shaemell Buttleson
Euphoria Released
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Posted - 2008.12.16 15:35:00 -
[18]
Originally by: XXSketchxx I'd be happy with just being able to get rid of stupid skills I trained that clog up my skills sheet.
I'd really love this feature if it became real!
Never will though unfortunatelty!
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Jah'Ret Khan
GoonFleet GoonSwarm
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Posted - 2008.12.16 16:15:00 -
[19]
I dunno. This whole skill thing seems like an outdated concept tbh. I think EVE needs a apradigm shift. Maybe we should look into a system where skills advance by practicing them?
Then thes epeople with no usefull combat skills jsut need to fight until they are good at it. A clear positive outcome for all.
Actually, this idea is so good, it might need it's own thread. ************************** We go ZOOM-ZOOM! You go BOOM-BOOM!
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GDuran
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Posted - 2008.12.16 23:22:00 -
[20]
Originally by: Zibu 81
Originally by: GDuran Im sure we have all been there before, we trained a skill or set of skills thinking it would be a great idea and then we figure out that the skill set is not a wise decision. What if you could apply half of those skill points to another skill? The reason for the half is so that SP could not be farmed or anything.
If this was allowed then some newer players could exchange some of their carebear skills in for fighting skills once they are in 0.0 space. For instance, If someone learned a lot of industrial skills but then decided that they hate it and want to shoot people, they should be able to transfer some of those skills over to another.
First you say that you want to help carebears switch from industry to pvp...
Quote:
If you are looking for the realism in this idea, If you learn to drive an SUV, you can go into a sports car and mostly know how to drive it and vice versa. If this approach is better then the skills points could only be applied to related topics.
Some examples are:
Spaceship command transfered to other spaceship command skills. (Caldari Frigate to Amarr Frigate.) Weapon skills should be somewhat transferable to one another. Gunnery skills should able to transfer more points to other gunnery skills than gunnery to missles.
Skill points cannot completely transfer to prevent misuse.
Then you say you want to limit it within certain classes.
So could you decide which way you want it? And maybe stop pretending, that you want to help carebears pvp, and say what you really mean - that the FOTM (FOTY) has changed, and you want to fly the best ships again...
As for your examples with Gunnery skills impacting other types of guns - this is how it already works, you get one skill for a type of turret plus a lot of support skills that impact all turrets. Same with navigation, engineering, mechanic skills etc.
As it has been said many times before - such concept works in other games as you have limited number of skills (levels) that you can achieve in most of them. In eve there is no limit, and each skill can be useful, so there is no point of introducing such system.
I gave 2 options to this thread.
I don't really care about the nerfbat effects.. to be honest I started to train Amarr frigate and I now regret it... wish I could apply those points to a different skill.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2008.12.17 00:04:00 -
[21]
Quote: Then thes epeople with no usefull combat skills jsut need to fight until they are good at it. A clear positive outcome for all.
Powergaming? In MY EVE?
Originally by: Catharacta My CNR runs on salvager tears.
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Mara Rinn
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Posted - 2008.12.17 00:21:00 -
[22]
I've spent a year specialising in flying a Drake for mission-running.
Now I've found that it's more fun flying a Dominix. If I'd known that before I started specialist training in Heavy Missiles and the respective support skills, I wouldn't have bothered with the Drake.
Even if the option of respending skill points was available as a once-off for any character or any account, I'd be able to change my character to play the way I have found that is fun.
Yes, I could just go train to fly a Dominix, but to get the same level of SP investment as I have in my Drake would take another year. Gallente spaceships training, hybrid weapon training, gunnery support skills - they're entirely different skill sets to what I originally trained for.
I don't regret training to fly the Drake. I certainly do enjoy flying the Dominix much more. This character can't even start training for Gallente Battleships, but at least she can use small hybrid weapons. Gotta start somewhere!
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