
Myrkala
Minmatar Aurora Acclivitous
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Posted - 2008.12.14 17:42:00 -
[1]
Originally by: Urindanger A new gunnery skill would be nice. Right now controlled bursts is useless for a mini pilot to train. How about a skill which adds a 10% increase in reloading speed per level. This would buff arties alot while only providing a small bonus to other weapon systems.
Or just reduce reloading time on Artillery only. That would give them a buff, and also broaden the way weapons in eve "taste". :P
I'm not sure which would be easier to implement though.
Currently 1400mm II, artillery, assuming LVL 5 skills:
ROF = 9,75 sec Capacity = 0.5 EMP, T2 Ammo volume = 0.05
The gun fits 10 rounds, re-loading takes 10 seconds not including lag of course.
10 x 9,75 = 97,5 seconds
So every 97,5 seconds you need about 10-12 seconds to reload, so you "loose" just over "1 volley's dps" every 97,5 seconds.
If you want to increase DPS by any meaningful amount which do you buff? Capacity or Reload time?
If reload time was 0 like Laser's have DPS increased would be about 10% I think, (This is equal to having unlimited ammo in your gun.)
If the gun capacity was boosted by 100%, DPS increase would be about 5% I would imagine, with diminish returns because of what I said about the unlimited capacity thing.
Also considering a skill that reduces reload time tactical viability of changing ammo type during a fight would increase marginally. Actually if we look at what races would benefit the most from this:
Caldari (Slight benefit.) Minmatar (Slight benefit.)
Gallente (Little benefit.) Amarr (No benefit.)
This is of course because Caldari and Minmatar can select damage type when using Missiles and Projectiles, while the other two can't (Some exceptions ofcourse.)
Now if we look at the skill "Controlled Bursts", which races benefit most from this skill?
Amarr (High benefit.) Gallente (Good benefit.) Caldari (Some benefit.)
Minmatar (No benefit.)
Just some thoughts, I think that the "Reduce reload time" could be balanced nicely, as the DPS increase in blasters is minimal compared to say projectiles, guns with low capacity benefit the most.
Lag will always "pre-nerf" this anyways. 
"Ruppie ain't no puppie." |