
insidion
Caldari Last of the Technocracy
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Posted - 2008.12.18 22:35:00 -
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I do have to agree that ECM seems to be absurdly overpowered, since it's one of the few must haves/must fears left in the game. My main problem with it is it's reliability (sure sure, it's chance based, but be realistic it's almost a guarantee even with an ECCM) and the fact that a ship like a falcon can incapacitate 1-6 ships with 'authoritaw', all with almost no risk (usually at 200km plus, if target is still firing or coming at you, GTFO with no problem). There are lots of tricks to exasperate this already overpowered situation (like cycling) to increase not only your chances, but the number of ships that you affect. It's in these ways that this particular type of ewar comes across as vastly overpowered, especially when compared to the other types available.
That being said, I do feel that something akin to ECM is a necessary evil in this game. Let's face it, it's a great way to deal with the classic RR happy primary/secondary gang. I am not interested in a nerf on ECM, mainly because I consider myself a heavy ewar user (heh), but I am very interested in a change. My personal proposal is that ECM be changed to do one of two things:
1. Prevents a single TURRET (missile, gun, RR, whatever) from locking on and thus firing. This would thus be a mod for mod trade off, 1 ECM on your ship completely disables 1 of the targets weapons. This would still break RR gangs if used properly.
2. Reduces the max number of targets that you could lock on to. For example, if you could normally lock 6 targets, 5 ECM's on you mean you can now only lock 1. This could still deal with RR gangs and suddenly brings craptacular modules and skills back into usefulness (like Targeting, Multitasking,and auto targetting modules).
3. Disable, reduce the effectiveness of or otherwise immobilize a module on the target ship. IMO, this should be a new type of ewar tied to the hacking module and vastly expanded upon, but semantics really.
Rules based on sig strength, sig radius, number of targets, etc could easily be implemented in any of the ideas to add or otherwise compliment complexity/fairness.
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