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Strel Samodelkin
Caldari Nationalist Party
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Posted - 2008.12.15 20:19:00 -
[1]
Current fit: 10MN Afterburner II MS51 Iterative Shield Regenerator Mark 1 SS Overdrive Warp Core Stabilizer
The crane has two low slots, 4 mediums, and 1 high slot. I mainly use it to autopilot my way through trading runs. I place something heavy on my F1 key and it continuously cycles through my Afterburner, and approaches the gate on autopilot fairly quickly.
What modules should I fit, and what skills should I train up to accomplish what I described above more efficiently? I need to go into warp FAST and I also need to approach gates FAST while simultaneously being relatively safe from pirates while in auto-pilot. Remember to include reasons why I should use a specific module or skill (despite how old my character is, there are things in Eve which still baffle me).
The best answer will win 5,000,000 isk courtesy of the Caldari Nationalist Party! Caldari Nationalist Party |

Jei'son Bladesmith
The Storm Knights The Cool Kids Club
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Posted - 2008.12.15 20:24:00 -
[2]
MWD, nano+inertia, cloak, fill the remaining mids with shield mods.
its a DST, there are only so many ways to fit it.
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Kask Aledrought
Gallente Forging Industries
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Posted - 2008.12.15 21:18:00 -
[3]
Instead of something heavy, get the pen cap from a BicÖ and you can wedge it in there nicely.
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Removal Tool
Reptilian Reality
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Posted - 2008.12.15 21:37:00 -
[4]
First, let me earn that 5 Mil. "You go girl!"
AB and OD: No
MWD and Inertia Stabs. Here's why: AB is too slow obviously. But the OD will make it take longer to get into warp as your top speed is now increased while the IStabs will get you into warp much faster with the inertia reduced. Also, the Istabs will get you to the top speed of your MWD ship faster where with the ODs you may never even reach your boosted top speed. Now if with the Istabs you reach top speed so soon you wish you had more speed potential (doubt it) you use Nanofiber Hull Mods as they split the difference between the OD and the Istab. I'll be looking for that 5 Mil now. Oh if you can also fit the approriate ECCM and ECM Burst incase you get tackled in low sec.
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Artemis Rose
Sileo In Pacis
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Posted - 2008.12.15 22:07:00 -
[5]
[Crane, New Setup 1] Nanofiber Internal Structure II Nanofiber Internal Structure II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Magnetic Scattering Amplifier II Kinetic Deflection Amplifier II Heat Dissipation Amplifier II
[empty high slot]
Low Friction Nozzle Joints I Low Friction Nozzle Joints I
Rigs are for agility, same the nanofibers. With the MWD, you don't have the grid for extenders really, so just some passive resists.
Never haul anything worth being killed for AFK though.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Strel Samodelkin
Caldari Nationalist Party
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Posted - 2008.12.15 22:41:00 -
[6]
Edited by: Strel Samodelkin on 15/12/2008 22:44:41 Ok, some great responses. But... why no warp core stabilizer at all? Isn't that suicide? If I get warp scrambled, I'm dead...
Also microwarps drain my cap FAST. Caldari Nationalist Party |

James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.12.15 23:05:00 -
[7]
Originally by: Strel Samodelkin Edited by: Strel Samodelkin on 15/12/2008 22:44:41 Ok, some great responses. But... why no warp core stabilizer at all? Isn't that suicide? If I get warp scrambled, I'm dead...
Also microwarps drain my cap FAST.
Yes. But if you're getting locked at all, you've done something wrong. Your stab gives you less safety than being in warp quick.
MWD isn't supposed to run long, it's for burning to the gate when you're in a bubble, or if there's a fast locking interceptor there - if they're >13km away they can get a point on you fast, but they can't stop you getting to the gate.
It's also there so you can light the MWD, hit the cloak, and 'drift' a few km to stop a sharp inty pilot from decloaking you.
So anyway, my Crane fit: [Crane, lfnj2] Local Hull Conversion Inertial Stabilizers I Local Hull Conversion Inertial Stabilizers I
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Invulnerability Field II Invulnerability Field II 'Cetus' ECM Shockwave I
Covert Ops Cloaking Device II
Low Friction Nozzle Joints II Low Friction Nozzle Joints II
Yes, those are T2 rigs, but when I bought 'em they were 30mil (they might still be fairly cheap, I haven't actually checked).
The way this works is: Put your MWD and cloak on F1 and F2. Stick the ECM burst on F8 (or somewhere else if you're worried you'll hit it accidentally).
In lowsec, if your gate is camped, take your time under gate cloak to find a celestial. Select that celestial, and in quick succession, click 'approach', and as soon as you start to turn (and decloak) press F1 to light the MWD, and F2 to cloak.
With a bit of practice you'll get that in comfortably fast enough. Then hit warp, and be gone and safe free and clear.
When in 0.0 you have to approach it a little differently - you'll have to dodge gate bubbles. If you jump and find yourself inside a bubble then you do more or less the same thing - only this time you won't be able to warp, so the celestial you pick for your 'exit' probably shouldn't be the 'obvious' exit - being predictable will get you caught. Warp to something else, make yourself a safespot.
Scan the exit gate before you warp to it - if necessary use the MWD to drain your cap so you fall out of warp early.
And there you go. Proceed to receive hatred from the people who just can't touch you, as anywhere there's no bubble you're in warp in 3.1s. (Actually, if you're really serious about running blockades, a lowgrade nomad set and an AY-2 will get your time to warp down to 2.2s)
The ECM burst if for emergencies - generally when something gets close enough to decloak/lock you, it'll be an interceptor. Hit the ECM burst and hope that's enough to not die. You might be lucky. Be careful in lowsec though, as that'll both trigger aggression (meaning you can't use the gate) and possibly pick up the sentry guns on you, and cost you some sec status.
Not that you should need it mind, but it's marginally more valuable than a third hardener. -- 249km locking? |

Battlecheese
Caldari Black Knight Buccaneers Strength in Numbers.
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Posted - 2008.12.16 01:04:00 -
[8]
Edited by: Battlecheese on 16/12/2008 01:04:25
Originally by: James Lyrus So anyway, my Crane fit: [Crane, lfnj2] Local Hull Conversion Inertial Stabilizers I Local Hull Conversion Inertial Stabilizers I
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Invulnerability Field II Invulnerability Field II 'Cetus' ECM Shockwave I
Covert Ops Cloaking Device II
Low Friction Nozzle Joints II Low Friction Nozzle Joints II
If you want something slightly less-likely to kill you in your mids, I'd suggest you go with:
10MN Digital Booster Rockets EM Shield Hardner II Invulnerability Field II Caldari Navy Medium Shield Booster
Alas, the booster rockets are pricy. Edit: Since the PG buff, you may actually be able to get a better booster on now, previously, the CN was the only option which would fit.
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Ravenal
The Fated
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Posted - 2008.12.16 03:32:00 -
[9]
blockade runners have two "free" warp core stabs ... meaning two points isnt enough to scramble you.
You want to add a covert ops cloak and agility mods ... everything else is fluff really.
there are several fluff options: ECM in case you get tackled in low sec: Anyone trying to scramble you in low sec should have a HIC, meaning no matter how many warp core stabs you've got you are scrambled. ECM "might" save you there but its highly unlikely. You are better off using your align + cloak + warp skills.
HP extending: large shield extender... tiny bit extra sig rad that means you are locked so tiny bit faster... inertia stabs have the same effect, this is more of an AFK empire protection really (and not a total protection by a long shot).
Speed: with agility you should be able to burn back to gate if the camp isn't too big.. but imo any activation of MWD gets you killed in most circumstances.
End result = covert cloak + agility + aligning skills.
Aligning skills: 1. stay calm, you have about a minute before you are automatically decloaked. 2. look at your ship and which why it is facing, pick any CLUSTER of stellar bodies (roid belts and moons) in your general front facing direction (gate is preferable) 3. set your default warp to distance to something else than 0 or 100km 4. click on any of the stellar objects. 5. click warp to. 6. click covert ops cloak.
The tricky bit is clicking the covert ops at the correct time, right after you decloak ... and only clicking it once. There can be a slight delay and you "might" get confused and click it again... effectively decloaking. This might not be anything to worry about as you should warp quick anyway, but I recommend practising. Best practise tactic is to bring a normal cloak and doing everything above except 5. click align to. 6. click normal cloak. 7. wait for speed to be max (or very close). 8. click cloak again. 9. warp to (this time you want it to be a gate or a station)
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Neddy Fox
Gallente Paxton Industries Paxton Federation
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Posted - 2008.12.16 08:35:00 -
[10]
AP through lowsec -> FAIL.
Get an itty5, at least you don't lose much isk on your ship. ---- [PXIN Recruiter]
PXIN Recruitement thread |

Marine HK4861
Caldari Radical Technologies
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Posted - 2008.12.16 09:30:00 -
[11]
Originally by: Ravenal blockade runners have two "free" warp core stabs ... meaning two points isnt enough to scramble you.
Not any more. That bonus got taken away when they got the ability to use Covert Ops cloaks.
DSTs now have that bonus.
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Leeluvv
Federation of Freedom Fighters Executive Outcomes
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Posted - 2008.12.16 11:11:00 -
[12]
Edited by: Leeluvv on 16/12/2008 11:15:28 So many mixed ideas here that people are confusing themselves:
1. MWD and cloak whilst aligning in Low Sec is needed for ships that CAN'T WARP cloaked. You do have a Cov Ops Cloak fitted on your Blockade Runner, don't you? Just hit warp-to and recloak. There is no point spending any more time uncloaked as Low Sec campers rely on fast locking, not bubbles.
2. If you're in 0.0 and the gate is bubbled, then double click in space in the direction you are facing, punch the MWD and then punch the cloak. Don't waste time aliging in the bubble, get out of it as soon as you can. This will vary dependent on how many ships are on the gate, etc.
3. Inertia stabs do make you warp faster, but if you can warp cloaked you don't 'need' them, as nobody can target you anyway; however, if you expect to get uncloaked before you have warped off from a gate and you reckon that you will be locked quicker than your warp time after you are uncloaked, then fit Inertia Stabs.
4. Stacking most mods is penalised, so putting expensive rigs on a ship that has the same type of mod already is just a waste of ISK.
High Slot: Cov Ops Cloak
Mid Slot: MWD Tank mods
Low Slot: Inertia Mods if you think the run will be bad. Cargo Expanders if you want more cargo space
Rigs: Cargo Expanders
I run my Crane through camped lowsec with Inertia Stabs and Cargo Expander rigs regularly, and once I even got asked where I was going in such a rush by the gate camp. ;-)
Lee == Sig to follow |

Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.12.16 13:06:00 -
[13]
If you're sitting dead still it doesn't matter which direction you go, align time to any object will be the same regardless of what direction the front of your ship is facing.
Wyvern & Chimera fitting flowchart |

Janu Hull
Caldari Terra Incognita Ethereal Dawn
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Posted - 2008.12.16 14:54:00 -
[14]
High: Covops Cloak (what else?) Mid: Medium Shield Booster II, 2x Small Shield Extender IIs. Lows: 2x Cargo Expander IIs Rigs: 2x Cargo Rig Is
9,400m3 cargo capacity
With the way Covops cloaks work, you can be back under cloak before you fully uncloak, and be out of the way of inbound ships before they get to you. Unless they're already right on top of you, in which case, all the fancy modules in the world won't align you quick enough.
I've used this fit and slow boated out of some pretty wicked gate camps, even with bubbles up and interceptors prowling. The ship is too big to risk the MWD burst, because tackle frigs will lock you in nothing flat, negating your cloak advantage. I prefer to take a deep breath, assess the siutation before making a move and staying hidden. I can align at my leisure, if they don't know where I am, instead of rushing to get aligned before they lock me. In the event of an emergency, my ego may be used as a floatation device.
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Ravenal
The Fated
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Posted - 2008.12.16 14:57:00 -
[15]
Originally by: Sokratesz If you're sitting dead still it doesn't matter which direction you go, align time to any object will be the same regardless of what direction the front of your ship is facing.
awesome ... eve keeps surprising you even after 5 years :D
There is always something new to learn \o/
Anyway, train your decloak / warp / cloak skills and you'll do as good as you can do. . |

James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.12.16 19:14:00 -
[16]
Originally by: Battlecheese Edited by: Battlecheese on 16/12/2008 01:04:25
Originally by: James Lyrus So anyway, my Crane fit: [Crane, lfnj2] Local Hull Conversion Inertial Stabilizers I Local Hull Conversion Inertial Stabilizers I
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Invulnerability Field II Invulnerability Field II 'Cetus' ECM Shockwave I
Covert Ops Cloaking Device II
Low Friction Nozzle Joints II Low Friction Nozzle Joints II
If you want something slightly less-likely to kill you in your mids, I'd suggest you go with:
10MN Digital Booster Rockets EM Shield Hardner II Invulnerability Field II Caldari Navy Medium Shield Booster
Alas, the booster rockets are pricy. Edit: Since the PG buff, you may actually be able to get a better booster on now, previously, the CN was the only option which would fit.
I do have some digital boosters from back when they were the only way to get a MWD on a crane.
But don't really see them as worth the 80mil.
Medium shield booster too, I don't consider of value - that 'slot' could be a MSB, or it could be an invuln. The invuln is worth 1800 effective hitpoints. The MSB is worth about 135dps of unsustainable tank.
Your break even is 14s, or so (without overloading) but even so that's still... far longer than you're going to live if you run into an opponent that can get you pinned. Your sustained tank is 65dps, which is just about enough to tank a single solo interceptor, but not much more.
*shrug*.
OK, neither of them are the ECM burst, but the latter I still think has value (Against the aforementioned inty tackling, it'll break their lock on a 90% success ratio or so) -- 249km locking? |

James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.12.16 19:23:00 -
[17]
Originally by: Ravenal blockade runners have two "free" warp core stabs ... meaning two points isnt enough to scramble you.
Not any more.
Quote:
You want to add a covert ops cloak and agility mods ... everything else is fluff really.
MWD is not fluff. Begin able to get to the gate when you hit a bubble, or to 'boost' you clear of where you decloak is very important. Less relevant in lowsec, but still significant.
Quote:
there are several fluff options: ECM in case you get tackled in low sec: Anyone trying to scramble you in low sec should have a HIC, meaning no matter how many warp core stabs you've got you are scrambled. ECM "might" save you there but its highly unlikely. You are better off using your align + cloak + warp skills.
ECM doesn't have enough strength, your locktime isn't great, and it aggresses you so you cant jump through the gate. Best defense against a Hic is a MWD - get clear of infinipoint as fast as possible and then warp off.
Quote:
HP extending: large shield extender... tiny bit extra sig rad that means you are locked so tiny bit faster... inertia stabs have the same effect, this is more of an AFK empire protection really (and not a total protection by a long shot).
Buffer is useful, but resists are _almost_ as good, and they don't cost you precious powergrid.
Quote:
Speed: with agility you should be able to burn back to gate if the camp isn't too big.. but imo any activation of MWD gets you killed in most circumstances.
Activating a MWD gets you locked quicker, but when you're already 10km nearer the gate that's irrelevant. You'll lose some shield maybe (or maybe not if you're fast on the cloak) but that's far better than getting pinned down - that _will_ kill you.
Quote:
End result = covert cloak + agility + aligning skills.
Aligning skills: 1. stay calm, you have about a minute before you are automatically decloaked. 2. look at your ship and which why it is facing, pick any CLUSTER of stellar bodies (roid belts and moons) in your general front facing direction (gate is preferable) 3. set your default warp to distance to something else than 0 or 100km 4. click on any of the stellar objects. 5. click warp to. 6. click covert ops cloak.
Vector is irrelevant as noted above. Selecting 'align' then hitting MWD and cloak in close succession, followed by 'warp' is about as sure fire safety as you get.
Quote:
The tricky bit is clicking the covert ops at the correct time, right after you decloak ... and only clicking it once. There can be a slight delay and you "might" get confused and click it again... effectively decloaking. This might not be anything to worry about as you should warp quick anyway, but I recommend practising. Best practise tactic is to bring a normal cloak and doing everything above except 5. click align to. 6. click normal cloak. 7. wait for speed to be max (or very close). 8. click cloak again. 9. warp to (this time you want it to be a gate or a station)
What, normal cloak? No way. -- 249km locking? |

Omarvelous
Caldari Destry's Lounge
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Posted - 2008.12.16 20:29:00 -
[18]
ZOMG 5 MILLION!!!!
THE ONLY CRANE FIT
2x Expanded Cargohold II
10MN MWD ECM Burst II 2x Invul II
Covert OPS cloak
2x Cargohold Optimization Rigs
There now you have a way to transport large POSes with a covert ops ship.
Hold heavy weight on mwd key for AFK empire travel.
ECM burst for emergency all else fails useage.
MONEY PLEASE!!!!
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Nienna Fael
Sininen Talo Paisti Syndicate
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Posted - 2008.12.20 23:30:00 -
[19]
Because going 14.3 AU/s is FUN! Istab II's are interchangeable with Expanded Cargo II's.
[Crane, slighly less fial crane] Inertia Stabilizers II Inertia Stabilizers II
10MN MicroWarpdrive I fit whatever you want, ECM burst, shield resists, cargo scanners, whatever. fit whatever you want. fit whatever you want.
Covert Ops Cloaking Device II
Hyperspatial Velocity Optimizer I Hyperspatial Velocity Optimizer I
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