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Thread Statistics | Show CCP posts - 4 post(s) |

Lingfei Wen
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.07.02 11:11:00 -
[121] - Quote
In short, why do they want to apply for crews? I hvnt share any isk with them, or the salary is already included in the ship price? |

Roga Dracor
Mental Disorders Inc. Intergalactic Brotherhood
113
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Posted - 2012.07.02 15:20:00 -
[122] - Quote
My take on it has always been that the taxes I pay to Concord and the insurance I take out on ships is more than enough isk to support quite a retinue of "sailors and dockworkers".. |

Che Biko
Humanitarian Communists
100
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Posted - 2012.07.03 13:31:00 -
[123] - Quote
I think salary falls under the toilet category. Just because there is not ingame toilet does not mean that there are no toilets in the EVE universe. Just because you don't have a button that says 'Pay Crew' does not mean your crew is unpaid. Join in game channel/mailing list: New Eden Racing Sub-warp racing event thread: https://forums.eveonline.com/default.aspx?g=posts&t=107164 |

Evet Morrel
Kadavr Black Guard Shadow Cartel
40
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Posted - 2012.07.03 15:22:00 -
[124] - Quote
If Eve were an economic simulator then the finesse, removing labor out of the economic equation, is a serious oversight. It might have made for an interesting mini-game, increasing our sense of immersion. |

Viktor Fyretracker
Emminent Terraforming
26
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Posted - 2012.07.03 21:45:00 -
[125] - Quote
Che Biko wrote:I think salary falls under the toilet category. Just because there is not ingame toilet does not mean that there are no toilets in the EVE universe. Just because you don't have a button that says 'Pay Crew' does not mean your crew is unpaid.
This, things have to be left out for a smooth gameplay experience. |

Bluddwolf
Minmatar Death Squad Broken Chains Alliance
43
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Posted - 2012.07.05 07:36:00 -
[126] - Quote
I think salaries can be explained away through the various taxes, fees and costs associated with the purchase and operation of the ship.
One thing is for certain, the flow of isk has not been a real issue (even for noob pilots) unless you think of the earliest year(s) of EVE (ie. 2003-4). EVE Online Fan ... Looking for "End Game" since 2006 ... Happily, I still havn't found it
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Telegram Sam
The Drones Club
331
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Posted - 2012.07.05 15:17:00 -
[127] - Quote
Agree that it can only be explained as a part of taxes and ship fees. And if you think about it, the crews would probably come from some kind of pool. For example: You take a battleship to Jita and sell it. You buy a shuttle and fly to Rens. A lot of the battleship crew will be left behind in Jita. The guys who got on in Jita are now in Rens, for an indefinite duration. So it would seem that there's a pool of crew members at each station, and they just get shifted around through the galaxy's stations. Kind of like boxcars for RL trains or cargo containers for RL ships. |

Nofearion
Jadablade Redneck Rage
1
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Posted - 2012.07.08 03:40:00 -
[128] - Quote
I admire your interest into writing about the world we spend so much time in. As many before have stated whether distanced or personal all pod pilots have crews both large and small. this is supported by lore. and in many of the chronicles. this is a link to a piece I wrote awhile back about one of my RP toons thoughts and interactions with pod ship crews. http://thestormrageclan.blogspot.com/2011/06/ship-captain-crew.html fly safe |

BobFenner
Black Hole Runners
15
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Posted - 2012.07.08 17:13:00 -
[129] - Quote
I point all those looking for some interesting stories to an old corp mates blog - https://mikeazariah.wordpress.com/
He writes as a capsuleer who DOES pay attention to his crew, plus his stories are pretty good. :) My missus thinks of EvE as 'the other woman'. :) |

Vitice Fenrir
Spacelane Piracy Organization
0
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Posted - 2012.07.09 00:47:00 -
[130] - Quote
i always picture my avi on the bridge giving commands as the captian does the inside is windowless but has a massive holoscreen displaying the exterior image capturd by the cam drone and the crew are treated like tools as capsuleres are trained to remain distant of all others but thier fellow capsuleres |
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Evet Morrel
Kadavr Black Guard Shadow Cartel
42
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Posted - 2012.07.11 21:00:00 -
[131] - Quote
Nofearion wrote:I admire your interest into writing about the world we spend so much time in. As many before have stated whether distanced or personal all pod pilots have crews both large and small. this is supported by lore. and in many of the chronicles. this is a link to a piece I wrote awhile back about one of my RP toons thoughts and interactions with pod ship crews. http://thestormrageclan.blogspot.com/2011/06/ship-captain-crew.htmlfly safe That background interferes with the text.
BobFenner wrote:I point all those looking for some interesting stories to an old corp mates blog - https://mikeazariah.wordpress.com/He writes as a capsuleer who DOES pay attention to his crew, plus his stories are pretty good. :) Really enjoyed rereading these, he's really good. |

Droidyk
Maniacal Miners INC The Omega Industries
3
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Posted - 2012.07.14 12:02:00 -
[132] - Quote
Also take in mind there are escape pods for the crew that they can use when the ship is in danger and the damage is reaching critical level of the structure for example. But the escape pods are not much usefull to the crew if noone come in search for them and rescue the crew afterwards. |

Ninamina Dracosu
DragonStar Industries United Armed Forces Military Core
2
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Posted - 2012.07.15 02:47:00 -
[133] - Quote
I'm a Miner and I think if i was floating in space for a good while i would want to get out of the pod if i could and socialize with crew members while the lasers mined the belt. drive me nut sitting around in a pod in space by myself for hours on end with nothing to do. lol
I figure i would try to pay out money to any crew members family if they had any if that crew member died to compensate them. If i could afford it.
I might hang out at bars and stuff and shot the breeze with normal people if they would talk to me. But i wouldn't take any S#!T from anyone if they caused problems for me or my crew. |

Saul Elsyn
State Protectorate Caldari State
0
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Posted - 2012.07.15 20:53:00 -
[134] - Quote
Suddenly I'm thinking of 2001 and the computer aboard, except we capsuleers are the computer. There's got to be cameras inside to monitor internal functions and the crew... though that has to be disconcerting as hell. |

Katalci
Creative Cookie Procuring Veto Corp
100
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Posted - 2012.07.20 03:00:00 -
[135] - Quote
Lingfei Wen wrote:In short, why do they want to apply for crews? I hvnt share any isk with them, or the salary is already included in the ship price? I've always assumed that their pay was included in the cost of the ship. ISK is worth quite a lot to non-capsuleers; a fraction of the SEC tax from the transaction should cover the crew for years. For supercaps, that doesn't really work out because they don't go through the market, but I suppose that the hull and component BPOs would more than do it, especially since it goes to NPCs so you don't even need the tax. |

Nofearion
Jadablade Redneck Rage
2
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Posted - 2012.08.05 22:41:00 -
[136] - Quote
Evet Morrel wrote:Nofearion wrote:I admire your interest into writing about the world we spend so much time in. As many before have stated whether distanced or personal all pod pilots have crews both large and small. this is supported by lore. and in many of the chronicles. this is a link to a piece I wrote awhile back about one of my RP toons thoughts and interactions with pod ship crews. http://thestormrageclan.blogspot.com/2011/06/ship-captain-crew.htmlfly safe That background interferes with the text. BobFenner wrote:I point all those looking for some interesting stories to an old corp mates blog - https://mikeazariah.wordpress.com/He writes as a capsuleer who DOES pay attention to his crew, plus his stories are pretty good. :) Really enjoyed rereading these, he's really good.
thanks for the feedback I will change the background soon as possible. |

Shalua Rui
FEROX AQUILA
332
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Posted - 2012.08.06 21:16:00 -
[137] - Quote
+Ä may be in the minority here, but personally, I always imagined that Shalua does not spend every minute of a flight in her capsule... a grease monkey at heart, I find it fitting for her to run around the ship when no iminent, direct piloting is needed... like when the ship is anchored in a belt... then again, I also imagine my ships have escape pods.^^ "I wish to have no Connection with any Ship that does not Sail fast for I intend to go in harm's way."
Captain John Paul Jones, 16 November 1778 |

Moe Cislak
EVE University Ivy League
2
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Posted - 2012.08.07 13:22:00 -
[138] - Quote
There was this Pirate MMO that was taking Crew into account. I think it was Discovery Online or Bounty Bay I can't remember. Anyway most of the game was unrealistic except for the naval part which was really cool, your ship would operate with less efficiency if you were missing men. You could suffer crew losses in battle, during storms, or even due to starvation and sickness if you were at sea for a long time without enough supplies.
I wish there was something similar in EvE, but if they add crews they totally have to add Ship Interiors and a "Board" option when you right click. That's an idea to recycle Incarna... |

Shalua Rui
FEROX AQUILA
397
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Posted - 2012.08.07 14:33:00 -
[139] - Quote
Moe Cislak wrote:I wish there was something similar in EvE, but if they add crews they totally have to add Ship Interiors and a "Board" option when you right click. That's an idea to recycle Incarna...
I'm all for that idea... always loved that sailing-ship simulations... add equipment degradation and EVE would be whole lot more "realistic"... "I wish to have no Connection with any Ship that does not Sail fast for I intend to go in harm's way."
Captain John Paul Jones, 16 November 1778 |

Xervish Krin
Shiva Furnace Dead On Arrival Alliance
30
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Posted - 2012.08.08 00:25:00 -
[140] - Quote
Honestly, I think all the discussion over the lore/gameplay differences highlight the real problem with Eve backstory. Because the game is meant to be literal, it results in things that make no sense and IMO take the fun out of the universe.
Any time anything happens it's because capsuleer this and capsuleer that. Even half the heads of state, if I remember, are capsuleers often for little discernable reason. Everything is ridiculously focused on the guys you play as, which makes sense in a game, but not in a story.
If I remember, travel times across the cluster are meant to be as in game - that's an hour or less from a random hisec to Jita. Where's the majesty of unexplored space if we're actually meant to believe we can hop around anywhere in the galaxy in an hour or two?
Mission running as people have said makes no sense. Rather that 'that's just gameplay', it's canon that, yes, billions do die to mission runners every hour because :GRIMDARK:.
And so on. The scope of a game is always going to be more limited than that of its setting, because one is limited by what realistically works for a fun game and the other is limited by imagination. But when you make the scope of the game almost 100% representative of its entire setting, you limit the setting massively. And now this is so ingrained that people are doubting the existence of crews because their overview isn't spammed with a million escape pods every time they get popped. And those skyscrapers in Mass Effect? Nope, nobody can go inside lorewise because Shepard can't, duh. |
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AlleyKat
The Unwanted.
313
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Posted - 2012.08.08 11:23:00 -
[141] - Quote
Xervish Krin wrote:Honestly, I think all the discussion over the lore/gameplay differences highlight the real problem with Eve backstory. Because the game is meant to be literal, it results in things that make no sense and IMO take the fun out of the universe.
Any time anything happens it's because capsuleer this and capsuleer that. Even half the heads of state, if I remember, are capsuleers often for little discernable reason. Everything is ridiculously focused on the guys you play as, which makes sense in a game, but not in a story.
If I remember, travel times across the cluster are meant to be as in game - that's an hour or less from a random hisec to Jita. Where's the majesty of unexplored space if we're actually meant to believe we can hop around anywhere in the galaxy in an hour or two?
Mission running as people have said makes no sense. Rather that 'that's just gameplay', it's canon that, yes, billions do die to mission runners every hour because :GRIMDARK:.
And so on. The scope of a game is always going to be more limited than that of its setting, because one is limited by what realistically works for a fun game and the other is limited by imagination. But when you make the scope of the game almost 100% representative of its entire setting, you limit the setting massively. And now this is so ingrained that people are doubting the existence of crews because their overview isn't spammed with a million escape pods every time they get popped. And those skyscrapers in Mass Effect? Nope, nobody can go inside lorewise because Shepard can't, duh.
https://forums.eveonline.com/default.aspx?g=posts&m=1144475#post1144475
https://forums.eveonline.com/default.aspx?g=posts&t=137637
GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥ Reynir Hardarson, founding member of CCP Games, 2002.
somethingjustgotreal.com |

Bluddwolf
Minmatar Death Squad Broken Chains Alliance
44
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Posted - 2012.08.08 16:11:00 -
[142] - Quote
Xervish Krin wrote: And now this is so ingrained that people are doubting the existence of crews because their overview isn't spammed with a million escape pods every time they get popped. .
Actually, if anything, I think this thread shows the contrary. Many here, including myself, have accepted that there are crews, there are escape pods, and a majority of those crews actually survive the ship being destroyed.
Xervish Krin wrote:Any time anything happens it's because capsuleer this and capsuleer that. Even half the heads of state, if I remember, are capsuleers often for little discernable reason. Everything is ridiculously focused on the guys you play as, which makes sense in a game, but not in a story.
Capsuleers rule everything on this side of the EVE Gate. It makes perfect sense if you think about it. Imagine our world had 300,000 people who were immortal. Imagine that they were intitially selected because they were more intelligent, stronger, more motivated, etc... Now give these people between 50 - 100 years to secure their place at the top of the food chain.
Hmmm... Interesting question..... Would a capsuleer be driven to have children? In many cases people have children with the expectation of creating a lineage, a rememberance of themselves. Capsuleers would not have this need, and so they would dedicate their time to securing their own, unending future.
EVE Online Fan ... Looking for "End Game" since 2006 ... Happily, I still havn't found it
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Qvar Dar'Zanar
EVE University Ivy League
83
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Posted - 2012.08.11 17:09:00 -
[143] - Quote
If I had to guess, I would treat it like in Vampire: The Masquerade -Some reject to have any children at all, in order to mantain their properties under control, avoid emotional ties and potential competitors. Others have them to gain pawns, allies and company-. Depends on the guy.
Do we agree on that capculeers CAN have children? I see no reason for why shouldn't they. Anyway, I'm sure anticonceptive methods are pretty advanced in the future. |

AlleyKat
The Unwanted.
320
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Posted - 2012.08.13 11:49:00 -
[144] - Quote
Qvar Dar'Zanar wrote:Do we agree on that capsuleers CAN have children?
I would certainly agree they can - but would they want to?
AK GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥ Reynir Hardarson, founding member of CCP Games, 2002.
somethingjustgotreal.com |

Lady Katherine Devonshire
Royal Ammatar Engineering Corps
33
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Posted - 2012.08.28 04:28:00 -
[145] - Quote
We have crews?
Oh I guess we do
I don't see why, though - I always pictured Capsuleer ships being like the Mothership in "Homeworld" |

AlleyKat
The Unwanted.
337
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Posted - 2012.08.31 13:50:00 -
[146] - Quote
Lady Katherine Devonshire wrote:
They would be smaller if they didn't, and have no windows.
AK GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥ Reynir Hardarson, founding member of CCP Games, 2002.
somethingjustgotreal.com |

Temba Ronin
177
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Posted - 2012.09.01 19:17:00 -
[147] - Quote
I find this thread very interesting gratz to the OP. Having read the published EVE books and a fair amount of posted fiction I believe it fair to assume that capsuleers both have communications with their crews and maintain the ability to procreate.
Sex is a powerful motivating force in the history of the human species and I suspect that eliminating it from the existence of capsuleer life would make it far more difficult for them to stay in touch with the non-capsuleer human experience, say after a couple of hundred years.
I am writing an EVE based fiction about a capsuleer and his multi-generational relationships with his families, the downside being outliving both spouse and children and remaining as a living ancestor while all the time keeping control of the financial empire he creates as a capsuleer.
Out of the pod life for the capsuleers as envisioned in my writing does allow them demi-god detachtment/ status when interacting with other humans both family members and crew. Over the centuries I suspect that the communication between crew and capsuleer is what helps them maintain their connection with the mortals they have to interact with everyday be it agents or passengers or spouse and great great great grandchildren.
I was drawn to this area because it was an area of EVE fiction I found to be not deeply explored or defined so it allows me great lattitude with a solid foundation to build upon. The competition against other capsuleers goes far beyond spaceship battles and is in fact a multi-genrational game of high stakes chess on a level few other humans can see let alone try to control.
Power To The Players! |

Qvar Dar'Zanar
EVE University Ivy League
87
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Posted - 2012.09.02 01:11:00 -
[148] - Quote
Well you will have to place that setting in the future then, because correct me if I'm wrong, we capsuleers haven't been around the cluster more than, like 10 or 15 years? So hardly any capsuleer's children has had any time to outgrow their father/mother. |

Istvaan Shogaatsu
Guiding Hand Social Club
527
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Posted - 2012.09.02 02:48:00 -
[149] - Quote
Qvar Dar'Zanar wrote:Well you will have to place that setting in the future then, because correct me if I'm wrong, we capsuleers haven't been around the cluster more than, like 10 or 15 years? So hardly any capsuleer's children has had any time to outgrow their father/mother.
Gotta correct you. A capsuleer who started right at the beginning could conceivably have teenage kids by now. Admittedly, teenagers are completely bloody useless. |

Temba Ronin
179
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Posted - 2012.09.02 07:47:00 -
[150] - Quote
Qvar Dar'Zanar wrote:Well you will have to place that setting in the future then, because correct me if I'm wrong, we capsuleers haven't been around the cluster more than, like 10 or 15 years? So hardly any capsuleer's children has had any time to outgrow their father/mother. I certainly don't mind correcting things that are wrong, the Caldari got capsule technology from the Joves in AD23224 that was 125 years ago using today's date of YC113. Of course capsule technology took some time to catch on and it was decades before they matched capsuleers with cloned bodies but the EVE universe has had body part replacement dating back prior to clones so clearly an early adopter of a capsuleer's lifestyle could realistcly be well over 150 years old today. Although the early adopters might nor have planned on having immortality as part of the deal I am sure they are nonetheless glad it's available to them.
Power To The Players! |
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