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TheEndofTheWorld
Republic Military School
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Posted - 2008.12.16 17:47:00 -
[1]
PLEASE, I need an official response from CCP, why, after 3 years(maybe even more) of game development, you still have not fixed the logoffski bug.
CCP, please, tell me.
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Arvald
Caldari Ninjas N Pirates Wong Thong Crew
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Posted - 2008.12.16 17:48:00 -
[2]
because theres no way to tell if someone dropped connection or just logged off, also they cant stop peopel from loging off
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Gone'Postal
Minmatar Rage of Inferno Imperial Republic Of the North
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Posted - 2008.12.16 17:51:00 -
[3]
Logging off isn't a bug.
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emf
Amarr Knights Of the Black Sun
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Posted - 2008.12.16 17:51:00 -
[4]
Increase "disappear" timer to 120 seconds from 60 seconds. Problem solved.
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Nebulous
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2008.12.16 17:53:00 -
[5]
Originally by: TheEndofTheWorld PLEASE, I need an official response from CCP, why, after 3 years(maybe even more) of game development, you still have not fixed the logoffski bug.
CCP, please, tell me.
I thought this debate had been well and truly buried.
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TheEndofTheWorld
Republic Military School
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Posted - 2008.12.16 18:01:00 -
[6]
Edited by: TheEndofTheWorld on 16/12/2008 18:03:16
Originally by: Arvald because theres no way to tell if someone dropped connection or just logged off, also they cant stop peopel from loging off
So, why don't I disappear when I crash when in pvp?
how come I can still die if there is 10+ opponents
Why is there a pvp timer at all?
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PeachesAndCream
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Posted - 2008.12.16 18:04:00 -
[7]
Originally by: TheEndofTheWorld
Originally by: Arvald because theres no way to tell if someone dropped connection or just logged off, also they cant stop peopel from loging off
So, why don't I disappear when I crash when in pvp?
lolz, because you stay in space for 15 minutes if you're aggro'd.
You should've tried reading some newb guides instead of holding your breath for 3 years.
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Farrellus Cameron
Sturmgrenadier Inc Skunk-Works
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Posted - 2008.12.16 18:12:00 -
[8]
Originally by: TheEndofTheWorld Edited by: TheEndofTheWorld on 16/12/2008 18:03:16
Originally by: Arvald because theres no way to tell if someone dropped connection or just logged off, also they cant stop peopel from loging off
So, why don't I disappear when I crash when in pvp?
how come I can still die if there is 10+ opponents
Why is there a pvp timer at all?
If that's the "bug" you are talking about, then you are really barking up the wrong tree. That's an intentional feature to prevent people from leaving in the middle of combat. If you think it should be changed, that's all fine and good, but it's not a bug. ----------------------------------------------------
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PeachesAndCream
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Posted - 2008.12.16 18:16:00 -
[9]
Originally by: Farrellus Cameron If you think it should be changed, that's all fine and good, but it's not a bug.
No, it's not fine. People who don't even know the rules of EVE shouldn't be lobbying their uneducated opinions.
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Gnomes Rock
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Posted - 2008.12.16 18:20:00 -
[10]
Originally by: PeachesAndCream
lolz, because you stay in space for 15 minutes if you're aggro'd.
You should've tried reading some newb guides instead of holding your breath for 3 years.
And you gain an award for completely missing the point.
Personally, I'd be happy if CCP just removed the jumping-into-a-new-system-to-remove-aggro-and-logoffski tatic. It's lame as anything. |

PeachesAndCream
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Posted - 2008.12.16 18:26:00 -
[11]
Really, and what point am I missing?
You don't get aggro, you stay in space for 60 seconds. You get aggro and its 15 minutes - which the OP seemed to think was wrong.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.12.16 18:28:00 -
[12]
Make it so that 50% warp back in to where they logged/dropped and 50% land in a random spot close to a stellar object. Problem solved.
Should/would/could have, HAVE you chav!
Also Known As |

Gnomes Rock
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Posted - 2008.12.16 18:32:00 -
[13]
Originally by: PeachesAndCream Really, and what point am I missing?
You don't get aggro, you stay in space for 60 seconds. You get aggro and its 15 minutes - which the OP seemed to think was wrong.
His point was that if people can logout with invulnerability when without aggro (for example, as soon as someone enters local) because there's a chance that person might have had a bad connection, then why can't he log out with invulnerability in combat and claim that he d/c'd? |

TheEndofTheWorld
Republic Military School
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Posted - 2008.12.16 18:33:00 -
[14]
Originally by: PeachesAndCream Really, and what point am I missing?
You don't get aggro, you stay in space for 60 seconds. You get aggro and its 15 minutes - which the OP seemed to think was wrong.
ppfft,
rephrase it
Why does CCP/game decide when it is an intention or unintentional disconnect.
When I log off at gate when cloaked, I disappear in 60s, even when I am shot at after logging off, the game makes a decision and calls it unintentional, and makes you disappear. Even though VERY often it is very intentional.
When I crash mid-pvp or just in space with pvp aggro, the game makes the decision that it was intentional and keeps you in space, yet almost 99%+ of the times it is unintentional.
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Sidus Isaacs
Gallente
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Posted - 2008.12.16 18:33:00 -
[15]
Originally by: Danton Marcellus Make it so that 50% warp back in to where they logged/dropped and 50% land in a random spot close to a stellar object. Problem solved.
Thats weak.
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TheEndofTheWorld
Republic Military School
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Posted - 2008.12.16 18:34:00 -
[16]
Originally by: Gnomes Rock
Originally by: PeachesAndCream Really, and what point am I missing?
You don't get aggro, you stay in space for 60 seconds. You get aggro and its 15 minutes - which the OP seemed to think was wrong.
His point was that if people can logout with invulnerability when without aggro (for example, as soon as someone enters local) because there's a chance that person might have had a bad connection, then why can't he log out with invulnerability in combat and claim that he d/c'd?
yes, exactly
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.12.16 18:35:00 -
[17]
Originally by: Sidus Isaacs
Originally by: Danton Marcellus Make it so that 50% warp back in to where they logged/dropped and 50% land in a random spot close to a stellar object. Problem solved.
Thats weak.
That's a nonsense reply, why is it weak?
Should/would/could have, HAVE you chav!
Also Known As |

War Fairy
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Posted - 2008.12.16 18:52:00 -
[18]
Quote:
I have missed kills due to 1. and I have died to due to 2.
This is the core of the problem. The OP is just whining that things don't go his way.
It is immpossible for a computer to tell intent. CCP created a consistant set of rules. These rules hurt everyone and help everyone regardless of who you are.
How do you propose CCP tells if something is intentional or not?
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Dkorg
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Posted - 2008.12.16 18:53:00 -
[19]
Originally by: TheEndofTheWorld
Originally by: Gnomes Rock
Originally by: PeachesAndCream Really, and what point am I missing?
You don't get aggro, you stay in space for 60 seconds. You get aggro and its 15 minutes - which the OP seemed to think was wrong.
His point was that if people can logout with invulnerability when without aggro (for example, as soon as someone enters local) because there's a chance that person might have had a bad connection, then why can't he log out with invulnerability in combat and claim that he d/c'd?
yes, exactly
Then you'd just come back and ***** that people were logging off during combat rather than after jump but before combat.
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Tippia
Caldari Raddick Explorations BlackWater.
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Posted - 2008.12.16 18:56:00 -
[20]
Originally by: TheEndofTheWorld When I log off at gate when cloaked, I disappear in 60s, even when I am shot at after logging off, the game makes a decision and calls it unintentional, and makes you disappear. Even though VERY often it is very intentional.
When I crash mid-pvp or just in space with pvp aggro, the game makes the decision that it was intentional and keeps you in space, yet almost 99%+ of the times it is unintentional.
Logging off is always intentional. Crashing is always unintentional. There is no way for the game to determine which of the two happened, or what the intention was. Live with it.
No sig for me, thankyouverymuch. |

Gnomes Rock
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Posted - 2008.12.16 18:56:00 -
[21]
Edited by: Gnomes Rock on 16/12/2008 18:56:12
Originally by: Dkorg
yes, exactly Then you'd just come back and ***** that people were logging off during combat rather than after jump but before combat.
He obviously doesn't want mechanics to work like that, just pointing out the illogical paradox that annoys so many pvp'ers. |

War Fairy
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Posted - 2008.12.16 18:57:00 -
[22]
Originally by: TheEndofTheWorld When I log off at gate when cloaked, I disappear in 60s, even when I am shot at after logging off,
That's not a bug. When you logged off you didn't have aggro.
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Dkorg
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Posted - 2008.12.16 18:59:00 -
[23]
Originally by: Gnomes Rock Edited by: Gnomes Rock on 16/12/2008 18:56:12
Originally by: Dkorg
yes, exactly Then you'd just come back and ***** that people were logging off during combat rather than after jump but before combat.
He obviously doesn't want mechanics to work like that, just pointing out the illogical paradox that annoys so many pvp'ers.
Exactly. Any ship that takes longer than 60s to destroy would be unkillable.
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Khemul Zula
Amarr Black Plague.
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Posted - 2008.12.16 19:02:00 -
[24]
What exactly do you want them to do?
You can't have the client draw a distinction between 'logoff' and 'disconnect'. It is so rediculously easy to cause a disconnect that making the client look for a difference would be a waste of code. 1. Disconnect the phone cord or cable line (either at the wall, router/modem, or computer). 2. Reset the router or modem. 3. Disable the network connection (hell my laptop has a wi-fi on/off switch on the side I could simply click off). 4. Unplug the power cord to the router or modem. 5. Unplug the power cord to the computer. 6. Crash the client. 7. Crash the computer.
The way CCP has it now is fine.
------ I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it. |

Gnomes Rock
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Posted - 2008.12.16 19:03:00 -
[25]
Originally by: Dkorg
Exactly. Any ship that takes longer than 60s to destroy would be unkillable.
-.- |

emf
Amarr Knights Of the Black Sun
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Posted - 2008.12.16 19:03:00 -
[26]
Edited by: emf on 16/12/2008 19:04:52 Yes, but it is much more likely that if you get aggro in the short period of time your ship takes to emergency warp off, it is intentional. So it should follow the same set of rules as logging off with aggro or somewhere in between (120 seconds).
The game does not have to know your intent, if not why not just allow you to log off mid combat and disappear?
1. Log off with aggro => Assumed to be intentional, 15 minute timer. 2. Log off but get aggroed before ship completes warpout => 60 seconds?! Should this not be treated as harshly as 1? Or at least tougher than 3? 3. Log off and don't get aggroed => Assumed to be unintentional, ship disappears in 60 seconds.
There is no paradox...
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Dr Ouspensky
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Posted - 2008.12.16 19:10:00 -
[27]
IMHO they should make it so that if a player logs off and he's then aggro'd within a minute or so, that he will get an aggro timer regardless him being logged off. Right now it's so easy to initiate warp and log off midwarp and basically disappear the moment you drop out of warp in the middle of a bubble. If you would have been attacked within one minute after logging off, you should get an aggro timer cause you are using out of game mechanics to evade the inevitable really.
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Tippia
Caldari Raddick Explorations BlackWater.
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Posted - 2008.12.16 19:14:00 -
[28]
Originally by: Dr Ouspensky IMHO they should make it so that if a player logs off and he's then aggro'd within a minute or so, that he will get an aggro timer regardless him being logged off.
…and thus severely punish people who crash.
No sig for me, thankyouverymuch. |

War Fairy
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Posted - 2008.12.16 19:15:00 -
[29]
Originally by: emf
2. Log off but get aggroed before ship completes warpout => 60 seconds?! Should this not be treated as harshly as 1? Or at least tougher than 3?
This assumes that all crashes after jump are a logoffski. It also punishes less agile ships. The current system at least treats everyone fairly.
Short of CCP standing a person next to you to call crash or logoffski this problem is unsolveable.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.12.16 19:16:00 -
[30]
Originally by: Danton Marcellus
Originally by: Sidus Isaacs
Originally by: Danton Marcellus Make it so that 50% warp back in to where they logged/dropped and 50% land in a random spot close to a stellar object. Problem solved.
Thats weak.
That's a nonsense reply, why is it weak?
No comeback, I thought as much.
Using a coin toss system you're not entirely safe when logging back on after a legit disconnect yet there is the benefit of a doubt and half the time anyone waiting will get his man. Possibly even by scanning him down coming back at a 'safe'.
What it also deal with is log-on traps, where the gang logging on no longer can be sure to enter the game where they want to be and if only half of them do it may well turn out to be very bad for them.
Should/would/could have, HAVE you chav!
Also Known As |
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