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Stained
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Posted - 2004.07.19 17:28:00 -
[121]
Ok I like the idea some what, but tbh WTF are CCP doing? You can't make thsi big of a change into a game that's been using the same sort of locating system for over a year.... THINK DAMMIT THINK! ___________________________________________________________________
Hair is Over-rated.
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Stained
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Posted - 2004.07.19 17:28:00 -
[122]
Ok I like the idea some what, but tbh WTF are CCP doing? You can't make thsi big of a change into a game that's been using the same sort of locating system for over a year.... THINK DAMMIT THINK! ___________________________________________________________________
Hair is Over-rated.
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Rhonstet
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Posted - 2004.07.19 17:32:00 -
[123]
Xavier Arron raises some interesting and good points.
Notice how many of them there are.
With this many points, its clear that devs needs to not only consider which features to implement, but in what order to implement them. If the order is wrong, I can easily see a lot of alliances being practically wiped out, since the current EVE economy already favors the nomad. The Monkeysphere |

Rhonstet
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Posted - 2004.07.19 17:32:00 -
[124]
Xavier Arron raises some interesting and good points.
Notice how many of them there are.
With this many points, its clear that devs needs to not only consider which features to implement, but in what order to implement them. If the order is wrong, I can easily see a lot of alliances being practically wiped out, since the current EVE economy already favors the nomad. The Monkeysphere |

Managalar
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Posted - 2004.07.19 23:59:00 -
[125]
Originally by: Val Amon Using "Range" on the scanner may have to show pilots names then too not just ship names.
Ah, I may have to change my ship name to something other than 'Asteroid'. =======Abaddon=======
=======Abaddon======= |

Managalar
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Posted - 2004.07.19 23:59:00 -
[126]
Originally by: Val Amon Using "Range" on the scanner may have to show pilots names then too not just ship names.
Ah, I may have to change my ship name to something other than 'Asteroid'. =======Abaddon=======
=======Abaddon======= |

svetlana
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Posted - 2004.07.20 00:22:00 -
[127]
Originally by: Jacque Sparrow
Let's have total realism - if you want to see who is in space around you then you gotta send out a patrol of some kind to do a little recon...
just a btw: total realism in space... in rl, space is very very VERY empty, no sound, no pretty colors, boring. please don't make the game realistic.
space in real life is probably the most boring thing in the entire universe;)
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svetlana
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Posted - 2004.07.20 00:22:00 -
[128]
Originally by: Jacque Sparrow
Let's have total realism - if you want to see who is in space around you then you gotta send out a patrol of some kind to do a little recon...
just a btw: total realism in space... in rl, space is very very VERY empty, no sound, no pretty colors, boring. please don't make the game realistic.
space in real life is probably the most boring thing in the entire universe;)
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SexPot
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Posted - 2004.07.20 07:43:00 -
[129]
bad bad bad idea..its turning into a gate campers sim...if your gonna remove pilots in space then we need something..a mod for scanning several systems ahead of us to help with the damn campers
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SexPot
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Posted - 2004.07.20 07:43:00 -
[130]
bad bad bad idea..its turning into a gate campers sim...if your gonna remove pilots in space then we need something..a mod for scanning several systems ahead of us to help with the damn campers
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Renin
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Posted - 2004.07.20 14:49:00 -
[131]
Anyone thought of scout drones, they maybe can be fitted with warp modules and on that way, with the right skills, to send away scouting drones in all systems nearby and then come back with the intel, displaying info on people in systeam, planets, stn¦s exetra...
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Renin
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Posted - 2004.07.20 14:49:00 -
[132]
Anyone thought of scout drones, they maybe can be fitted with warp modules and on that way, with the right skills, to send away scouting drones in all systems nearby and then come back with the intel, displaying info on people in systeam, planets, stn¦s exetra...
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Xavier Arron
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Posted - 2004.07.20 15:55:00 -
[133]
Edited by: Xavier Arron on 20/07/2004 16:57:05
Originally by: Rhonstet Xavier Arron raises some interesting and good points.
Notice how many of them there are.
With this many points, its clear that devs needs to not only consider which features to implement, but in what order to implement them. If the order is wrong, I can easily see a lot of alliances being practically wiped out, since the current EVE economy already favors the nomad.
Yeah I really think that a lot of this needs to be done with Shiva / post Shiva.
ItĘs important the dev's donĘt just take away the map without making the other improvements first.
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Xavier Arron
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Posted - 2004.07.20 15:55:00 -
[134]
Edited by: Xavier Arron on 20/07/2004 16:57:05
Originally by: Rhonstet Xavier Arron raises some interesting and good points.
Notice how many of them there are.
With this many points, its clear that devs needs to not only consider which features to implement, but in what order to implement them. If the order is wrong, I can easily see a lot of alliances being practically wiped out, since the current EVE economy already favors the nomad.
Yeah I really think that a lot of this needs to be done with Shiva / post Shiva.
ItĘs important the dev's donĘt just take away the map without making the other improvements first.
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Heidern
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Posted - 2004.07.20 16:27:00 -
[135]
Um, if they implement this change im canceling my account straight up. Eve is to big to scout every system espcially ones that are just in the middle of no where. It makes no sense PVP is deminish to nothing if this change is made. Oh well i hope CCP doesnt do this...... AAAHH MY HEAD FELL OFF! |

Heidern
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Posted - 2004.07.20 16:27:00 -
[136]
Um, if they implement this change im canceling my account straight up. Eve is to big to scout every system espcially ones that are just in the middle of no where. It makes no sense PVP is deminish to nothing if this change is made. Oh well i hope CCP doesnt do this...... AAAHH MY HEAD FELL OFF! |

Dianabolic
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Posted - 2004.07.20 17:05:00 -
[137]
Originally by: Heidern Um, if they implement this change im canceling my account straight up. Eve is to big to scout every system espcially ones that are just in the middle of no where. It makes no sense PVP is deminish to nothing if this change is made. Oh well i hope CCP doesnt do this......
Can I have your stuff?
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Dianabolic
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Posted - 2004.07.20 17:05:00 -
[138]
Originally by: Heidern Um, if they implement this change im canceling my account straight up. Eve is to big to scout every system espcially ones that are just in the middle of no where. It makes no sense PVP is deminish to nothing if this change is made. Oh well i hope CCP doesnt do this......
Can I have your stuff?
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Hematic
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Posted - 2004.07.20 17:07:00 -
[139]
This is a bad idea. Well probably not for the fellows who can easily get 10-20 friends together. Not only will they have the power in numbers they will have the power of ultimate ambushes.
The only thing this serves is to make the strong, stronger. Gate camping will be almost an absolute activity.
It will remove the ONLY tool a roaming pirate has to find prey. Take a look at the map sometime. look at all the empty systems that are .4 or below in empire space. How the hell do you expect pirates to actually find anyone?
The ONLY reason CCP is entertaining this idea so seriously is because they want to force players to buy a second account for scouting.
Removing the local channel is also a bad idea. How the hell is someone going to be able to toll someone or ask what a toll is without knowing who the F is camping the system?
This change would essentially mean that EVERY time you make a jump you are risking losing your ship. I'm all for risky play environments but there has to be tools in-game that a smart player can use to avoid overwhelming odds/danger.
Get a second account is the only real answer. A useless char in a shuttle to scout for you. Or make a real-life friend fly the shuttle for you? BS never happen, why? because he wants to play the f'n game not ride around in a f'n shuttle and play disposable bait. Not to mention risk losing implants etc... So the inevitable consequence of this change is buy a scond account or quit the f'n game or join a billion man alliance and never go anywhere unless you have a billion friends riding escort.
I f'n HATE, HATE, HATE f'n BS ideas that try to force ONE F'n style of play down everyone's throat.
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Hematic
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Posted - 2004.07.20 17:07:00 -
[140]
This is a bad idea. Well probably not for the fellows who can easily get 10-20 friends together. Not only will they have the power in numbers they will have the power of ultimate ambushes.
The only thing this serves is to make the strong, stronger. Gate camping will be almost an absolute activity.
It will remove the ONLY tool a roaming pirate has to find prey. Take a look at the map sometime. look at all the empty systems that are .4 or below in empire space. How the hell do you expect pirates to actually find anyone?
The ONLY reason CCP is entertaining this idea so seriously is because they want to force players to buy a second account for scouting.
Removing the local channel is also a bad idea. How the hell is someone going to be able to toll someone or ask what a toll is without knowing who the F is camping the system?
This change would essentially mean that EVERY time you make a jump you are risking losing your ship. I'm all for risky play environments but there has to be tools in-game that a smart player can use to avoid overwhelming odds/danger.
Get a second account is the only real answer. A useless char in a shuttle to scout for you. Or make a real-life friend fly the shuttle for you? BS never happen, why? because he wants to play the f'n game not ride around in a f'n shuttle and play disposable bait. Not to mention risk losing implants etc... So the inevitable consequence of this change is buy a scond account or quit the f'n game or join a billion man alliance and never go anywhere unless you have a billion friends riding escort.
I f'n HATE, HATE, HATE f'n BS ideas that try to force ONE F'n style of play down everyone's throat.
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Siddy
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Posted - 2004.07.20 17:56:00 -
[141]
Originally by: Joshua Calvert
Originally by: Sochin I love the ideas. Finally it might actually be possible to mount a surpise attack on someone without them knowing your coming before you even leave your home system. I'm frankly quite tired going 6 or 10 jumps with a big fleet only to find out the enemy safespotted before we even entered constellation.
Yeah, and how exactly are you going to mount a surprise attack on somewhere that isn't visible on the map?
You'll soon get tired of having 50 scouts doing 10 jumps to find out that, because local and map have changed, there are 200 people in one system for safety.
Key word is "Scoutting"
WE do know were the Stations are located do we ? and were are all the refinarys do we ?
i dont see peoples anywere than in surroundings of reffy stations in 0.0 - and nothing will be changet after map removed ...
joshua .. the only reason there isint 200 people in one system for safty is that they can see when they are coming on Ubar map and assemble peoples from surounding system and VOLA! 200 peoples for safety agen ]
You dont need to kill em anyway .. you just canquer theyr strongholds and thats that 
I think we shuld gve it a try -------------------------------------------
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Siddy
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Posted - 2004.07.20 17:56:00 -
[142]
Originally by: Joshua Calvert
Originally by: Sochin I love the ideas. Finally it might actually be possible to mount a surpise attack on someone without them knowing your coming before you even leave your home system. I'm frankly quite tired going 6 or 10 jumps with a big fleet only to find out the enemy safespotted before we even entered constellation.
Yeah, and how exactly are you going to mount a surprise attack on somewhere that isn't visible on the map?
You'll soon get tired of having 50 scouts doing 10 jumps to find out that, because local and map have changed, there are 200 people in one system for safety.
Key word is "Scoutting"
WE do know were the Stations are located do we ? and were are all the refinarys do we ?
i dont see peoples anywere than in surroundings of reffy stations in 0.0 - and nothing will be changet after map removed ...
joshua .. the only reason there isint 200 people in one system for safty is that they can see when they are coming on Ubar map and assemble peoples from surounding system and VOLA! 200 peoples for safety agen ]
You dont need to kill em anyway .. you just canquer theyr strongholds and thats that 
I think we shuld gve it a try -------------------------------------------
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Xavier Arron
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Posted - 2004.07.20 17:57:00 -
[143]
Edited by: Xavier Arron on 20/07/2004 18:00:18 The map has to go. It's just stupid that everyone travels around with what is effectively a giant homing beacon strapped to their ass, making it impossible to hide anywhere in the EVE universe. Scouting should be part of the game.
Maybe keep local chat as is then, but it should be possible for cloaked ships to hide themselves in local.
There should be more tools in game for avoiding gate camps I agree. Perhaps a module for scanning a gate and seeing how many ships are on the other side. Plus the other suggestions I mentioned on the previous page would give the game more depth and add more tactical possibilities imho.
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Xavier Arron
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Posted - 2004.07.20 17:57:00 -
[144]
Edited by: Xavier Arron on 20/07/2004 18:00:18 The map has to go. It's just stupid that everyone travels around with what is effectively a giant homing beacon strapped to their ass, making it impossible to hide anywhere in the EVE universe. Scouting should be part of the game.
Maybe keep local chat as is then, but it should be possible for cloaked ships to hide themselves in local.
There should be more tools in game for avoiding gate camps I agree. Perhaps a module for scanning a gate and seeing how many ships are on the other side. Plus the other suggestions I mentioned on the previous page would give the game more depth and add more tactical possibilities imho.
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Klassac
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Posted - 2004.07.20 18:32:00 -
[145]
In a RL point of view:
It is easily possible to have a solid communication system (phones, radio & television) in our present world within cities and built up areas but travel to the outback of Australia etc and even your new Tech9 phone wont work...
Quite believable then that the local channel in Empire space allows vision of ppl in your system & once in the wilds of 0.0 communications are a bit jaded...
A very good change i thinks and should have been in from gold....
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Klassac
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Posted - 2004.07.20 18:32:00 -
[146]
In a RL point of view:
It is easily possible to have a solid communication system (phones, radio & television) in our present world within cities and built up areas but travel to the outback of Australia etc and even your new Tech9 phone wont work...
Quite believable then that the local channel in Empire space allows vision of ppl in your system & once in the wilds of 0.0 communications are a bit jaded...
A very good change i thinks and should have been in from gold....
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shazam000
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Posted - 2004.07.20 18:59:00 -
[147]
Keep the map, Keep local. Bad idea to take these out. Map helps pvpers know where they can go to get a fight. Without it you have to send pilots all over looking for a op to gank or ppl to fight, and then your gang is spread out and can be killed much easier flying alone, and with scouting gear on. Imagine a blob on the other side of the gate and you and your 10 friends are looking for somewhere to pvp... at least one of you would die. Without map, and local no allaince can keep thier space secure. Even now its extremely difficult, why make it harder?
Fact is ships get built with high end ore, and this change would make mining ops extremely vulnerable. Already we need 2-4 battleships protecting from spawns, with this change we'll need addition 5-50 scouts checking the planets, stations, gates, astriod belts, moons, in our system. AND then the same thing in sourounding systems... Plus as a trader/manufacture it is crucial to be able to see where ppl are in the game: where you should setup a new shop, where you can go to buy/sell minerals/modules.
Without map, and local 0.0 space would suck to pvp in. You'd have to spend all your time looking for afight. Mining would suck, cause you'd have to have everyone scouting/defending. Player owned stations would be a complete waste due imposibility of a slow organized hostile attack. dont fix what isnt broken.
GL, HF, KA, DD! |

shazam000
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Posted - 2004.07.20 18:59:00 -
[148]
Keep the map, Keep local. Bad idea to take these out. Map helps pvpers know where they can go to get a fight. Without it you have to send pilots all over looking for a op to gank or ppl to fight, and then your gang is spread out and can be killed much easier flying alone, and with scouting gear on. Imagine a blob on the other side of the gate and you and your 10 friends are looking for somewhere to pvp... at least one of you would die. Without map, and local no allaince can keep thier space secure. Even now its extremely difficult, why make it harder?
Fact is ships get built with high end ore, and this change would make mining ops extremely vulnerable. Already we need 2-4 battleships protecting from spawns, with this change we'll need addition 5-50 scouts checking the planets, stations, gates, astriod belts, moons, in our system. AND then the same thing in sourounding systems... Plus as a trader/manufacture it is crucial to be able to see where ppl are in the game: where you should setup a new shop, where you can go to buy/sell minerals/modules.
Without map, and local 0.0 space would suck to pvp in. You'd have to spend all your time looking for afight. Mining would suck, cause you'd have to have everyone scouting/defending. Player owned stations would be a complete waste due imposibility of a slow organized hostile attack. dont fix what isnt broken.
GL, HF, KA, DD! |

Bilb
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Posted - 2004.07.20 19:14:00 -
[149]
i think the best idea i heard was get rid of one not the other.
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Bilb
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Posted - 2004.07.20 19:14:00 -
[150]
i think the best idea i heard was get rid of one not the other.
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