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Thread Statistics | Show CCP posts - 12 post(s) |

Frooth
Unleet Industries LLC Lunar Industries Partnership
0
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Posted - 2012.04.12 15:26:00 -
[1] - Quote
http://www.youtube.com/watch?v=M4f8_9LNGrY&list=PL9848D1976E46327E&feature=view_all
recorded some VG sites we did
Dear CCP turning VG sites into assaults and assaults into VG sites is not a new feature. anyway this **** is clearly broken enjoy
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Frooth
Unleet Industries LLC Lunar Industries Partnership
1
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Posted - 2012.04.13 21:26:00 -
[2] - Quote
7:15 On a OTA is a 100% increase in time what a normal ''shiny'' fleet would be running atm. would not call this great. i recall a dev post saying VG would take a bit longer but this is double the time.
what i would like to know what the thinking process of the devs are that change these incursions, did you even fly them your self since the ships that are added in the VG atm make no sence they do not add to the isk/risk factor these ships are just a waste of ammo adding nothing to a site but extra tim
Auga's on last spawn of NMC dont add anything to the site they die in less then 10 seconds and dont even get in range before they can do damage why are these added
adding niarja's at the start of a OTA that die instantly does not matter much. why add these when there is nothing in range to shoot back at you ?
alto the i think random spawning niarja during the OTA was nice but they still die kinda fast. Also there where cases when Niarja's spawned when all Tama's where killed wich is a big part of the DPS . but then the niarja's are useless even if they get 1 jamm off on a logi there is not enough sansha dps to cause trouble
Why are Mara's triggers ? High resistance ship that orbits to far away to be webbed, why cant we deside if we wanna deal with the extra repair on the sansha or not ?
200KM spawn on a frigging NCO ? why ? no body can shoot and if they get in range they die so fast to BS fire since you need almost no tracking for that
with the cruiser spawns on the NCO and the increase of the cruiser spawn on the NMC legion fleets would not really be able to compete for these sites any more versus a pure BS fleet. so they might disappear wich is sad becouse legion fleets where a nice piece of incursion meta gaming.
things like DDD blitzing where quite fun. since you could do sites faster with a bit more risk. atm its boring as **** since you have to kill every thing anyway.
better bring the way old OTA worked with a little twist by adding more ships exponentialy each time you kill a trigger, but you would be still to be able to kill the trigger and get rewarded for it
or make it a dps race when you kill a certain trigger that ships will keep spawning until you kill the trigger that would finish the site
this prolly would never happen but if you would atleast do more then add a random blob of ships every spawn that do not make the site harder. |

Frooth
Unleet Industries LLC Lunar Industries Partnership
2
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Posted - 2012.04.14 09:24:00 -
[3] - Quote
Quote: 1. CCP Goal is to double the time of Vanguards. Which has been met judging by what you said 2. Don't current TQ Niarjas in NCO die almost immediately before they jam 3. Maras aren't necessary the triggers. Triggers are usually the very last rat on the field. (except eysturs because you can ignore them in OTAs
1: No
Quote:Incursion Iteration The rewards and challenges of Sansha invasion fleets in Incursion content have been revisited to better balance challenge and reward. Vanguard invasions will now take a bit longer, while the time to complete an Assault invasions will be reduced some. In addition, the ISK reward of Vanguard invasions has been changed to bring the reward in line with the difficulty/risk.
2. yes on a NMC they die in my fleets before they get any jamm off so they are quite useless in TQ aswel. on a NCO atleast they spawn closer so BS take a bit longer to track them but they die pretty fast any how but they get a jamm of sometimes.
still adding them at the start of a site at 70KM make them useless. since they do not aggress rite away so you can have them locked before you get red boxed
aswel as adding new ships and still using the OLD TQ spawn points is silly. EDIT: CCP did at a new spawn point: frigs at the start of a NCO 200KM away.
3. that makes mara's trigger..........since you need to kill them to get to the next spawn @ NMC / OTA i would love to see a legion fleet take a mara down |

Frooth
Unleet Industries LLC Lunar Industries Partnership
2
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Posted - 2012.04.14 10:49:00 -
[4] - Quote
Really 2 times longer.... only 1 thing to do then =D
NP we can all happy run Assaults and make the same isk/hour with no risk :D just more ppl getting payed each time :D |

Frooth
Unleet Industries LLC Lunar Industries Partnership
2
|
Posted - 2012.04.14 11:14:00 -
[5] - Quote
wel even the TQ assault sites give more isk / hour then the SiSi VG so i wonder how they are gonna fix that |

Frooth
Unleet Industries LLC Lunar Industries Partnership
2
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Posted - 2012.04.14 12:05:00 -
[6] - Quote
Jessie Davis wrote:Frooth wrote:wel even the TQ assault sites give more isk / hour then the SiSi VG so i wonder how they are gonna fix that Fleets currently in sisi are gunning sites @ 7-8mins. That's still faster than current assaults fleet right?
ISK per Hour, yes
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Frooth
Unleet Industries LLC Lunar Industries Partnership
2
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Posted - 2012.04.15 11:59:00 -
[7] - Quote
Fronkfurter McSheebleton wrote:I think the worst part is, NCNs still are split into two sides that require a specific fleet comp. That bit alone is what made assaults so slow. The other two sites were fine.
Same with the TPPH in HQs...just combine the spawns from the first two rooms into one room and people would be VERY happy. That site would be much more in line in terms of both completion time and difficulty.
ye sure make it even more eazy then they are now that would really fix things |

Frooth
Unleet Industries LLC Lunar Industries Partnership
3
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Posted - 2012.04.16 12:56:00 -
[8] - Quote
Damion Rayne wrote:So, wait...you people are mad that Incursions are harder? Well guess what? GET OVER IT. Welcome to Eve were not everything is all cake and roses. Honestly, you people blow me away..you sit here and talking about how you've memorized all the sits to the point you can do them asleep. How the hell is that "fun" and not a pure grind? I'm glad CCP changed these sites, and not because I run them..but because now I want to as they're harder, more challenging and random. So in short, "WORTH DOING"
You cant be more wrong............. incursions in SiSI are not made harder. Assaults are turned into sites that you can complete with 10 man fleets. for the Vangaurds CCP they are turned in a long and boring farm. randomize a few ships in does not make the sites harder if you have to kill everything since you remove the dps from the field. there is no more option to keep dps on the field but complete a site faster. That would be a reason why people would take more risk for isk. This should have been tweeked and not a dumm increase in spawns.
aswel for random sites there is always a killing order Niarja's since they jamm and then you just kill what has worst resist and does most dps in that order. i would not call this random same thing everytime all day long 24/7. |
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