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Sojet
Gallente Mixed Metaphor Heretic Nation
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Posted - 2008.12.19 21:29:00 -
[1]
Ello,
just getting a bit of a security check here, I'm not really sure on how CONCORD reacts to a threat.
1- My Fleet of 20 people start shooting. Will 20 squads of CONCORD spawn, or is there a limit to the number that will arrive? 2- Can CONCORD be killed? Not whether they are easy, or even possible solo, but do they have Shield/Armour/Structure to remove? If they are killable, will they respawn? 3- If I get CONCORDokkened, am I entitled to an insurance bailout?
Thanks for any answers, planning something extremely stupid but awesomely fun. _________________________________________ Animals have the right to be tasty.
End domestic abuse- because a man shouldn't have to ask twice. |
J Ryan
Caldari Under Heavy Fire
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Posted - 2008.12.19 21:31:00 -
[2]
1) From what I remember as squad of concord spawns for each target that gets shot at, so smarbombing a lot of people can cause a huge amount of concord to spawn. 2) No it impossible, there shields recharge too quick and they will kill any opposition. 3) Yes you do, though it has been mentioned it may be removed down the line.
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Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2008.12.19 22:17:00 -
[3]
Originally by: J Ryan 1) From what I remember as squad of concord spawns for each target that gets shot at, so smarbombing a lot of people can cause a huge amount of concord to spawn. 2) No it impossible, there shields recharge too quick and they will kill any opposition. 3) Yes you do, though it has been mentioned it may be removed down the line.
Although in practice you can't kill concord since for every one you shoot, another squad spawns, I don't know if anyone has ever tried alphaing concord friggies for giggles and loot.
Anyone wanna have a go ?
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Number 86
Eat Ship and Die
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Posted - 2008.12.19 23:03:00 -
[4]
someone surely has tried on Sisi
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Mad Crafter
Multiverse Corporation Un-Natural Selection
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Posted - 2008.12.19 23:36:00 -
[5]
1) 2 figs and 1 BS for every aggressor is what I believe the spawn is. 2) I think it's possible, but not doable in 99.9% of situations. 3) With the most recent concord change, no
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Durzel
Caldari
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Posted - 2008.12.20 02:33:00 -
[6]
There is a video somewhere on Youtube of someone alphaing a CONCORD frigate, took more than one attempt to do it from memory. A frigate is all you'd have a chance to kill because they would lock & jam you instantly, you'd only get one volley off.
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Hubris O'Brien
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Posted - 2008.12.20 07:39:00 -
[7]
If you're in a 0.5, generally speaking only 1 ship will jam you and thats the concord captain iirc. Every "criminal" results in a new squad being spawned, not every violation. Source: Sisi. undocking in an archon and aggroing those indy NPC ships. Each time I undocked in a new archon after ejecting from the old, a new squad would spawn. I was flashy red ofc which meant that to concord, there were at least 2 violators. Their DPS racks up fast tho. After 4th or 5th, they were poping a raw carrier in the time it took me to dock, assemble and undock.
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Schalac
Caldari Apocalypse Reign
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Posted - 2008.12.20 08:06:00 -
[8]
Originally by: Hubris O'Brien If you're in a 0.5, generally speaking only 1 ship will jam you and thats the concord captain iirc. Every "criminal" results in a new squad being spawned, not every violation. Source: Sisi. undocking in an archon and aggroing those indy NPC ships. Each time I undocked in a new archon after ejecting from the old, a new squad would spawn. I was flashy red ofc which meant that to concord, there were at least 2 violators. Their DPS racks up fast tho. After 4th or 5th, they were poping a raw carrier in the time it took me to dock, assemble and undock.
Except concord doesn't spawn when you attack those NPC indys... Unless they are concord haulers. Also you can shoot at them and kill them with no concord repercussions as long as they are leaving a station that doesn't own them, and if the station does own them you are 150km+ from all sentry guns around the station before you engage.
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Helen
coracao ardente Triumvirate.
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Posted - 2008.12.20 08:39:00 -
[9]
Concord are killable but only in 0.0. They are tough buggers though with 60% resist to all
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insulubria
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Posted - 2008.12.20 14:28:00 -
[10]
Edited by: insulubria on 20/12/2008 14:30:00
Originally by: Helen Concord are killable but only in 0.0. They are tough buggers though with 60% resist to all
concord in 0.0 are just normal mission npc's since its in a mission you encounter them..
like, concord extravaganza or something like that..
concord has had so many upgrades its ridiculous
you used to be able to remote rep concord and just smart bomb even the battleships to death.. forever..(logical)
people would get warnings, then bans for doing this. (logical)
so then concord would attack people remote repairing (logical)
and now, it wont even let you remote repair a concord victim due to "interference" (not logical if you also pull agro towards concord for repping someone, then you'd die as well..)
and they didn't always neut like 50000 cap every few seconds. which is massively overkill.
I was just at the point of tanking a wave of concord with a rokh (3000 dps?) when they introduced that nos/neut buff for concord, not even a triage carrier could last the 30 seconds it'd take to dock, thats if you waited 9 minutes 30 seconds before tapping someone then docking as soon as triage turned off, sure as ****zle you'd still be dead.
Im not sure why ccp would make concord THAT overpowered...
even with neut buff, some fancy injector foot work might see you thru till dock but.. if anyone noticed you shoot concord tank and dock, you'd get a warning, if you shot a player tanked and docked, you'd get banned..
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Durzel
Caldari
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Posted - 2008.12.23 16:28:00 -
[11]
Chribba tanked CONCORD in one of his videos on SiSi (since he has capital(s) in highsec), can't remember whether or not that was before or after the neut-change though.
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Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2008.12.23 16:34:00 -
[12]
Originally by: Durzel Chribba tanked CONCORD in one of his videos on SiSi (since he has capital(s) in highsec), can't remember whether or not that was before or after the neut-change though.
Before. I recently took a Moros for a spin in HiSec on SiSi and my cap was gone so fast it wasn't even funny. It took them under a minute to melt my 100 ISK Moros down to a pile of scrap.
And to make things worse, they jam your drones so you can't control them anymore. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
AmericanExpress
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Posted - 2008.12.23 17:40:00 -
[13]
Originally by: Bronson Hughes
Originally by: Durzel Chribba tanked CONCORD in one of his videos on SiSi (since he has capital(s) in highsec), can't remember whether or not that was before or after the neut-change though.
Before. I recently took a Moros for a spin in HiSec on SiSi and my cap was gone so fast it wasn't even funny. It took them under a minute to melt my 100 ISK Moros down to a pile of scrap.
And to make things worse, they jam your drones so you can't control them anymore.
Can we jam drones too?
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2008.12.23 17:51:00 -
[14]
Originally by: AmericanExpress
Originally by: Bronson Hughes
Originally by: Durzel Chribba tanked CONCORD in one of his videos on SiSi (since he has capital(s) in highsec), can't remember whether or not that was before or after the neut-change though.
Before. I recently took a Moros for a spin in HiSec on SiSi and my cap was gone so fast it wasn't even funny. It took them under a minute to melt my 100 ISK Moros down to a pile of scrap.
And to make things worse, they jam your drones so you can't control them anymore.
Can we jam drones too?
Yes, yes you can jam drones too. Your jam cycle however is 20 seconds, drones relock in 1 sec. Concord jam cycle is 0/1
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |
Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2008.12.23 18:12:00 -
[15]
They don't actually "jam" drones, they remove your bandwidth.
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Helen
coracao ardente Triumvirate.
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Posted - 2008.12.24 08:51:00 -
[16]
Originally by: Durzel Chribba tanked CONCORD in one of his videos on SiSi (since he has capital(s) in highsec), can't remember whether or not that was before or after the neut-change though.
It was before and SiSi concord was different from TQ concord even then for some reason. Now concord will just instazap your cap, remove your bandwith and hit you for 32k damage or something stupid in less than a second.
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Durzel
Caldari
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Posted - 2008.12.24 10:54:00 -
[17]
Edited by: Durzel on 24/12/2008 10:56:04
Originally by: Helen
Originally by: Durzel Chribba tanked CONCORD in one of his videos on SiSi (since he has capital(s) in highsec), can't remember whether or not that was before or after the neut-change though.
It was before and SiSi concord was different from TQ concord even then for some reason. Now concord will just instazap your cap, remove your bandwith and hit you for 32k damage or something stupid in less than a second.
Although I'm a certified carebear currently it doesn't seem "fair" that CONCORD can do this when they're only flying battleships, cruisers and frigates themselves. What makes their ships so special besides an arbitrary decision to make them godly that they are able to remove a persons drone bandwidth (no player can do that) and neut a cap faster than any equivalent number of players with heavy neuts could? If CONCORD have ships with that sort of power doesn't it make everyone elses look like they've come out of the dark ages?
I guess I'm moaning from a realism perspective, I suppose they shouldn't be regarded as "ships" as such but merely an instrument of justice (or something).
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Adaera
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Posted - 2008.12.24 11:09:00 -
[18]
Originally by: Durzel Edited by: Durzel on 24/12/2008 10:56:04
Originally by: Helen
Originally by: Durzel Chribba tanked CONCORD in one of his videos on SiSi (since he has capital(s) in highsec), can't remember whether or not that was before or after the neut-change though.
It was before and SiSi concord was different from TQ concord even then for some reason. Now concord will just instazap your cap, remove your bandwith and hit you for 32k damage or something stupid in less than a second.
Although I'm a certified carebear currently it doesn't seem "fair" that CONCORD can do this when they're only flying battleships, cruisers and frigates themselves. What makes their ships so special besides an arbitrary decision to make them godly that they are able to remove a persons drone bandwidth (no player can do that) and neut a cap faster than any equivalent number of players with heavy neuts could? If CONCORD have ships with that sort of power doesn't it make everyone elses look like they've come out of the dark ages?
I guess I'm moaning from a realism perspective, I suppose they shouldn't be regarded as "ships" as such but merely an instrument of justice (or something).
Exactly. They're not meant to be realistic - CONCORD ships are just a way of explaining the rule of "you pirate in hi-sec, you lose your ship", hence why it's an exploit to escape them.
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LunaticWithCandy
Caldari Gates of Valhalla
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Posted - 2008.12.24 11:17:00 -
[19]
I just assumed that CONCORD were Jovian :P. Get out of my dreams and into my van. |
Jason Edwards
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Posted - 2008.12.24 11:20:00 -
[20]
I tried it in a thanatos.
The ship died instantly; cap was gone before I could look.
My fighters lasted a fair amount of time.
Not enough dps to kill anything.
Quote: 1- My Fleet of 20 people start shooting. Will 20 squads of CONCORD spawn, or is there a limit to the number that will arrive?
There is now according to patch notes; but that doesnt mean anything but less lag. You dont get the opportunity to tank them or anything because of this.
Quote: 2- Can CONCORD be killed? Not whether they are easy, or even possible solo, but do they have Shield/Armour/Structure to remove? If they are killable, will they respawn?
They are killable. Wrecks are completely empty. I read long ago that stuff like concord cloaks and such would drop.
Quote: 3- If I get CONCORDokkened, am I entitled to an insurance bailout?
ya but hopefully that's removed soon. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
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Superfailsauce
Neo Spartans
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Posted - 2008.12.24 12:46:00 -
[21]
1. Concord may not injure a player or, through inaction, allow a player to come to harm. 2. Concord obey orders given to it by players, except where such orders would conflict with the First Law. 3. Concord must protect its own existence as long as such protection does not conflict with the First or Second Law.
------- Larkonis' Alt, main got banned. |
Omarvelous
Destry's Lounge
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Posted - 2008.12.24 16:24:00 -
[22]
Originally by: Superfailsauce 1. Concord may not injure a player or, through inaction, allow a player to come to harm. 2. Concord obey orders given to it by players, except where such orders would conflict with the First Law. 3. Concord must protect its own existence as long as such protection does not conflict with the First or Second Law.
iConcord
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Ka'loor
Amarr Die Argonen
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Posted - 2008.12.24 17:40:00 -
[23]
I just hope the insurance bailout gets removed soon.
No more people throwing battleships away on suicide runs, because insurance gives them all their money back.
Its stupid that it makes sense for a players bottom line to destroy a ship, instead of reinsure it.
Attack without mercy, until blood is gone, until life is gone, until the light is gone, unto the shadow itself.
Better to die with honor, than to live in shame. |
Ghoest
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Posted - 2008.12.24 18:13:00 -
[24]
Ya I wish the insurance would be removed.
Insurance is a mechanism to encourage risk taking and to keep the game dynamic. If you absolutely have to kill someone in high sec thats fine but you should have to pay for your losses to do it.
If you think corp is different than a guild or clan you have some insecurity issues.
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Dantes Revenge
Caldari
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Posted - 2008.12.24 19:47:00 -
[25]
Originally by: Superfailsauce 1. Concord may not injure a player or, through inaction, allow a player to come to harm. 2. Concord obey orders given to it by players, except where such orders would conflict with the First Law. 3. Concord must protect its own existence as long as such protection does not conflict with the First or Second Law.
So that's where Asimov stole the idea from, I always wondered how he came up with such watertight laws
-- There's a simple difference between kinky and perverted. Kinky is using a feather to get her in the mood. Perverted is using the whole chicken. All this has happened before and will happen again |
fab24
Gallente Order of Anarchy
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Posted - 2008.12.25 00:18:00 -
[26]
Guys, you can kill concord ships, there are just no wreck. how I know thats ? I tested...
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