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Thread Statistics | Show CCP posts - 5 post(s) |

Kamii OhnoKazii
Republic Military School Minmatar Republic
1
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Posted - 2012.04.15 23:51:00 -
[31] - Quote
Solhild wrote:Kamii OhnoKazii wrote:CCP Explorer wrote:CCP Habakuk wrote:FYI: This topic is being discussed by our UI designers and it seems like the amount of fading will be reduced a bit to avoid reducing the displayed information. Confirming that that a part of the changes have been reverted and are possibly pending a later release and the rest of the changes are under discussion with the UI designers and the UI programmers, the outcome of which can't be commented on right now. I am just going to say this about the whole deal - we really need to move away from that to something new... the OV is really laggy and dated imho. I would like to see the critical info on the target on the target lock, not just distance and ID or a rollover on it where it gives me the critical info, or even better - on the tactical - where each bracket would have all that floating in a text cloud next to the moving target. The colomns are rather a pain, and take up alot of screen realestate that honestly just needs to be streamlined down... UI overhaul. *AND*... we need a client FPS clean-up... my FPS is down half in the past two expansions and nothing I do in the past 2 years and 9 Months in this account is different...ugh. It's interesting that we're discussing how many significant digits are displayed in a table when what we need to know is fairly simple with respect to angular velocity. Are my weapons close to tracking this thing? How about the option of % probability of clean hits like the simplified damage notifications already in game. This could be extended to other factors like distance etc. The overview could then be simplified to a list of targets with attributes that are coloured to indicate status, e.g at optimal, tracking ok etc. Surely this could be used to give a more intuitive overview??
I think what we really need is to take the DScan, Overview, locks, and tactical and add in a roll-over or selection lock and turn it in to a thing that runs around... I like your percentage idea very much that would be so much better.
I could see it as a list, just merge overview with the Dscan - why I have two of these to check is beyond me in UI design, it should be one thing... and then it should be active scanning/or manual on demand (settings), and then we should have a lock - when you lock it should give you all info that is needed - percentage hit, dist, ect..
what we need is more a HUD UI then a mass of laggy tables... too much raw data is bad, while I guess people like the idea, I dont't hink we need to get rid of anything, but we should be able to use only one window and one lock to tell what we are doing, not 3 and then a lock, and then an info and then a... gets a bit much...
I think we could get into a lot of things like this... simplification of presentation doesn't mean you have to chop off features, it just needs to be more streamlined, that and should really also cut into client lag, if these are needing constant refresh, the client should be faster and putting the performance on the game... TD was nice, but I would think that we could even slow EVE down by a percentage to reduce lag, do an accross the board clean up and then if needed slow the everything by say a percentage (there is that thing again) and lower server client call returns as well, say a 10%... no like we would notice that all that much.
anyway, I digress...
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Solstice Project
I'm So Meta Even This Acronym
1481
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Posted - 2012.04.16 11:07:00 -
[32] - Quote
It's eye-candy.
I'm not necessarily against eye-candy, but this doesn't help at all.
The brain is great at seperating things with lines, but not so much with shades. Inappropriate signature removed. Spitfire |

Adunh Slavy
Ammatar Trade Syndicate
633
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Posted - 2012.04.16 17:46:00 -
[33] - Quote
CCP Habakuk wrote:FYI: This topic is being discussed by our UI designers and it seems like the amount of fading will be reduced a bit to avoid reducing the displayed information.
Yay! The gradient going over three chars was a bit much. Do it over the scale of one character, that should be sufficent. |

Clama
Republic University Minmatar Republic
1
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Posted - 2012.04.18 09:19:00 -
[34] - Quote
i am not happy with this change at all. Please give us the option to turn it off.
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Rara Yariza
Royal Amarr Institute Amarr Empire
5
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Posted - 2012.04.23 14:24:00 -
[35] - Quote
Just been on sisi and the column lines are still missing. Are they still getting put back in? |
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CCP Veritas
C C P C C P Alliance
461

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Posted - 2012.04.23 14:52:00 -
[36] - Quote
Hi folks.
I made a little screencap of how it looks on the latest build, demonstrating the 3 cases where the text fading remains - when text collides with: - EWar icons - Fleet broadcasts - The little sorting indicator doodad
http://i.imgur.com/ceTFw.png
As you can see, the column lines are there and all that. CCP Veritas - Senior Programmer - EVE Software |
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Rara Yariza
Royal Amarr Institute Amarr Empire
5
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Posted - 2012.04.23 14:59:00 -
[37] - Quote
Thanks! that is an awesome change, much more readable. +1 CCP  |

Oberine Noriepa
703
|
Posted - 2012.04.23 16:23:00 -
[38] - Quote
CCP Veritas wrote:Hi folks. I made a little screencap of how it looks on the latest build, demonstrating the 3 cases where the text fading remains - when text collides with: - EWar icons - Fleet broadcasts - The little sorting indicator doodad http://i.imgur.com/ceTFw.pngAs you can see, the column lines are there and all that. Very nice! |

Max Kolonko
High Voltage Industries Ash Alliance
165
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Posted - 2012.04.23 16:43:00 -
[39] - Quote
CCP Veritas wrote:Hi folks. I made a little screencap of how it looks on the latest build, demonstrating the 3 cases where the text fading remains - when text collides with: - EWar icons - Fleet broadcasts - The little sorting indicator doodad http://i.imgur.com/ceTFw.pngAs you can see, the column lines are there and all that.
Once again CCP Veritas save's the day :) Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Kurai Okala
Okala Corp
14
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Posted - 2012.04.23 19:01:00 -
[40] - Quote
CCP Veritas wrote:Hi folks. I made a little screencap of how it looks on the latest build, demonstrating the 3 cases where the text fading remains - when text collides with: - EWar icons - Fleet broadcasts - The little sorting indicator doodad http://i.imgur.com/ceTFw.pngAs you can see, the column lines are there and all that.
I love this change and thank you for posting that explanitory pic (...something something worth a thousand words) |

James Amril-Kesh
4S Corporation RAZOR Alliance
191
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Posted - 2012.04.24 20:10:00 -
[41] - Quote
CCP Veritas wrote:Hi folks. I made a little screencap of how it looks on the latest build, demonstrating the 3 cases where the text fading remains - when text collides with: - EWar icons - Fleet broadcasts - The little sorting indicator doodad http://i.imgur.com/ceTFw.pngAs you can see, the column lines are there and all that. Much, MUCH better. Thank you. Support showing T2 and faction frequency crystal damage in the info window. |

ivar R'dhak
STK Scientific
40
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Posted - 2012.04.25 13:55:00 -
[42] - Quote
Sorry, but I just can-Št see why we have to have this now. At least keep the fading constricted to the last letter or please make it optional.  |
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