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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
prolix travail
Blue Mountain Trails
3
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Posted - 2012.04.12 19:25:00 -
[1] - Quote
I noticed the overview column lines are missing and instead the right of a column fades into the left of the next one. Is this intentional or a bug?
If it's intentional could there be an option to remove it, to be how it currently is on Tranquility? I find the current way is much easier to read especially if the overview columns are reduced to allow more screen estate. |
James Amril-Kesh
JAK Corporation
171
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Posted - 2012.04.12 19:42:00 -
[2] - Quote
It's intentional according to CCP Habakuk when I mentioned this yesterday on Sisi chat. As far as there being an option to revert to how it is now on TQ, I agree that there should be one. Support showing T2 and faction frequency crystal damage in the info window. |
Solhild
Republic Military School Minmatar Republic
663
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Posted - 2012.04.12 19:52:00 -
[3] - Quote
I prefer it fading. |
Logan LaMort
Black Rebel Rifter Club
1238
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Posted - 2012.04.12 20:05:00 -
[4] - Quote
I like it a lot, took a few minutes to get used to though... but I do prefer it. |
prolix travail
Blue Mountain Trails
3
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Posted - 2012.04.12 20:14:00 -
[5] - Quote
James Amril-Kesh wrote:It's intentional according to CCP Habakuk when I mentioned this yesterday on Sisi chat. As far as there being an option to revert to how it is now on TQ, I agree that there should be one.
Thanks for the info, i hope they give us options to remove it or as a compromise reduce the amount it fades. Making the fading lighter / more gradual when columns are below are certain width, so those with small screen estate aren't at a disadvantage would be great.
For those that like it, im not saying it's bad but options for those that it doesn't work for can only be a good thing.
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Solhild
Republic Military School Minmatar Republic
663
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Posted - 2012.04.12 20:49:00 -
[6] - Quote
Completely agree that the whole UI should be much more configurable.
As far as the overview is concerned, I just want to pull out separate tabs as separate windows & also be able to configure each one separately on the fly rather than changes being forced across all tabs. No idea why this hasn't been done. |
prolix travail
Blue Mountain Trails
4
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Posted - 2012.04.12 21:06:00 -
[7] - Quote
+1 for separate windows for separate tabs.
I'd love to see this implemented and also double-clicking no longer minimizing overview/selected item. |
Alice Katsuko
Terra Incognita Intrepid Crossing
89
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Posted - 2012.04.13 00:01:00 -
[8] - Quote
It looks nice aesthetically, but is annoying in practice for those who have limited screen space. For example, currently I have angular velocity displayed to three significant figures, because if something is moving at less than 0.001rad/s for whatever odd reason, I know I will have no issues hitting it. But now I need to have that column expanded more than twice as much, which is not just a waste of screen space but also is distracting and hard on the eyes, because I keep trying to read the constantly-changing faded numbers at the edge.
Ideally, we should have the option of turning fade off. Configurable user interfaces are always a good thing. Hardcoding UI appearance has never been a good thing from an end-user perspective. |
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CCP karkur
C C P C C P Alliance
672
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Posted - 2012.04.13 10:00:00 -
[9] - Quote
It's intentional and not... the fading is intentional, but it was not really supposed to go out in Escalation but Inferno and the change has been reverted for now. So soon you will see it change back to the way it's on TQ. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
226
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Posted - 2012.04.13 10:04:00 -
[10] - Quote
Solhild wrote:Completely agree that the whole UI should be much more configurable.
As far as the overview is concerned, I just want to pull out separate tabs as separate windows & also be able to configure each one separately on the fly rather than changes being forced across all tabs. No idea why this hasn't been done.
I too want the ability to pull out separate tabs :) |
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prolix travail
Blue Mountain Trails
6
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Posted - 2012.04.13 13:18:00 -
[11] - Quote
Thanks for replying CCP Karkur.
That's good news yet just delays issues the poster quoted below sums up perfectly. Would it be possible to have an option for turning off fading, or better yet no need to fix what isn't broken. The legibility of the overview is perfect as it is, what with small/normal font sizes and ui scaling, it works for large screens and small.
As this aesthetic change can negatively affect players it would be great if were configurable.
Alice Katsuko wrote:It looks nice aesthetically, but is annoying in practice for those who have limited screen space. For example, currently I have angular velocity displayed to three significant figures, because if something is moving at less than 0.001rad/s for whatever odd reason, I know I will have no issues hitting it. But now I need to have that column expanded more than twice as much, which is not just a waste of screen space but also is distracting and hard on the eyes, because I keep trying to read the constantly-changing faded numbers at the edge.
Ideally, we should have the option of turning fade off. Configurable user interfaces are always a good thing. Hardcoding UI appearance has never been a good thing from an end-user perspective. |
BeanBagKing
Terra Incognita Intrepid Crossing
143
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Posted - 2012.04.13 14:12:00 -
[12] - Quote
CCP karkur wrote:It's intentional and not... the fading is intentional, but it was not really supposed to go out in Escalation but Inferno and the change has been reverted for now. So soon you will see it change back to the way it's on TQ.
I agree with prolix travail, no need to change that portion of the overview. In fleet fights we need legible text, and we need to cram a lot of information into a small space. The fading at the end seems to reduce the amount of legible text. I don't think this is something players have ever complained about, so why fix it? I believe it's an effort to make Eve more "sci-fi" and I completely applaud this effort (i love the new UI video), but at the same time you need to remember that a lot of us want "functional" just as much, if not more so, and you can't sacrifice that. Remember when we lost ship spinning? It wasn't the spinning part, it was the ability to drag and drop ships, double click to open cargo, etc. Anyway...
If you want to improve the overview please PLEASE PLEASE PLEASE! give us more tabs. Anything that makes it easier for us to sort battle info.
More Tabs 2012! |
Soldarius
United Highsec Front The 99 Percent
201
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Posted - 2012.04.13 14:48:00 -
[13] - Quote
I too find the fading to be a little over much. Not a bad idea. But we need the detailed info more than pretty stuff. "How do you kill that which has no life?" |
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CCP karkur
C C P C C P Alliance
672
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Posted - 2012.04.13 15:32:00 -
[14] - Quote
I think I was mistaken before... the fading is most likely staying, but it's the line removal that was reverted... sorry. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
28
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Posted - 2012.04.13 15:32:00 -
[15] - Quote
CCP karkur wrote:It's intentional and not... the fading is intentional, but it was not really supposed to go out in Escalation but Inferno and the change has been reverted for now. So soon you will see it change back to the way it's on TQ.
Nice dodge on the "optional button" question....please don't be like facepages and force something that is not for everyone on everyone...give us options! |
Max Kolonko
High Voltage Industries Ash Alliance
161
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Posted - 2012.04.13 16:12:00 -
[16] - Quote
CCP karkur wrote:I think I was mistaken before... the fading is most likely staying, but it's the line removal that was reverted... sorry.
I'm sorry, but then most likely it HAVE TO GO AWAY
Pls dont force UI "improvements" on us. Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
prolix travail
Blue Mountain Trails
6
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Posted - 2012.04.13 16:39:00 -
[17] - Quote
CCP karkur wrote:I think I was mistaken before... the fading is most likely staying,.....
Please reconsider.
It would affect some players negatively for what seems to be aesthetic reasons, when the current way works for everyone. As has been said it's great to improve upon things but not at the functionality we currently have.
If this is set in stone, could there be an option to turn it off or make it subtler? like lessening the depth of fade that occurs and making the place it starts to fade out closer to the right hand edge so more text is clearer for longer?
Thanks for responding.
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More tabs for 2012
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CCP Habakuk
C C P C C P Alliance
196
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Posted - 2012.04.13 17:47:00 -
[18] - Quote
FYI: This topic is being discussed by our UI designers and it seems like the amount of fading will be reduced a bit to avoid reducing the displayed information. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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Blue Harrier
38
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Posted - 2012.04.13 17:57:00 -
[19] - Quote
IGÇÖm sorry to say IGÇÖm one of the GÇÿdislikeGÇÖ brigade, I find the fading makes reading the text even harder for my old eyes.
Information should be displayed concisely, clearly and with the minimum of embellishments to allow quick and precise retention of the provided input.
Pilots will live or die depending on the above, on this I will not adapt but most likely die .
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |
Palovana
Inner Fire Inc.
200
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Posted - 2012.04.13 18:30:00 -
[20] - Quote
Don't like it much myself, can take it or leave it but given the option would prefer to have a vertical line instead of the fade effect, uses less CPU/GPU cycles to do the line than fade text.
Yes, I also turn off desktop effects and stuff like that too. Drop shadows just seem to be so excessive these days. Please support: export of settings in editable format
Your stuff goes here. |
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Alice Katsuko
Terra Incognita Intrepid Crossing
92
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Posted - 2012.04.13 19:01:00 -
[21] - Quote
Thanks for listening to our feedback.
This screenshot was taken during a trial run yesterday. The Angular Velocity column had to be expanded to more than twice its usual width to accommodate fading. As you can see, the fading starts on the fourth significant digit; the last number is barely readable. The fading looks pretty in screenshots, and perhaps when there are few moving objects on the grid, but became annoying rather quickly because (1) it bloated overview size for no good reason and (2) the constantly-moving, barely-readable numbers were very distracting. Please give us the option of turning fading off. Or allow us to set the number of significant digits which each overview column will display. Also, please don't remove the vertical lines separating overview columns; they greatly improve readability of tables where entries completely fill or overflow their cells.
Was the removal of horizontal lines separating discrete dragable elements on the Overview Settings panel intentional?
On an unrelated note, would it be possible to have multiple overviews? |
James Amril-Kesh
JAK Corporation
172
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Posted - 2012.04.13 19:14:00 -
[22] - Quote
CCP Habakuk wrote:FYI: This topic is being discussed by our UI designers and it seems like the amount of fading will be reduced a bit to avoid reducing the displayed information. Why can't you make it an option like SEVERAL people here have said? Some of us don't want it, no matter how cool you think it may look. Support showing T2 and faction frequency crystal damage in the info window. |
prolix travail
Blue Mountain Trails
6
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Posted - 2012.04.13 19:21:00 -
[23] - Quote
CCP Habakuk wrote:FYI: This topic is being discussed by our UI designers and it seems like the amount of fading will be reduced a bit to avoid reducing the displayed information.
Thanks for letting us know what's happening, and to the ui team for taking time to discuss it. |
Kyoko Sakoda
Veto. Veto Corp
75
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Posted - 2012.04.13 20:11:00 -
[24] - Quote
The whole overview needs a rework at some point, so best to leave it like it is now. |
ivar R'dhak
STK Scientific
37
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Posted - 2012.04.13 23:16:00 -
[25] - Quote
Ack. A nice idea, looks cool. But it-¦s horribly inconvenient during actual gameplay. Please just shelve it . |
Laurici
Pandora Sphere Narwhals Ate My Duck
7
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Posted - 2012.04.14 00:01:00 -
[26] - Quote
Perfect example of form before function; make it optional or just get rid of it. Much better things that could be fixed in the UI that are discussed everywhere. -1, CCP... |
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CCP Explorer
C C P C C P Alliance
238
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Posted - 2012.04.14 00:25:00 -
[27] - Quote
CCP Habakuk wrote:FYI: This topic is being discussed by our UI designers and it seems like the amount of fading will be reduced a bit to avoid reducing the displayed information. Confirming that that a part of the changes have been reverted and are possibly pending a later release and the rest of the changes are under discussion with the UI designers and the UI programmers, the outcome of which can't be commented on right now. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Fird
SH Brotherhood
3
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Posted - 2012.04.15 19:45:00 -
[28] - Quote
How is visibility reduction a good thing? Please remove this "improvement" |
Kamii OhnoKazii
Republic Military School Minmatar Republic
0
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Posted - 2012.04.15 20:58:00 -
[29] - Quote
CCP Explorer wrote:CCP Habakuk wrote:FYI: This topic is being discussed by our UI designers and it seems like the amount of fading will be reduced a bit to avoid reducing the displayed information. Confirming that that a part of the changes have been reverted and are possibly pending a later release and the rest of the changes are under discussion with the UI designers and the UI programmers, the outcome of which can't be commented on right now.
I am just going to say this about the whole deal - we really need to move away from that to something new... the OV is really laggy and dated imho.
I would like to see the critical info on the target on the target lock, not just distance and ID or a rollover on it where it gives me the critical info, or even better - on the tactical - where each bracket would have all that floating in a text cloud next to the moving target.
The colomns are rather a pain, and take up alot of screen realestate that honestly just needs to be streamlined down... UI overhaul.
*AND*... we need a client FPS clean-up... my FPS is down half in the past two expansions and nothing I do in the past 2 years and 9 Months in this account is different...ugh. |
Solhild
Republic Military School Minmatar Republic
674
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Posted - 2012.04.15 22:53:00 -
[30] - Quote
Kamii OhnoKazii wrote:CCP Explorer wrote:CCP Habakuk wrote:FYI: This topic is being discussed by our UI designers and it seems like the amount of fading will be reduced a bit to avoid reducing the displayed information. Confirming that that a part of the changes have been reverted and are possibly pending a later release and the rest of the changes are under discussion with the UI designers and the UI programmers, the outcome of which can't be commented on right now. I am just going to say this about the whole deal - we really need to move away from that to something new... the OV is really laggy and dated imho. I would like to see the critical info on the target on the target lock, not just distance and ID or a rollover on it where it gives me the critical info, or even better - on the tactical - where each bracket would have all that floating in a text cloud next to the moving target. The colomns are rather a pain, and take up alot of screen realestate that honestly just needs to be streamlined down... UI overhaul. *AND*... we need a client FPS clean-up... my FPS is down half in the past two expansions and nothing I do in the past 2 years and 9 Months in this account is different...ugh.
It's interesting that we're discussing how many significant digits are displayed in a table when what we need to know is fairly simple with respect to angular velocity. Are my weapons close to tracking this thing?
How about the option of % probability of clean hits like the simplified damage notifications already in game. This could be extended to other factors like distance etc.
The overview could then be simplified to a list of targets with attributes that are coloured to indicate status, e.g at optimal, tracking ok etc. Surely this could be used to give a more intuitive overview?? |
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