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Epegi Givo
Amarr Tundra Wolf.
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Posted - 2008.12.23 04:53:00 -
[1]
If you have a 2.0+ sec status then you can go to a Concord station and set yourself to "Player Police"
This opens up a new interface that is similiar to the fleet one, whenever a crime is done it appears in that window, with a number next to it saying how many people are involved (how many criminals are within 250km of eachother), a number saying how many police have already responded, and a button saying "warp" and if you press it then you warp to the crime.
When you warp to a crime you instantly appear in warp 10 AU away and warp to the middle (center-point between all the people) of the crime
If a ratio of 2 players to 1 offender is achieved then CONCORD won't even show up, it is just up to the players to kill the offender.
If the ratio isn't achieved and CONCORD shows up, then the ratio gets achieved because 1 more player police showed up then CONCORD warps away (leaving the players to clean up)
If the ratio gets achieved then another criminal joins in the crime to destabilize the ratio and no more player police show up then CONCORD will come to help.
There is no limit to how many players respond to one crime, 20 people can show up to kill 1 ibis who accidentally fired at a passing player.
If a player police suddenly goes criminal then he loses sec status equivalent to podding 3 people, and he will be considered a criminal as normal.
The person who scores a killing blow on someone gets 10k.
Just for showing up to a crime you get 100k.
You cannot warp to a crime in lowsec, but an alert appears in the CONCORD window that there is a crime in that area and how many people were involved.
They do not respond to ore thieves, that is a job for your corp.
But why not just bribe everyone? you would need a LOT of money to bribe all of the police who show up, and nothing is stopping a bribed person from killing you anyway.
a -10 sec person coming into highsec doesn't register as a crime, it isn't until he does something that might reduce his sec status that it counts as a crime .
Why this would be good:
Fun!!!
If a group of pirates decide to attack highsec then it won't be CONCORD insta-pwning them all, it will instead be a group of players that the pirates can fight against. and even though the pirates will obviously lose (2:1 ratio of people against you is pretty much guaranteed lose) they will still have a $&^*-load of fun and maybe take a few police down with them.
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Originally by: Karrade Krise
Originally by: Epegi Givo
This is my sig, or is it?
Now the only thing I can think of are Yard Gnome Ninjas...
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Epegi Givo
Tundra Wolf.
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Posted - 2008.12.23 04:54:00 -
[2]
I support my own idea -------------------------------------
Originally by: Karrade Krise
Originally by: Epegi Givo
This is my sig, or is it?
Now the only thing I can think of are Yard Gnome Ninjas...
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Allahs Warrior
Gallente Justified Hedonism And Dualism
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Posted - 2008.12.23 07:41:00 -
[3]
100k for showing up to a crime? Soo....Im gonna have my buddies in velators start shooting eachother, and gonna get 4,000 of my corpmates/alts show up.
Yummy money.
How about this ruins all duels in highsec even more than they are already ruined?
How about no.
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Jettax
Gallente The Professional's Club The Second Genesis
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Posted - 2008.12.23 11:37:00 -
[4]
Edited by: Jettax on 23/12/2008 11:45:56 I don't think you can mess with the "concord" mechanics, and Warrior has a good point that the 100k would create an exploit.
Providing the location is a no-no too, giving every man and his dog free recon capability could really stuff up the pvp mechanics, and open more potential exploits.
I think it's a cool idea though, just the changes you're talking about are a bit too far reaching, how about this as a refinement:
- Only in 0.0 - 0.4, you are substituting concord - All you get with regards to pay is whatever you can loot/salvage - You sign up like you said with a sec rating req - You get alerted when a crime is committed ONLY in the system you are in at the time, and you have a list of criminals with agro timers showing how long you have to bring them to justice - You can gank "crims" without taking a security hit
That's it in a nutshell, no other advantages, just getting alerts, having a nice list and not taking sec-hits. Essentially this would make things a bit more realistic for anti-pies, afterall they take a sec hit for doing something concord would otherwise do.
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gordon861
Minmatar PROGENITOR CORPORATION Intrepid Crossing
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Posted - 2008.12.23 13:22:00 -
[5]
The main problem I see with this is Pirates getting their friends to sign up as Police and warping to the incident but doing nothing to help the victim, except causing Concord to warp off.
Welcome to immunity to Concord.
Originally by: CCP Arkanon I frown on employees being power players to the extent that their gameplay results in any sort of domination over others. I donĘt believe CCP employees should run the EVE universe. |
Epegi Givo
Amarr Tundra Wolf.
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Posted - 2008.12.23 21:29:00 -
[6]
Originally by: gordon861 The main problem I see with this is Pirates getting their friends to sign up as Police and warping to the incident but doing nothing to help the victim, except causing Concord to warp off.
Welcome to immunity to Concord.
I already covered this, there is no limit to how many people respond to one crime. And also, it doesn't say the names of the criminals, just how many there are.
ok, maybe not a 100k pay for showing up, but 10k per kill, and whatever you can loot/salvage. -------------------------------------
Originally by: Karrade Krise
Originally by: Epegi Givo
This is my sig, or is it?
Now the only thing I can think of are Yard Gnome Ninjas...
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Zibu 81
ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.12.24 02:03:00 -
[7]
Originally by: Epegi Givo
Originally by: gordon861 The main problem I see with this is Pirates getting their friends to sign up as Police and warping to the incident but doing nothing to help the victim, except causing Concord to warp off.
Welcome to immunity to Concord.
I already covered this, there is no limit to how many people respond to one crime. And also, it doesn't say the names of the criminals, just how many there are.
ok, maybe not a 100k pay for showing up, but 10k per kill, and whatever you can loot/salvage.
Even if anyone can show up it's still going to be too easy to abuse. Lets say you have 10 gankers, they bring 20 police alts, set themselves up in a relatively quiet system (less then 50 people in local). Now they can just start ganking everything that moves without concord intervention. Even if any police officer shows up he'll get ganked, as 1 vs 10 he has no chance.
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evilphoenix
Beyond Divinity Inc
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Posted - 2008.12.24 02:44:00 -
[8]
Edited by: evilphoenix on 24/12/2008 02:45:14 I like the idea of player police, however your vision of it is more complex than what I believe is necessary.
Fleet type interface, where you volunteer to be the police.
Crime happens, you are warped to the crime instead of concord. Use the current concord response, I think it's 2 BS and a frig per ship causing the crime?
And so that there are 'consequences' for being a 'bad guy', allow this new police to pod the 'bad guy'.
You get the enjoyment of policing your system, constellation, or region. But bad guys get to shoot at you back!
No need for payment, you get to collect loot like the rest of us. I highly doubt there will be a lack of players who would volunteer to do this.
If the police decide to switch side in the middle of the fight, just don't allow them to be police for a month or some random time frame. People do accidentally shoot at the wrong target.
Leave the specific balancing up to the CSM to discuss and CCP to test. But no way should there be payment. --------
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Boomershoot
Caldari Eve University Ivy League
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Posted - 2008.12.24 16:49:00 -
[9]
it's a better idea if we're talking about occasional, random missions in high-sec, with a forced tem to play with.
now that would be an idea.
for CONCORD, no, it is a deterrent for the high-sec "false safe space" and shouldn't be changed to player-driven. ______________________________________________
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