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Thread Statistics | Show CCP posts - 0 post(s) |

Keldeena
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Posted - 2009.02.08 02:33:00 -
[1]
I had 0.0.6 installed then upgraded to 0.0.9 today. I used app-zapper to remove the 0.0.6 installation first, and it removed the app, also application suppurt\ceres.
After running 0.0.9, I import my charachters, but every time I quit, it loses the information and I have to re-enter my API key again every time I launch the application.
It's also not updating my currently training skill or my skills list. Is there something in another place that I need to remove? |

Keldeena
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Posted - 2009.02.08 03:09:00 -
[2]
Not sure if this one is a feature or a bug.
When removing a character from the main list, with that characters window open, all it does is remove the number of "SP" from the character window.
Should it close the window as the character is no longer listed?
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Keldeena
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Posted - 2009.02.08 03:11:00 -
[3]
Looks like you replied to my previous post before I edited it, so I'll paste the edit in here too:
Also, should the API window close once the characters have been successfully added? Currently it just sits open and there's no "close" button (except for the red window one).
Another thing, if I hit "add" again with the same API key, it just adds the same 3 characters again. Perhaps a check on existing characters to stop duplicates?
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Keldeena
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Posted - 2009.02.08 03:13:00 -
[4]
New version displays correct skill currently training and also the list of skills in the charachter sheet!
Thanks!
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Keldeena
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Posted - 2009.02.08 03:15:00 -
[5]
In the character sheet, under the currently training skilly display, it's got the date and time of completion, then it's got this on the next line: "(null) (Stores SP)"
Should that be there? |

Keldeena
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Posted - 2009.02.08 03:21:00 -
[6]
Edited by: Keldeena on 08/02/2009 03:22:21 Feature requests/dreams:
1. Double-clicking on a skill in the character sheet pops up a new window that displays that skill info.
*edit 2 got cut* 2. Skill/item/ship browser.
3. (not sure if this one is possible - I guess it depends on the structure of the item/skill database(s) - not an urgent one anyway) Right-clicking on a skill in the character sheet/Skill browser presents a menu option "Show items this skill affects"
4. Another 2 right-click menu items for skills: Show pre-requisites for this skill. Show skills that this skill enables. |

Keldeena
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Posted - 2009.02.08 03:24:00 -
[7]
Originally by: Aurora Morgan
Err, no... or it shouldn't show up as (null) but the type of clone you have and how much SP it stores.
I definately have a clone, but it's not showing up there.
Also, a skill summary at the top of the character page would be nice. Something like:
125 known skills 48 Skills at level 5 |

Keldeena
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Posted - 2009.02.08 05:06:00 -
[8]
Invalidating cache did nothing.
Deleting the database fixed the problem ^^
I've poked and prodded just about everything I can for this release. Looking forward to the next one.
Finally - display of skills on charachter sheet isn't aesthetically pleasing at the moment. Too much wasted/white space. I feel like some of the skill info should be right-aligned. |

Keldeena
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Posted - 2009.02.11 06:28:00 -
[9]
What happened to the github site? I was following the commits on there but now it doesn't seem to exist...
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Keldeena
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Posted - 2009.02.15 04:35:00 -
[10]
Had to delete the database again to refresh changes properly with the last update. But it's looking good.
Thanks for the X skills trained and N at Level V.
Can we get sub-totals on the groups in the character sheet? eg: Drones - 11 skills - 1,254,332 Skill points
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Keldeena
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Posted - 2009.02.16 06:03:00 -
[11]
Originally by: Daedale And by the way, are you planning something to deal with the skill queue coming soon?
I was also thinking about asking for something to do with the skill queue, but then I couldn't really think of what would be useful in the skill planner..
Perhaps you could build some logic where you say "I can only log in once every x days" and the skill planner designs your plan so that you can queue up your skills each time and lose the least amount of training time.
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Keldeena
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Posted - 2009.02.17 21:26:00 -
[12]
Thanks for the update! Looking great.
Can anyone with elite design skills make an awesome eve-related icon for this app? I feel sad every time I have to launch it with that default icon :(
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Keldeena
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Posted - 2009.02.24 07:17:00 -
[13]
Can we get an option to use tabs instead of multiple windows? So if the option is enabled, double-clicking a character name in the main window the first time would open a new window, and double-clicking another name would open a new tab in the existing window.
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Keldeena
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Posted - 2009.03.05 20:24:00 -
[14]
Originally by: Aurora Morgan
Originally by: Rottenator 1 feature: 1. Please make the drop-down menus in the preferences readonly, looks much nicer.
Don't think I understand. No point to have preferences you can't change, right?
I'm pretty sure he means that right now, you can type anything you want into the preference boxes. He's asking you to make it so that you can't type into the boxes, only choose something from the list.
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Keldeena
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Posted - 2009.04.23 07:24:00 -
[15]
Perhaps to have it open on a pre-intel machine that you've still got lying around so that you can run it while playing and not have to alt+tab (memory leak) or cmd+tab (lose screen real-estate).
That was my guess anyway
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