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masternerdguy
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Posted - 2008.12.25 05:15:00 -
[1]
What if we had a weapon that deals 5k all damage types, and has a range of 20km, uses 1000 capacitor, and has a 1.2 second cycle time? It doesnt need a turret or missile slot and uses 20cpu and 500 power grid.
Ok this module also disrupts engines so you cannot move or warp. It also permajams your ship, and neuts your capacitor recharge rate by 100%..
The downside: This module makes YOU unable to move or warp, so you tackle yourself. Also there is a 20 second delay after deactivation to warp.
Cool?
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Dyaven
The Tuskers
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Posted - 2008.12.25 05:18:00 -
[2]
Here you go.
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masternerdguy
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Posted - 2008.12.25 05:24:00 -
[3]
hmmm
that does do:::::
1. 5k dps 2. 20 sec delay 3. 1000 cap used 4. fitting
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.12.25 05:55:00 -
[4]
Sounds like a lame version of the DDD that will superpwn smaller sub-cap ships at minimal risk to the ship activating the device (not very many sub-caps can tank over 4k DPS.)
Simply call this ship in in place of a Falcon to small gang sites, warp out friendlies, and bob's your uncle the enemy targets are all dead in seconds even with the nerfed stats to the ship using this device.
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masternerdguy
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Posted - 2008.12.25 05:56:00 -
[5]
Originally by: Dirk Magnum Sounds like a lame version of the DDD that will superpwn smaller sub-cap ships at minimal risk to the ship activating the device (not very many sub-caps can tank over 4k DPS.)
Simply call this ship in in place of a Falcon to small gang sites, warp out friendlies, and bob's your uncle the enemy targets are all dead in seconds even with the nerfed stats to the ship using this device.
its not an area of effect, its an actual beam only able to hit one ship.
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.12.25 05:59:00 -
[6]
Ah... still overpowered IMO. Nobody short of a cap ship can tank that damage. Equip this module along with some cap booster 800's and you've created a monster that can only really be countered by a gang of opposing ships also outfitted with this weapon.
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masternerdguy
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Posted - 2008.12.25 06:01:00 -
[7]
Originally by: Dirk Magnum Ah... still overpowered IMO. Nobody short of a cap ship can tank that damage. Equip this module along with some cap booster 800's and you've created a monster that can only really be countered by a gang of opposing ships also outfitted with this weapon.
what if the bpo cost 100 billion isk, it took 1 year to build a batch of 5, and they cost 10 bill in minerals each?
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Dyaven
The Tuskers
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Posted - 2008.12.25 06:02:00 -
[8]
Originally by: masternerdguy
Originally by: Dirk Magnum Ah... still overpowered IMO. Nobody short of a cap ship can tank that damage. Equip this module along with some cap booster 800's and you've created a monster that can only really be countered by a gang of opposing ships also outfitted with this weapon.
what if the bpo cost 100 billion isk, it took 1 year to build a batch of 5, and they cost 10 bill in minerals each?
That makes it even more overpowered. Only the absurdly rich can get their hands on it, and they effectively become invincible.
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.12.25 06:03:00 -
[9]
Edited by: Dirk Magnum on 25/12/2008 06:06:35 Okay now THAT would be okay I suppose. Maybe. For awhile.
Personally I'm not opposed to the concept of a deathstar style beam weapon, although I'd prefer it be fitted to Titans and was capable of destroying cap ships instantly (with a major nerf to the Titan's egress ability afterwards.)
Originally by: Dyaven That makes it even more overpowered. Only the absurdly rich can get their hands on it, and they effectively become invincible.
Personally I'm also not opposed to the absurdly rich having an advantage (re: Titans.) But being able to field a gang of sub-caps with the weapon as described by the OP would probably be overpowered regardless of a prohibitive cost and build time. Practically any engagement that gang entered short of something where they were outnumbered by a huge margin they'd win, and even I have a hard time justifying that.
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Terianna Eri
Amarr Scrutari
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Posted - 2008.12.25 06:04:00 -
[10]
Does anybody else see the idiocy in a module that is targeted, has meaningful cycle time, and permajams yourself upon activation?
This has NO dps, just a huge alpha.
OP: this is a terrible idea, you're a terrible poster, and you're a terrible person __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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masternerdguy
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Posted - 2008.12.25 06:05:00 -
[11]
Originally by: Dyaven
Originally by: masternerdguy
Originally by: Dirk Magnum Ah... still overpowered IMO. Nobody short of a cap ship can tank that damage. Equip this module along with some cap booster 800's and you've created a monster that can only really be countered by a gang of opposing ships also outfitted with this weapon.
what if the bpo cost 100 billion isk, it took 1 year to build a batch of 5, and they cost 10 bill in minerals each?
That makes it even more overpowered. Only the absurdly rich can get their hands on it, and they effectively become invincible.
ok what if while firing you cannot use any repper modules of any kind, so no shields or armor reps. And you lose passive shield recharge? Also, what if we made it so you can only have one target locked?
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Johann Callasan
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Posted - 2008.12.25 06:06:00 -
[12]
Originally by: masternerdguy What if we had a weapon that deals 5k all damage types, and has a range of 20km, uses 1000 capacitor, and has a 1.2 second cycle time? It doesnt need a turret or missile slot and uses 20cpu and 500 power grid.
Ok this module also disrupts engines so you cannot move or warp. It also permajams your ship, and neuts your capacitor recharge rate by 100%..
The downside: This module makes YOU unable to move or warp, so you tackle yourself. Also there is a 20 second delay after deactivation to warp.
Cool?
Ye Ghods.
All game balance issues aside, you REALLY need to stop watching so much anime.
You've just described the Wave Motion Gun from Spaceship Yamato, or the Macross Cannon from Super Dimensional Fortress Macross.
At least TRY to come up with something vaguely original, OK?
Kids these days.... :)
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.12.25 06:07:00 -
[13]
Edited by: Dirk Magnum on 25/12/2008 06:13:09
Originally by: Terianna Eri This has NO dps, just a huge alpha.
1.2 second cycle time and no nerf to the use of cap boosters means it has a DPS of over 4,000, which can easily be maintained as long as the cap boosters last. Also that's assuming the OP meant a combined damage of 5k per cycle to all damage types combined. If he meant 5k damage to EACH damage type, individually, the DPS would be even more absurd.
edit: also I'm bad at math the DPS would actually be quite a bit higher than that.
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Shavandur
Amarr
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Posted - 2008.12.25 09:11:00 -
[14]
Originally by: Dirk Magnum Edited by: Dirk Magnum on 25/12/2008 06:13:09
Originally by: Terianna Eri This has NO dps, just a huge alpha.
1.2 second cycle time and no nerf to the use of cap boosters means it has a DPS of over 4,000, which can easily be maintained as long as the cap boosters last. Also that's assuming the OP meant a combined damage of 5k per cycle to all damage types combined. If he meant 5k damage to EACH damage type, individually, the DPS would be even more absurd.
edit: also I'm bad at math the DPS would actually be quite a bit higher than that.
How can you fire if you're permajammed?
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.12.25 09:24:00 -
[15]
Originally by: Shavandur
Originally by: Dirk Magnum Edited by: Dirk Magnum on 25/12/2008 06:13:09
Originally by: Terianna Eri This has NO dps, just a huge alpha.
1.2 second cycle time and no nerf to the use of cap boosters means it has a DPS of over 4,000, which can easily be maintained as long as the cap boosters last. Also that's assuming the OP meant a combined damage of 5k per cycle to all damage types combined. If he meant 5k damage to EACH damage type, individually, the DPS would be even more absurd.
edit: also I'm bad at math the DPS would actually be quite a bit higher than that.
How can you fire if you're permajammed?
OP didn't mean permajamming as in sensor jamming, I'm assuming. If he did he wouldn't have mentioned cycle time unless he was touched in the brain
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arbalesttom
Rulers Of Mankind
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Posted - 2008.12.25 10:19:00 -
[16]
Good idea, luckily my falcon alt knows what to do with your ship you have that mod fitted on! ***Sig***
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Elhina Novae
Ginnungagaps Rymdfarargille Blade.
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Posted - 2008.12.25 12:08:00 -
[17]
This would be funny for capital ships thou :P Increase the signature radius of capitals to a ridicolous amount and make that "beam" sig radius dependant for dealing any kind of damage, making it close to worthless for battleships and down.
Posting in troll thread btw. ------------
Originally by: Boz Well
Originally by: SurrenderMonkey ... There's an Amarr problem?
Nothing that can't be solved by more Minmatar nerfs.
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Wardeneo
DEATHFUNK Doctrine.
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Posted - 2008.12.25 16:50:00 -
[18]
Originally by: masternerdguy What if we had a weapon that deals 5k all damage types, and has a range of 20km, uses 1000 capacitor, and has a 1.2 second cycle time? It doesnt need a turret or missile slot and uses 20cpu and 500 power grid.
Ok this module also disrupts engines so you cannot move or warp. It also permajams your ship, and neuts your capacitor recharge rate by 100%..
The downside: This module makes YOU unable to move or warp, so you tackle yourself. Also there is a 20 second delay after deactivation to warp.
Cool?
YES only if im the 1 with it, if not then no, go get a DDD and dream on :)
wardeneo
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TimMc
Gallente Brutal Deliverance OWN Alliance
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Posted - 2008.12.25 17:28:00 -
[19]
0/10
try again.
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Prometheus Exenthal
Genos Occidere
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Posted - 2008.12.25 19:25:00 -
[20]
how about blasters that also jam people - F1|F2|F3|BA |
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Adaera
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Posted - 2008.12.25 22:05:00 -
[21]
Originally by: masternerdguy
Hi there, I've got a stupid idea for an i-win button module that I put no thought whatsoever into besides "LOL POWERFUL WEAPON, PWNAGE LOLOLOL"
Fixed your post for you.
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Artemis Rose
Sileo In Pacis
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Posted - 2008.12.25 22:36:00 -
[22]
New thread, same brainless OP.
Please, get your own forum and spam that.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
Wideen
Warped Mining Strip Mining Club
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Posted - 2008.12.25 23:18:00 -
[23]
why not just add a blank field which pops up when turning on the device, where you type in the persons name that you want to instapop and then you're forced to stay docked for at least 15 minutes.
about as balanced and at least as much fun
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Janek Dax
Gallente
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Posted - 2008.12.25 23:45:00 -
[24]
Originally by: Adaera
Originally by: masternerdguy
Hi there, I've got a stupid idea for an i-win button module that I put no thought whatsoever into besides "LOL POWERFUL WEAPON, PWNAGE LOLOLOL"
Fixed your post for you.
This
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xhardxcorex
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Posted - 2008.12.26 03:14:00 -
[25]
Originally by: TimMc 0/10
try again.
QTF
But please don't try again. Seriously.
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Terianna Eri
Amarr Scrutari
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Posted - 2008.12.26 04:27:00 -
[26]
Edited by: Terianna Eri on 26/12/2008 04:27:36
Originally by: Dirk Magnum
Originally by: Shavandur
Originally by: Dirk Magnum Edited by: Dirk Magnum on 25/12/2008 06:13:09
Originally by: Terianna Eri This has NO dps, just a huge alpha.
1.2 second cycle time and no nerf to the use of cap boosters means it has a DPS of over 4,000, which can easily be maintained as long as the cap boosters last. Also that's assuming the OP meant a combined damage of 5k per cycle to all damage types combined. If he meant 5k damage to EACH damage type, individually, the DPS would be even more absurd.
edit: also I'm bad at math the DPS would actually be quite a bit higher than that.
How can you fire if you're permajammed?
OP didn't mean permajamming as in sensor jamming, I'm assuming. If he did he wouldn't have mentioned cycle time unless he was touched in the brain
a. how the hell else could he have meant it b. i'm pretty sure this thread establishes that he is __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Crimsonshot Brooti
Minmatar Tactical Assault and Recon Unit
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Posted - 2008.12.26 04:55:00 -
[27]
Originally by: masternerdguy What if we had a weapon that deals 5k all damage types, and has a range of 20km, uses 1000 capacitor, and has a 1.2 second cycle time? It doesnt need a turret or missile slot and uses 20cpu and 500 power grid.
Ok this module also disrupts engines so you cannot move or warp. It also permajams your ship, and neuts your capacitor recharge rate by 100%..
The downside: This module makes YOU unable to move or warp, so you tackle yourself. Also there is a 20 second delay after deactivation to warp.
Cool?
And you're thinking of this because.....? Not to mention what's the point of it, only get pre-nerfed anyway.
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Sidus Isaacs
Gallente
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Posted - 2008.12.26 04:56:00 -
[28]
Originally by: masternerdguy What if we had a weapon that deals 5k all damage types, and has a range of 20km, uses 1000 capacitor, and has a 1.2 second cycle time? It doesnt need a turret or missile slot and uses 20cpu and 500 power grid.
Ok this module also disrupts engines so you cannot move or warp. It also permajams your ship, and neuts your capacitor recharge rate by 100%..
The downside: This module makes YOU unable to move or warp, so you tackle yourself. Also there is a 20 second delay after deactivation to warp.
Cool?
No. This idea bites. Sorry.
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