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Divad Ginleek
Gateway Industries House of Mercury
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Posted - 2008.12.29 21:13:00 -
[31]
the simple answer to this whole issue is for CCP to run the numbers on what the maximum possible mining yield in m3 is with all skills and fleet bonuses at lvl V on a hulk, and change the capacity of GSC to that number. would probably be a damn easy change too. currently, jet can mining is the only reasonable way to go without a ton of micro managing and floating around to other cans.
the other fix would be to take the 5000m limit from anchoring GSCs, so we can make clusters of them to cram full of ore while the hauler flies back and forth to station.
supporting this idea anyway, it would solve the problem and give us a new toy to mess with. ::insert witty signature here:: |

Tchell Dahhn
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2008.12.29 21:30:00 -
[32]
Originally by: Divad Ginleek the simple answer to this whole issue is for CCP to run the numbers on what the maximum possible mining yield in m3 is with all skills and fleet bonuses at lvl V on a hulk, and change the capacity of GSC to that number. would probably be a damn easy change too. currently, jet can mining is the only reasonable way to go without a ton of micro managing and floating around to other cans.
the other fix would be to take the 5000m limit from anchoring GSCs, so we can make clusters of them to cram full of ore while the hauler flies back and forth to station.
Yet another good idea is the ability for a skilled/trained player to be able to scoop/loot the GSC by hacking the can. (Hey, you have to balance the increased capacity with increased chance of loss, too.)
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Squirrrel
Gallente Squirrrel Industries
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Posted - 2008.12.30 19:01:00 -
[33]
Originally by: Bunyip Hello all,
This idea is the fourth in the series I hope to present to CCP at the Reykjavik meeting. This one deals with miners and jetcan mining in general, without eliminating jetcan mining and the opponents it creates.
Lol.
Words fail me.
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