Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Vall Kor
Minmatar
|
Posted - 2008.12.30 01:04:00 -
[1]
Edited by: Vall Kor on 30/12/2008 01:04:50 Just a couple of quickies here. Does adding agility will help me maintain a tighter orbit? or am I completely wrong?
I like flying smaller ships cruisers and below. But I've noticed I am losing speed while trying to keep my orbit tight (i.e. I can't maintain 1k/s I drop to 800ish).
Ok number 2, Destroyers, in a naval setting this class of ship is a fast attack vessel paired with frigs and subs (stealth bombers I'd guess). Can they be used as such in game? Or am I misunderstanding this hull class in game?
Thanks!
|

Arvald
Caldari Ninjas N Pirates
|
Posted - 2008.12.30 01:12:00 -
[2]
Originally by: Vall Kor Edited by: Vall Kor on 30/12/2008 01:04:50 Just a couple of quickies here. Does adding agility will help me maintain a tighter orbit? or am I completely wrong?
I like flying smaller ships cruisers and below. But I've noticed I am losing speed while trying to keep my orbit tight (i.e. I can't maintain 1k/s I drop to 800ish).
Ok number 2, Destroyers, in a naval setting this class of ship is a fast attack vessel paired with frigs and subs (stealth bombers I'd guess). Can they be used as such in game? Or am I misunderstanding this hull class in game?
Thanks!
yes and they are anti frigate platforms/cheap dps
i edit spelling for no one |

Sarciss
SniggWaffe
|
Posted - 2008.12.30 01:24:00 -
[3]
Adding agility will make you turn faster. So yes, you will maintain a tighter orbit with higher agility, but its not something to want to concentrate on.
The slowing down in orbit thing require basic Physics understanding, if you don't already know them, I can't be arsed expalaining on a forum, but yes its normal to lose speed whilst orbiting.
Destroyers kinda suck. Too big to avoid fire from cruisers, and too small to do any damage to the cruiser. Though in very special circumstances, like frig patrol, you can eat **** up in a destroyer.
|

NoNah
|
Posted - 2008.12.30 01:24:00 -
[4]
Originally by: Vall Kor
Ok number 2, Destroyers, in a naval setting this class of ship is a fast attack vessel paired with frigs and subs (stealth bombers I'd guess). Can they be used as such in game? Or am I misunderstanding this hull class in game?
Thanks!
1. This s caused by your lack of inertia. It's simply impossible for your ship to turn that quickly. Fitting inertia stabilizers, nanofiber internal structures or rigs will allow you to maintain higher speeds at closer ranges.
2. Never ever ever compare shipclasses in EVE with naval vessels. It will only lead to confusion and odd behaviour. In fact most comparissons will make you look wierd and people will poke you with sticks and various items. You don't even want to know what the trolls will do to you, but I do recommend a chastity belt. EVE is a game with a setting in molasses where submarines happen to be called spaceships and a large number of other terms happen to be confused. It has nothing to do with space and space physics.
They are however very offensive and cheap ships. Flies have more survivability due to their narrow signatures, but obviously less stopping power aswell. The only way to learn most of this is to simply die repeatedly in them or possibly possibly do the figures yourself and grasp most concepts - but the later will take you quite a few hours/days/weeks/months. Parrots, commence!
Postcount: 521721
|

Vall Kor
Minmatar
|
Posted - 2008.12.30 02:17:00 -
[5]
Thanks for all your answers guys. I figured the orbiting issue had to be physics based, and as for the naval reference... well sorry it's the closest thing I could think of . I like dessies, and will continue to work with them and improve my piloting skills.
Again thanks for your input. Fly safe.
|

Joe Starbreaker
Starbreaker Frigateers Tear Extraction And Reclamation Service
|
Posted - 2008.12.30 09:23:00 -
[6]
I think destroyers would be good at taking out enemy drones, not to mention enemy frigates. They may really shine in factional warfare, as there are some complexes where only T1 frigates and T1 destroyers are allowed.
............. Now recruiting like-minded pilots. |

NoNah
|
Posted - 2008.12.30 09:24:00 -
[7]
Originally by: Joe Starbreaker I think destroyers would be good at taking out enemy drones, not to mention enemy frigates. They may really shine in factional warfare, as there are some complexes where only T1 frigates and T1 destroyers are allowed.
And Industrials... Fact is if you want to split hairs you could even claim certain commandships can enter. Parrots, commence!
Postcount: 684601
|

Davina Braben
|
Posted - 2008.12.30 09:35:00 -
[8]
By the time you can make a destroyer worthwhile you can be flying something more useful.
I also don't think I've ever seen someone flying one properly.
|

NoNah
|
Posted - 2008.12.30 09:46:00 -
[9]
Originally by: Davina Braben By the time you can make a destroyer worthwhile you can be flying something more useful.
I also don't think I've ever seen someone flying one properly.
Useful is a very odd term. Just because you CAN fly something else doesn't mean you have to. I can fly hulks, yet I havn't done so in years. I have however flown tech 1 frigates, destroyers, industrials and even shuttles, pods and rookieships quite a few times.
And as mentioned I know people who fly far "better" ships, but prefer destroyers for both pvp and grinding. It's all about using the right tool for the job. Parrots, commence!
Postcount: 636099
|

Ralarina
Caldari Vivicide
|
Posted - 2008.12.30 09:50:00 -
[10]
Originally by: Sarciss
The slowing down in orbit thing require basic Physics understanding, if you don't already know them, I can't be arsed expalaining on a forum,
Well actually, the tighter the orbit, if the same energy is being pumped into the system, the faster it should go  --
|
|

Zeba
Minmatar Pator Tech School
|
Posted - 2008.12.30 10:02:00 -
[11]
Originally by: Ralarina
Originally by: Sarciss
The slowing down in orbit thing require basic Physics understanding, if you don't already know them, I can't be arsed expalaining on a forum,
Well actually, the tighter the orbit, if the same energy is being pumped into the system, the faster it should go 
Thats only true if the orbiting object is physicaly or gravitaionaly or magneticaly etc etc tethered to the orbited object. In open space you need your manouvering thrusters to 'tether' you to the orbited object so in effect the agility mods are increasing the strength of your thrusters so physics is upheld.
inappropriate signature. ~WeatherMan |

NoNah
|
Posted - 2008.12.30 10:21:00 -
[12]
Originally by: Zeba Thats only true if the orbiting object is physicaly or gravitaionaly or magneticaly etc etc tethered to the orbited object. In open space you need your manouvering thrusters to 'tether' you to the orbited object so in effect the agility mods are increasing the strength of your thrusters so physics is upheld.
Well, the same force is needed either way, the larger your vector forward is(IE your velocity) the larger the inward vector needs to be to maintain. Wether that vector is caused by a static object, a magnetic field or thrusters is really rather irrelevant. Parrots, commence!
Postcount: 686472
|

Al Drevika
|
Posted - 2009.01.01 16:06:00 -
[13]
Destroyers are at least unique in the vast number of high slots they have, limited by a small powergrid/CPU. That restricts them generally to two roles: (1) Whacking lots of drones and maybe an anti-frig platform. Not much use in PvE, possibly some usefulness in PVP, assuming you aren't trained to run anything else (ECM, tackling, or a heavy DPS ship).
(2) Salvaging- this is what most people use the Comorant for. Fit it with 3 tractors and 5 salvagers, and you can clean up after a battle like nobody's business.
|

Crevo Helion
Minmatar Gradient Electus Matari
|
Posted - 2009.01.01 17:17:00 -
[14]
Edited by: Crevo Helion on 01/01/2009 17:19:30 I use a destroyer for two purposes.
1)Anti-frig/inty
2)Salvager
If you enjoy flying them, keep at it. They can be very useful against pilots who underestimate them, as quite a few inty pilots can attest to .
|

Vathar
The Wings of Maak
|
Posted - 2009.01.01 18:58:00 -
[15]
Destroyers where worthless overall till the introduction of factional warfare and minor plexes (where only t1 frigs and destroyers can enter, not counting industrials ^^)
the reason is simple, dessies are wonderful to whack frigs (t1 with ease and some t2 depending on fittings and situation) but die to anything else due to their vulnerability.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |