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Highwind Cid
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Posted - 2009.01.02 18:10:00 -
[61]
Originally by: Concorduck
Originally by: Eliza Farcaster
Originally by: Zaerlorth Maelkor Continually bumping someone is not an exploit if you do it for a specific purpose, like tackling someone until your friends arrive to blow him up. If you, however, do it for pure harassment then it's ban-able.
Would stopping them moving their ship not count as a specific purpose? I.e bumping a random guy in high sec to ransom him. Pay me a mill or you wont be warping for the next half hour....
Sounds like a broken game mechanic that desperately needs fixing.
Would clicking Ctrl-Q, Logging back in and logging out rapidly again not count as a specific countermeasure? I.e repeating the process different times to get your ship 3m km away from the bumper and laugh at him from your safespot...
Sounds like a broken game mechanic that desperately needs fixing.
Actually, your both right, both the points proven are ridiculous and should be fixed. For the latter with the obvious exception of being docked, your ship should be in space if ctrl+Q'd for say 15 minutes, no matter what. For the former, actually put the numbers next to Mass on ship info to use and figure out a way to make sense of what should actually happen when a frigate bumps into a freighter. Any suggestions/comments/wiseguys?
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Wolfae
Minmatar
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Posted - 2009.01.02 19:13:00 -
[62]
Originally by: supr3m3justic3
Originally by: Wolfae I don't suppose you could whack a tractor beam into reverse? That might fix the problem.
Yea target someone and shoot a Tractor Beam at them in High sec. I'm sure that would work out real good for you.
That's the first thing you found wrong with my suggestion? lol
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Dantes Revenge
Caldari
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Posted - 2009.01.02 20:03:00 -
[63]
If bumping is used as a tactic, there should be some sort of physics involved. Mass/speed should form part of the equation and then bumping a supercap or even a freighter with a frig wouldn't be so ridiculously easy. A frig should just bounce off a ship that size with practically no effect.
It's a tactic but IMO, a pretty lame one as it shows no skill. If you want to stop something warping, there are already modules for that. Now that there are ways to stop a supercap warping, this bumping tactic should be revised in terms of physics or removed completely.
-- There's a simple difference between kinky and perverted. Kinky is using a feather to get her in the mood. Perverted is using the whole chicken. All this has happened before and will happen again |

Straight Chillen
Gallente Solar Wind
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Posted - 2009.01.02 20:40:00 -
[64]
Originally by: Dantes RevengeIt's a tactic but IMO, a pretty lame one as it shows no skill. [/quote
I completely disagree. I think bumping is probably one of the last few things that actually requires a good deal of skill. And im not talking skillpoints, im talking know how. Bumping Caps off station is an art, which few are good at.
And bumping is based on speed and mass. Its just that too much weight is on the Speed part. Bump a freighter with an inty, and then a Nano Phoon and u will notice quite a big difference in the results.
I know this isnt about bumping ships off station, but rather bumping then so they cannot warp off. Which is fairly lame, But there are things you can do to counter the bumps, but I will not list them here, as they are rather easy to discover if you spend some time playing around. Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint
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Concorduck
Gallente
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Posted - 2009.01.02 20:55:00 -
[65]
Originally by: Dantes Revenge It's a tactic but IMO, a pretty lame one as it shows no skill. If you want to stop something warping, there are already modules for that. Now that there are ways to stop a supercap warping, this bumping tactic should be revised in terms of physics or removed completely.
There are still point-click navigation skills required, wich 90% of the eve's playerbase seems to be missing.
and, seriously, only few people can keep something really bumped down to 2m/s for some time. -----------------------------------------
Originally by: Crumplecorn Contact the CSM about it, voting themselves into disbandment wouldn't be pushing the boundaries of absurdity for them.
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Milla Jovo
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Posted - 2009.01.02 21:23:00 -
[66]
Edited by: Milla Jovo on 02/01/2009 21:24:25 This thread reminded me of the star trek movie when Picard rams the enterprise into that other ship. All the damage that happened, all the little bits of ship parts drifting in space. way cool.
Little tiny ships should not send my orca spinning like a top!!!!!
  
edit for spelling...
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Vaal Erit
Science and Trade Institute
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Posted - 2009.01.02 22:42:00 -
[67]
Originally by: Dantes Revenge If bumping is used as a tactic, there should be some sort of physics involved. Mass/speed should form part of the equation and then bumping a supercap or even a freighter with a frig wouldn't be so ridiculously easy. A frig should just bounce off a ship that size with practically no effect.
It's a tactic but IMO, a pretty lame one as it shows no skill. If you want to stop something warping, there are already modules for that. Now that there are ways to stop a supercap warping, this bumping tactic should be revised in terms of physics or removed completely.
This is the standard whine and is just not true. I suggest you actually play the game and test the mechanics before you talk about them. You can bump a cruiser much, much farther than you can bump a mothership using the same bumping ship going the same speed. So gee whiz, looks like speed/mass is involved isn't it?
Besides, the web nerf severely nerfed bumping. It is easy to bump a ship going 0 m/s since you just approach. Any ship going above ~35 m/s is much harder to bump because if you just use approach you will miss unless you get exactly inline with your opponents speed. With nerfed webs and the opposing pilot using his brain and actually flying his ship, being bumped is extremely easy to avoid. I have avoided being bumped by the elite pvp alliances/corporations of EVE and it is not difficult.
If you don't want to be bumped then like don't do something stupid and whine when you get bumped and pwned. --
http://desusig.crumplecorn.com/sigs.html
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JoeT
Amarr Short Attention Span Paisti Syndicate
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Posted - 2009.01.03 07:19:00 -
[68]
Originally by: PsychoBones I believe if you're doing it just to be a jackass (example: bumping a random freighter that is trying to warp) it's punishable. However, it's legitimate as a combat tactic.
Pretty much on the head. If you do not have reasonable Firepower to take it out, then you cant bump it (only in empire). Bumping in low and null sec is game. Maybe i can find the Dev post from a couple years back on this. - We are anonymous. We Are legion. |

gallminin
Gallente Playboy Enterprises Dark Taboo
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Posted - 2009.01.03 07:45:00 -
[69]
Originally by: PsychoBones I believe if you're doing it just to be a jackass (example: bumping a random freighter that is trying to warp) it's punishable. However, it's legitimate as a combat tactic.
haha oh thats why those pilots get so angry.. huh. hehe   ---Asus M2N SLI Deluxe wireles edition.- XFX 8800GT 512MB DDR3 - 6GB G.Skill - AMD 6400+ am2 @3.2 with a zalman cooler--- |

Schalac
Caldari Apocalypse Reign
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Posted - 2009.01.03 10:54:00 -
[70]
Definitely an exploit, smaller ships should explode on contact.
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JSkywalker
Brotherhood of Wolves
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Posted - 2009.01.03 11:46:00 -
[71]
Originally by: Schalac Definitely an exploit, smaller ships should explode on contact.
I like this more: not an exploit, But ships should get damaged on contact, at least 45% for the smallest ship, and the same damage to the other ship...
This way anyone could survive a 'bump' or two...
I dont like the idea of flying in JITA and getting CONCORDED because of a 'bump'....
-- JSkywalker
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Concorduck
Gallente
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Posted - 2009.01.03 12:15:00 -
[72]
Bump = No Damage.
Bump is fine. -----------------------------------------
Originally by: Crumplecorn Contact the CSM about it, voting themselves into disbandment wouldn't be pushing the boundaries of absurdity for them.
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Kalintos Tyl
Minmatar
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Posted - 2009.01.03 12:44:00 -
[73]
"everything that kills me is exploit"
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Ghoest
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Posted - 2009.01.03 13:43:00 -
[74]
If you do it in high sec just to prevent someone from playing the game its an exploit.
If you think corp is different than a guild or clan you have some insecurity issues.
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D'nitra LaBorget
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Posted - 2009.01.03 16:37:00 -
[75]
Edited by: D''nitra LaBorget on 03/01/2009 16:37:51 not to be a broken record, but just like a post on the first page said:
bumping is not considered an exploit under any conditions
I too found this out after filing a petition, and getting a GM response.
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Concorduck
Gallente
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Posted - 2009.01.03 17:04:00 -
[76]
Originally by: Ghoest If you do it in high sec just to prevent someone from playing the game its an exploit.
Oh noes, it was written by an alt, IT MUST BE TRUE! -----------------------------------------
Originally by: Crumplecorn Contact the CSM about it, voting themselves into disbandment wouldn't be pushing the boundaries of absurdity for them.
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