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Sgt Pain
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Posted - 2004.07.22 13:15:00 -
[1]
I only have around 1 million isk to spend, but i was wondering what would be the best set-up for my punisher, i was thing 3 medium beams and maybe a shield booster or two, but not sure what to fit in the 4 low slots, any sugestions would be appreciated. 
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Sgt Pain
|
Posted - 2004.07.22 13:15:00 -
[2]
I only have around 1 million isk to spend, but i was wondering what would be the best set-up for my punisher, i was thing 3 medium beams and maybe a shield booster or two, but not sure what to fit in the 4 low slots, any sugestions would be appreciated. 
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Solar Viper
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Posted - 2004.07.22 13:23:00 -
[3]
What are you looking to do with it?
If its PVP.. (Tackler Style Ship)
High: 4 close range guns, (Unsure what as I dont fly amarr) Mids: 1mn MWD, 7.5k Warp Scrambler Lows: 2 Micro Aux Cores, 400mm Nano Armour, Cap Relay.
Thats just an idea, cos i dont use, amarr ships at all. But on any frigate shield boosting is pointless, rule of thumb is what ever your do into a fight with is all your gonna have, when doing frigate pvp... The 400mm Nano, will give you around tripple the armour amount to the frig with only a 5% speed penalty.
But if your pvp'ing i would suggest a caldari or minmater frig, but that just my preference.
But saying that I think the punisher is a very good looking ship. |

Solar Viper
|
Posted - 2004.07.22 13:23:00 -
[4]
What are you looking to do with it?
If its PVP.. (Tackler Style Ship)
High: 4 close range guns, (Unsure what as I dont fly amarr) Mids: 1mn MWD, 7.5k Warp Scrambler Lows: 2 Micro Aux Cores, 400mm Nano Armour, Cap Relay.
Thats just an idea, cos i dont use, amarr ships at all. But on any frigate shield boosting is pointless, rule of thumb is what ever your do into a fight with is all your gonna have, when doing frigate pvp... The 400mm Nano, will give you around tripple the armour amount to the frig with only a 5% speed penalty.
But if your pvp'ing i would suggest a caldari or minmater frig, but that just my preference.
But saying that I think the punisher is a very good looking ship. |

Cruz
|
Posted - 2004.07.22 13:25:00 -
[5]
Those 4 low slots are there for you to tank the punisher with :D
What do you plan on using it for PVP or PVE?
I assume PVE so here
Hi: 3x Dual Light Pulse Lasers, 1x Small Nosferatu or Micro Smartbomb Med:10mn AB, Cap Recharger Lo:Small Armor Rep, Heatsink, Cap Relay, Micro Aux Power Core
Try to use a named 10mn AB so that you get a much larger speed boost too... Try not to use a MWD for NPCing because the rats cheat and the 1mn MWD makes you apice of cake to hit... If you cant use Micro Aux Power Cores yet... then train up for them now!!! cap should never be a problem with this setup so you can keep your armor rep and 10mn AB running forever. ................. |

Cruz
|
Posted - 2004.07.22 13:25:00 -
[6]
Those 4 low slots are there for you to tank the punisher with :D
What do you plan on using it for PVP or PVE?
I assume PVE so here
Hi: 3x Dual Light Pulse Lasers, 1x Small Nosferatu or Micro Smartbomb Med:10mn AB, Cap Recharger Lo:Small Armor Rep, Heatsink, Cap Relay, Micro Aux Power Core
Try to use a named 10mn AB so that you get a much larger speed boost too... Try not to use a MWD for NPCing because the rats cheat and the 1mn MWD makes you apice of cake to hit... If you cant use Micro Aux Power Cores yet... then train up for them now!!! cap should never be a problem with this setup so you can keep your armor rep and 10mn AB running forever. ................. |

Solar Viper
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Posted - 2004.07.22 13:32:00 -
[7]
Edited by: Solar Viper on 22/07/2004 13:33:43
Originally by: Cruz Try to use a named 10mn AB so that you get a much larger speed boost too... Try not to use a MWD for NPCing because the rats cheat and the 1mn MWD makes you apice of cake to hit... If you cant use Micro Aux Power Cores yet... then train up for them now!!! cap should never be a problem with this setup so you can keep your armor rep and 10mn AB running forever.
So true a point, npc's hit hard when u use a mwd, when i have yet to notice much difference in a pvp fight when using an mwd.
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Solar Viper
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Posted - 2004.07.22 13:32:00 -
[8]
Edited by: Solar Viper on 22/07/2004 13:33:43
Originally by: Cruz Try to use a named 10mn AB so that you get a much larger speed boost too... Try not to use a MWD for NPCing because the rats cheat and the 1mn MWD makes you apice of cake to hit... If you cant use Micro Aux Power Cores yet... then train up for them now!!! cap should never be a problem with this setup so you can keep your armor rep and 10mn AB running forever.
So true a point, npc's hit hard when u use a mwd, when i have yet to notice much difference in a pvp fight when using an mwd.
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wolf4ever
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Posted - 2004.07.22 13:51:00 -
[9]
doesnt armor repair use med. slot?
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wolf4ever
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Posted - 2004.07.22 13:51:00 -
[10]
doesnt armor repair use med. slot?
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Cruz
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Posted - 2004.07.22 13:53:00 -
[11]
Originally by: wolf4ever doesnt armor repair use med. slot?
No. ................. |

Cruz
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Posted - 2004.07.22 13:53:00 -
[12]
Originally by: wolf4ever doesnt armor repair use med. slot?
No. ................. |

wolf4ever
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Posted - 2004.07.22 14:01:00 -
[13]
Originally by: Solar Viper What are you looking to do with it?
If its PVP.. (Tackler Style Ship)
High: 4 close range guns, (Unsure what as I dont fly amarr) Mids: 1mn MWD, 7.5k Warp Scrambler Lows: 2 Micro Aux Cores, 400mm Nano Armour, Cap Relay.
Thats just an idea, cos i dont use, amarr ships at all. But on any frigate shield boosting is pointless, rule of thumb is what ever your do into a fight with is all your gonna have, when doing frigate pvp... The 400mm Nano, will give you around tripple the armour amount to the frig with only a 5% speed penalty.
But if your pvp'ing i would suggest a caldari or minmater frig, but that just my preference.
But saying that I think the punisher is a very good looking ship.
cap relay? is it cap. reacharge or cap. power relay? isnt recharger better, it doesnt make any negativ bonuses on shield
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wolf4ever
|
Posted - 2004.07.22 14:01:00 -
[14]
Originally by: Solar Viper What are you looking to do with it?
If its PVP.. (Tackler Style Ship)
High: 4 close range guns, (Unsure what as I dont fly amarr) Mids: 1mn MWD, 7.5k Warp Scrambler Lows: 2 Micro Aux Cores, 400mm Nano Armour, Cap Relay.
Thats just an idea, cos i dont use, amarr ships at all. But on any frigate shield boosting is pointless, rule of thumb is what ever your do into a fight with is all your gonna have, when doing frigate pvp... The 400mm Nano, will give you around tripple the armour amount to the frig with only a 5% speed penalty.
But if your pvp'ing i would suggest a caldari or minmater frig, but that just my preference.
But saying that I think the punisher is a very good looking ship.
cap relay? is it cap. reacharge or cap. power relay? isnt recharger better, it doesnt make any negativ bonuses on shield
|

Cruz
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Posted - 2004.07.22 14:05:00 -
[15]
>.< You dont use shields on a punisher anyways... Plus Cap Relays give a great boost to cap recharge while sacrificing only your shield boosting ability... and you dont have any shield boosters now do you?... exactly. ................. |

Cruz
|
Posted - 2004.07.22 14:05:00 -
[16]
>.< You dont use shields on a punisher anyways... Plus Cap Relays give a great boost to cap recharge while sacrificing only your shield boosting ability... and you dont have any shield boosters now do you?... exactly. ................. |

wolf4ever
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Posted - 2004.07.22 14:07:00 -
[17]
Originally by: Cruz and you dont have any shield boosters now do you?... exactly.
I dont??, I mean,, I dont..
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wolf4ever
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Posted - 2004.07.22 14:07:00 -
[18]
Originally by: Cruz and you dont have any shield boosters now do you?... exactly.
I dont??, I mean,, I dont..
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Cruz
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Posted - 2004.07.22 14:10:00 -
[19]
You dont use shield boosters on amarr ships anyways... ................. |

Cruz
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Posted - 2004.07.22 14:10:00 -
[20]
You dont use shield boosters on amarr ships anyways... ................. |

Sgt Pain
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Posted - 2004.07.22 14:12:00 -
[21]
Thanks for the input guys, i am going to try both set-ups and see how they go.
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Sgt Pain
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Posted - 2004.07.22 14:12:00 -
[22]
Thanks for the input guys, i am going to try both set-ups and see how they go.
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Solar Viper
|
Posted - 2004.07.22 14:36:00 -
[23]
Originally by: wolf4ever
Originally by: Solar Viper What are you looking to do with it?
If its PVP.. (Tackler Style Ship)
High: 4 close range guns, (Unsure what as I dont fly amarr) Mids: 1mn MWD, 7.5k Warp Scrambler Lows: 2 Micro Aux Cores, 400mm Nano Armour, Cap Relay.
Thats just an idea, cos i dont use, amarr ships at all. But on any frigate shield boosting is pointless, rule of thumb is what ever your do into a fight with is all your gonna have, when doing frigate pvp... The 400mm Nano, will give you around tripple the armour amount to the frig with only a 5% speed penalty.
But if your pvp'ing i would suggest a caldari or minmater frig, but that just my preference.
But saying that I think the punisher is a very good looking ship.
cap relay? is it cap. reacharge or cap. power relay? isnt recharger better, it doesnt make any negativ bonuses on shield
Cap relay affect shield boosting, we are not shield boosting.
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Solar Viper
|
Posted - 2004.07.22 14:36:00 -
[24]
Originally by: wolf4ever
Originally by: Solar Viper What are you looking to do with it?
If its PVP.. (Tackler Style Ship)
High: 4 close range guns, (Unsure what as I dont fly amarr) Mids: 1mn MWD, 7.5k Warp Scrambler Lows: 2 Micro Aux Cores, 400mm Nano Armour, Cap Relay.
Thats just an idea, cos i dont use, amarr ships at all. But on any frigate shield boosting is pointless, rule of thumb is what ever your do into a fight with is all your gonna have, when doing frigate pvp... The 400mm Nano, will give you around tripple the armour amount to the frig with only a 5% speed penalty.
But if your pvp'ing i would suggest a caldari or minmater frig, but that just my preference.
But saying that I think the punisher is a very good looking ship.
cap relay? is it cap. reacharge or cap. power relay? isnt recharger better, it doesnt make any negativ bonuses on shield
Cap relay affect shield boosting, we are not shield boosting.
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Phoenus
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Posted - 2004.07.22 14:51:00 -
[25]
Punisher Setup:
3x Modulated Gatlings 1x Micro Smartbomb
MWD/10mn AB Webber/Scrambler
1x Armour Repairer 2x Cap Power Relay 1x Cap Power Relay/MAPC
Phoenus Enlightened Incorporated |

Phoenus
|
Posted - 2004.07.22 14:51:00 -
[26]
Punisher Setup:
3x Modulated Gatlings 1x Micro Smartbomb
MWD/10mn AB Webber/Scrambler
1x Armour Repairer 2x Cap Power Relay 1x Cap Power Relay/MAPC
Phoenus Enlightened Incorporated |

Cruz
|
Posted - 2004.07.22 15:19:00 -
[27]
Originally by: Phoenus Punisher Setup:
3x Modulated Gatlings 1x Micro Smartbomb
MWD/10mn AB Webber/Scrambler
1x Armour Repairer 2x Cap Power Relay 1x Cap Power Relay/MAPC
If you can afford the 3 extra grid, Modulated Dual Light Pulse are better :D
Also, If your going for close range, why not fit a nosferatu, other interceptor/frig pilots HATE nosferatus :D ................. |

Cruz
|
Posted - 2004.07.22 15:19:00 -
[28]
Originally by: Phoenus Punisher Setup:
3x Modulated Gatlings 1x Micro Smartbomb
MWD/10mn AB Webber/Scrambler
1x Armour Repairer 2x Cap Power Relay 1x Cap Power Relay/MAPC
If you can afford the 3 extra grid, Modulated Dual Light Pulse are better :D
Also, If your going for close range, why not fit a nosferatu, other interceptor/frig pilots HATE nosferatus :D ................. |

Gaius Kador
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Posted - 2004.07.22 17:48:00 -
[29]
With that low slot cap relay rack he could just as well fit a cap neutralizer ;) ----------------------------------------------
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Gaius Kador
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Posted - 2004.07.22 17:48:00 -
[30]
With that low slot cap relay rack he could just as well fit a cap neutralizer ;) ----------------------------------------------
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Sarinas
|
Posted - 2004.07.22 19:45:00 -
[31]
Originally by: wolf4ever doesnt armor repair use med. slot?
Shield boost = mid Armor repair = low Hull (=structure) repair = mid --- I bring you joy, I bring you pain, I bring you some sunshine And some rain. |

Sarinas
|
Posted - 2004.07.22 19:45:00 -
[32]
Originally by: wolf4ever doesnt armor repair use med. slot?
Shield boost = mid Armor repair = low Hull (=structure) repair = mid --- I bring you joy, I bring you pain, I bring you some sunshine And some rain. |

stalefish
|
Posted - 2004.07.22 20:20:00 -
[33]
Originally by: Cruz
If you can afford the 3 extra grid, Modulated Dual Light Pulse are better :D
Hehe, I just stole 11 of these from my agent courier mission. Felt like I hit the jackpot.
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stalefish
|
Posted - 2004.07.22 20:20:00 -
[34]
Originally by: Cruz
If you can afford the 3 extra grid, Modulated Dual Light Pulse are better :D
Hehe, I just stole 11 of these from my agent courier mission. Felt like I hit the jackpot.
|

Meridius
|
Posted - 2004.07.22 20:34:00 -
[35]
Originally by: Cruz You dont use shield boosters on amarr ships anyways...
Umm. A small armor rep takes like 12sec to activate with skills. Your frig will most likely be dead before you get one cycle off.
Shield boost on frigs. Use an armor rep if you are going deep space. ________________________________________________________
|

Meridius
|
Posted - 2004.07.22 20:34:00 -
[36]
Originally by: Cruz You dont use shield boosters on amarr ships anyways...
Umm. A small armor rep takes like 12sec to activate with skills. Your frig will most likely be dead before you get one cycle off.
Shield boost on frigs. Use an armor rep if you are going deep space. ________________________________________________________
|

Cruz
|
Posted - 2004.07.22 20:40:00 -
[37]
Originally by: stalefish
Originally by: Cruz
If you can afford the 3 extra grid, Modulated Dual Light Pulse are better :D
Hehe, I just stole 11 of these from my agent courier mission. Felt like I hit the jackpot.
lucky you!! ................. |

Cruz
|
Posted - 2004.07.22 20:40:00 -
[38]
Originally by: stalefish
Originally by: Cruz
If you can afford the 3 extra grid, Modulated Dual Light Pulse are better :D
Hehe, I just stole 11 of these from my agent courier mission. Felt like I hit the jackpot.
lucky you!! ................. |

Ukiah
|
Posted - 2004.07.22 20:54:00 -
[39]
Originally by: Cruz
Originally by: stalefish
Originally by: Cruz
If you can afford the 3 extra grid, Modulated Dual Light Pulse are better :D
Hehe, I just stole 11 of these from my agent courier mission. Felt like I hit the jackpot.
lucky you!!
No sh1t, I'm having a hard time locating ANY frigate class modulateds....
|

Ukiah
|
Posted - 2004.07.22 20:54:00 -
[40]
Originally by: Cruz
Originally by: stalefish
Originally by: Cruz
If you can afford the 3 extra grid, Modulated Dual Light Pulse are better :D
Hehe, I just stole 11 of these from my agent courier mission. Felt like I hit the jackpot.
lucky you!!
No sh1t, I'm having a hard time locating ANY frigate class modulateds....
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Ardor
|
Posted - 2004.07.22 23:04:00 -
[41]
Originally by: Meridius
Originally by: Cruz You dont use shield boosters on amarr ships anyways...
Umm. A small armor rep takes like 12sec to activate with skills. Your frig will most likely be dead before you get one cycle off.
Shield boost on frigs. Use an armor rep if you are going deep space.
I have to agree with Meridius. We are talking here about a punisher setup for a pilot with 1m skillpoints. A punisher setup for a very experienced pilot is completly different than a punisher for a new pilot. But with 1m skillpoints you start to become to be some kind of advanced fregate pilot if your focus was on training combat skills and not learning skills (learning skills would have been the better way).
Without knowing your skills it's hard to give advice. Start safe. Use medium beams with radio crystals. Fight long range. Use an afterburner (10mn might be overkill for fregate rats in high security systems because of powergrid requirements and tracking issues but is a good advice for harder spawns which you will fight with better skills) and a shield booster in medium slots. 1 Tracking enhancer, 1 heatsink, overdives and maybe cap relays (with good skills you dont need cap relays on puni) are the modules to play around in low slots.
If you always win and it starts to get boring (I guess this will be the case with 1m skillpoints for fighting skills) switch to close range combat. Gatling pulse (choose the crystals you need if you try to orbit at 2.5km range with full speed), 10mn afterburner, tracking computer and armor repairer will be your new modules.
Both setups are Punishers but completly different ships. And there are many more good different setups available. Playing around to find MY setup is one of the biggest aspects I enjoy. I am sure one Punisher will be able to kill a lone NPC battleships rat but I have not tried it. It's on my todo list.
|

Ardor
|
Posted - 2004.07.22 23:04:00 -
[42]
Originally by: Meridius
Originally by: Cruz You dont use shield boosters on amarr ships anyways...
Umm. A small armor rep takes like 12sec to activate with skills. Your frig will most likely be dead before you get one cycle off.
Shield boost on frigs. Use an armor rep if you are going deep space.
I have to agree with Meridius. We are talking here about a punisher setup for a pilot with 1m skillpoints. A punisher setup for a very experienced pilot is completly different than a punisher for a new pilot. But with 1m skillpoints you start to become to be some kind of advanced fregate pilot if your focus was on training combat skills and not learning skills (learning skills would have been the better way).
Without knowing your skills it's hard to give advice. Start safe. Use medium beams with radio crystals. Fight long range. Use an afterburner (10mn might be overkill for fregate rats in high security systems because of powergrid requirements and tracking issues but is a good advice for harder spawns which you will fight with better skills) and a shield booster in medium slots. 1 Tracking enhancer, 1 heatsink, overdives and maybe cap relays (with good skills you dont need cap relays on puni) are the modules to play around in low slots.
If you always win and it starts to get boring (I guess this will be the case with 1m skillpoints for fighting skills) switch to close range combat. Gatling pulse (choose the crystals you need if you try to orbit at 2.5km range with full speed), 10mn afterburner, tracking computer and armor repairer will be your new modules.
Both setups are Punishers but completly different ships. And there are many more good different setups available. Playing around to find MY setup is one of the biggest aspects I enjoy. I am sure one Punisher will be able to kill a lone NPC battleships rat but I have not tried it. It's on my todo list.
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Hotice
|
Posted - 2004.07.23 03:28:00 -
[43]
Here is setup for my little punisher:
Hi: 3x medium modulated pulse energy beams, 1x Small Nosferatu Med:1xTech 2 shield booster, 1xnamed Cap Recharger Lo: 1xnamed Small Armor Rep, 1xHeatsink, 2xPDU.
Recharge rate with this setup is 76 sec. You can fire all guns, run the shield booster, and armor repair all at same time forever. This setup can kill up to 75k npc pirates with easy. It is true that it doesn't have MWD or AB but I find them hardly needed. Just turn on the shield booster and fly right into the fight. Between shield booster and armor repair, you can deal with 4 missile using npc pirates with easy.
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Hotice
|
Posted - 2004.07.23 03:28:00 -
[44]
Here is setup for my little punisher:
Hi: 3x medium modulated pulse energy beams, 1x Small Nosferatu Med:1xTech 2 shield booster, 1xnamed Cap Recharger Lo: 1xnamed Small Armor Rep, 1xHeatsink, 2xPDU.
Recharge rate with this setup is 76 sec. You can fire all guns, run the shield booster, and armor repair all at same time forever. This setup can kill up to 75k npc pirates with easy. It is true that it doesn't have MWD or AB but I find them hardly needed. Just turn on the shield booster and fly right into the fight. Between shield booster and armor repair, you can deal with 4 missile using npc pirates with easy.
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Mara Nobars
|
Posted - 2004.07.23 14:51:00 -
[45]
I'm not sure ... back at ~1M skill points I tried using a Punisher and got pounded, but I was trying to use it like I had used other ships, with a shield booster and longer range weapons (beams).
Now after having been gone for a while, I tried it again (~1.3M skill points) ... with pulse lasers, no shield booster, and just one armor repairer. No problem facing pirates similar to before.
I think the difference is that before I would run out of cap, the shield booster would cut out, and that was all she wrote.
Now the cap stays reaonably full and I can keep fighting and keep armor repairing.
Whether the difference was made from having 30% more skill points, a change from shield boosting to armor repairing, or the change from beams to pulse (sitting at work, can't check the stats on either easily) ... I don't know.
~Mara Nobars "Ruthlessness is just another business skill" |

Mara Nobars
|
Posted - 2004.07.23 14:51:00 -
[46]
I'm not sure ... back at ~1M skill points I tried using a Punisher and got pounded, but I was trying to use it like I had used other ships, with a shield booster and longer range weapons (beams).
Now after having been gone for a while, I tried it again (~1.3M skill points) ... with pulse lasers, no shield booster, and just one armor repairer. No problem facing pirates similar to before.
I think the difference is that before I would run out of cap, the shield booster would cut out, and that was all she wrote.
Now the cap stays reaonably full and I can keep fighting and keep armor repairing.
Whether the difference was made from having 30% more skill points, a change from shield boosting to armor repairing, or the change from beams to pulse (sitting at work, can't check the stats on either easily) ... I don't know.
~Mara Nobars "Ruthlessness is just another business skill" |

Shintoko Akahoshi
|
Posted - 2004.07.24 07:13:00 -
[47]
Originally by: Ardor I am sure one Punisher will be able to kill a lone NPC battleships rat but I have not tried it. It's on my todo list.
I attempted to solo a Serpentis battleship spawn with a close-combat Punisher (10 MN AB and gatling pulse lasers fitted with multifrequency crystals) today. The Punisher had no problems destroying the cruiser escort (110k Thoraxes), but it could not keep up with the armor repairer of the 500k Dominix. I was able to get it down to about 60% armor, but no further. Eventually a corp mate of mine arrived in a second Punisher and we were able to quickly destroy the battleship. It's possible that with named gatling lasers and tech II tracking mods and heat sinks a single Punisher could take out this spawn solo.
I am entertaining offers of tech II equipment to test this theory.
There's no meaning to life when you cling only to common sense |

Shintoko Akahoshi
|
Posted - 2004.07.24 07:13:00 -
[48]
Originally by: Ardor I am sure one Punisher will be able to kill a lone NPC battleships rat but I have not tried it. It's on my todo list.
I attempted to solo a Serpentis battleship spawn with a close-combat Punisher (10 MN AB and gatling pulse lasers fitted with multifrequency crystals) today. The Punisher had no problems destroying the cruiser escort (110k Thoraxes), but it could not keep up with the armor repairer of the 500k Dominix. I was able to get it down to about 60% armor, but no further. Eventually a corp mate of mine arrived in a second Punisher and we were able to quickly destroy the battleship. It's possible that with named gatling lasers and tech II tracking mods and heat sinks a single Punisher could take out this spawn solo.
I am entertaining offers of tech II equipment to test this theory.
There's no meaning to life when you cling only to common sense |

Liquid Metal
|
Posted - 2004.07.24 09:13:00 -
[49]
Hi slots : Long range weapons (howizters/hybrids) [ i usually have one of each ] Mediums : MWD + Shield booster Low Slots : tracking enhancers, an armour rep, and whatever else you can be arsed to fit
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
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Liquid Metal
|
Posted - 2004.07.24 09:13:00 -
[50]
Hi slots : Long range weapons (howizters/hybrids) [ i usually have one of each ] Mediums : MWD + Shield booster Low Slots : tracking enhancers, an armour rep, and whatever else you can be arsed to fit
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
|

Drazic
|
Posted - 2004.07.25 17:57:00 -
[51]
Edited by: Drazic on 25/07/2004 17:58:41 sorry for opening that thread again , but i have one question :P
Is it better if i use regulated light ions (hybrids with antimatter) instead of galting lasers and replacing the laser dmg mod to a hyb dmg mod ? . I saw that punisher gives bonus to lasers , only in cap usage , but hybrids deliver more dmg and better tracking .
What's your opinion ?
______________
A member of MAZA Network - www.mazanet.gr |

Drazic
|
Posted - 2004.07.25 17:57:00 -
[52]
Edited by: Drazic on 25/07/2004 17:58:41 sorry for opening that thread again , but i have one question :P
Is it better if i use regulated light ions (hybrids with antimatter) instead of galting lasers and replacing the laser dmg mod to a hyb dmg mod ? . I saw that punisher gives bonus to lasers , only in cap usage , but hybrids deliver more dmg and better tracking .
What's your opinion ?
______________
A member of MAZA Network - www.mazanet.gr |

Shintoko Akahoshi
|
Posted - 2004.07.25 18:51:00 -
[53]
IMO, no, I wouldn't fit a Punisher with blasters. Blasters have a very short range, so you need a ship that you can get close to your target with. Punishers, everything nice about them aside, are simply not very fast ships and you'll probably spend a good deal of time cursing the fact that you can't get into blaster range.
There's no meaning to life when you cling only to common sense |

Shintoko Akahoshi
|
Posted - 2004.07.25 18:51:00 -
[54]
IMO, no, I wouldn't fit a Punisher with blasters. Blasters have a very short range, so you need a ship that you can get close to your target with. Punishers, everything nice about them aside, are simply not very fast ships and you'll probably spend a good deal of time cursing the fact that you can't get into blaster range.
There's no meaning to life when you cling only to common sense |
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