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Dryson Bennington
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Posted - 2009.01.01 18:45:00 -
[1]
Edited by: Dryson Bennington on 01/01/2009 18:54:25 url="http://i21.photobucket.com/albums/b285/dwighthuth/img0.jpg"]Module Upgrade proposal[/url]
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Velicitia
N.A.S.A.
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Posted - 2009.01.01 18:47:00 -
[2]
and this does....?
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BrysonBennington
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Posted - 2009.01.01 18:56:00 -
[3]
Sorry, Having a bit of problem getting the image to upload without it being fuzzy. I also have the idea in a pdf if anyone can explain how to load the PDF here to be opened in anotehr browser.
Thanks.
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Dryson Bennington
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Posted - 2009.01.01 18:57:00 -
[4]
Bryson, please go back to the guard room, I'll handle this.
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Dryson Bennington
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Posted - 2009.01.01 18:58:00 -
[5]
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Velicitia
N.A.S.A.
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Posted - 2009.01.01 19:06:00 -
[6]
Originally by: BrysonBennington Edited by: BrysonBennington on 01/01/2009 18:58:43 Sorry, Having a bit of problem getting the image to upload without it being fuzzy. I also have the idea in a pdf if anyone can explain how to load the PDF here to be opened in another browser.
Thanks.
congrats... you made a blueprint... there's already hundreds of them in the game.
as for the PDF, you need it hosted somewhere to link to it. Eve Files might be able to host it...
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BrysonBennington
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Posted - 2009.01.01 19:25:00 -
[7]
If you would like the PDF sent to you, please contact me in-game.
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Velicitia
N.A.S.A.
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Posted - 2009.01.01 20:33:00 -
[8]
Originally by: Dryson Bennington Edited by: Dryson Bennington on 01/01/2009 19:13:06 Edited by: Dryson Bennington on 01/01/2009 19:11:57 Edited by: Dryson Bennington on 01/01/2009 19:08:28 http://eve-files.com/dl/182831
What this idea does is gives the pilot more oppurtunities to expand her/his ship building and module building construction. It allows the pilot to get into the design phase of each module almost down to the end connectors that go on the ends of a single strand of 10AWG wire. It will also add to EvE a more realistic virtual approach at creating a living breathing ship.
Fixed the link for you -- linkage
OK.. now I get the idea... and you get a resounding 'meh'.
not sold at all on the idea why we need *additional* bonuses for modules that are already handled with skills (especially at 0.5%/level or whatever)...
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Dryson Bennington
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Posted - 2009.01.01 20:43:00 -
[9]
Quote: OK.. now I get the idea... and you get a resounding 'meh'.
not sold at all on the idea why we need *additional* bonuses for modules that are already handled with skills (especially at 0.5%/level or whatever)...
Thanks for fixing the link.
Is that a good 'meh' or a bad 'meh'?
The idea is to get pilots into the game and keep them involved. It should also tweak their mind at looking into the different types of real world knowledge being applied here. It will also keep the game interesting and make a more conservative approach to handling everyday ship operations. If you spend 20 mil on modifiying a set of weapon modules based on the Module concept, you will be more carefull in who you war dec, whose can you flip, ect. It will also introduce new manufacturing skills and methods to keep pilots ore their alts in the belts. Eve cannot be completely centered around pvp. With the new release coming in March introducing the T-3 modular ships the T-3 module's should also be present. It's like taking a 2008 Mitsubishi Eclipse and putting a 1994 Mitsubishi Eclipse engine in it. It wont work. The same with the T-3 ships. why would pilots want older versions of modules on their shiny new Modular Vexor?
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Nikita Alterana
Gallente The Antikythera Mechanism
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Posted - 2009.01.02 08:50:00 -
[10]
basically, you want T3 modules.
lets get T3 ships out first, then move on to modules. __________________________________________________ I was Amarr before they were the FOTM and I'll be Amarr after it! I'm also training Minmatar Capitals! And I eat Lions! |

CommanderData211
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Posted - 2009.01.02 08:53:00 -
[11]
They are going to be giving us t3 modules along with the t3 ships.
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Velicitia
N.A.S.A.
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Posted - 2009.01.02 13:17:00 -
[12]
Originally by: Dryson Bennington
Quote: OK.. now I get the idea... and you get a resounding 'meh'.
not sold at all on the idea why we need *additional* bonuses for modules that are already handled with skills (especially at 0.5%/level or whatever)...
Thanks for fixing the link.
Is that a good 'meh' or a bad 'meh'?
The idea is to get pilots into the game and keep them involved. It should also tweak their mind at looking into the different types of real world knowledge being applied here. It will also keep the game interesting and make a more conservative approach to handling everyday ship operations. If you spend 20 mil on modifiying a set of weapon modules based on the Module concept, you will be more carefull in who you war dec, whose can you flip, ect. It will also introduce new manufacturing skills and methods to keep pilots ore their alts in the belts. Eve cannot be completely centered around pvp. With the new release coming in March introducing the T-3 modular ships the T-3 module's should also be present. It's like taking a 2008 Mitsubishi Eclipse and putting a 1994 Mitsubishi Eclipse engine in it. It wont work. The same with the T-3 ships. why would pilots want older versions of modules on their shiny new Modular Vexor?
bad meh...
This isn't WoW -- I doubt the playerbase wants to be troubled with "can I weld the turret on my ship, or do I have to bolt it on so I can fit <other thing>..."
I mean seriously, you just screwed the minnie pilots whose ONLY choices would be "rust", "bubblegum", or "duct tape"...
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BrysonBennington
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Posted - 2009.01.03 17:10:00 -
[13]
Quote: bad meh...
This isn't WoW -- I doubt the playerbase wants to be troubled with "can I weld the turret on my ship, or do I have to bolt it on so I can fit <other thing>..."
I mean seriously, you just screwed the minnie pilots whose ONLY choices would be "rust", "bubblegum", or "duct tape"...
How disappointing it is to hear this. You would think EvE'rs would want more control over their ships and world inside of EvE.
Yes I know this isn't that other MMORPG that is sucking your life from you. When was the last time you had to caculate mass to armor to ineria to nano fiber upgrade? In that other MMORPG all do is learn fancy little spells and wear tight little green tights with green feathers in your cap. EvE should make the pilot think and want to delve more into upgrading this way. It gives the pilot more attitude, more ego....ok, I'll tell them.... more vanity, It gives a more personal approach to the ship building process. In the old days wooden shipbuilder's made a craft out of making sure every single line of board was exactly the measure it needed to be, this is what seperated the craftsman from the dock hand. A craftsman simply didn't say keep it simple yoho and build a ship. Might as well ride a log on the ocean if you did it that way.
This will work. It will give the pilot more charge in their system knowing that they can be proud, gloat,boast or hiddenly proud about what they have built. It's also about EvE evolving to more then a mere secondary MMORPG to that other MMORPG.
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Dryson Bennington
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Posted - 2009.01.05 05:00:00 -
[14]
I also had the idea of creating a whole new line of solar powered modules. The way the modules would work is they would take the ambient light of the system's sun and with a modifier of how close you are to the sun would recharge your cap a little faster, provide a faster shield boost, create a more resilent armor resistance, ect. It would would also provide a new type of weapons module based off of harnessing the solar power then by coverting that solar energy into a confined beam could be focused onto a target causing x amount of dmg.
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Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
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Posted - 2009.01.05 22:48:00 -
[15]
Edited by: Barbara Nichole on 05/01/2009 22:49:18
I actually kind of like the idea. It expands industry inward. This allows more areas of industry to develop, adding more player businesses. There could be a drawback however; prices may increase based on the ability of the market to provide the minutia of parts needed to create things.
Way to think outside the box.
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Johnson Johnson
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Posted - 2009.01.05 23:30:00 -
[16]
I like the thought you've put into this idea. It's a way of implementing T3 and adding a whole lot of depth to the game, which is always a good thing.
Problem is, it's also a whole lot of coding, and the eve community seems to be generally against CCP having to do a whole lot of coding 
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BrysonBennington
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Posted - 2009.01.07 00:40:00 -
[17]
Yes it would increase the industry, as in real industry, when something new comes along it is always expensive due to other competitors trying to keep it off of the market for fear of their business being replaced. But that's how business' goes. The old and obsolete replaced with the new and better made module.
It would also bring about new forms of mining procedures where the industrialist could get into the alchemy of the craft and create new alloys based on parameters set forth from each minerals composition.
I don't see why the players need to worry about the coding, they just game. It would also give the engineers at CCP more to do.
"Put them to work and they will build a Universe, let them stay lazy and they will destroy everything, just to build anew."
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