
sandamar
Gallente The Scope
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Posted - 2009.01.09 06:07:00 -
[1]
G'day all,
Man this topic was funny. At first I thought that there might be some good input for projectile changes, then I saw that everything waas about saying laser is OP and need a nerf.
I won't bother trying to argue technical facts.
Someone said that the main problem was that the game mechanics makes the fight happen in mid range more often and thus it is more difficult for blasterboat to get in range. I would say yes, that's what is happening. And so what? The game mechs made the fight happen in web range for years now, you blaster guy were always getting to the good range, destroying any ship almost. What we did as amarr pilot? well we just had to accept that and accept the fact that our mid range weapon were pointless because they were no way to keep someone at that range mind you? Tell me what allow amarr ship to keep an enemy at 30km? But I can tell you a good way to keep someone below 10km.
Man I don't even understand how people can complain about that, you're supposed to have gun that are only effective in close range but you did have the tools to do so, what tool had the amarr ship to keep people at mid range? NOTHING. They just had to suck it up and unevitably be in the web range, because amarr ship are not very known for their agility mind you?
Give laser a break for christsake. You no longer have your wtfpwn gun working on every combat so what? Live with it matey. For once in a long time laser are good ( maybe OP i won't argue about that) give us a break. You guys should have definately tried to use laser those last year and you have notice how unfair the game was for us.
So CCP gave us some boost over time: -Lower EM resist on armor -Better tracking for pulse -Lately grouping system that finally allows amarr to do effectively what everybody has always been saying to justify amarr's weakness let me say : insta changing crystal and so optimal. Because before switching 7-8 crystal on a laser boat was such a PITA that I didn't bother doing it, with the buggy system : each gun eating the crystal of the other one so in the end if you were to do it too fast you would end up with only one gun loaded.
So after those boost we now have good ship, and it's been about time that we do so.
Oh and sorry but the cap consumming gun is an issue mind you? Try firing MP II with 3HSII on a gedon or badon and you'll see how the cap goes, and I have all cap skills to 5 just not energy management. Try to fit a mwd and you can't even fire your guns forever you have to use a cap injector just to fire. Give a try minnie pilot. Not to mention firing with tachy. So I am sorry but even with a cap injector if you have a mwd and get neut you're soon going to run out of cap, able to do nothing.
I myself am trained for caldari, gallente and amarr. And I have been seing the nerfbats quite sometime now so why not another one? So I'll leave you guys arguing about how much laser is OP and should be nerfed, I'm getting used to it. And you know what I don't even care. Because when I play with my corp&alliance they won't tell me " hey your ship suck" I just have fun with them, and I don't give a dam if the ship against me does 100-200 dps more than me or can hit better. I play in gang and I think most of you don't because in a gang it doesn't really matter if your ship is not as efficient as the other one. Because unlike what people try to say, there is no race that is utterly weak against the other, some are better, but in the end when in gang it doesn't matter much. But it seems some people forget that and only look at EFT or 1vs1 fight on test server which I don't give a f***.
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