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Cade Morrigan
Caldari
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Posted - 2009.01.03 15:49:00 -
[1]
Originally by: Shate Def u can now speedtank missiles (turrets for ages) without needing to reach ridiculous speeds. there has to be some counter to missiles in someway, and it's acutally ok now. u still hit but not for full dmg, exactly like other weapon systems to. stop whining about how it WAS.
Drive straight at (or away from) a turret ship at 500m/s and see how much your incoming damage is reduced. Now drive straight at (or away from) a missile ship at 500m/s and see how much your incoming damage is reduced.
They are most definitely not the same. |

Cade Morrigan
Caldari
|
Posted - 2009.01.03 17:30:00 -
[2]
Originally by: Deva Blackfire
Originally by: Schylok
Originally by: Furb Killer Always handy to compare to the least PG intensive guns. Now compare it if that sleip fits arties.
Ok, let's do that...make sure to also use the least PG intensive launchers on the NH too...oh wait, it doesn't matter which you use, the NH is still screwed.
assaults fit pretty well (assault missile launcher - smallest cruiser sized weapon using small missiles)
Hm, that's a good point. Now put the HAMs directly between the AML and the HML for grid reqs and we've got equity. I'm not really advocating this, just showing you the error in your pulling the "AML" card :D |

Cade Morrigan
Caldari
|
Posted - 2009.01.03 18:30:00 -
[3]
Edited by: Cade Morrigan on 03/01/2009 18:30:35 @Deva Blackfire Yeah but would you fit those lasers? Would a Nighthawk pilot fit AMLs? Is it reasonable to expect players to use those low end cruiser weapons on command ships? |

Cade Morrigan
Caldari
|
Posted - 2009.01.03 18:36:00 -
[4]
Originally by: echohead If missile launchers were not that good then 80% of all mission runners wouldn't be grinding out missions in missile boats. The way I see it is that missiles are just easier to use, with lower damage. Whats wrong with that?
"if anyone brings out the old "missiles are completely different, they don't have tracking, if it's in range they hit" argument, bleh to you."
Thats not fair to exclude a perfectly viable argument. I use guns and my missile using corpmates do seem to have a way easier time hitting targets than I do.
He was calling it a non-argument because missile damage is now greatly affected by not only target size, but the target's speed as well, much like tracking for guns except angular velocity doesn't play into it. |

Cade Morrigan
Caldari
|
Posted - 2009.01.03 18:48:00 -
[5]
Originally by: Deva Blackfire
Originally by: Cade Morrigan Edited by: Cade Morrigan on 03/01/2009 18:30:35 @Deva Blackfire Yeah but would you fit those lasers? Would a Nighthawk pilot fit AMLs? Is it reasonable to expect players to use those low end cruiser weapons on command ships?
Actually i was using em pre-t2 ammo. With scorch ammo there is no need to.
On an Absolution? |

Cade Morrigan
Caldari
|
Posted - 2009.01.07 20:54:00 -
[6]
Originally by: Delichon The question still stays - Why would you want Missiles and Turrets to have similar actual DPS?
Equivalent dps does not mean "every ship is the same" if that's what you're getting at. |
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