| Pages: 1 2 [3] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Gorefacer
Caldari Resurrection Skunk-Works
|
Posted - 2009.01.07 14:44:00 -
[61]
Originally by: BiggestT
Originally by: Gorefacer
Originally by: Smelts
Missiles now do about the same damage as guns do in a volley (aka 2 missiles vs 2 guns of same size), hence, the same DPS on paper. However, the time it takes for a missile to fly from max range to the target obliterates the DPS of the missile and makes the turret user vastly superior.
If it was balanced the single missile should do as much damage as the turret would do when firing on the target from its max range. Aka if missile takes 10 turret-refire cycles then the missile should do 10X the turret damage. That way it is balanced in the DPS. CCP forgot this.
First off volley damage equivalence is related to DPS figure comparisons but not the whole story. What your looking for is DPS not volley damage in your post.
Let's assume that equivalent sizes weapons between turrents and launchers have equal ROF and per weapon DPS. If both have 500 DPS on paper and you adjust missiles DPS upwards 10x because it takes missiles 10x turret refires to reach target at it's max range, that same missile system will then do 5000 DPS to close range targets without much downside versus it's counterpart. Even at the max range any target that is still around will take MASSIVE damage after the missiles start to hit.
You'd see capital ships and SOV objectives obliterated by relatively small gangs of missile using ships. It would lead to the most imbalanced change ever released in EVE to date.
The error in your assessment stems from confusing DPS delay with reduction. A missile doing 10x the damage of a bullet at max range per our theoretical scenario will match turret DPS only for the first missile volley hit. After that point each missile volley will hit along with each turret refire and yet do 10x the damage each time.
Also, while possible to smartbomb missiles in some circumstances, you very rarely see it happen. Missile HP boost and the addition of launcher grouping also helps this now. It's not really an issue in any of my experiences.
Aye, what gore said. Hes a bit odd, and smells funny but overall hes accurate.
Note that missile volley damage is quite high, pretty close to arties iirc.
Thanks for bringing my glandular problems into this thread. 
|

BiggestT
Caldari Resurrection Skunk-Works
|
Posted - 2009.01.07 14:48:00 -
[62]
Anytime bud, its only fair that ppl shld know so that they can look down on you.
(runs) |

Delichon
The First Foundation SOLAR FLEET
|
Posted - 2009.01.07 19:41:00 -
[63]
If you want actual DPS of missiles being equal to actual DPS of turrets, you still have to buff missiles, eve if guns and turrets have same ROF and volley damage.
Delayed damage means that you lose damage when the target a) warps off b) is destroyed c) you warp off d) you are destroyed. (ECM also made you lose volleys but since I can't check it I will not insist on this still being true.) So in the end, if Missile has volley damage A and ROF B, and a turret has volley damage A and ROF B, they still have different ACTUAL DPS. So if you want to make them equal - you have to boost either ROF or volley damage of Missiles.
The question still stays - Why would you want Missiles and Turrets to have similar actual DPS? ------------------------------------------ "Russian is an unusual language if you're not used to it. It is like speaking to angry aliens from the planet of Murder or something" Nick Breckon |

Cade Morrigan
Caldari
|
Posted - 2009.01.07 20:54:00 -
[64]
Originally by: Delichon The question still stays - Why would you want Missiles and Turrets to have similar actual DPS?
Equivalent dps does not mean "every ship is the same" if that's what you're getting at. |

Naomi Knight
Amarr Imperial Academy
|
Posted - 2009.01.07 21:47:00 -
[65]
Turrets are way better. My sniper rokh has no problem hitting enemy cruiseres at 150km+ or popp 0mps ceptors. Guess how good were cruiser missiles against those?
|
| |
|
| Pages: 1 2 [3] :: one page |
| First page | Previous page | Next page | Last page |