Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Janis Kallisti
|
Posted - 2009.01.07 05:32:00 -
[1]
Edited by: Janis Kallisti on 07/01/2009 05:33:31 I will be jumping into the 'wosrt HAC' in a few days. This is what I'm thinking.
High: 5 x 720mm IIs (Tremor) 1 x Cloak IIs
Mid: 2 x Sensor Booster II (one with range script) 1 x Tracking Computer II (range script)
Low: 2 x Gyro IIs 2 x Tracking Enhancer IIs 1 x Signal Amp II
Rigs: Ionic Field Projector I Targeting System Subcontroller I
or
High: 5 x 720mm IIs (Quake)
Mid: 2 x Lrg Shied Ext. IIs 1 x 10mn MWD II
Low: 3 x Gyro IIs 1 x Tracking Enhancer IIs 1 x Damage Control IIs
Rigs: 2 x Core Def Field Ext IIs
*edit sp
|
Felix Dzerzhinsky
Caldari Destructive Influence Band of Brothers
|
Posted - 2009.01.07 05:52:00 -
[2]
Its really between two setups, one has assult missle launchers and the other does not. ----
ECCM is a Counter-measure not a defense. |
Spaztick
Canadian Imperial Armaments Veritas Immortalis
|
Posted - 2009.01.07 06:34:00 -
[3]
[Muninn, Anti-support] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
10MN MicroWarpdrive II Sensor Booster II, Scan Resolution Sensor Booster II, Scan Resolution
720mm Howitzer Artillery II, Republic Fleet Fusion M 720mm Howitzer Artillery II, Republic Fleet Fusion M 720mm Howitzer Artillery II, Republic Fleet Fusion M 720mm Howitzer Artillery II, Republic Fleet Fusion M 720mm Howitzer Artillery II, Republic Fleet Fusion M Standard Missile Launcher II, Sabretooth Light Missile Standard Missile Launcher II, Sabretooth Light Missile
Targeting System Subcontroller I Targeting System Subcontroller I
Warrior II x5
2k alpha, pretty crap dps but between assault launchers and warrior IIs you can chase off any tacklers that decide getting close to you is a good idea. Might have to use your MWD to keep transversal down because artillery suck huge ones compared to scorch pulses, or to keep range from cruisers burning toward you. Switch the rigs with what you want, can't fit projectile rigs without fitting mods though. ...but on a serious note, more people should have some type of spacer in their sigs to show it's not part of the post.
|
sAyArrrr
Minmatar Senatus Populusque Romanus.
|
Posted - 2009.01.07 06:48:00 -
[4]
Edited by: sAyArrrr on 07/01/2009 06:55:37 Edited by: sAyArrrr on 07/01/2009 06:53:11 I use the muninn alot in small fast gangs, even though there are alot of better alternatives, i really like to fly it. Doesnt take away im waiting for a long time already to see this ship revamped/buffed in some way...
High: 5x 720mm Arty II, Tremor/RF Fusion 2x Arbalest Assault Missile Launcher, CN Sabretooth
Medium: 1x 10mn MWD II 1x LSE II 1x Sensorbooster II (no script loaded)
Low: 3x Gyro II 2x TE II
Drones: 5x Warrior II
Rigs: 1x ACR 1x Agility/whatever
Good thing about the missiles and drones is that this sniper can actually defend itself against fast tacklers. Speed is about 1650m/s with my skills, wich is nice as well. It has a optimal of 100km and 22km falloff with tremor and my skills, and you need a gridimplant and awu 5. Locking range is 110km.
It makes me giggle every time when you instashoot a frigate/inty/stealthbomber.
ps. I know a hurricane with a pure sniper fit should probably be better in damage etc, but i really like the speed/maneuverability of the muninn.
|
SKINK0429
M. Corp Mostly Harmless
|
Posted - 2009.01.07 08:25:00 -
[5]
I prefere the muninn to the cane for snipe duty, cnt seem to get the cane to fit right and hit out as far!
Muninn:
5 x 720 II's 2 x HAML
10MN MWD TC II SB II
DCU II 3 x Gyro II 1 x TE II
Rigs: whatever you fancy, projectile rigs dnt fit! last one I had I think I just pluged the shield res holes?
I love this ship and seem to always choose it over the vaga for roaming gangs, guarantees you top of every km you get on
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |