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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Explorer

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Posted - 2009.01.07 16:39:00 -
[1]
It is planned in March and does not include Walking in Station. Instead there will wormholes, tech 3, improved new player experience, smarter NPCs that are more fun to kill, improved new player experience, more and better missions and stuff.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2009.01.07 21:33:00 -
[2]
Originally by: Gierling But the new player experience, will it be improved?
Yes, even to power of 2. |
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CCP Explorer

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Posted - 2009.01.07 21:33:00 -
[3]
Originally by: Batolemaeus
Originally by: CCP Explorer stuff.
Can i have that stuff? 
(After two years of waiting, i finally got ot ask a dev for his stuff. Yay! )
Yes, you will get your stuff, for free even. |
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CCP Explorer

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Posted - 2009.01.08 18:14:00 -
[4]
Originally by: Myxx
Originally by: CCP Explorer
Originally by: Gierling But the new player experience, will it be improved?
power of 2.
was this a slip of the tounge, or in this case, fingers?
No, Gierling was making fun of me. |
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CCP Xhagen

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Posted - 2009.01.09 09:58:00 -
[5]
See here; EVE Apocrypha
Cool stuff. Explorer is the software director - he knows more about what will be in there than I do  ____________________________
EVE Online CCP Games |
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CCP Explorer

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Posted - 2009.01.09 21:33:00 -
[6]
Originally by: LaVista Vista WIll the industry revamp, which was planned for QR(That was the god damn industry patch, which you guys took away from us ), be in this expansion?
Not the industry revamp we planned for Quantum Rise but there will be changes to S&I related to Tech 3. |
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CCP Explorer

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Posted - 2009.01.09 22:09:00 -
[7]
Originally by: Max Teranous Well considering the amount of content in the previous expansion, the usage of the word "quantum" was pretty apt in that case!
Why do you say that?
Quantum Rise was fairly different from Trinity and Empyrean Age. Trinity and EA were both very fairly monolithic and single-feature heavy (part 1 of renovation and factional warfare) but QR was a collection of a number of smaller features such as Certificates, Weapon Grouping, the Orca, Alchemy and EVE API enhancements. It also contained a huge number of re-factoring and performance enhancements, such as StacklessIO (which was a quantum leap), Jita fixes, EVE64, hardware improvements and UI performance improvements.
Players seem to be enjoying QR (aren't you?); EVE's subscriber numbers are up and we broke the concurrent user record twice in recent weeks, with the latest record at 45,186 pilots online at the same time. All of this enables us to do EVE Online: Apocrypha. |
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CCP Explorer

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Posted - 2009.01.09 22:34:00 -
[8]
Originally by: Marlenus QR had lots of great stuff, but the non-Orca industrial stuff was being eagerly awaited. When it got dropped from the expansion, I for one got the impression (note I am taking responsibility for my own hopes here, not claiming there was a promise or anything) that it just needed a few tweaks and was staying in the pipeline.
It never entered programming for Quantum Rise and in EVE Online: Apocrypha the S&I needs for Tech 3 took precedence. |
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CCP Explorer

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Posted - 2009.01.09 22:38:00 -
[9]
Originally by: Bellum Eternus QR has messed up more PVP-wise than it has solved, and because of this unless T3 is something spectacular, I don't see Eve holding my interest long enough for me to make it to the Ambulation patch in the summer.
I'm going to go out on a limb here and predict that you will be amazed! |
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