
Mithfindel
Gallente Zenko Group
|
Posted - 2009.01.08 11:33:00 -
[1]
For reference, in eRepublic (a browser game) there was a war between Romania and Russia. Some hundred-odd Romanians moved into Russia just before the Presidential election, elected one of them as the new President, and the rest is history. Romania coordinated an attack on all Russian territories timed to happen with the election, and before he could be impeached by the Parliament, the infiltrator surrendered on all fronts. And Russia ceased to exist as an ingame entity.
Elections could work if there were the critical mass to keep things like this from happening. Perhaps require some advanced rank for candidates, so that you must actually work before a coup, making it a bit more tedious. Though admittedly, the "form your own corp" idea works, though there are always soloers etc. - though, if the NPC corps end up being mostly soloers and spies, then it actually will form a kind of a recruiting pool or a "reserve" for the actual FW corps. The problem in this system is the size of the corps, though. (Haven't checked, but I would assume that the amount of people in the militia corps are quite large compared to many smaller player-run corps.) Since some corps likely have standards (which the automated NPC corps don't have) this is understandable.
A possible compromise solution would be to have a system that each month nominates top-performing people in the NPC corp, such as people with most VP or people with most kills into special roles (perhaps again with the condition that they've been in the corp for some time and hold some certain or higher rank). While the NPC corp naturally hasn't got the need for most of the ranks nor does it have any funds, within limits this could work.
One problem with the kick is that since joining the militia is automated, kicked people could re-join via the automated system. To make the kicks effective, you'd need to have the join process handled manually, as well. This would effectively turn the militia corps into player corps - and again, this is better handled by forming a real player corp with the mechanics already present.
|