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Thread Statistics | Show CCP posts - 4 post(s) |

keepiru
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.01.09 23:45:00 -
[1]
UI things like switching to tabs/windows with large tables of data.
Some station environs which force some people to switch off HDR.
Under medium grid load - say, 40 people or so - new players coming into the grid cause some clients to hiccup and freeze for half a second or so. When a lot of people enter the grid in succession, this turns eve into a slideshow without needing 1k people on the grid. ... and I really think they should boost T2 plate HP.
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keepiru
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.01.10 03:53:00 -
[2]
Its worth noting again that a great part of perceived client lag in these cases is mostly down to the threading (or lack thereof) of the UI.
If the client would stop freezing while its transmitting large amounts of data / displaying complicated things in the ui, it would 'feel' a lot more fluid even if the amount of activity that can be done during these times remained unchanged.
This is compounded by the fact that even your average eve player knows this is down to the threading, at least intuitively: we have all worked with applications that remain somewhat responsive while under heavy load because the UI is well threaded, which means when eve does this in 2009 while our mobile phones don't, it adds an extra level of player irritation (whether conscious or not) to the player experience.
Premium graphics only make it worse: the discrepancy between the quality of the visuals and the incredible roughness of the UI experience keeps increasing, and the further effects renovations in M10 will only compound this; it leaves the player feeling that the actual end-user experience has been left criminally unpolished.
Improving frames per second with multiple UI windows open doesnt really help much in this sense. |

keepiru
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.01.10 07:56:00 -
[3]
Originally by: Artassaut Any clouds, gas, fire, or smoke kills my client.
There's also some mission/complex structures which are ludicrously detailed for their size, even at very distant LOD, murdering FPS for no apparent reason whatsoever, exponentially so when they're overlaid with a cloud. ... and I really think they should boost T2 plate HP.
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keepiru
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.01.12 23:17:00 -
[4]
Originally by: eWrath Scrolling down to the "Agents" section while looking at a missioner's standings?  The client shouldn't try to generate agent portraits in real-time. 
Oh, that worker thread needs to be working on its own time async, I don't think there's any doubts there. ... and I really think they should boost T2 plate HP.
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