
Azemar
Order of the Silver Dragons Eternal Evocations
3
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Posted - 2012.04.16 17:25:00 -
[1] - Quote
The greatest thing about eve is that it didn't start from the ground up. It started in the biggest possible way, and there really is no limit as to what you can accomplish. Here are the things I want to happen:
- Dynamic security status change
- Exploration a full profession not a mini-one
- FPS exploration of planets for artifacts/valuables. Going into a volcano with ruins on a magma planet, exploring a ruined city on a temperate planet. Ice caves on barren planets, etc etc
- Modules (hand-held in FPS) for this type of exploration that you can use to upgrade your character with.
- More versatility in sites, more fluent and exciting methods of finding said sites.
- Make exploration more what it sounds like. An adventure, a story arc. Less grind more "eyes glued to the screen" immersion. Merge chronicles with exploration.
- Entire skill set dedicated to exploration (Better chance to find artifacts, better artifacts, etc. Something along those lines)
- Make tasks such as Salvaging, Hacking, and Analyzing mini-games instead of just clicking a module. Skills would make the salvage, hacking, and archaeology loot better.
- An entire class of exploration ships. Each one has either a salvaging bonus, hacking bonus, or archaeology bonus. Maybe one with less of each bonus but all of them? (I.E. 1 ship with 5% increase in ____ skill per level of ____ ship skill. Ship with everything gives 2% increase in ____ skill per level of ____ ship skill)
- Give grav sites some exploration factor and not just mining belts.
- Make wormholes something that explorers shouldn't "sigh" when they find, but rather get extremely happy about. AKA make wormhole exploration somewhat solo friendly while maintaining the group aspect.
- New module that can be put in space to passively scan (while you are doing something else or afk) for sites every 30 minutes or hour. Make it pretty expensive with a good amount of skills required. Give a limit to how many you can have going at one time in a skill book.
- Keep the ability to passively mine, but add in a mini-game feature that lets you deeply analyze an asteroid and pick out the good bits.
- Give exhumers more PG and fitting options.
- Solar mining, moon mining, planet mining, deep core planet mining. Add new and intuitive, yet fun and learn-able games
that come with these.
- Add more skills for the actual mining process.
This is just off the top of my head. Let me know what you think. There's really so many things you can do with this game. A section about guns and ships would be astronomical. |