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Destination SkillQueue
Are We There Yet
2228
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Posted - 2012.04.16 20:42:00 -
[1] - Quote
Gogela wrote:Tippia wrote:*snip* The other is that it reduces the viability of revenge by requiring mutuality to be declared within the first 24h. *snip* wait... wat? Are you saying that the new dec mechanic requires your opponent to AGREE to the war? I really hope that's not true...
No. He is talking about the ability to make a war mutual, which is already part of the wardec system. |

Destination SkillQueue
Are We There Yet
2228
|
Posted - 2012.04.17 12:57:00 -
[2] - Quote
YuuKnow wrote:The article has good points. One has to admit that the War Dec system is really just a griefer enabler. CCP originally wanted a PvE zone and a PvP zone. Then they decided to create a PvP/griefer tatic in the PvE zone, and now they realize their mistake and can't figure out a way to fix it.
yk
Your knowledge of EVE history and design is about as good(bad) as they article's author knowledge about wardecs. |

Destination SkillQueue
Are We There Yet
2266
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Posted - 2012.04.18 05:45:00 -
[3] - Quote
YuuKnow wrote:Destination SkillQueue wrote:YuuKnow wrote:The article has good points. One has to admit that the War Dec system is really just a griefer enabler. CCP originally wanted a PvE zone and a PvP zone. Then they decided to create a PvP/griefer tatic in the PvE zone, and now they realize their mistake and can't figure out a way to fix it.
yk Your knowledge of EVE history and design is about as good(bad) as they article's author knowledge about wardecs. My knowledge of Eve history and design stretches back to release! http://community.eveonline.com/ingameboard.asp?a=topic&threadID=11087&page=1#1Probably before you could drive or vote. yk
Wow. Why don't you link your wallet size or SP count too to prove your argument right instead of actual arguments. They're all about as impressive and relevant to the topic as your character age. I'll admit, that my knowledge and authority on the matter only comes from interviews given by the founders of EVE, so my opinion might not be as good source of info as the opinions of random old guys without arguments, but I'll still rely on those interviews over you if you don't mind.
What they've consistently stated is that the design of EVE was to create a living universe where players could impact the world and make a difference. Elite is often cited as an example of what they were going for. They specifically didn't design seperate PvP or PvE zones and the wardec system isn't some kind of accident or mistake they made. It's all according to their original stated design and my protest to your post comes directly from the fact, that you're inventing your own imaginary design to interpret things instead of using the publicly stated design goals.
The differences between the "zones" in EVE do have reasons for existing, but it's based largely on pure PvP reasons. The difference is between unregulated and regulated PvP. This is a reasonable design, that enables players to play the game without having to constantly take part in ship PvP, acts as a safe haven for new players and allows older ones to recover from their wounds in relative safety. You're still very vulnerable to PvP though and even free for all PvP, if you're a part of a player organization. They're clearly not PvE or PvP specific zones and large parts of the PvE content is only available in the most dangerous PvP zones of the game. |
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