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Cailais
Amarr 0utbreak
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Posted - 2009.01.12 21:30:00 -
[1]
Just prior to QR Corp store fronts made a brief appearance on SISI. Could a dev (or another player with a useful link) confirm if these store fronts / shops, however you want to describe them, will appear as part of the M10 expansion?
Cheers,
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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CCP Explorer

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Posted - 2009.01.12 21:55:00 -
[2]
Originally by: Cailais Just prior to QR Corp store fronts made a brief appearance on SISI. Could a dev (or another player with a useful link) confirm if these store fronts / shops, however you want to describe them, will appear as part of the M10 expansion?
I can deny their appearance in EVE Online: Apocrypha (also known as TEX as well as M10). |
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.01.12 21:59:00 -
[3]
the what now?
I just want the cheap goods, I don't care much who they come from, and If I did well I can arrange that when I want. |

LaVista Vista
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Posted - 2009.01.12 22:03:00 -
[4]
Originally by: CCP Explorer
Originally by: Cailais Just prior to QR Corp store fronts made a brief appearance on SISI. Could a dev (or another player with a useful link) confirm if these store fronts / shops, however you want to describe them, will appear as part of the M10 expansion?
I can deny their appearance in Apocrypha.
Are you kidding me?
So you announced that QR would be the holy grail of a industrial expansion that was long due. Then the last minute you pull out all the cool features from an industrial aspect but the Orca. And now it will take at least another 5 months till we COULD see it, as a part of the second expansion of 2009. What happened to the industrial revamp?
That's a poor show, imo. Sorry to say. |

Kleus Flek
Hard Corp
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Posted - 2009.01.12 22:18:00 -
[5]
PvP > industry.
Why? Because PvP pilots have more alts and thus pay more money.
/tinfoil hat
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ArmyOfMe
4S Corporation Morsus Mihi
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Posted - 2009.01.12 22:22:00 -
[6]
Originally by: CCP Explorer
Originally by: Cailais Just prior to QR Corp store fronts made a brief appearance on SISI. Could a dev (or another player with a useful link) confirm if these store fronts / shops, however you want to describe them, will appear as part of the M10 expansion?
I can deny their appearance in EVE Online: Apocrypha (also known as TEX as well as M10).
thats pretty poor to be honest
Originally by: deadmaus
Because by the time we had calmed Plague down after he heard BoB were back in the vicinity it was too late to do anything
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Martin Mckenna
Point Blank.
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Posted - 2009.01.12 22:23:00 -
[7]
Originally by: LaVista Vista
Originally by: CCP Explorer
Originally by: Cailais Just prior to QR Corp store fronts made a brief appearance on SISI. Could a dev (or another player with a useful link) confirm if these store fronts / shops, however you want to describe them, will appear as part of the M10 expansion?
I can deny their appearance in Apocrypha.
Are you kidding me?
So you announced that QR would be the holy grail of a industrial expansion that was long due. Then the last minute you pull out all the cool features from an industrial aspect but the Orca. And now it will take at least another 5 months till we COULD see it, as a part of the second expansion of 2009. What happened to the industrial revamp?
That's a poor show, imo. Sorry to say.
Agreed. I watched the development video of QR and realy thought they had it. Apparently not.
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Martin Mckenna
Point Blank.
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Posted - 2009.01.12 22:24:00 -
[8]
Originally by: Kleus Flek PvP > industry.
Why? Because PvP pilots have more alts and thus pay more money.
/tinfoil hat
erm....thats sooooo wrong
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Esna Pitoojee
Amarr Heavily Utilized Mechanic Mayhem
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Posted - 2009.01.12 22:26:00 -
[9]
Originally by: CCP Explorer
Originally by: Cailais Just prior to QR Corp store fronts made a brief appearance on SISI. Could a dev (or another player with a useful link) confirm if these store fronts / shops, however you want to describe them, will appear as part of the M10 expansion?
I can deny their appearance in EVE Online: Apocrypha (also known as TEX as well as M10).
I'd actually be in favor of delaying Apocrypha in order to get this feature in. And I'm not even an industrial player. ----------------------------------------------
Say "Amarr ships suk, lol." I dare you.
My statments do not represent the opinions, views, or actions of my corp. |
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CCP Explorer

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Posted - 2009.01.12 22:30:00 -
[10]
EVE Online: Quantum Rise had Alchemy, the Orca and Assembly Array Upgrades, but not Storefronts.
As I detailed here, during the development of Quantum Rise the focus turned more to performance enhancements.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Cailais
Amarr 0utbreak
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Posted - 2009.01.12 22:32:00 -
[11]
Originally by: CCP Explorer
Originally by: Cailais Just prior to QR Corp store fronts made a brief appearance on SISI. Could a dev (or another player with a useful link) confirm if these store fronts / shops, however you want to describe them, will appear as part of the M10 expansion?
I can deny their appearance in EVE Online: Apocrypha (also known as TEX as well as M10).
Thanks for the update CCP Explorer, the SISI version looked ok - a bit rough around the edges but workable.
I'm disappointed its not coming in as, with the introduction of Tech III it seems the perfect opportunity to allow not only the production of 'bespoke' ships - but their on ward sale aswell.
Can we expect it in a post TEX / M10 patch, or has this feature been placed right to the back of the que?
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Ernesto Escobedo
Megastore
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Posted - 2009.01.12 22:34:00 -
[12]
Originally by: LaVista Vista That's a poor show, imo. Sorry to say.
^^This.
 Megastore BPC Shop |

123GuessWho
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Posted - 2009.01.12 22:36:00 -
[13]
will soon be renamed to eve: hypocrisy
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CCP Explorer

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Posted - 2009.01.12 22:37:00 -
[14]
Originally by: Cailais Can we expect it in a post TEX / M10 patch, or has this feature been placed right to the back of the que?
It's not been decided. |
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Cailais
Amarr 0utbreak
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Posted - 2009.01.12 22:43:00 -
[15]
Originally by: CCP Explorer
Originally by: Cailais Can we expect it in a post TEX / M10 patch, or has this feature been placed right to the back of the que?
It's not been decided.
Ah ok. Could / can you elaborate a bit further? I think a few people would be interested - ie something along the lines of:
a) Its a feature we want, but we want to mesh it in with ambulation.
b) We thought we liked it as a feature, but now we don't.
etc
I appreciate with every new expansion there needs to be a feature freeze at some stage, and if somethings not 'good enough' it shouldn't go in, but as many have pointed out here (and elsewhere) QR was billed at least intially as a 'Industrial Expansion' (or rather thats the impression I got) and it didnt really meet that expectation.
Thanks again for the swift reply -dont you guys sleep??
C.
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Rilwar
22nd Black Rise Defensive Unit
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Posted - 2009.01.12 23:00:00 -
[16]
Originally by: CCP Explorer stuff...
...during the development of Quantum Rise the focus turned more to performance enhancements.
oRly.
/me wonders where in the queue they went to as well.
CCP's Development queue... /dev/null/ anyone? ---O-H--S-H-*-T---
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Lone Gunman
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Posted - 2009.01.12 23:01:00 -
[17]
Originally by: CCP Explorer EVE Online: Quantum Rise had Alchemy, the Orca and Assembly Array Upgrades, but not Storefronts.
As I detailed here, during the development of Quantum Rise the focus turned more to performance enhancements.
90% of the performance enhancements were intergrated before QR and Alchemy has been such a success most high end advanced moon materials have doubled in price.
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CCP Explorer

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Posted - 2009.01.12 23:03:00 -
[18]
Originally by: Cailais Ah ok. Could / can you elaborate a bit further? I think a few people would be interested - ie something along the lines of:
a) Its a feature we want, but we want to mesh it in with ambulation.
b) We thought we liked it as a feature, but now we don't.
It was initially removed due to implementation issues. In the post-mortem we determined that the goals of the feature had been unclear and once we had clarified the goals and how storefronts should be distinguished from the market and from the contract system then we had fairly different design ideas.
Originally by: Cailais Thanks again for the swift reply -dont you guys sleep??
No, we don't. 
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Ha'Uler
GoonFleet GoonSwarm
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Posted - 2009.01.12 23:04:00 -
[19]
Storefronts would have been perfect for tech 3 and all the new materials and components associated with it... not seeing it in Apocrypha half a year after a pretty good version was on Sisi sucks.
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Cailais
Amarr 0utbreak
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Posted - 2009.01.12 23:14:00 -
[20]
Originally by: CCP Explorer
Originally by: Cailais Ah ok. Could / can you elaborate a bit further? I think a few people would be interested - ie something along the lines of:
a) Its a feature we want, but we want to mesh it in with ambulation.
b) We thought we liked it as a feature, but now we don't.
It was initially removed due to implementation issues. In the post-mortem we determined that the goals of the feature had been unclear and once we had clarified the goals and how storefronts should be distinguished from the market and from the contract system then we had fairly different design ideas.
Originally by: Cailais Thanks again for the swift reply -dont you guys sleep??
No, we don't. 
Thanks for this, it's nice to get insights as to how you guys manage the technical aspect of implementing a feature and how that aligns (or doesn't) with pure 'game design' and world shaping.
By 'world shaping' I mean a game world feature might be 'useful' but not actually any fun (or just plain confusing) vs the actual technicalities of programming said feature.
From what I saw of the pre QR version the store fronts sat within the contracts system - but my primary criticism was they didnt seem very 'store front like' - I had to go an search the contracts system / corp to see if they sold anything. Kinda like walking down the street to see every shore labled as 'A Shop' and having to go in to see what they sold.
Hope you find a workable solution in the near future. Dont worry about the sleep thing - none of us players do. 
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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CCP Explorer

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Posted - 2009.01.12 23:15:00 -
[21]
Originally by: Lone Gunman 90% of the performance enhancements were intergrated before QR
I must have missed a memo or two...
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Xindi Kraid
Cerulean Sky Fire Industries
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Posted - 2009.01.12 23:31:00 -
[22]
We already have contracts, so I'd be happy if the storefront meshed with ambulation. Sit in the market at a card table with a giant cannon next to you. Not only would it be effective, it might also be lol.
I also desire a personal office not shared with the corp office. My hangar is full, I need somewhere else to keep my clutter
-Xindi Kraid: Delivering acerbic wit and scathing comments with just a dash of 'stab you in the eye' |

Hungo
Minmatar Brutor tribe
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Posted - 2009.01.12 23:36:00 -
[23]
Originally by: LaVista Vista
Originally by: CCP Explorer
Originally by: Cailais Just prior to QR Corp store fronts made a brief appearance on SISI. Could a dev (or another player with a useful link) confirm if these store fronts / shops, however you want to describe them, will appear as part of the M10 expansion?
I can deny their appearance in Apocrypha.
Are you kidding me?
So you announced that QR would be the holy grail of a industrial expansion that was long due. Then the last minute you pull out all the cool features from an industrial aspect but the Orca. And now it will take at least another 5 months till we COULD see it, as a part of the second expansion of 2009. What happened to the industrial revamp?
That's a poor show, imo. Sorry to say.
Im sorry mate but you are a ****ing tool, its because of Arragont ignorant fools like you the CSM is useless and used for its own gain, who the hell are you to speak to CCP Game Master in a tone like that? Speaking down to a GM like he is nothing.
You disgust me
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Vaal Erit
Science and Trade Institute
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Posted - 2009.01.12 23:53:00 -
[24]
Storefronts on sisi were merely a list of your contracts. So I'm not sure why people are dismayed that a ****ty feature was axed. Now if storefronts were useful and you could display your wares and offer sales and promotional codes to your best customers and give discounts for bulk sales or a discount for buying your guns + ammo at the same storefront easily, now that would be cool.
But the sisi version of storefronts were useless and rightfully axed. |

Frenden Dax
Dax Acquisitions
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Posted - 2009.01.12 23:56:00 -
[25]
Originally by: Hungo Im sorry mate but you are a ****ing tool, its because of Arragont ignorant fools like you the CSM is useless and used for its own gain, who the hell are you to speak to CCP Game Master in a tone like that? Speaking down to a GM like he is nothing. You disgust me
... seriously? Please tell me you are trolling instead. |

Tobias Sjodin
Ore Mongers
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Posted - 2009.01.13 00:27:00 -
[26]
Originally by: Hungo Arragont ignorant fools like you
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ArmyOfMe
4S Corporation Morsus Mihi
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Posted - 2009.01.13 00:48:00 -
[27]
Originally by: Hungo
Im sorry mate but you are a ****ing tool, its because of Arragont ignorant fools like you the CSM is useless and used for its own gain, who the hell are you to speak to CCP Game Master in a tone like that? Speaking down to a GM like he is nothing.
You disgust me
not to worry, you probably disgust plenty of us players as well
Originally by: deadmaus
Because by the time we had calmed Plague down after he heard BoB were back in the vicinity it was too late to do anything
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Kaya Divine
Gallente
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Posted - 2009.01.13 02:26:00 -
[28]
Originally by: CCP Explorer EVE Online: Quantum Rise had Alchemy, the Orca and Assembly Array Upgrades, but not Storefronts.
As I detailed here, during the development of Quantum Rise the focus turned more to performance enhancements.
Which performance is that? Same lag as before one year. Nothing really changed. There is still lag all across empire, and still heavy lagg in mission hubs, node crashes.
I`m not asking for patches, or expansions...I would play EvEn if CCP would never implement any new patch, or expansion. BUT if CCP announce it, and promise something then that need to be ready, not half done, or nothing done at all ("oopsie we made mistake.")
When I see 600 players in one system having PvP fun without node crashing, or ANY lag. Or when I am able to run mission in Dodixie without any lagging at all. Then I will bow and take developers, programmers and you...as angels of perfection. Till thet time comes: Get real. |

MotherMoon
Huang Yinglong
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Posted - 2009.01.13 03:14:00 -
[29]
to the poster above, jita is now lagless with 120 people in local.
get something better than dial up. |

Dex Nederland
Caldari Lai Dai Infinity Systems
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Posted - 2009.01.13 04:19:00 -
[30]
Well since we aren't going to see integrated storefronts: Is there the possibility of getting IGB fixed so it loads pages faster? and is there a means through the API to reference a corporation's contracts?
If you aren't going to provide the integrated storefront, I would at least like to build my own using php and igb, but with a laggy IGB for even just text pages, this is difficult.
In-Game Browser : http://ldis.caldari-made.net |
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