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GutsyGecko
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Posted - 2009.01.13 03:57:00 -
[1]
The best tanking carrier both in and out of siege mode is in my experience the Chimera. The fit i made this on is not something most would think to try at the start of their carrier careers but it is the best combat carrier around. This is the fit:
Lows: Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II
Mids: Capital Shield Booster I Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Caldari Navy Shield Boost Amplifier Caldari Navy Shield Boost Amplifier Caldari Navy Shield Boost Amplifier
Highs: Triage Module I Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I
Capacitor Control Circuit I Capacitor Control Circuit II Capacitor Control Circuit II
Templar x16
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Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
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Posted - 2009.01.13 04:03:00 -
[2]
Edited by: Petyr Baelich on 13/01/2009 04:03:59
Originally by: GutsyGecko The best tanking carrier both in and out of siege mode is in my experience the Chimera. The fit i made this on is not something most would think to try at the start of their carrier careers but it is the best combat carrier around. This is the fit:
Lows: Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II
Mids: Capital Shield Booster I Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Caldari Navy Shield Boost Amplifier Caldari Navy Shield Boost Amplifier Caldari Navy Shield Boost Amplifier
Highs: Triage Module I Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I
Capacitor Control Circuit I Capacitor Control Circuit II Capacitor Control Circuit II
Templar x16
Ratting/Missioning setup? Edit: Even if it is, you still need a sensor booster.
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GutsyGecko
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Posted - 2009.01.13 04:08:00 -
[3]
If it is important enough that i have to undock my carrier, i will have a small fleet with me to whom i can assign drones to. A carrier is never alone nor usually in the line of fire!
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demonfurbie
Minmatar 20th Legion Southern Cross Alliance
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Posted - 2009.01.13 04:16:00 -
[4]
Originally by: GutsyGecko If it is important enough that i have to undock my carrier, i will have a small fleet with me to whom i can assign drones to. A carrier is never alone nor usually in the line of fire!
if its not in the line of fire why tank it
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DamienV
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.01.13 04:17:00 -
[5]
Originally by: GutsyGecko The best tanking carrier both in and out of siege mode is in my experience the Chimera. The fit i made this on is not something most would think to try at the start of their carrier careers but it is the best combat carrier around. This is the fit:
Lows: Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II
Mids: Capital Shield Booster I Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Caldari Navy Shield Boost Amplifier Caldari Navy Shield Boost Amplifier Caldari Navy Shield Boost Amplifier
Highs: Triage Module I Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I
Capacitor Control Circuit I Capacitor Control Circuit II Capacitor Control Circuit II
Templar x16
couple things.... Triage module and no RR's=WTF? and Fail
If your going all tank then it would be better to do a couple specific hardeners on your lowest resists.
Capacitor Flux Coils...Plz no, Use Cap Power Relays. The shield boost amps will be able to offset the shield penalty, and you wont get taken out by 1 neuting BS
4x Cap power relays
Cap shield booster 2x Invuls 2x SBA ---- 2x specific hardeners(for max tank) or 1x Sensor booster 1x ECCM/Cap recharger(I prefer ECCM if you are actually goign to be fighting)
1-2 Smartbombs 1-2 Neuts 1-2 Shield RR 0-1 Cloak(I only have it on for traveling) 0-1 Triage(only useful in some circumstances)
Have you flown your carrier with that fit before?
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Larkonis Trassler
Neo Spartans
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Posted - 2009.01.13 04:19:00 -
[6]
LOLfluxes LOLtriage w/ no remote reps LOLDCUs
Calm Your Passion |

GutsyGecko
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Posted - 2009.01.13 04:19:00 -
[7]
Edited by: GutsyGecko on 13/01/2009 04:19:42
Originally by: demonfurbie
Originally by: GutsyGecko If it is important enough that i have to undock my carrier, i will have a small fleet with me to whom i can assign drones to. A carrier is never alone nor usually in the line of fire!
if its not in the line of fire why tank it
The tank is for POS sieges where the massive tower you are shooting at is NOT moving. =) If enemies come just assign your fighters to something smaller. This is not a head on cap slugfest ship, it is meant to be used with support.
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GutsyGecko
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Posted - 2009.01.13 04:32:00 -
[8]
Originally by: DamienV
Originally by: GutsyGecko The best tanking carrier both in and out of siege mode is in my experience the Chimera. The fit i made this on is not something most would think to try at the start of their carrier careers but it is the best combat carrier around. This is the fit:
Lows: Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II
Mids: Capital Shield Booster I Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Caldari Navy Shield Boost Amplifier Caldari Navy Shield Boost Amplifier Caldari Navy Shield Boost Amplifier
Highs: Triage Module I Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I
Capacitor Control Circuit I Capacitor Control Circuit II Capacitor Control Circuit II
Templar x16
couple things.... Triage module and no RR's=WTF? and Fail
If your going all tank then it would be better to do a couple specific hardeners on your lowest resists.
Capacitor Flux Coils...Plz no, Use Cap Power Relays. The shield boost amps will be able to offset the shield penalty, and you wont get taken out by 1 neuting BS
4x Cap power relays
Cap shield booster 2x Invuls 2x SBA ---- 2x specific hardeners(for max tank) or 1x Sensor booster 1x ECCM/Cap recharger(I prefer ECCM if you are actually goign to be fighting)
1-2 Smartbombs 1-2 Neuts 1-2 Shield RR 0-1 Cloak(I only have it on for traveling) 0-1 Triage(only useful in some circumstances)
Have you flown your carrier with that fit before?
yes, its great. it doesn't need ECCM or a sensor booster as the fighters are ASSIGNED!!! It doesn't need active hardeners as it ruins the tank. it already has 75-85% resists across the board genius! The cap power relays also ruin the tank and are not really that helpful. The damage control is useless as if your tank is broken your already going to die, its just a matter of now or 15 seconds from now. 2 DCU's can be changed for 2 RR's if that will make you people happy. i have done that before but didn't bother posting it.
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DamienV
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.01.13 04:49:00 -
[9]
Originally by: GutsyGecko yes, its great. it doesn't need ECCM or a sensor booster as the fighters are ASSIGNED!!! It doesn't need active hardeners as it ruins the tank. it already has 75-85% resists across the board genius! The cap power relays also ruin the tank and are not really that helpful. The damage control is useless as if your tank is broken your already going to die, its just a matter of now or 15 seconds from now. 2 DCU's can be changed for 2 RR's if that will make you people happy. i have done that before but didn't bother posting it.
1)So it NEVER goes anywhere it can get tackled? -If it doesnt, then your tank is irrevalent, and you would instead want the best cap recharge, and not care what it does to your tank. Also, if it doesnt, why even bother with the triage? wasted slot, you cant use drones in triage, and if your main objective is to assign drones, it defeats the purpose, no? Put another DCU in. -If it does go into danger ever, those cap flux coils hurt your tank MUCH MORE than the cap relays. Cap relays have a stacking penalty on the shield penalty, so 4 dont do that much to your tank, and 1 SBA really covers it, so the second one adds to your tank. While the cap flux coils make you have less capacitor, making it LOLeasy to neut you so you cant use your shield booster, thus nullifying your tank entirely.
Also, if it ever does go into danger, believe me, you want the ECCM and Sensor booster. They will bring ECM, and you will get jammed. If it goes into danger you want a couple things, Smartbombs for drones, and neuts to get those pesky HIC's off you.
2)Where do you operate? -Low sec, Well then I am guessing your either station hugging or POS hugging. Station hugging(lol) you will eventually get tackled/bumped doing this and then you need neuts/smartbombs because fighters alone wont save you. POS hugging is a bit safer, so again, tanking is irrevalent, you might as well use a niddy. -0.0, your going to get hotdropped eventually, and unless you have a cap fleet of your own, then your only hope is to get the tacklers off you and GTFO. Your fit will die easily to a couple carriers because of neuts.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.01.13 05:05:00 -
[10]
if primaried it will still go down, and it won't be helping the gang out at all.
meh.
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Rob Z0mbie
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Posted - 2009.01.13 05:36:00 -
[11]
want to tank go amarr carrier, no amarr carrier = don't risk what you can't lose.
good luck 
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Garcea
Minmatar Viper Squad
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Posted - 2009.01.13 07:22:00 -
[12]
Originally by: GutsyGecko The best tanking carrier both in and out of siege mode is in my experience the Chimera.
You mean Triage I'm guessing besides that fit is completely useless. Your not taking into account any commonly fitted modules on the enemy, and you have no remote reps at all. I think others have said it above me better but that really is a rubbish fit for anything but EFT tanking statistics.
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Larkonis Trassler
Neo Spartans
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Posted - 2009.01.13 07:52:00 -
[13]
IMHO if all you're going to be doing is sitting at a pos or station assigning fighters then you're better off in a damage bs or some sort of EWAR platform anyway. The place where a carrier belongs is on the front line delivering remote reps, neuting the opposition, discoing hostile drones, resupplying ammo and cap boosters and lending it's own direct dps. Calm Your Passion |

Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2009.01.13 09:14:00 -
[14]
How fail.
Wyvern & Chimera fitting flowchart
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Chimii Lecto
Gallente
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Posted - 2009.01.13 09:17:00 -
[15]
Didnt know that you could use drones while using a triage. And why use triage when you have no reppers? Why do you call it a combat carrier? It's just a tank, not like it can do anything else. _________________________________
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P'uck
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Posted - 2009.01.13 11:33:00 -
[16]
It does something very well:
It's countering itself.
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DarkSpiralMoon
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Posted - 2009.01.13 11:36:00 -
[17]
That hurt my eyes *.*
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Atius Tirawa
Minmatar Destructive Influence Band of Brothers
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Posted - 2009.01.13 11:50:00 -
[18]
Originally by: Sokratesz How fail.
/thread ----------- http://www.killboard.net/sigs/Atius Tirawa/mini_red/sig.gif
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.01.13 12:10:00 -
[19]
If you need that cap recharge in lows on Chimera then use beta power relays, as they are better than T2. Plus all that what others have already pointed out in this thread.
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Artemis Rose
Sileo In Pacis
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Posted - 2009.01.13 13:25:00 -
[20]
Edited by: Artemis Rose on 13/01/2009 13:27:34 Worst fit ever.
Triage and drone control units, that is priceless 
Edit: No matter how much you hear about this being Capital Ship Online, a Carrier is a big logistics ship, not a battleship.
It is NOT a battleship. The absolute 2 last things you should be worried about is local tank and your drone DPS
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Rebecca Tang
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Posted - 2009.01.13 15:47:00 -
[21]
:( fits like that make me sad.
how about triage module 2x remote shield reps 1x drone control unit 1x amarr navy large smart bomb
cap shield repper 2xshield boost amp ECCM em hardener 2x invul field
suitcase 3x cap power relay
2x ccc ll 1x ccc
i normally have a ss sensor booster fitted and only run with the 1x boost amp but as she said she not need sensor booster as sitting at pos then i took it out.
i fit the 1x DCU to get 10 drones not your fancy then take it out and replace with another smarty.
i never normally fit triage as i alwasy fly with multiple carriers so they remote reps work better than having a triage mod. also if it is a very large fleet i fit armor hardeners and pack the mids with cap rechargers and eccm
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Gecko's Alt2
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Posted - 2009.01.13 20:07:00 -
[22]
Edited by: Gecko''s Alt2 on 13/01/2009 20:08:04
Originally by: Carniflex If you need that cap recharge in lows on Chimera then use beta power relays, as they are better than T2. Plus all that what others have already pointed out in this thread.
Do you not realize ho badly that wrecks the shield boost amount!?! It drops its max tank by 5K!!!! it not going to need to lock anything but friendly ships so the lock time isn't that important. If its being used as a rep platform it triages and gets the bonuses for that if its in the fight it doesn't need to lock anything as it will assign fighters.
The smart-bomb thing isn't such a bad idea i will try that one =)
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Impolite Andevil
The Shadow Knights Bionic Dawn
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Posted - 2009.01.13 20:17:00 -
[23]
Edited by: Impolite Andevil on 13/01/2009 20:27:32
Originally by: Gecko's Alt2
Do you not realize ho badly that wrecks the shield boost amount!?! It drops its max tank by 5K!!!! it not going to need to lock anything but friendly ships so the lock time isn't that important. If its being used as a rep platform it triages and gets the bonuses for that if its in the fight it doesn't need to lock anything as it will assign fighters.
The smart-bomb thing isn't such a bad idea i will try that one =)
It doesn't damage the tank nearly as much as being capped out due to a few neuts does, and if you are in a position where you even have to touch that shield booster, I gaurantee you that you will have several nuets on you. When attacking carriers, I usually use an apoc with a full rack of nuets. That ship will kill 200 cap/s, and your carrier with all level 5 skills recharges 213 cap/s, which means you have 46k of cap to burn through before you cap out completely, and your setup burns over 200 per second! With just one neut ship (or 8 BSs with one neut each, probably more likely), you are out of cap in under 4 minutes. With the likely gang that would really come after you, I doubt you would last 2 minutes....
Also, if you are in a position where you are providing logistics support to a fleet under attack and you hit the triage button, you are dead. No question, that triage button is just a self-destruct button with a different name. ANY local tank will be overcome by numbers, and that local tank even more than most since it is so vulnerable to neuting. When you are out of cap 1/3rd of the way into your triage cycle, what are you going to do? Die horribly and make a silly killmail.
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Maverick 52
Fusion Enterprises Ltd Mostly Harmless
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Posted - 2009.01.13 20:30:00 -
[24]
Guys, it's obvious he has this carrier stuff figured out. Now we just need to know where it's fielded so he can prove us all wrong 
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Commander Thrawn
M. Corp Mostly Harmless
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Posted - 2009.01.13 21:18:00 -
[25]
Originally by: GutsyGecko Edited by: GutsyGecko on 13/01/2009 04:19:42
Originally by: demonfurbie
Originally by: GutsyGecko If it is important enough that i have to undock my carrier, i will have a small fleet with me to whom i can assign drones to. A carrier is never alone nor usually in the line of fire!
if its not in the line of fire why tank it
The tank is for POS sieges where the massive tower you are shooting at is NOT moving. =) If enemies come just assign your fighters to something smaller. This is not a head on cap slugfest ship, it is meant to be used with support.
lolz k first of, if you get primaried while seiging a pos you are much better off being out of triage so other carriers can remote rep you. If you are the only capital in this seige and are there to assist a large BS gang, you need a sensor booster and remote reps. otherwise you are useless.
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Artemis Rose
Sileo In Pacis
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Posted - 2009.01.13 21:20:00 -
[26]
Originally by: Gecko's Alt2 Do you not realize ho badly that wrecks the shield boost amount!?! It drops its max tank by 5K!!!! it not going to need to lock anything but friendly ships so the lock time isn't that important. If its being used as a rep platform it triages and gets the bonuses for that if its in the fight it doesn't need to lock anything as it will assign fighters.
Cap.
Is.
Life.
In a fleet, the last thing anybody cares about is your local tank. You want the cap to
a) recover cap to jump faster b) rep longer c) recover from neuting easier.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

DaJokr
VersaTech Interstellar Ltd. Southern Cross Alliance
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Posted - 2009.01.13 21:34:00 -
[27]
It may have been said already, although I didn't see it said. You fit a Triage mod with 4 DCU in the highs. You can't use drones while in triage, or at least I can't.
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Nalta Nightbringer
Amarr Angels of the Abyss
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Posted - 2009.01.13 21:52:00 -
[28]
What about this for the Archon?
HIGH: Capital remote armor repair 2x Triage Mod 2x Large Smartbombs
MID: Cap Recharger II 3x Sensor Booster II
LOW: TS Armor Explo Hardner TS Armor Kinetic Hardner TS Armor EM Hardner TS Armor Thermic Hardner DCU II Capital Armor Repper 2x
I've thought about dropping one of the capital repairers in favor of a TS EANM
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Janu Hull
Caldari Terra Incognita Ethereal Dawn
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Posted - 2009.01.13 21:58:00 -
[29]
Originally by: GutsyGecko The best tanking carrier both in and out of siege mode is in my experience the Chimera. The fit i made this on is not something most would think to try at the start of their carrier careers but it is the best combat carrier around. This is the fit:
Lows: Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II
Mids: Capital Shield Booster I Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Caldari Navy Shield Boost Amplifier Caldari Navy Shield Boost Amplifier Caldari Navy Shield Boost Amplifier
Highs: Triage Module I Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I
Capacitor Control Circuit I Capacitor Control Circuit II Capacitor Control Circuit II
Templar x16
Speaking as a carrier ratter/plex runner, I'm appalled by this...
OK, flux coils bad. Thine Commandment: Verily thou shalt not frack with the Capacitor. The Chimera is already a sonova***** to get cap stable, the last thing you want to do with a ship that's pushing hard to get the job done is make it any more vulnerable to NOS than it needs to be. 4x Cap Flux Coils means anyone that manages to corner you is going to NOS/Neut you in a heartbeat with all the bells and whistles running.
Capacitor Power Relays. Meet them, know them, love them, FIT THEM...
Midslots: Serious Overkill Beyond All Comprehension (along with the rest of your fit). Nothing that's likely to shoot at you is going to compromise your tank so severely that you will need that much assistance for your CSB. Hell, I've been in Cosmic Anomalies with eight battleships, over a dozen battlecruiser and cruisers, along with a smattering of elite frigates on my butt and didn't even need to turn the thing on anyway. In PvP, you'd better have back up, anyway.
Your tank gets points for the right module, but again, massive overkill. Two at most, for non-PvP ops, only one is remotely necessary for anything else. Again, you've got enough raw tank on this thing to not need them in PvE. Just getting to Carrier IV alone is almost a free Invulnerability Field worth of resists, so its just needless overkill with diminishing returns. Either two Invulns, or mess around with resist specific hardeners to balance your tank.
High slots: Dubya Tee Eff...
Ok, burn the Triage module. The most useless thing in the game for carrier fitting. One, you can't use your drones with it, so if they're deployed, congrats, you've just abandoned them. Not very smart. Even in fleet combat, you're still better off without it, because the penalties for your own tank aren't worth a spit next to your own ability to repair yourself without it. If you're primaried, you're dead anyway, why pull down your pants for them?
Drone Control Units. If you must, use only enough to get to ten drones for even sets of five. Why five? Max number of delegatable drones. Five is also the number of fighters you can deploy to embarass any battleship in capacity to melt NPC battleships. Ten is just overkill, but you are a carrier pilot, you should have a little bit of room for style (or melting multiple targets). Otherwise, drop what you're doing and don't stop until you're trained Caldari Carriers IV.
Rigs: Kudos, you got this part pretty much right.
Drones: Mix it up a little, God knows the time will come when they're your first line of defense when someone catches you, and the last thing you want to do is be uberpredictable with damage output. Lose one fighter, fit a hundred or so support drones for other uses.
ECM drones: Ever have a spawn where there's a frig jamming you? Guess what, you can solve that with these.
Armor Repair Drones: Because not all that needs repping is shielded.
Warrior IIs: Because ********s in Interceptors HATE these.
to be continued... In the event of an emergency, my ego may be used as a floatation device.
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Janu Hull
Caldari Terra Incognita Ethereal Dawn
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Posted - 2009.01.13 22:01:00 -
[30]
Hammerhead IIs: Because fighters SUCK at anything smaller than battlecruisers.
Sentry Drones: Because if you're ever at a POS bash, you'll want something to do other than ********** while waiting for repair calls. In the event of an emergency, my ego may be used as a floatation device.
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