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Rennion
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Posted - 2009.01.13 09:37:00 -
[1]
Falcons make me sad :(
Whats the point of playing when playing consists of spending hours finding a fight, warp in to the fight, get jammed, twiddle thumbs, die.
This is what ****es solo/small gangers off, you spend ****ing hours finding a decent fight and then you can't actualy have that fight because you get jammed into the stoneage. |

Rennion
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Posted - 2009.01.13 09:48:00 -
[2]
It wouldn't be so bad if ECCM actually worked. Anyone listing it as a counter has not actually flown on the recieving end of ECM.
BS fits with two ECCM one of which overheated still get jammed by falcons.
Compare to an arazu where one sebo and some decent piloting ability will do the job. |

Rennion
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Posted - 2009.01.13 11:04:00 -
[3]
Originally by: daisy dook
Originally by: Rennion It wouldn't be so bad if ECCM actually worked. Anyone listing it as a counter has not actually flown on the recieving end of ECM.
BS fits with two ECCM one of which overheated still get jammed by falcons.
Compare to an arazu where one sebo and some decent piloting ability will do the job.
Just how many ships was the Falcon trying to jam? I think a falcon with 8 slots (5 mids and 3 lows) and 2 rigs devoted to jamming is not over powered if it can take out one ship that has devoted just 2 slots to counter measures.
If Falcons are everywhere then it is because enough people are not fitting ECCM.
As for the OP, if you engage a perpared foe then you have to expect their preparations and be in a position to disengage (after all the Falcon isn't keeping you there).
Seriously go and look at the numbers, ECCM is pointless on anything other than recons and battleships. Even on those two ship classes it is usefull on you need 2 which means sac'ing 2 mid slots which are uber important for recons and very important for battleships. Then take into account that if your unlucky you still get jammed. So if you bring one falcon to a fight the other gang needs to have all it's battleships and recons sacrifice two slots to a ****ty underpowered module leaving it with no tackle (lol inty's insta jammed on demand)
This makes ECM overpowered compared to all other ewar. The counter module is terrible in it's effectivness and provides no tertiary beniefit.
I can counter an arazu with a sebo and some decent piloting and the sebo is usefull even if an arazu does not turn up. Same goes for tracking disrupters and neuts.
ECM is lame :( |

Rennion
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Posted - 2009.01.13 11:19:00 -
[4]
Originally by: daisy dook Well if ECCM is not worth fitting then you are not encountering enough Falcons ergo Falcons and ECM are not a problem.
Go and look at the numbers. ECCM is not worth fitting because it is based on a %.
When that % is low like it is on anything that isn't a BS or a recon then it is pointless because you sacrifice a slot for a module that has miniscule impact on your chance to get jammed.
Even battleships and recons, with the highest sensor strengths going need two to have any reasonable impact.
That is why ECCM is pointless, on top of the fact that it has no benifet outside of fighting falcons. As I said compare to all other ewar in the game where one module and some piloting skill does the job.
Piloting skill has no impact on ECM at all, you are at the mercy of a dice roll that renders you useless for 20 seconds. |

Rennion
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Posted - 2009.01.13 17:20:00 -
[5]
Seriosuly, fit a small gang up in your corp, all cruisers and get everyone to put one ECCM in a mid. First problem you have is your chronic lack of tackle. Second problem you have is that you still haven't countered the falcons because ECM does not stack on the target. 2 falcons turn up and your gang is toast as 4 of your guys (which in a small gang is a huge portion of your dps) are removed from the fight, tough ****, shoulda fit more ECCM and honour tackled amirite?
ECCM is crap.
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