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Stalina
Gallente Deep Space Exploration Squad
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Posted - 2009.01.14 20:58:00 -
[1]
Originally by: Balendin NO wait,t he falcon can only jam, has crap for damage and pops like a ballon when hit is just to powerful, please nerf it so NEWBIE IDIOT CRAPPY PHAGNASTY NUBS CAN fight a better equipped opponent.
So all the recons do crap damage and pop like balloons, whats your point MR."37 million sp Industrialist" ? |

Stalina
Gallente Deep Space Exploration Squad
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Posted - 2009.01.14 21:17:00 -
[2]
Originally by: lordbalan
All the other recons need to be boosted.....
And I thought there was a reason for nerfing them.
Originally by: Stab Wounds and another falcon?
Tbh we need moar failcons. |

Stalina
Gallente Deep Space Exploration Squad
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Posted - 2009.01.14 21:30:00 -
[3]
Edited by: Stalina on 14/01/2009 21:31:20
Originally by: Major Celine
Originally by: Stalina
Tbh we need moar failcons.
Success of being outnumbered at all. With or without falcons.
You know the killboard only tells you who managed to get on the one killmail the "smaller fleet" achieved, it doesnt tell you how many of them escaped as they simply didn't manage to end up on any killmail. But anyway, a 20 man bs-heavy fleet achieving one kill over a 10 minute period has nothing to do with the number of falcons, but with being outnumbered.
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Stalina
Gallente Deep Space Exploration Squad
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Posted - 2009.01.14 21:37:00 -
[4]
Edited by: Stalina on 14/01/2009 21:38:02
Originally by: Etho Demerzel
A 20 man short range bs-heavy fleet, when faced with its natural counter, dies. Oh my, so imbalanced!
You didn't quite get it. There might have been even more people, but if they didn't get on any killmail or lossmail they wont be showing up on the killboard.
In actual combat, if you get jammed you warp out and wont appear there.
But i thought you would come up with a counter against a Falcon blob. |

Stalina
Gallente Deep Space Exploration Squad
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Posted - 2009.01.14 21:41:00 -
[5]
Originally by: Jonas Barcal
Originally by: Stalina
But i thought you would come up with a counter against a Falcon blob.
Don't need to counter a falcon blob as they don't do any damage.
You mean you didn't fit for any damage? |

Stalina
Gallente Deep Space Exploration Squad
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Posted - 2009.01.14 21:46:00 -
[6]
Edited by: Stalina on 14/01/2009 21:45:55
Originally by: Major Celine
As I can see, none of your ships (losses at least) had any kind of eccm fitted. Hell, even 3-4 Drakes with one eccm each could wipe out all the falcons (or at least make them warping out).
Yes and if the Faclons pilots suck, dont use Voicecoms and only put one of them possible 66 jammers on 1 of the drakes. |

Stalina
Gallente Deep Space Exploration Squad
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Posted - 2009.01.14 22:02:00 -
[7]
Originally by: Jonas Barcal
I can just imagine 20 falcons with missiles gettting blown up by a disco domi saying but I had him jammed WTF.
You mean the missiles get blown up and you just wait until the domi runs out of cap while staying out of smarty range.
Originally by: Jonas Barcal
Falcons are one dimensioned like all Caldari ships, if you want to change ECM better get CCP to redesign the rules for Caldari from the ground up first as 'different' isn't good enough.
Well adding scripts to ECm would be the deal for me, nothing big to change. |

Stalina
Gallente Deep Space Exploration Squad
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Posted - 2009.01.14 22:06:00 -
[8]
Originally by: Lilith Velkor
Next time you fight these guys you know they roll heavy on ecm, bring some eccm'ed snipers, have eccm on every ship bigger than a cruiser, bring projected eccm whereever you have a free slot, have an Eos as fleet booster if possible.
Then shoot down a billion isk in recon ships in less than a minute. While panic gets the better part of your enemy, spread points, overload guns and melt what doesnt run away.
And what prevents your eccm snipers from being blown up in seconds? ah yes moar ships... I mean my blob is bigger than yours. |

Stalina
Gallente Deep Space Exploration Squad
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Posted - 2009.01.14 22:12:00 -
[9]
Edited by: Stalina on 14/01/2009 22:16:03
Originally by: Major Celine
Originally by: Stalina And what prevents your eccm snipers from being blown up in seconds? ah yes moar ships... I mean my blob is bigger than yours.
Meh, your RR BS are blown up in seconds, too. What are you looking for, a balancing that makes you win?
I didn't come up with the idea of ECCM-Snipers in a RR fleet as a counter to a falcon blob, but afaik RR bs have way more hitpoints than sniper bs and can withstand more damage.
As I wrote, scripted ECM would surely do the trick. you either take the longer range or the better jamming strength. Sounds balanced to me. You would still be able to jam over the same distance, you would just need to activate more than 1 jammer. |

Stalina
Gallente Deep Space Exploration Squad
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Posted - 2009.01.14 22:18:00 -
[10]
Originally by: Major Celine
Yes, and an ECCM fitted on a RR BS won't change that fact. You are correct.
1 ECCM, haha.
Originally by: Lilith Velkor
ECCM'ed sniper BS come with the same amount of prepared 200km bookmarks as falcons do, dont see why they should get popped.
1/10 for trolling.
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Stalina
Gallente Deep Space Exploration Squad
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Posted - 2009.01.14 22:32:00 -
[11]
Serious troll?
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Stalina
Gallente Deep Space Exploration Squad
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Posted - 2009.01.14 22:52:00 -
[12]
Edited by: Stalina on 14/01/2009 22:55:36
Originally by: Lilith Velkor
What I was trying to say is, your snipers can do the same thing the ebil hax0rz do in their falcons, stay outside range of anything that can hit them.
Setup a few bookmarks to warp around so you dont get caught that fast and there you go.
Whats so hard to grasp?
But this kinda limits you to a few systems. Or your roaming might take a little longer as your covops need to make spots around every gate.
Originally by: Etho Demerzel
Originally by: Stalina
1 ECCM, haha.
One ECCM is quite a lot. There is no other anti-EW madule taht is as effective as ECCM, mind you.
Actually it is effective if you look at the numbers. Indeed, its great! Though you still get jammed until you either die or warp out. I mean "ingame", not on forums.
Originally by: Etho Demerzel
Quote:
1/10 for trolling.
I have to call you to reality, my friend. The troll here is you.
Im not sure what makes you think that, but I actually use my falcon char and Im not bitter about dying to falcon blobs, as this did not happen to me. Still I hate being jammed for 60 seconds+ in Hacs, CS, BS while having ECCM fitted. I finally unfitted ECCM and got another Sensor Booster for faster locking once a cycle fails, if that happens.
How about you? Do you use ECCM effectively with your main?
Anyway if you tell me I should get ECCM snipers and other ECCM ships into gang to effectively fight (a) Falcon(s), the OP is right.
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Stalina
Gallente Deep Space Exploration Squad
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Posted - 2009.01.14 23:12:00 -
[13]
Edited by: Stalina on 14/01/2009 23:13:13
Originally by: Lilith Velkor
But the other guys have that very same issue, thats the price you pay when going with long-range tactics. I cant see a problem there honestly, besides 100km will do just fine for general purpose.
So If you go out in a small gang, you need to get some specialized eccm ships and even some ships with remote eccm, while you still need tacklers ( med slots / tackle gear / eccm, i think you get it ) around. This is what the op was saying. Your small gang becomes a bigger gang, just to counter ecm. Solo is impossible when a ecm ship is around, as you stated yourself, small gangs need more numbers to counter ecm. Either fit eccm and get more people to compensate for the lost med slots/damage/whatever or run away without a fight, thats how it is.
Forgot, bring your own falcon. |
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