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Velicitia
Open Designs
854
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Posted - 2012.04.19 15:23:00 -
[1] - Quote
Gevlin wrote: Also open up ore compression to stations so empire miners can compress their ore.
Already can, bud. Just need to be in low. Allowing HISEC access to compression is bad news.
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Velicitia
Open Designs
879
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Posted - 2012.04.26 14:32:00 -
[2] - Quote
Gevlin wrote:Velicitia wrote:Gevlin wrote: Also open up ore compression to stations so empire miners can compress their ore.
Already can, bud. Just need to be in low. Allowing HISEC access to compression is bad news. I don't think so reason being as they can already - refine, then compress the mineral in to modules like 1440mm Artiliery cannons and then jumping them up to Null sec. The station ore compression then would then skip the module compression process
It would also remove the Rorqual's main function.
Sure, you cannot use a Rorq in hisec, but it is completely viable in empire space. |

Velicitia
Open Designs
883
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Posted - 2012.04.26 20:03:00 -
[3] - Quote
I've seen worse ideas for mining, but it does break things a bit.
TBH, I want to see CCP ramp up the scarcity of minerals even more. Get rid of daily respawns and go back to M/F (or maybe M/W/F nowadays), with Friday being the "big" respawn and M(and W) being 50% (or so) of the "big" respawn -- pretty much just enough so that you've got a little trickle of minerals during the week.
Along with that, make the rocks able to be bigger (say 2-3x, not so big that they take days to mine out)... but they have to grow to that size. So, in hisec you're probably never going to see huge rocks, lowsec border systems will be big-ish, and deep low and null will be full of these absolutely massive rocks... |

Velicitia
Open Designs
1068
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Posted - 2012.08.13 18:09:00 -
[4] - Quote
Thing is, with one exception a few years ago, CCP hasn't really looked at the refining aspect (in terms of yields). That probably needs to be done again ... in addition to a lot of other things.
Over the past number of months, we've seen some good changes with the industry side (higher prices on minerals, for example) and that's probably not going to change for a while ...
On the other hand though, as much of a pain as it is to get the lowend ores out of empire space, it's needed to a degree so it doesn't become "Empire vs. 0.0" ... empire could never compete. |

Velicitia
Open Designs
1070
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Posted - 2012.08.13 20:01:00 -
[5] - Quote
Nagarythe Tinurandir wrote: whats the point of its existence?
700 Tritanium 140 Pyerite 140 Megacyte
Per refine (less taxes or refining waste, of course)

serious answer is that it's a "not as good" variant of ABC ... which USED to be relegated to -1.0 systems (or maybe 0.8) and as such was very rare. |

Velicitia
Open Designs
1070
|
Posted - 2012.08.13 20:45:00 -
[6] - Quote
Dersen Lowery wrote: As far as mining itself goes, I'd offer a range of mining lasers, some of which have long, slow cycles, and some of which have much faster cycles, in return for much lower yield per cycle. A drone mining barge sounds good, but what I would do is give it a bay that can hold 5 Harvester drones + a flight of medium combat drones, and give it a 50% bonus to Harvester drone velocity per level of Exhumer, so that Harvesters are worth getting.
Miner II --> 60 second (base) cycle time, 60m3 (base) yield. Strip Miner II --> 180 second (base) cycle time, 360m3 (base, sans crystals) yield
Drone mining barge ... any of them can do it, IIRC though not with a full flight of Harvesters + med drones. Thing is the harvesters are hilariously expensive, and IIRC no longer available as (BPC?) drops; but I see what you're getting at. |

Velicitia
Open Designs
1070
|
Posted - 2012.08.14 14:40:00 -
[7] - Quote
Nagarythe Tinurandir wrote:
when looking at the ore prices, i'd have to say "not as good" is a huge euphemism... and when mining for production it isn't a big help either. its just the thing thats keeping your small hidden from respawning. makes it really frustrating...
Right, at *current* prices it's terrible. Now take out all the ihub upgrades, so your space is as terrible as it was originally designed, rather than being "almost" like -0.9... the intent of "less good" mineral sources was to act as a conflict driver...
The issue however goes beyond simply what you can mine in nullsec, it's compounded by the fact that you have nearly no manufacturing slots out that way. Sure, it's supposed to be "the wild west" ... but looking at the numbers, it's seriously out of line. The "best" station for manufacturing (Amarr) has a base capacity of only TWENTY (20) (non-drug) mfg slots.
You can have one (1) Outpost in a system.
Now compare to hisec --> 50x slots per station, with the potential for multiple stations in a system.
Nullsec is effectively "forced" to export zyd/mega/etc (which depresses the price) in order to import ships (or compressed minerals)... |

Velicitia
Open Designs
1070
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Posted - 2012.08.14 15:21:00 -
[8] - Quote
Dersen Lowery wrote:Velicitia wrote:The issue however goes beyond simply what you can mine in nullsec, it's compounded by the fact that you have nearly no manufacturing slots out that way. Sure, it's supposed to be "the wild west" ... but looking at the numbers, it's seriously out of line. The "best" station for manufacturing (Amarr) has a base capacity of only TWENTY (20) (non-drug) mfg slots.
You can have one (1) Outpost in a system. This makes the POS revamp look like a better idea to have on the front burner. The plans are to have POSes become able to dock ships, modular (expandable up to station sizes) and able to be anchored more than one to a celestial. If they do it right, it will be a huge boost to nullsec self-sufficiency.
indeed.
Nullsec self-sufficiency will boost things across the board. Or at least start "correcting" the out of line risk/reward that's in hisec (lowsec will still be a wasteland for a while). |

Velicitia
Open Designs
1071
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Posted - 2012.08.14 16:44:00 -
[9] - Quote
Nagarythe Tinurandir wrote:Dersen Lowery wrote:Velicitia wrote:The issue however goes beyond simply what you can mine in nullsec, it's compounded by the fact that you have nearly no manufacturing slots out that way. Sure, it's supposed to be "the wild west" ... but looking at the numbers, it's seriously out of line. The "best" station for manufacturing (Amarr) has a base capacity of only TWENTY (20) (non-drug) mfg slots.
You can have one (1) Outpost in a system. This makes the POS revamp look like a better idea to have on the front burner. The plans are to have POSes become able to dock ships, modular (expandable up to station sizes) and able to be anchored more than one to a celestial. If they do it right, it will be a huge boost to nullsec self-sufficiency. in theory yes, but i guess it will not. firstly in 0.0 refining on a POS is kind of a tabu. most sov holders want their sheeps to refine in the outpost build for that purpose. there expensive, so they take tax on the minerals gained. when you get caught circumventing the outpost refining, well off to high sec you go. on top of that refining at a POS means horrible yield/ big waste factor which cannot be reduced, unnerving waiting times and logistical horror. CCP wanted POS refining inferior to refining at stations. i cant really talk about producing on a POS but from the conversations in my corp, doesnt seem to be fun either. unless they plan to change such things too, POSs will not be a serious alternative. it would be really nice to know what the plans of CCP for industry and mining are. the CSM minutes make some hints (interface&such) but nothing seems to be on the verge of beeing released. i guess we have to wait until most of the pewpew stuff is done. still i kind of want the big spod monster in the small cluster gone XD
You're talking about current mechanics. POS 2.0 would remove outposts from the equation (or at least it's been discussed with the CSM). Likely would also do *something* about the refining (else, that would be a very bad thing). |
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