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Glaius Orintor
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Posted - 2009.01.13 09:39:00 -
[1]
With what I have been led to believe is the server populations at their highest rates ever, I was wondering how many people can play at one time? Also how many players would CCP allow on one server before they would consider opening another server.
If CCP did ever open another server how many would jump server to start over again and how would the old server cope with probably a high skilled player base with most new people going to the new server.
One way around this might be to have a new server starting like the game did at release, i.e. with very low skill points and keeping the old server with the skill point boost to prevent a total new player slide.
I ask this as I read that EVE is to release a box version, and further more, in response to those who state this game doesn't get coverage, I think you'll find that EVE has constantly sat in the Big Game Hunt of PC Gamer UK for many a year now, and the January 2009 edition had a half page of EVE news on page 11 (4th page in past the adverts really). |

Tzar'rim
Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.01.13 09:41:00 -
[2]
If they ever shard EVE it'll instantly lose it's appeal for the long time, loyal players. Therefore that'll never happen.
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Jonas Barcal
Caldari
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Posted - 2009.01.13 09:42:00 -
[3]
Originally by: Glaius Orintor before they would consider opening another server.
They won't open another server the whole point of the game is 'ONE' universe, Eve is actually a cluster of machines rather than a single server anyhow. |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.01.13 09:43:00 -
[4]
Aye, opening another server(china doesn't count, they use abacus...i know..bad joke...) would kill about 10k players from the bat.
The maximum is aimed at (lex luthor)MILLIONS!!!!(/lex luthor) so if the population spikes in a massive way(another bad pun), i'm guessing they can get it up and running really rather fast(tech.term). |

Camuran
Gallente
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Posted - 2009.01.13 09:43:00 -
[5]
I agree. If CCP is thinking about anything at all in terms of servers, is how to have no limit, rather than what that limit is.
As for your other statements and questions... It isn't interesting to EVE players, it just isn't something that is going to happen. |

Xailia
Unsteady Corporation
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Posted - 2009.01.13 09:50:00 -
[6]
To go into more depth from what the good Sheriff said:
One Million+ |

F'nog
Amarr Celestial Horizon Corp. Celestial Industrial Alliance
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Posted - 2009.01.13 09:56:00 -
[7]
The only thing limiting the number of players on an Eve "server" is the amount of many CCP wants to spend on physical servers and possibly coding problems, and maybe heat. |

Glaius Orintor
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Posted - 2009.01.13 10:00:00 -
[8]
Phew! I think I'm lucky to come out with my clothes on after that mauling.
Anyone, its good to see such loyal fans (or should that be fanatics), as long as Tranquility can cope with what may be a surge in players over the next 18 months I'm happy. |

Rodj Blake
Amarr PIE Inc.
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Posted - 2009.01.13 10:08:00 -
[9]
Eve's system architecture is actually pretty scalable.
Back in the day, the server struggled with 5,000 people online. Now of course, it handles 40,000 without too much trouble.
So as CCP receives more income, they can just add more hardware to cope with the increased traffic. |

NIGMUS CAIN
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Posted - 2009.01.13 10:29:00 -
[10]
eve also has one of the most advanced blade servers running tranquility, not to mention the recent addition of the 64bit server side software, stackless IO, and a ton of optimizations.
CCP is dedicated to making the server run faster. so as the player base increases. so will the cash flow, and with a increased cash flow, they will add more server clusters to their network to run tranquility |

Xailia
Unsteady Corporation
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Posted - 2009.01.13 10:40:00 -
[11]
I can't wait to see CCP Games on the Top500  |

Captain Politics
JotunHeim Hird X13 Alliance
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Posted - 2009.01.13 10:51:00 -
[12]
It's actually rather hard to answer your question.
As Eve is a cluster based server setup, they can add more servers if the current one can't handle the load. Right now the maximum (in theory) number of servers would be just over 5000 corresponding with the number of solar systems in Eve.
I think they posted somewhere that they had around 230 servers running the cluster right now, but someone correct me if I'm wrong.
Due to the way stackless python works, there can only be only processor per solar system (they plan on changing this in the future).
Right now the top amount of people that can be present in one solar system is around 1100 people, before the server get REALLY wierd or crashes.
So (in theory) maximum amount of people that the server would be able to handle would be 5000x1100, 5,5 million people . But there will be other showstoppers before we meet this number, prolly just the fact that the item database would not be able to handle that number of potentional transactions every second. I think that they posted somewhere at a conference that their current setup could handle around 75,000 to 90,000 PCU. If we get that many people, with the coming M10 and WIS exspansion, jita would always be locked down due to the fact that people tend to gather in hubs, in that way Eve is much like the real world = urbanization.
About the start of a new server, it would not happen ever....ever |

Cheap Dude
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Posted - 2009.01.13 10:53:00 -
[13]
I think, if build correctly, 3 persons  |

SirDynty
Gallente Colonizing and Terraforming of Planets R.U.R.
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Posted - 2009.01.13 10:55:00 -
[14]
Edited by: SirDynty on 13/01/2009 10:56:01 it already is sharded to hell. Every system is its own "instance" and so are stations. technical challenge here is not how many players will the wold keep,but how many players in the SAME SYSTEM 100 000 plaeres will not tear server apparts probably,but fleet battle with 13 970 players on local,34 doomsdays,60 000 drones and fighters and 104 000 guns/torpedos firing at each other
i thing world can be extended like forever...but you cannot shard system |

Qordel
Caldari School of Applied Knowledge
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Posted - 2009.01.13 11:01:00 -
[15]
CCP has been concrete about this. They are not going to shard the game. Period. And they haven't approached the limits of the game except, as others have mentioned, the occasional limits experienced by performance of very crowded solar systems.
The new HPC stuff (along with infiniband, x64, etc) hasn't even been rolled out yet and once that happens the scalability will go through the roof. In the long term, the server limit will be... well... how many ya got?
Will they encounter hitches along the way? Yes. The answer for CCP is not to give up and shard. Their answer has always been and always will be "leverage new technologies to find a way to accommodate the growing player base".
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2009.01.13 11:10:00 -
[16]
Originally by: SirDynty Edited by: SirDynty on 13/01/2009 10:56:01it already is sharded to hell. Every system is its own "instance" and so are stations....
this is wrong.. eve is NOT sharded..
it is ONE persistent world.. just running on several processors..
that is way different to a sharded game, where you can't affect a player on another shard.. in eve you can REACH AND AFFECT any player |

Sral TBear
Mark Of Chaos
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Posted - 2009.01.13 11:41:00 -
[17]
a few days ago....
login screen 47.108 
flew around picking up stuf, from Jita to amarr, not to much lag. Whent to torrinos ran a mission, smooth as silk. Joined 0.0 ops max was 160 stil smooth....some pew pew from roaming to fleet, no probs....
Im not a 500 vs 500 guy so cant talk about that, but for small med engagements that server was running pretty damn good......few years ago....you should just know 
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Rodj Blake
Amarr PIE Inc.
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Posted - 2009.01.13 11:45:00 -
[18]
Originally by: Captain Politics
I think that they posted somewhere at a conference that their current setup could handle around 75,000 to 90,000 PCU. If we get that many people, with the coming M10 and WIS exspansion, jita would always be locked down due to the fact that people tend to gather in hubs, in that way Eve is much like the real world = urbanization.
WIS should help the situation, since I understand that it wil be handled on separate nodes.
Dulce et decorum est pro imperium mori.
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Steve Celeste
Caldari Moonbow.
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Posted - 2009.01.13 12:30:00 -
[19]
I must say, CCP are doing a fine job with the (lack of) lag now. Waaaay improved.
I quit a couple of months ago due to the horrible, unplayable lag. Good to see that CCP noticed and decided to change their ways.
Yes, it is all because of me. I will accept tribute in the form of isk donations, ty. |

Pottsey
Enheduanni Foundation
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Posted - 2009.01.13 12:52:00 -
[20]
Tres Farmer said ôthis is wrong.. eve is NOT sharded.. it is ONE persistent world.. just running on several processors..ö Eve is sharded as there are two shards, two worlds. In eve you cannot reach and affect every player.
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Darwin Duck
A Quest Millitia
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Posted - 2009.01.13 13:49:00 -
[21]
Originally by: Captain Politics
I think they posted somewhere that they had around 230 servers running the cluster right now, but someone correct me if I'm wrong.
230 CPU cores, but they use dual core setup or dual CPU in the oldes servers. So about 115 servers, 230 CPU cores.
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Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.01.14 07:18:00 -
[22]
Originally by: Pottsey Tres Farmer said ôthis is wrong.. eve is NOT sharded.. it is ONE persistent world.. just running on several processors..ö Eve is sharded as there are two shards, two worlds. In eve you cannot reach and affect every player.
Serenity doesn't count, since it's for the chinese guys for legal reasons. So, in all things significant; EVE is ONE shard.
Balance is important, but you will always adapt to changing circumstances and you don't whine about stuff you can't change. |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.01.14 07:25:00 -
[23]
*grabs guitar*
How many alts must a man log in, before the hamsters all die. Yes an' how many petitions must the GMs see, before server rooms gonna fryyyyy. Yes an' how many emoragequit-threads-with-complaints-about-everything-possible-under-the-sun-and-piiiiie...*waits*...MUST a player bare, before Wrangler lets out a siiiiigh!
The answer my friend, is blo...well..not that many actually.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Capt Sly
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Posted - 2009.01.14 07:51:00 -
[24]
One more
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Mecinia Lua
Galactic Express Burning Horizons
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Posted - 2009.01.14 08:34:00 -
[25]
I doubt CCP will tell us.
Fundamentally the upper limit is probably around 60k right now, but we can't be sure until it happens. |

Pottsey
Enheduanni Foundation
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Posted - 2009.01.14 12:39:00 -
[26]
Ancy Denaries said ôSerenity doesn't count, since it's for the chinese guys for legal reasons. So, in all things significant; EVE is ONE shard.ö That just makes no sense to me. ItÆs another shard with another group of players but we are going to ignore that and still say Eve is one shard!
It might be for legal reasons but itÆs still another world and shard. Eve is no longer one persistent world, its two persistent worlds were 1000Æs of players cannot reach or effect each other.
____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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Concorduck
Gallente
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Posted - 2009.01.14 12:48:00 -
[27]
Originally by: Pottsey Ancy Denaries said ôSerenity doesn't count, since it's for the chinese guys for legal reasons. So, in all things significant; EVE is ONE shard.ö That just makes no sense to me. ItÆs another shard with another group of players but we are going to ignore that and still say Eve is one shard!
It might be for legal reasons but itÆs still another world and shard. Eve is no longer one persistent world, its two persistent worlds were 1000Æs of players cannot reach or effect each other.
EVE is not sharded, it has been exported to china.
Supposedly, shards are equally reachable by any player, and players can have multiple accounts on both shards.
Serenity requires a Chinese Citizienship ID, and chinese ppl can't run Tranquillity in china for legal reasons.
so, it's actually another game |

Mordekai Bloodwake
Gallente
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Posted - 2009.01.14 12:49:00 -
[28]
The only limiting problem with double population (or more) is the total number of concurrent objects rendered on the client side in a system, or a single system housing X number of players concurrently before 'LAG' kicks in. if we are close to 50k and players complain about JITA imagine 100K and lots of JITA systems around the universe, unless Eve opens up more systems in order to 'spread' the player base.
Either way, as others have stated, Eve started out with less than 5k concurrent player base on its cluster and now sits close to 50k which is very commendable to say the least when you consider its a single world, So im sure they can pull it off.
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.01.14 12:50:00 -
[29]
as we have seen when populations rise ccp can and do add new regions ( more server nodes) drone regions, black rise etc. now with wormholes find one and u will end up in unknown space ( jove space perhaps) or random point on eve map. Id be interested to see how they are going to pull that off |

Pottsey
Enheduanni Foundation
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Posted - 2009.01.14 19:15:00 -
[30]
Concorduck I have never seen anyone define sharded servers like that before. The description I normally come across is " Sometimes a game features a universe which is copied onto different servers, separating players, and this is called a "sharded" universe." thats just what Eve is. |
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