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Glaius Orintor
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Posted - 2009.01.13 09:39:00 -
[1]
With what I have been led to believe is the server populations at their highest rates ever, I was wondering how many people can play at one time? Also how many players would CCP allow on one server before they would consider opening another server.
If CCP did ever open another server how many would jump server to start over again and how would the old server cope with probably a high skilled player base with most new people going to the new server.
One way around this might be to have a new server starting like the game did at release, i.e. with very low skill points and keeping the old server with the skill point boost to prevent a total new player slide.
I ask this as I read that EVE is to release a box version, and further more, in response to those who state this game doesn't get coverage, I think you'll find that EVE has constantly sat in the Big Game Hunt of PC Gamer UK for many a year now, and the January 2009 edition had a half page of EVE news on page 11 (4th page in past the adverts really). |

Tzar'rim
Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.01.13 09:41:00 -
[2]
If they ever shard EVE it'll instantly lose it's appeal for the long time, loyal players. Therefore that'll never happen.
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Jonas Barcal
Caldari
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Posted - 2009.01.13 09:42:00 -
[3]
Originally by: Glaius Orintor before they would consider opening another server.
They won't open another server the whole point of the game is 'ONE' universe, Eve is actually a cluster of machines rather than a single server anyhow. |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.01.13 09:43:00 -
[4]
Aye, opening another server(china doesn't count, they use abacus...i know..bad joke...) would kill about 10k players from the bat.
The maximum is aimed at (lex luthor)MILLIONS!!!!(/lex luthor) so if the population spikes in a massive way(another bad pun), i'm guessing they can get it up and running really rather fast(tech.term). |

Camuran
Gallente
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Posted - 2009.01.13 09:43:00 -
[5]
I agree. If CCP is thinking about anything at all in terms of servers, is how to have no limit, rather than what that limit is.
As for your other statements and questions... It isn't interesting to EVE players, it just isn't something that is going to happen. |

Xailia
Unsteady Corporation
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Posted - 2009.01.13 09:50:00 -
[6]
To go into more depth from what the good Sheriff said:
One Million+ |

F'nog
Amarr Celestial Horizon Corp. Celestial Industrial Alliance
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Posted - 2009.01.13 09:56:00 -
[7]
The only thing limiting the number of players on an Eve "server" is the amount of many CCP wants to spend on physical servers and possibly coding problems, and maybe heat. |

Glaius Orintor
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Posted - 2009.01.13 10:00:00 -
[8]
Phew! I think I'm lucky to come out with my clothes on after that mauling.
Anyone, its good to see such loyal fans (or should that be fanatics), as long as Tranquility can cope with what may be a surge in players over the next 18 months I'm happy. |

Rodj Blake
Amarr PIE Inc.
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Posted - 2009.01.13 10:08:00 -
[9]
Eve's system architecture is actually pretty scalable.
Back in the day, the server struggled with 5,000 people online. Now of course, it handles 40,000 without too much trouble.
So as CCP receives more income, they can just add more hardware to cope with the increased traffic. |

NIGMUS CAIN
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Posted - 2009.01.13 10:29:00 -
[10]
eve also has one of the most advanced blade servers running tranquility, not to mention the recent addition of the 64bit server side software, stackless IO, and a ton of optimizations.
CCP is dedicated to making the server run faster. so as the player base increases. so will the cash flow, and with a increased cash flow, they will add more server clusters to their network to run tranquility |

Xailia
Unsteady Corporation
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Posted - 2009.01.13 10:40:00 -
[11]
I can't wait to see CCP Games on the Top500  |

Captain Politics
JotunHeim Hird X13 Alliance
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Posted - 2009.01.13 10:51:00 -
[12]
It's actually rather hard to answer your question.
As Eve is a cluster based server setup, they can add more servers if the current one can't handle the load. Right now the maximum (in theory) number of servers would be just over 5000 corresponding with the number of solar systems in Eve.
I think they posted somewhere that they had around 230 servers running the cluster right now, but someone correct me if I'm wrong.
Due to the way stackless python works, there can only be only processor per solar system (they plan on changing this in the future).
Right now the top amount of people that can be present in one solar system is around 1100 people, before the server get REALLY wierd or crashes.
So (in theory) maximum amount of people that the server would be able to handle would be 5000x1100, 5,5 million people . But there will be other showstoppers before we meet this number, prolly just the fact that the item database would not be able to handle that number of potentional transactions every second. I think that they posted somewhere at a conference that their current setup could handle around 75,000 to 90,000 PCU. If we get that many people, with the coming M10 and WIS exspansion, jita would always be locked down due to the fact that people tend to gather in hubs, in that way Eve is much like the real world = urbanization.
About the start of a new server, it would not happen ever....ever |

Cheap Dude
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Posted - 2009.01.13 10:53:00 -
[13]
I think, if build correctly, 3 persons  |

SirDynty
Gallente Colonizing and Terraforming of Planets R.U.R.
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Posted - 2009.01.13 10:55:00 -
[14]
Edited by: SirDynty on 13/01/2009 10:56:01 it already is sharded to hell. Every system is its own "instance" and so are stations. technical challenge here is not how many players will the wold keep,but how many players in the SAME SYSTEM 100 000 plaeres will not tear server apparts probably,but fleet battle with 13 970 players on local,34 doomsdays,60 000 drones and fighters and 104 000 guns/torpedos firing at each other
i thing world can be extended like forever...but you cannot shard system |

Qordel
Caldari School of Applied Knowledge
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Posted - 2009.01.13 11:01:00 -
[15]
CCP has been concrete about this. They are not going to shard the game. Period. And they haven't approached the limits of the game except, as others have mentioned, the occasional limits experienced by performance of very crowded solar systems.
The new HPC stuff (along with infiniband, x64, etc) hasn't even been rolled out yet and once that happens the scalability will go through the roof. In the long term, the server limit will be... well... how many ya got?
Will they encounter hitches along the way? Yes. The answer for CCP is not to give up and shard. Their answer has always been and always will be "leverage new technologies to find a way to accommodate the growing player base".
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2009.01.13 11:10:00 -
[16]
Originally by: SirDynty Edited by: SirDynty on 13/01/2009 10:56:01it already is sharded to hell. Every system is its own "instance" and so are stations....
this is wrong.. eve is NOT sharded..
it is ONE persistent world.. just running on several processors..
that is way different to a sharded game, where you can't affect a player on another shard.. in eve you can REACH AND AFFECT any player |

Sral TBear
Mark Of Chaos
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Posted - 2009.01.13 11:41:00 -
[17]
a few days ago....
login screen 47.108 
flew around picking up stuf, from Jita to amarr, not to much lag. Whent to torrinos ran a mission, smooth as silk. Joined 0.0 ops max was 160 stil smooth....some pew pew from roaming to fleet, no probs....
Im not a 500 vs 500 guy so cant talk about that, but for small med engagements that server was running pretty damn good......few years ago....you should just know 
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Rodj Blake
Amarr PIE Inc.
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Posted - 2009.01.13 11:45:00 -
[18]
Originally by: Captain Politics
I think that they posted somewhere at a conference that their current setup could handle around 75,000 to 90,000 PCU. If we get that many people, with the coming M10 and WIS exspansion, jita would always be locked down due to the fact that people tend to gather in hubs, in that way Eve is much like the real world = urbanization.
WIS should help the situation, since I understand that it wil be handled on separate nodes.
Dulce et decorum est pro imperium mori.
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Steve Celeste
Caldari Moonbow.
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Posted - 2009.01.13 12:30:00 -
[19]
I must say, CCP are doing a fine job with the (lack of) lag now. Waaaay improved.
I quit a couple of months ago due to the horrible, unplayable lag. Good to see that CCP noticed and decided to change their ways.
Yes, it is all because of me. I will accept tribute in the form of isk donations, ty. |

Pottsey
Enheduanni Foundation
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Posted - 2009.01.13 12:52:00 -
[20]
Tres Farmer said ôthis is wrong.. eve is NOT sharded.. it is ONE persistent world.. just running on several processors..ö Eve is sharded as there are two shards, two worlds. In eve you cannot reach and affect every player.
|

Darwin Duck
A Quest Millitia
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Posted - 2009.01.13 13:49:00 -
[21]
Originally by: Captain Politics
I think they posted somewhere that they had around 230 servers running the cluster right now, but someone correct me if I'm wrong.
230 CPU cores, but they use dual core setup or dual CPU in the oldes servers. So about 115 servers, 230 CPU cores.
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Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.01.14 07:18:00 -
[22]
Originally by: Pottsey Tres Farmer said ôthis is wrong.. eve is NOT sharded.. it is ONE persistent world.. just running on several processors..ö Eve is sharded as there are two shards, two worlds. In eve you cannot reach and affect every player.
Serenity doesn't count, since it's for the chinese guys for legal reasons. So, in all things significant; EVE is ONE shard.
Balance is important, but you will always adapt to changing circumstances and you don't whine about stuff you can't change. |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.01.14 07:25:00 -
[23]
*grabs guitar*
How many alts must a man log in, before the hamsters all die. Yes an' how many petitions must the GMs see, before server rooms gonna fryyyyy. Yes an' how many emoragequit-threads-with-complaints-about-everything-possible-under-the-sun-and-piiiiie...*waits*...MUST a player bare, before Wrangler lets out a siiiiigh!
The answer my friend, is blo...well..not that many actually.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Capt Sly
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Posted - 2009.01.14 07:51:00 -
[24]
One more
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Mecinia Lua
Galactic Express Burning Horizons
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Posted - 2009.01.14 08:34:00 -
[25]
I doubt CCP will tell us.
Fundamentally the upper limit is probably around 60k right now, but we can't be sure until it happens. |

Pottsey
Enheduanni Foundation
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Posted - 2009.01.14 12:39:00 -
[26]
Ancy Denaries said ôSerenity doesn't count, since it's for the chinese guys for legal reasons. So, in all things significant; EVE is ONE shard.ö That just makes no sense to me. ItÆs another shard with another group of players but we are going to ignore that and still say Eve is one shard!
It might be for legal reasons but itÆs still another world and shard. Eve is no longer one persistent world, its two persistent worlds were 1000Æs of players cannot reach or effect each other.
____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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Concorduck
Gallente
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Posted - 2009.01.14 12:48:00 -
[27]
Originally by: Pottsey Ancy Denaries said ôSerenity doesn't count, since it's for the chinese guys for legal reasons. So, in all things significant; EVE is ONE shard.ö That just makes no sense to me. ItÆs another shard with another group of players but we are going to ignore that and still say Eve is one shard!
It might be for legal reasons but itÆs still another world and shard. Eve is no longer one persistent world, its two persistent worlds were 1000Æs of players cannot reach or effect each other.
EVE is not sharded, it has been exported to china.
Supposedly, shards are equally reachable by any player, and players can have multiple accounts on both shards.
Serenity requires a Chinese Citizienship ID, and chinese ppl can't run Tranquillity in china for legal reasons.
so, it's actually another game |

Mordekai Bloodwake
Gallente
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Posted - 2009.01.14 12:49:00 -
[28]
The only limiting problem with double population (or more) is the total number of concurrent objects rendered on the client side in a system, or a single system housing X number of players concurrently before 'LAG' kicks in. if we are close to 50k and players complain about JITA imagine 100K and lots of JITA systems around the universe, unless Eve opens up more systems in order to 'spread' the player base.
Either way, as others have stated, Eve started out with less than 5k concurrent player base on its cluster and now sits close to 50k which is very commendable to say the least when you consider its a single world, So im sure they can pull it off.
|

ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.01.14 12:50:00 -
[29]
as we have seen when populations rise ccp can and do add new regions ( more server nodes) drone regions, black rise etc. now with wormholes find one and u will end up in unknown space ( jove space perhaps) or random point on eve map. Id be interested to see how they are going to pull that off |

Pottsey
Enheduanni Foundation
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Posted - 2009.01.14 19:15:00 -
[30]
Concorduck I have never seen anyone define sharded servers like that before. The description I normally come across is " Sometimes a game features a universe which is copied onto different servers, separating players, and this is called a "sharded" universe." thats just what Eve is. |

Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.01.14 19:45:00 -
[31]
Originally by: Pottsey Concorduck I have never seen anyone define sharded servers like that before. The description I normally come across is " Sometimes a game features a universe which is copied onto different servers, separating players, and this is called a "sharded" universe." thats just what Eve is.
You really don't get it? Sharded games are sharded for performance reasons. IF China would allow their citizens to play on Tranquility, there would be no need for Serenity. So no, it's not sharded. If there were, say, two tranquilities where every player HAD to make a choice as to which they would play on, I'd agree it was sharded. As it stands now, I won't ever call the current situation "sharded" because of some funky chinese politics. Also, CCP has no plans of ever making more "shards" so the game is STILL single sharded for its players.
Balance is important, but you will always adapt to changing circumstances and you don't whine about stuff you can't change. |

Golan Cinquanteneuf
Gallente Carthage.
|
Posted - 2009.01.14 20:17:00 -
[32]
Originally by: Sheriff Jones *grabs guitar*
How many alts must a man log in, before the hamsters all die. Yes an' how many petitions must the GMs see, before server rooms gonna fryyyyy. Yes an' how many emoragequit-threads-with-complaints-about-everything-possible-under-the-sun-and-piiiiie...*waits*...MUST a player bare, before Wrangler lets out a siiiiigh!
The answer my friend, is blo...well..not that many actually.
*grabs cigarette lighter, flicks, and starts swaying with the audience*
|

aka Ishur
Stormwolf Holdings LLC Elite Trade Group
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Posted - 2009.01.14 20:58:00 -
[33]
/me looks around, what, no one has said it !!!11!!
OVER NINE THOUSAND!!!!11!!!!
|

Concorduck
Gallente
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Posted - 2009.01.14 21:03:00 -
[34]
Originally by: Pottsey " Sometimes a game features a universe which is copied onto different servers, separating players, and this is called a "sharded" universe."
I Suppose the Starting Variable for Universe Generation for TQ and SE are different, so you have two different universes, with two different gameplays and two different policies. China, not really the HQ of liberty.
that's not sharding to me, TQ and SE are two different games. -----------------------------------------
Originally by: Crumplecorn Contact the CSM about it, voting themselves into disbandment wouldn't be pushing the boundaries of absurdity for them.
|

Johli
Caldari AWE Corporation Intrepid Crossing
|
Posted - 2009.01.14 21:08:00 -
[35]
Edited by: Johli on 14/01/2009 21:11:26
Originally by: Pottsey Concorduck I have never seen anyone define sharded servers like that before. The description I normally come across is " Sometimes a game features a universe which is copied onto different servers, separating players, and this is called a "sharded" universe." thats just what Eve is.
The cost of playing on Sserenity (playing EVE Online China) is different compared to TQ too. I doubt the definition of sharding also says "players of each server pay a different amount of $ for suscription".
Edit: The game is also different. Obviously different language, but also different items (China doesn't allow drugs or something) |

Pottsey
Enheduanni Foundation
|
Posted - 2009.01.15 17:33:00 -
[36]
Ancy Denaries said " You really don't get it? Sharded games are sharded for performance reasons" I do get it, you don't. Sharded games are not always sharded for performance reasons. Sometimes games are sharded by language, PvP, PvE, role-play or many other reasons. The definition for shared is along the lines of " In sharded games each shard is usually identical, the only difference being that players are limited in that they may only interact with other players on the same shard." The simple fact is there are two pretty much identical Eve servers where the players cannot interact with each other. That is the very definition of sharded. It doesn't matter why they are sharded just the fact there are two servers and the players cannot interact means that Eve is sharded.
Concorduck said " I Suppose the Starting Variable for Universe Generation for TQ and SE are different, so you have two different universes, with two different gameplays and two different policies. China, not really the HQ of liberty." Starting variables between shards still mean it's a shard. A rolepaly shard will not be the same as a non role-play shard but it's still a shard. TQ and SE are 99.9% the same in that the ships, skills, tech, equipment, sector layout, what the players can and cannot do, missions and pretty much everything is the same. Shards dont have to be 100% identical. A slight variation to a game but still the same game like SE is just what a shard is. SE is a slight variation of Eve where the players cannot interact with TQ so SE is a shard.
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Dr 0rpheuss
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Posted - 2009.01.15 19:26:00 -
[37]
Originally by: Pottsey Ancy Denaries said " You really don't get it? Sharded games are sharded for performance reasons" I do get it, you don't. Sharded games are not always sharded for performance reasons. Sometimes games are sharded by language, PvP, PvE, role-play or many other reasons. The definition for shared is along the lines of " In sharded games each shard is usually identical, the only difference being that players are limited in that they may only interact with other players on the same shard." The simple fact is there are two pretty much identical Eve servers where the players cannot interact with each other. That is the very definition of sharded. It doesn't matter why they are sharded just the fact there are two servers and the players cannot interact means that Eve is sharded.
Concorduck said " I Suppose the Starting Variable for Universe Generation for TQ and SE are different, so you have two different universes, with two different gameplays and two different policies. China, not really the HQ of liberty." Starting variables between shards still mean it's a shard. A rolepaly shard will not be the same as a non role-play shard but it's still a shard. TQ and SE are 99.9% the same in that the ships, skills, tech, equipment, sector layout, what the players can and cannot do, missions and pretty much everything is the same. Shards dont have to be 100% identical. A slight variation to a game but still the same game like SE is just what a shard is. SE is a slight variation of Eve where the players cannot interact with TQ so SE is a shard.
Nope eve is one world. The Chinese play a different game. Sorry you're wrong.
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Pottsey
Enheduanni Foundation
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Posted - 2009.01.15 19:49:00 -
[38]
Edited by: Pottsey on 15/01/2009 19:50:08 If Eve Chinese are a different game why do they have the same content and all new content we get they get? Why do all patches we get they also get? Why do they have the same storyline and plot? If all the content is pretty much the same and any mission you can do on TQ you can do on SE it's the same game.
It's not a different game it's a different shard with a very minor difference. Eve is no longer one world it two shards that are 99% the same. 1% diffrance if its even that high is not enough to be classed as a diffrent game. Any new content made for the TQ shard goes onto the SE shard.
|

DeadRow
Mercenary Forces
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Posted - 2009.01.15 20:12:00 -
[39]
Originally by: Pottsey I do get it, you don't. Sharded games are not always sharded for performance reasons. Sometimes games are sharded by language, PvP, PvE, role-play or many other reasons. The definition for shared is along the lines of " In sharded games each shard is usually identical, the only difference being that players are limited in that they may only interact with other players on the same shard." The simple fact is there are two pretty much identical Eve servers where the players cannot interact with each other. That is the very definition of sharded. It doesn't matter why they are sharded just the fact there are two servers and the players cannot interact means that Eve is sharded.
I would say that it is put into categories of Language, PvP, PvE (the first in particular) because one shard wouldn't handle everyone.
I'm personally with the 'Eve isn't sharded' (sharded even a word? :X) as I only have one option as to which server to play on. But I see where you are coming from :) Norrin Ellis > What?! Boobs aren't inappropriate! They feed children! For God's sake, think of the children!
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Malcanis
R.E.C.O.N.
|
Posted - 2009.01.15 20:20:00 -
[40]
Originally by: Pottsey Ancy Denaries said " You really don't get it? Sharded games are sharded for performance reasons" I do get it, you don't. Sharded games are not always sharded for performance reasons. Sometimes games are sharded by language, PvP, PvE, role-play or many other reasons. The definition for shared is along the lines of " In sharded games each shard is usually identical, the only difference being that players are limited in that they may only interact with other players on the same shard." The simple fact is there are two pretty much identical Eve servers where the players cannot interact with each other. That is the very definition of sharded. It doesn't matter why they are sharded just the fact there are two servers and the players cannot interact means that Eve is sharded.
Concorduck said " I Suppose the Starting Variable for Universe Generation for TQ and SE are different, so you have two different universes, with two different gameplays and two different policies. China, not really the HQ of liberty." Starting variables between shards still mean it's a shard. A rolepaly shard will not be the same as a non role-play shard but it's still a shard. TQ and SE are 99.9% the same in that the ships, skills, tech, equipment, sector layout, what the players can and cannot do, missions and pretty much everything is the same. Shards dont have to be 100% identical. A slight variation to a game but still the same game like SE is just what a shard is. SE is a slight variation of Eve where the players cannot interact with TQ so SE is a shard.
In a narrow, technical sense: you are more or less correct (Serenity isn't an exact copy of TQ, the races are different, etc)
In a practical sense: you're not, since people can't legally or even practically choose one or the other.
Anyway, it doesn't matter. What matters is: There is no indication whatsoever that CCP have any intention of making a new shard for non-Chinese subscribers. The modular contruction of TQ means that it's always better to devote new hardware to adding nodes than to adding shards, at least until the transaction server is overwhelmed.
|

rValdez5987
Amarr 32nd Amarrian Imperial Navy Regiment.
|
Posted - 2009.01.15 20:29:00 -
[41]
Originally by: Glaius Orintor With what I have been led to believe is the server populations at their highest rates ever, I was wondering how many people can play at one time? Also how many players would CCP allow on one server before they would consider opening another server.
If CCP did ever open another server how many would jump server to start over again and how would the old server cope with probably a high skilled player base with most new people going to the new server.
One way around this might be to have a new server starting like the game did at release, i.e. with very low skill points and keeping the old server with the skill point boost to prevent a total new player slide.
I ask this as I read that EVE is to release a box version, and further more, in response to those who state this game doesn't get coverage, I think you'll find that EVE has constantly sat in the Big Game Hunt of PC Gamer UK for many a year now, and the January 2009 edition had a half page of EVE news on page 11 (4th page in past the adverts really).
im pretty sure its OVER 9000.... (actually last time I heard the server supported 50k, but with recent improvements I would imagine that number has easily doubled?) |

Pottsey
Enheduanni Foundation
|
Posted - 2009.01.15 20:31:00 -
[42]
Malcanis said "In a practical sense: you're not, since people can't legally or even practically choose one or the other." I don't see why that matters. It's still another shard just you cannot choose it. Just like when I played Hellgate I couldn't play or subscribe to the Southeast Asia shard. Other games only show the shard(s) based on your location. I think it was D&D that only showed the UK shard when I logged in, same for EQ although with EQ you could unlock the other shards. Are games that only show shards by region now all of sudden not classed as shards just because different parts of the world all have their own shard? If a game has two shards but you dont call it sharded as you cannot play on both shards then what do you call it?
It just seems wrong to me to call a game thats clearly got two shards not a sharded game.
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rValdez5987
Amarr 32nd Amarrian Imperial Navy Regiment.
|
Posted - 2009.01.15 21:09:00 -
[43]
Originally by: Pottsey Malcanis said "In a practical sense: you're not, since people can't legally or even practically choose one or the other." I don't see why that matters. It's still another shard just you cannot choose it. Just like when I played Hellgate I couldn't play or subscribe to the Southeast Asia shard. Other games only show the shard(s) based on your location. I think it was D&D that only showed the UK shard when I logged in, same for EQ although with EQ you could unlock the other shards. Are games that only show shards by region now all of sudden not classed as shards just because different parts of the world all have their own shard? If a game has two shards but you dont call it sharded as you cannot play on both shards then what do you call it?
It just seems wrong to me to call a game thats clearly got two shards not a sharded game.
Stop being technical. China decided that for EVE to be released in their country, the server cluster had to be in their country. It's so that they can have control.
It is not sharded. The cluster and software out there is on a different development schedule, and is run differently. They aren't even on the same version or even close afaik. It's not fair to say that its sharded.
Theres EVE, and then theres EVE CHINA. |

Ocih
Amarr
|
Posted - 2009.01.15 21:11:00 -
[44]
Is this one of those woodchuck, chucking kind of questions? |

Concorduck
Gallente
|
Posted - 2009.01.15 21:18:00 -
[45]
Originally by: Pottsey Concorduck said " I Suppose the Starting Variable for Universe Generation for TQ and SE are different, so you have two different universes, with two different gameplays and two different policies. China, not really the HQ of liberty." Starting variables between shards still mean it's a shard. A rolepaly shard will not be the same as a non role-play shard but it's still a shard. TQ and SE are 99.9% the same in that the ships, skills, tech, equipment, sector layout, what the players can and cannot do, missions and pretty much everything is the same. Shards dont have to be 100% identical. A slight variation to a game but still the same game like SE is just what a shard is. SE is a slight variation of Eve where the players cannot interact with TQ so SE is a shard.
SE is another game. it has another client, it uses different server structures, probably different software and different rules.
It's not a slight variation, it's another game, with different systems and region layout.
anyone saying they're the same game must prove it with facts and XLS sheets followed by at least a 25 Pages report on their theory. else, you do not deserve the right to tell me they're the same game. |

Gabriel Karade
Celtic Anarchy
|
Posted - 2009.01.15 21:26:00 -
[46]
First a million.... ....and then the World! Mooohahahhahaha... *Dr Evil* |

Johli
Caldari AWE Corporation Intrepid Crossing
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Posted - 2009.01.15 21:28:00 -
[47]
Originally by: Pottsey Edited by: Pottsey on 15/01/2009 19:50:08 If Eve Chinese are a different game why do they have the same content and all new content we get they get? Why do all patches we get they also get? Why do they have the same storyline and plot? If all the content is pretty much the same and any mission you can do on TQ you can do on SE it's the same game.
It's not a different game it's a different shard with a very minor difference. Eve is no longer one world it two shards that are 99% the same. 1% diffrance if its even that high is not enough to be classed as a diffrent game. Any new content made for the TQ shard goes onto the SE shard.
Originally by: me The cost of playing on Sserenity (playing EVE Online China) is different compared to TQ too. I doubt the definition of sharding also says "players of each server pay a different amount of $ for suscription".
Edit: The game is also different. Obviously different language, but also different items (China doesn't allow drugs or something)
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Taylor timenenzi
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Posted - 2009.01.15 21:30:00 -
[48]
Originally by: Ocih Is this one of those woodchuck, chucking kind of questions?
No just a idiot that cant comprehend something thats all.
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CyberGh0st
Minmatar Tribal Liberation Force
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Posted - 2009.01.15 21:46:00 -
[49]
Edited by: CyberGh0st on 15/01/2009 21:55:22
bah, fecking chinese, now these dumbasses can call EVE sharded ...
Technically EVE has 2 shards, but we all know it is just BS to call EVE a sharded game.
The Chinese server is just a freak of nature, an exception, a reason to not like the Chinese besides Chinese farmers.
And I don't even think it is a big success, they should just get rid of it and let the chinese log on TQ.
Oh well, there is no such thing as a perfect world, but EVE comes as close as it gets :p
Cyberwiz aka CyberGh0st aka Mentakh Active @ EvE Online Favorites : DAoC-SI/SWG Pre CU-NGE/Ryzom Retired @ WoW/LOTRO/WAR/Planetside/Entropia/UO/Lineage/GW/EQ/Jumpgate/Dofus/AoC |

CyberGh0st
Minmatar Tribal Liberation Force
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Posted - 2009.01.15 21:47:00 -
[50]
Originally by: Pottsey blablabla
Don't feed the troll ...
Cyberwiz aka CyberGh0st aka Mentakh Active @ EvE Online Favorites : DAoC-SI/SWG Pre CU-NGE/Ryzom Retired @ WoW/LOTRO/WAR/Planetside/Entropia/UO/Lineage/GW/EQ/Jumpgate/Dofus/AoC |

Maverick 52
Fusion Enterprises Ltd Mostly Harmless
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Posted - 2009.01.15 22:14:00 -
[51]
To put all this sharded non-sense to rest...
From this thread.
Originally by: "CCP Whisper" A subscription on Serenity costs 50RMB for 30 days. You cannot pay by credit card, the only way to get it is either to buy a CDC Games timecard or use Serenity's GTC for ISK system. And before anyone starts the "How come Serenity costs a fraction of what Tranquility costs?!" argument: CCP does not set the price. In China EVE Online is published and operated by CDC Games. They set the price. Smile
Not only is Serenity geographically and mechanically different from TQ, it's only open to Chinese citizens and is not operated by CCP.
Even in the most technical sense, EVE is not a shard.
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123GuessWho
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Posted - 2009.01.15 22:21:00 -
[52]
well it cant handle 700 pilots in 1 node :x
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Kuar Z'thain
Destructive Influence Band of Brothers
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Posted - 2009.01.15 22:49:00 -
[53]
Originally by: 123GuessWho well it cant handle 700 pilots in 1 node :x
Well that's cause you didn't phone in your attack ahead of time. 
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Pottsey
Enheduanni Foundation
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Posted - 2009.01.16 07:56:00 -
[54]
Edited by: Pottsey on 16/01/2009 08:04:51 Concorduck said "It's not a slight variation, it's another game, with different systems and region layout." That's not what I heard, it's the same with the same systems, same market hubs, same region layout they even have Jita as the same main market.
Concorduck said "SE is another game. it has another client, it uses different server structures, probably different software and different rules." That's normal for another shard. Shards tend to have different server structures minor different rules and a different client is not uncommon. Take the Hellgate Southeast Asia shard its just like the difference between SE and TQ.
Concorduck said "anyone saying they're the same game must prove it with facts and XLS sheets followed by at least a 25 Pages report on their theory. else, you do not deserve the right to tell me they're the same game." Sure, but I have one in video format as a 25page word equivalent. http://myeve.eve-online.com/download/videos/Default.asp?a=download&vid=205 How about you prove it's not a shard with facts and XLS sheets followed by at least a 25 Pages report on their theory.
rValdez5987 said " Stop being technical. China decided that for EVE to be released in their country, the server cluster had to be in their country. It's so that they can have control." That's a 100% just what a shard is. Then you go on to say "It is not sharded." A slight variation of a game using the same game code on another server cluster is the very meaning of what a shard is. It's not technical, the meaning of the word sharded game is another cluster that players are limited in that they may only interact with other players on the same shard. Can the players on SE interact with TQ? No, is it another server cluster? Yes, is it based on Eve and the same game with the same code only small variations, Yes, so it's a shard.
rValdez5987 said " The cluster and software out there is on a different development schedule, and is run differently. They aren't even on the same version or even close afaik" That's perfectly normal for a sharded game. The core code base are the same, anything we get they get just delayed. Yes they lag behind but all the development we get they get. D&D online EU is on a different shards and different development schedule and different client to the US shards. Hellgate is on a different shard and different development schedule and different client to the Southeast Asia shard. The differences between TQ and SE are just what you expect to find in a sharded game.
Maverick 52 said " To put all this sharded non-sense to rest... From this thread." Thank you for proving its as shard :) As those differences are normal for shards. Nnot one of those reasons you listed go against what a shard is. Most of the reasons you listed are the very reason you create a 2nd shard.
____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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