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Guttripper
State War Academy
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Posted - 2009.01.13 17:16:00 -
[31]
Originally by: Akita T
Originally by: DrAtomic The ships will be cruiser sized
Each of the modules, you mean ?
Has there been any information concerning Tech 3 modules? I thought it was just the cruiser ships to start?
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Merdaneth
Amarr PIE Inc.
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Posted - 2009.01.13 17:25:00 -
[32]
Another person who suffers from the "won't fly the ship until I am maxed out in it" syndrome.
____
The Illusion of Freedom | The Truth about Slavery |

Amy Wang
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Posted - 2009.01.13 17:35:00 -
[33]
Edited by: Amy Wang on 13/01/2009 17:37:45
Originally by: Merdaneth Another person who suffers from the "won't fly the ship until I am maxed out in it" syndrome.
that attitude actually makes sense provided you have another ship that is already maxed out and thus more effective then the half baked not maxed out one
but to each their own, tbh I prefer people to fly expensive ships with minimal skills for it, we need more of those 
also agree the t3 will be definately heavily pre nerfed and not worth it in 12490 of the 12500 combinations for at least 1 year
I mean look at the Black Ops, came pre nerfed and still didn't get balanced, t3 will be no different
for that reason I dont care about t3 skill requirements, if its useful skills as such then sure why not, if they are only for t3 I wont even bother for the next year or so 
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Soi Mala
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Posted - 2009.01.13 17:50:00 -
[34]
Originally by: DrAtomic We'll get 5 racial ship components.
No-one spot anything wrong with that? 
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Violent Potato
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Posted - 2009.01.13 18:20:00 -
[35]
Wonder how much T3'll cost as well.
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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.01.13 18:34:00 -
[36]
Originally by: Soi Mala
Originally by: DrAtomic We'll get 5 racial ship components.
No-one spot anything wrong with that? 
I would have expected 100 racial components. 5 components for each of the 5 slots for each of the 4 races… ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.01.13 19:23:00 -
[37]
They've made it fairly clear that T3 ships aren't going to to be ZOMG better than T2 ships, so I'll be surprised if the skill requirements are substantial. They may not even be built on top of the T2 skills.
There's been a strong trend in recent years for new stuff not to have level 5 prerequisites. I'll be stunned if you need more than one L5 skill to get into T3, and not at all surprised if you turn out not to need any. |

Ko Shimin
Minmatar Independent Terran Empire Terran Alliance
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Posted - 2009.01.13 19:32:00 -
[38]
My main concern is how will the t3 ship be made.. You find the parts exploring by mad for 6 months in order to make a decent ship. When is blown up you lose it and start over looking for parts for the next 6 months? Or, you assemble the parts into a BPO or BPC that allow you to rebuild it? |

Ocih
Amarr
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Posted - 2009.01.13 19:34:00 -
[39]
Originally by: Kendon Rid****
Originally by: Furb Killer No one is forcing you to skill everything to lvl 5...
Unless it is a prereq, i barely ever go further than lvl 4 for any skill.
and thats why your in paxton.
When I have 2 Avatars on a Paxton Gate, I truly hope you are there to witness it Kendon. |

Ocih
Amarr
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Posted - 2009.01.13 19:40:00 -
[40]
Originally by: Marlenus They've made it fairly clear that T3 ships aren't going to to be ZOMG better than T2 ships, so I'll be surprised if the skill requirements are substantial. They may not even be built on top of the T2 skills.
There's been a strong trend in recent years for new stuff not to have level 5 prerequisites. I'll be stunned if you need more than one L5 skill to get into T3, and not at all surprised if you turn out not to need any.
My guess will be 2 L5 prerequisites and they will be core skills and not above 2X. What this new system does is bait people in to multiple racial training. Something T2 took away. My thinking with this T3 is they started introducing end T2 prenerfed so it's a pretty good conclusion this will all come prenerfed. |
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blomer
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Posted - 2009.01.13 20:01:00 -
[41]
Originally by: Ko Shimin My main concern is how will the t3 ship be made.. You find the parts exploring by mad for 6 months in order to make a decent ship. When is blown up you lose it and start over looking for parts for the next 6 months? Or, you assemble the parts into a BPO or BPC that allow you to rebuild it?
Seems to me the only way it would make sense would be for explorers to find "artifacts" that will be used in the invention of BPC's for the ship components. All the components would be manufactured like normal.
Otherwise, why would there be racial flavors of technology in "unexplored" space. This way each race research's the "artifacts" and puts their own spin on the enhancements.
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Roemy Schneider
BINFORD
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Posted - 2009.01.13 21:07:00 -
[42]
hidden learning skills troll? - putting the gist back into logistics |

ry ry
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Posted - 2009.01.13 21:14:00 -
[43]
Originally by: Marlenus I'll be stunned if you need more than one L5 skill to get into T3, and not at all surprised if you turn out not to need any.
that's my thoughts. but Charisma, i'm tellin' ya.
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Kalintos Tyl
Minmatar
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Posted - 2009.01.13 21:23:00 -
[44]
char/mem would be best - least used stats in skills
and achuras sceams would be so sweet 60D GTC - shattared link |

soldieroffortune 258
Gallente Trinity Council.
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Posted - 2009.01.13 21:29:00 -
[45]
Originally by: DrAtomic Reading the E-ON 14 we'll get 5 racial ship components with a skill attached to it the better the skill the better your ship component functions.
The ships will be cruiser sized so it's safe to assume that in order to learn the racial component skills you'll need to meet t2 cruiser requirements. T2 cruisers are specialized ships that require a second skill next to cruiser 5. I'm going to assume that the pre-req for the hull components will be cruiser V.
Cruiser V is approx. 30 days training.
If the 5 racial hull skills are going to be rank 1 then it will be 35 days of training on top of that.
If the 5 racial hull skills are going to be rank 2 then it will be 70 days of training on top of that.
If the 5 racial hull skills are going to be rank 5 then it will be 140 days of training on top of that.
etc. etc.
Given that HAC and logistics are rank 6 skills and battleship rank 8 skills, logic would assume that the racial hull skills are going to be rank 7 skills (approx. 195 days to lvl 5 them).
Orrrr 30 + 195 / 30 = 7.5 months of training just to be maxed at using the hulls.
An average eve player stays with eve for 7 months. Also it's safe to assume the hulls will be pre-nerfed to hell and only be usefull once you've lvl 5-ed the usage skills.
Yes, it's all assumptions based on the E-ON info provided but jeah well...
wait a second, what happened to those like 25,700 possible combinations or whatever we heard about a while back?
i thought we had from frigate up to battleship sized hulls
Originally by: soldieroffortune 258
"Eve is about making yourself richer while making the other guy poorer"
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Lui Kai
Logistics Incorporated
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Posted - 2009.01.13 22:06:00 -
[46]
Originally by: soldieroffortune 258
wait a second, what happened to those like 25,700 possible combinations or whatever we heard about a while back?
i thought we had from frigate up to battleship sized hulls
Cruiser sized hulls. The ships are built from 5 different types of components, how many variants on components for each slot hasn't been directly released (to my knowledge), though with a bit of math you could probably figure it out.
Thus the different permutations. The 25,700 number is more a marketing tool than anything, as it's highly doubtful there will be 25,700 meaningful variations. Still, if there's just two meaningful variations per slot - it's more ships than have ever been released in one expansion before. |

Tippia
Raddick Explorations BlackWater.
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Posted - 2009.01.13 22:11:00 -
[47]
Originally by: Lui Kai Cruiser sized hulls. The ships are built from 5 different types of components, how many variants on components for each slot hasn't been directly released (to my knowledge), though with a bit of math you could probably figure it out.
The 5 types per component slot number comes from the initial presentation at FanFest. That's also where the 4×5^5 (12,500) permutations comes from. |

UMEE
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Posted - 2009.01.13 23:07:00 -
[48]
we dont need more ships, dont need t3. other aspects of the game need improvements badly (FW, PVE environments). i dont care for T3 
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Ron Bacardi
SniggWaffe
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Posted - 2009.01.13 23:34:00 -
[49]
Edited by: Ron Bacardi on 13/01/2009 23:35:02
Originally by: DrAtomic
...assumptions...
Until a dev comes out and says "Here are the skill requirements", assumptions are meaningless. Frankly, who cares.
The only thing we can safely assume, is that there will be whine threads on the:
-skill requirements -cost -nerfed/overpoweredness
Constants in life: death, taxes, whine threads.
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Kweel Nakashyn
Minmatar Kernel of War Tau Ceti Federation
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Posted - 2009.01.13 23:36:00 -
[50]
Originally by: DrAtomic Yes, it's all assumptions
Yeah, it's all assumptions.
Wait and see. Fetchez la vache !
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Kweel Nakashyn
Minmatar Kernel of War Tau Ceti Federation
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Posted - 2009.01.13 23:37:00 -
[51]
Originally by: Ron Bacardi Edited by: Ron Bacardi on 13/01/2009 23:35:02
Originally by: DrAtomic
...assumptions...
Until a dev comes out and says "Here are the skill requirements", assumptions are meaningless. Frankly, who cares.
The only thing we can safely assume, is that there will be whine threads on the:
-skill requirements -cost -nerfed/overpoweredness
Constants in life: death, taxes, whine threads.
are you my alt ?  Fetchez la vache !
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Ron Bacardi
SniggWaffe
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Posted - 2009.01.13 23:40:00 -
[52]
Originally by: Kweel Nakashyn
Originally by: Ron Bacardi Edited by: Ron Bacardi on 13/01/2009 23:35:02
Originally by: DrAtomic
...assumptions...
Until a dev comes out and says "Here are the skill requirements", assumptions are meaningless. Frankly, who cares.
The only thing we can safely assume, is that there will be whine threads on the:
-skill requirements -cost -nerfed/overpoweredness
Constants in life: death, taxes, whine threads.
are you my alt ? 
Yes, wanna make babies? /activate thread derailment |

UMEE
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Posted - 2009.01.14 01:52:00 -
[53]
Originally by: Ron Bacardi
Originally by: Kweel Nakashyn
Originally by: Ron Bacardi Edited by: Ron Bacardi on 13/01/2009 23:35:02
Originally by: DrAtomic
...assumptions...
Until a dev comes out and says "Here are the skill requirements", assumptions are meaningless. Frankly, who cares.
The only thing we can safely assume, is that there will be whine threads on the:
-skill requirements -cost -nerfed/overpoweredness
Constants in life: death, taxes, whine threads.
are you my alt ? 
Yes, wanna make babies? /activate thread derailment
well i have to voice that im getting really tired of this question and its implications. i of course have nothing against homosexuality, but men just need to stop asking other men to conceive children with them. it's been tried, it's not possible.
im also tired of posts that go all smartass-like: "observe my coolness, im all emo, this thread is pointless, like life, so stop having discussions and fantasies, everything sounds like whining to me, i embrace nihilism for attention" and so on. damn forum culture and recycled responses, it's all so very frustrating.
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Seth Ruin
Minmatar Ominous Corp Ethereal Dawn
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Posted - 2009.01.14 02:14:00 -
[54]
Originally by: ry ry ...although i wouldn't be at all surprised if the t3 skills' primary attrib was Charisma.
I can just imagine the pod pilots throughout the galaxy having to sweet-talk their ship to do anything: "Come on, baby. You should fire your weapons." "NO! I'm NOT in the mood right now." |

Julius Rigel
House Rigel
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Posted - 2009.01.14 02:19:00 -
[55]
Edited by: Julius Rigel on 14/01/2009 02:19:36 I'm all good with my T1 frig kthxbai.
Exaggerated typo O.o |

Jmanis Catharg
Caldari Dusk Blade
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Posted - 2009.01.14 02:31:00 -
[56]
Y'know, I'm glad they haven't put in extensive skill lists for stuff in the past, otherwise Titans would take months to fully train for... ohwait! |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.01.14 02:41:00 -
[57]
eve online is going to be skill based 
will be interesting to see what they do with it.
I really speced up for my bs a while back, and now am going back and doing cruiser sized stuff, for probably every race. and then into all racial bs. will see how t3 shapes up and affects that plan 
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.01.14 03:13:00 -
[58]
Originally by: Guttripper
Originally by: Akita T
Originally by: DrAtomic The ships will be cruiser sized
Each of the modules, you mean ?
Has there been any information concerning Tech 3 modules? I thought it was just the cruiser ships to start?
T3 ships are modular, composed of up to 5 types of modules. Think of them as LEGO bricks. |

Surfin's PlunderBunny
Minmatar MasterBlasters Inc. CORPVS DELICTI
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Posted - 2009.01.14 03:19:00 -
[59]
I'd better see the ductape holding together my stabberrifterrupturehurricanecyclonetyphoon  |

soldieroffortune 258
Gallente Trinity Council.
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Posted - 2009.01.14 03:30:00 -
[60]
Originally by: Lui Kai
Originally by: soldieroffortune 258
wait a second, what happened to those like 25,700 possible combinations or whatever we heard about a while back?
i thought we had from frigate up to battleship sized hulls
Cruiser sized hulls. The ships are built from 5 different types of components, how many variants on components for each slot hasn't been directly released (to my knowledge), though with a bit of math you could probably figure it out.
Thus the different permutations. The 25,700 number is more a marketing tool than anything, as it's highly doubtful there will be 25,700 meaningful variations. Still, if there's just two meaningful variations per slot - it's more ships than have ever been released in one expansion before.
we have to many cruiser sized variations imo
cruisers hacs recon force recon heavy interdictor t3
most other ship sized hulls have one or two variations that are meaningful for pvp, all of the above are used extremely frequently
like frigs
inty's assault ships stealth bombers
battlecruisers command ships
battleship SOME races marauders (like ive heard that the golem is ok, aweseom tank w/ good damage output, but the kronos on the other hand, not so much
destroyer (only good for salvaging, otherwise just underpowered cruisers . . . .) interdictor (i dont see to many of these myself in pvp)
carriers motherships (again, i havent flown them, but i keep hearing that carriers > motherships, lol, the analogy was "the difference between a survival rate of a carrier and mothership is about 10 seconds)
dreads (woohoo, POS bashing)
Titans (goes from giant smartbomb ---> giant damage sponge in 5 seconds)
need more ship size hulls that can be used in pvp, tbh, lol, i like flying bigger ships (battlecruisers mostly)
my two cents
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