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Rab See
Minmatar
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Posted - 2009.01.13 13:03:00 -
[1]
Im looking at taking a hulk out in hisec (0.5) with a view to using the cheapest throwaway ship I can.
All projectiles weaps to IV, hurricane? Would this be enough before Uncle Concord got to me? Would I have time to pod? (TTP - a new acronym!)
Lets assume exhumers IV for the target?
Anyone? . . 8/ everyone |

Mickey Simon
Noir.
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Posted - 2009.01.13 13:06:00 -
[2]
Depends how he's tanked. If he's got deadspace gear, you probably don't have much of a chance unfortunately, but if it's just T2 you might be able to cut it. If your Hurricane is insured - go test it and find out =P Meanwhile, on the other side of town . . . |

Rab See
Minmatar
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Posted - 2009.01.13 13:11:00 -
[3]
bah - forgot - i could insure!!!!!
time to buy a nice Tempest and DO IT.
For those who want to know - an arrogant **** I dont like in RL who postulates constantly about being great at eve! . . 8/ everyone |

Dirk Magnum
Royal Hiigaran Navy
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Posted - 2009.01.13 13:11:00 -
[4]
Suicide gank Brutix can apparently be bought and fit for 24 mil, and then insured with another 8 mil. Your total loss then after it gets destroyed will only be like 8-10 mil or something. Those are figures I saw in another thread here the other day. The thread dealt specifically with a High Sec Hulk death at the hands of said gank Brutix, actually. But if you can get your Hurricane to outdamage a Brutix then go with the Cane. You'll be jammed by CONCORD either way so once they show up the lack of cap use of your projectiles won't matter.
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Inara Subaka
Caldari the united Negative Ten.
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Posted - 2009.01.13 13:11:00 -
[5]
Smartbombs?
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Rab See
Minmatar
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Posted - 2009.01.13 13:28:00 -
[6]
ok - 2 smartbombs and 6x large autos w EMP..
or is it a case that Concord EWAR steals the lock so SB is better, or do they steal cap?
Hell - how many seconds do i have? Im getting excited. . . 8/ everyone |

Dirk Magnum
Royal Hiigaran Navy
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Posted - 2009.01.13 13:29:00 -
[7]
Edited by: Dirk Magnum on 13/01/2009 13:35:36
Originally by: Inara Subaka Smartbombs?
(edit: I'm awfully tired right now so even though the numbers presented below are right, I don't know if my analysis of them is. It might actually be completely possible to smartbomb a resistance-amped Hulk into dust.)
A Hulk with a DCU II, three Invul Field II's, and a small shield extender has 23.7k EHP, and its lowest resist (EM) is 76.5%. This is without any rigs.
A Geddon with eight EMP SB II's and 5 Ogre II's gets 300 DPS (on their own) and a 2400 SB volley every. But the resists of the Hulk will knock down the SB damage to under 600 per volley, and also reduce the drone damage by a fair degree.
Considering the EHP of the T2 Hulk fit listed above I don't think SBs are going to be able to do it, but I could be wrong. AFAIK SBs can still kill Macks though.
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Emily Spankratchet
Minmatar Pragmatics
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Posted - 2009.01.13 13:31:00 -
[8]
Edited by: Emily Spankratchet on 13/01/2009 13:31:21
Originally by: Inara Subaka Smartbombs?
I've been wondering this myself, ever since coming across some idiots who start a brand new corp every time they're war decced.
Will a Discopoc (or similar) work on a tightly clustered knot of Hulks?
Edit: Ah, thanks Dirk.
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2009.01.13 13:37:00 -
[9]
Originally by: Emily Spankratchet Edit: Ah, thanks Dirk.
I actually don't know if my analysis of those numbers is completely correct though. If the Hulk has an active tank setup on it it may actually be more effective than a mere resistance buffer.
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Rab See
Minmatar
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Posted - 2009.01.13 13:57:00 -
[10]
Edited by: Rab See on 13/01/2009 13:57:33 Ok - I know the rough fitout of his hulk.
3x Cargo Opt Rigs, and 1x invlun + small SB.
My fit for Tempest is thus: 6x 800mm autos, 2x cruise, 5x Infiltrators.
Basically - take out the shield with 4 Autos and the 2 cruise + 5 drones. Its weakest to EM anyway. I assume torps are better tbh - as the hulk isnt a frigate for sure. 2 of the Autos will be Fusion Ammo to chew through the armour/hull better.
Darn - the smarbombs would be great for catching the pod as well!
It really will come down to when i get concorded.
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Steve Celeste
Caldari Moonbow.
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Posted - 2009.01.13 14:48:00 -
[11]
T1 trashfit Brutix, dont forget to use overheating for those few seconds. Neutron blasters, low full of magstabs. Maybe an mwd in mid, but nothing else.
Hulk will die very very easy. Oh and keep an alt closeby to pick up any "stuff".
You can also use that alt to slowboat towards the Hulk so you get a good warpin for Brutix.
If they hadn't changed the highsec penalty this could be done pretty much forever with some good ratting to get sec back up. |

Bongo Debbie
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Posted - 2009.01.13 15:47:00 -
[12]
Originally by: Steve Celeste T1 trashfit Brutix, dont forget to use overheating for those few seconds. Neutron blasters, low full of magstabs. Maybe an mwd in mid, but nothing else.
Hulk will die very very easy. Oh and keep an alt closeby to pick up any "stuff".
You can also use that alt to slowboat towards the Hulk so you get a good warpin for Brutix.
If they hadn't changed the highsec penalty this could be done pretty much forever with some good ratting to get sec back up.
Can't quite fit full lows with magstabs if you are fitting neutrons but this works... also you want to keep yourself alive longer so fit the extenders in mids.
[Brutix, sucide] Magnetic Field Stabilizer I Magnetic Field Stabilizer I Magnetic Field Stabilizer I Power Diagnostic System I Damage Control I
Large Shield Extender I Large Shield Extender I Invulnerability Field I Invulnerability Field I
Heavy Neutron Blaster I, Antimatter Charge M Heavy Neutron Blaster I, Antimatter Charge M Heavy Neutron Blaster I, Antimatter Charge M Heavy Neutron Blaster I, Antimatter Charge M Heavy Neutron Blaster I, Antimatter Charge M Heavy Neutron Blaster I, Antimatter Charge M Heavy Ion Blaster I, Antimatter Charge M
[empty rig slot] [empty rig slot] [empty rig slot]
Hammerhead I x5
And definitely overheat. |

Jonathan Calvert
Minmatar Empire Mining and Trade
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Posted - 2009.01.13 20:16:00 -
[13]
Depends on the fit, your skills, and sec status. CONCORD is very fast and deadly. You will most like be scrammed, damped, neuted within 3-5 secs, and dead withing 10-20. WHich means you probably get one shot off. As hulks have very high shiled resists, getting through the shield is tough.
In .8 space, an 8 smartbomb typhoon could not get more than one pulse off and did 25% shield dmg. Instead we killed a hulk with 2 ravens and 2 cruisers. Or 1 raven, 1 malestrom and 1-2 cruisers. We had to do 5000 total damage. This was on a t1 fitted ship though.
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Taua Roqa
Minmatar Silhouette Soliloquy
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Posted - 2009.01.13 20:27:00 -
[14]
brutix, 7 neutrons w/faction AM, sensor boosters/target painters/tackle/tracking comps, magstabs, fitting mod?, tracking enhancers, drones. Overheat.
Concord instantly nuke all cap, jam, and blow you up in about 0.2 seconds :P don't even think about tank, it's all pure damage and any modules that might make you get better hits.
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Dzeeta
Minmatar
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Posted - 2009.01.13 21:05:00 -
[15]
Originally by: Bongo Debbie
Originally by: Steve Celeste T1 trashfit Brutix, dont forget to use overheating for those few seconds. Neutron blasters, low full of magstabs. Maybe an mwd in mid, but nothing else.
Hulk will die very very easy. Oh and keep an alt closeby to pick up any "stuff".
You can also use that alt to slowboat towards the Hulk so you get a good warpin for Brutix.
If they hadn't changed the highsec penalty this could be done pretty much forever with some good ratting to get sec back up.
Can't quite fit full lows with magstabs if you are fitting neutrons but this works... also you want to keep yourself alive longer so fit the extenders in mids.
[Brutix, sucide] Magnetic Field Stabilizer I Magnetic Field Stabilizer I Magnetic Field Stabilizer I Power Diagnostic System I Damage Control I
Large Shield Extender I Large Shield Extender I Invulnerability Field I Invulnerability Field I
Heavy Neutron Blaster I, Antimatter Charge M Heavy Neutron Blaster I, Antimatter Charge M Heavy Neutron Blaster I, Antimatter Charge M Heavy Neutron Blaster I, Antimatter Charge M Heavy Neutron Blaster I, Antimatter Charge M Heavy Neutron Blaster I, Antimatter Charge M Heavy Ion Blaster I, Antimatter Charge M
[empty rig slot] [empty rig slot] [empty rig slot]
Hammerhead I x5
And definitely overheat.
Overally nice fit, just misses couple T2 rigs.
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N'tek alar
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Posted - 2009.01.13 21:29:00 -
[16]
Originally by: Dirk Magnum Edited by: Dirk Magnum on 13/01/2009 13:35:36
Originally by: Inara Subaka Smartbombs?
(edit: I'm awfully tired right now so even though the numbers presented below are right, I don't know if my analysis of them is. It might actually be completely possible to smartbomb a resistance-amped Hulk into dust.)
A Hulk with a DCU II, three Invul Field II's, and a small shield extender has 23.7k EHP, and its lowest resist (EM) is 76.5%. This is without any rigs.
A Geddon with eight EMP SB II's and 5 Ogre II's gets 300 DPS (on their own) and a 2400 SB volley every. But the resists of the Hulk will knock down the SB damage to under 600 per volley, and also reduce the drone damage by a fair degree.
Considering the EHP of the T2 Hulk fit listed above I don't think SBs are going to be able to do it, but I could be wrong. AFAIK SBs can still kill Macks though.
You forgot one thing in this otherwise wonderful analysis of yours, The first smartbomb blast will wipe your drones out as they'll be in rang of the SBs just as much as the hulk is  |

Cierejai
Caldari BlackSite Prophecy
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Posted - 2009.01.13 23:05:00 -
[17]
What system? I need to know if I need to not play my alt for a while.
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Vaal Erit
Science and Trade Institute
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Posted - 2009.01.13 23:33:00 -
[18]
Originally by: Taua Roqa brutix, 7 neutrons w/faction AM, sensor boosters/target painters/tackle/tracking comps, magstabs, fitting mod?, tracking enhancers, drones. Overheat.
Concord instantly nuke all cap, jam, and blow you up in about 0.2 seconds :P don't even think about tank, it's all pure damage and any modules that might make you get better hits.
Yes. Yes. You can replace with a cane with RF emp or a harb with AM MF. Don't bother with tank. According to the hulk fit, it will have 10,700 EHP and a 78 HP/s tank. Gank takes 10-15s so that is almost 12k EHP. Tempest with good skills throwing down 800 dps should suffice. Would be a lot easier if you could catch him with invul/booster off. --
http://desusig.crumplecorn.com/sigs.html
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Darkeen
Gallente
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Posted - 2009.01.14 00:31:00 -
[19]
Originally by: Dirk Magnum Edited by: Dirk Magnum on 13/01/2009 13:35:36
Originally by: Inara Subaka Smartbombs?
(edit: I'm awfully tired right now so even though the numbers presented below are right, I don't know if my analysis of them is. It might actually be completely possible to smartbomb a resistance-amped Hulk into dust.)
A Hulk with a DCU II, three Invul Field II's, and a small shield extender has 23.7k EHP, and its lowest resist (EM) is 76.5%. This is without any rigs.
A Geddon with eight EMP SB II's and 5 Ogre II's gets 300 DPS (on their own) and a 2400 SB volley every. But the resists of the Hulk will knock down the SB damage to under 600 per volley, and also reduce the drone damage by a fair degree.
Considering the EHP of the T2 Hulk fit listed above I don't think SBs are going to be able to do it, but I could be wrong. AFAIK SBs can still kill Macks though.
I dont think any high sec hulks are going to be THIS anal about fitting their ship... After all, if you can tafford to loose it then dont fly it... so I'd be hard pressed to see them in anythgin other than 3 strip mners, a cargo hold extender (or two), maybe one invuln field, an AB (maybe)...
In High sec a Hulk should be able to stay around at least until Concord arrived and then they can warp out while Concord slap them.. Then they could try to come back in a combat beast and go for the final kill on them...
Of course I may be wrong... :) Regards,
Jason Brisbane
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Miney Prospector
Caldari Noob Mercs
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Posted - 2009.01.14 01:26:00 -
[20]
Originally by: Darkeen
In High sec a Hulk should be able to stay around at least until Concord arrived and then they can warp out while Concord slap them.. Then they could try to come back in a combat beast and go for the final kill on them...
Of course I may be wrong... :)
Have you even ever SEEN Concord attack someone in high sec? Obviously not, which is where we depart from the rhetorical question to the actual... Why are you even posting in this thread? |

Rivur'Tam
the united
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Posted - 2009.01.14 02:50:00 -
[21]
i das tak them to mcdonalds or chippy n gief dem cider them make the secs wiv dem .. ... |

King Rothgar
Death of Virtue
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Posted - 2009.01.14 08:41:00 -
[22]
Not sure what it takes to gank someone in high sec these days, I've made 2 failed attempts so far. Most recent was an omen and thorax (pure gank fits) and we only got the hulk down to about 25% shield before concord murdered us. I think I got maybe 2-3 volleys off. I survived concord long enough that if I'd had a cap booster to replace my nuked cap, I could have gotten 1 more volley off. But it wouldn't have mattered. Need maybe 5-6 gank cruisers to kill a high sec hulk I think. |

P'uck
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Posted - 2009.01.14 11:28:00 -
[23]
Edited by: P''uck on 14/01/2009 11:30:22 the instajamming is kind of problematic imho. You can however - smartbomb - inject - smartbomb for about 2 or 3 volleys.
You have to do the maths about what does more dmg in the end yourself tho I figure if you can groups smarties (can you?) its a bit more efficient than it was pre grouping.
edit: also the phoon is a nice, cheap platform for 8 large smarties. Consider smartbomb implants if you go that route.
but whatever you do: POST WHAT YOU LEARN PLEASE 
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Taua Roqa
Minmatar Silhouette Soliloquy
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Posted - 2009.01.14 11:30:00 -
[24]
Edited by: Taua Roqa on 14/01/2009 11:31:11 you can't group smarties and hitting multiple ships gives you multiple concord spawns and you die instantly, so no time to to inject.
edit: though you can activate them all before hitting the 'ok' to the warning (those warnings do have a good use :P). same affect :)
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P'uck
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Posted - 2009.01.14 11:32:00 -
[25]
Edited by: P''uck on 14/01/2009 11:33:40
Originally by: Taua Roqa you can't group smarties and hitting multiple ships gives you multiple concord spawns and you die instantly, so no time to to inject.
I smartbombed 14 ppl in highsec at once, in a tempest, post concord buff, and DEFINETLY lived long enough for 2 volleys, I think I even got the third off partly.
100% sure.
edit: this however:
Originally by: Taua Roqa edit: though you can activate them all before hitting the 'ok' to the warning (those warnings do have a good use :P). same affect :)
is some very useful advice too bad you have to re-activate after every injection 
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Taua Roqa
Minmatar Silhouette Soliloquy
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Posted - 2009.01.14 11:35:00 -
[26]
Originally by: P'uck Edited by: P''uck on 14/01/2009 11:32:40
Originally by: Taua Roqa you can't group smarties and hitting multiple ships gives you multiple concord spawns and you die instantly, so no time to to inject.
I smartbombed 14 ppl in highsec at once, in a tempest, post concord buff, and DEFINETLY lived long enough for 2 volleys, I think I even got the third off partly.
100% sure
hmmmm my experience is from a 0.6 system, i remember thinking 'well all that buffer was totally pointless' 'cos concord killed me instantly :( alas my sec status isn't good enough to let me try it again... yet :P
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P'uck
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Posted - 2009.01.14 11:40:00 -
[27]
we did it in a 0.5. But tbh I'm not even sure we had an extra concord spawn for every target. It seemed as if every aggressor got his own spawn, and thats it. But they still kill you very very quickly.
I'm not sure, but I think I had my meds full with LSE and a cap booster.
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Taua Roqa
Minmatar Silhouette Soliloquy
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Posted - 2009.01.14 11:44:00 -
[28]
ahhh i had about 6/7 spawns all on me, so that seems to fit 
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Uhr Zylex
Ginnungagaps Rymdfarargille Blade.
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Posted - 2009.01.14 13:20:00 -
[29]
Edited by: Uhr Zylex on 14/01/2009 13:20:54 I suicided a nicely fit mackinaw or something in a 0.6 the other day. Frapsed it so I could study the concord response later, I managed to fire 2 volleys in my brutix before concord came. Concord came just after my second volley, which popped him. I'm not sure if that's a coincidence or if concord has a timer ("arrive in 20 seconds in a 0.6") and also circumvents that timer if someone just died. |

Rab See
Minmatar
|
Posted - 2009.01.14 13:32:00 -
[30]
Ok - for all of you out there interested.
I fitted out a tempest with 4x 650mm, 2x 800mm, and 2x cruise (all meta 0) 2x stasis, 1x warp scram, 1x paint, 1x sens boost/lock (meta 0) 3x gyros, 2x ballistic and 1x track (meta 0)
Just tested on corpie with similar skills to target using a faction small booster and i could barely turn the guns off quick enough to stop him being dusted.
Two volleys with EMP in the cannons and Paradise in the cruise took out his shield and 20% of his armour. ROF is about 3.6/sec on cannons. Didn't use drones cos the littluns might not have let go quick enough.
Will report back on the real deal when i can track him down in a 0.5 system. Hopefully i can get my pink cuddly 5 sec status down to something respectable. . . 8/ everyone |
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