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Rab See
Minmatar
|
Posted - 2009.01.13 13:03:00 -
[1]
Im looking at taking a hulk out in hisec (0.5) with a view to using the cheapest throwaway ship I can.
All projectiles weaps to IV, hurricane? Would this be enough before Uncle Concord got to me? Would I have time to pod? (TTP - a new acronym!)
Lets assume exhumers IV for the target?
Anyone? . . 8/ everyone |

Mickey Simon
Noir.
|
Posted - 2009.01.13 13:06:00 -
[2]
Depends how he's tanked. If he's got deadspace gear, you probably don't have much of a chance unfortunately, but if it's just T2 you might be able to cut it. If your Hurricane is insured - go test it and find out =P Meanwhile, on the other side of town . . . |

Rab See
Minmatar
|
Posted - 2009.01.13 13:11:00 -
[3]
bah - forgot - i could insure!!!!!
time to buy a nice Tempest and DO IT.
For those who want to know - an arrogant **** I dont like in RL who postulates constantly about being great at eve! . . 8/ everyone |

Dirk Magnum
Royal Hiigaran Navy
|
Posted - 2009.01.13 13:11:00 -
[4]
Suicide gank Brutix can apparently be bought and fit for 24 mil, and then insured with another 8 mil. Your total loss then after it gets destroyed will only be like 8-10 mil or something. Those are figures I saw in another thread here the other day. The thread dealt specifically with a High Sec Hulk death at the hands of said gank Brutix, actually. But if you can get your Hurricane to outdamage a Brutix then go with the Cane. You'll be jammed by CONCORD either way so once they show up the lack of cap use of your projectiles won't matter.
|

Inara Subaka
Caldari the united Negative Ten.
|
Posted - 2009.01.13 13:11:00 -
[5]
Smartbombs?
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Rab See
Minmatar
|
Posted - 2009.01.13 13:28:00 -
[6]
ok - 2 smartbombs and 6x large autos w EMP..
or is it a case that Concord EWAR steals the lock so SB is better, or do they steal cap?
Hell - how many seconds do i have? Im getting excited. . . 8/ everyone |

Dirk Magnum
Royal Hiigaran Navy
|
Posted - 2009.01.13 13:29:00 -
[7]
Edited by: Dirk Magnum on 13/01/2009 13:35:36
Originally by: Inara Subaka Smartbombs?
(edit: I'm awfully tired right now so even though the numbers presented below are right, I don't know if my analysis of them is. It might actually be completely possible to smartbomb a resistance-amped Hulk into dust.)
A Hulk with a DCU II, three Invul Field II's, and a small shield extender has 23.7k EHP, and its lowest resist (EM) is 76.5%. This is without any rigs.
A Geddon with eight EMP SB II's and 5 Ogre II's gets 300 DPS (on their own) and a 2400 SB volley every. But the resists of the Hulk will knock down the SB damage to under 600 per volley, and also reduce the drone damage by a fair degree.
Considering the EHP of the T2 Hulk fit listed above I don't think SBs are going to be able to do it, but I could be wrong. AFAIK SBs can still kill Macks though.
|

Emily Spankratchet
Minmatar Pragmatics
|
Posted - 2009.01.13 13:31:00 -
[8]
Edited by: Emily Spankratchet on 13/01/2009 13:31:21
Originally by: Inara Subaka Smartbombs?
I've been wondering this myself, ever since coming across some idiots who start a brand new corp every time they're war decced.
Will a Discopoc (or similar) work on a tightly clustered knot of Hulks?
Edit: Ah, thanks Dirk.
|

Dirk Magnum
Royal Hiigaran Navy
|
Posted - 2009.01.13 13:37:00 -
[9]
Originally by: Emily Spankratchet Edit: Ah, thanks Dirk.
I actually don't know if my analysis of those numbers is completely correct though. If the Hulk has an active tank setup on it it may actually be more effective than a mere resistance buffer.
|

Rab See
Minmatar
|
Posted - 2009.01.13 13:57:00 -
[10]
Edited by: Rab See on 13/01/2009 13:57:33 Ok - I know the rough fitout of his hulk.
3x Cargo Opt Rigs, and 1x invlun + small SB.
My fit for Tempest is thus: 6x 800mm autos, 2x cruise, 5x Infiltrators.
Basically - take out the shield with 4 Autos and the 2 cruise + 5 drones. Its weakest to EM anyway. I assume torps are better tbh - as the hulk isnt a frigate for sure. 2 of the Autos will be Fusion Ammo to chew through the armour/hull better.
Darn - the smarbombs would be great for catching the pod as well!
It really will come down to when i get concorded.
|

Steve Celeste
Caldari Moonbow.
|
Posted - 2009.01.13 14:48:00 -
[11]
T1 trashfit Brutix, dont forget to use overheating for those few seconds. Neutron blasters, low full of magstabs. Maybe an mwd in mid, but nothing else.
Hulk will die very very easy. Oh and keep an alt closeby to pick up any "stuff".
You can also use that alt to slowboat towards the Hulk so you get a good warpin for Brutix.
If they hadn't changed the highsec penalty this could be done pretty much forever with some good ratting to get sec back up. |

Bongo Debbie
|
Posted - 2009.01.13 15:47:00 -
[12]
Originally by: Steve Celeste T1 trashfit Brutix, dont forget to use overheating for those few seconds. Neutron blasters, low full of magstabs. Maybe an mwd in mid, but nothing else.
Hulk will die very very easy. Oh and keep an alt closeby to pick up any "stuff".
You can also use that alt to slowboat towards the Hulk so you get a good warpin for Brutix.
If they hadn't changed the highsec penalty this could be done pretty much forever with some good ratting to get sec back up.
Can't quite fit full lows with magstabs if you are fitting neutrons but this works... also you want to keep yourself alive longer so fit the extenders in mids.
[Brutix, sucide] Magnetic Field Stabilizer I Magnetic Field Stabilizer I Magnetic Field Stabilizer I Power Diagnostic System I Damage Control I
Large Shield Extender I Large Shield Extender I Invulnerability Field I Invulnerability Field I
Heavy Neutron Blaster I, Antimatter Charge M Heavy Neutron Blaster I, Antimatter Charge M Heavy Neutron Blaster I, Antimatter Charge M Heavy Neutron Blaster I, Antimatter Charge M Heavy Neutron Blaster I, Antimatter Charge M Heavy Neutron Blaster I, Antimatter Charge M Heavy Ion Blaster I, Antimatter Charge M
[empty rig slot] [empty rig slot] [empty rig slot]
Hammerhead I x5
And definitely overheat. |

Jonathan Calvert
Minmatar Empire Mining and Trade
|
Posted - 2009.01.13 20:16:00 -
[13]
Depends on the fit, your skills, and sec status. CONCORD is very fast and deadly. You will most like be scrammed, damped, neuted within 3-5 secs, and dead withing 10-20. WHich means you probably get one shot off. As hulks have very high shiled resists, getting through the shield is tough.
In .8 space, an 8 smartbomb typhoon could not get more than one pulse off and did 25% shield dmg. Instead we killed a hulk with 2 ravens and 2 cruisers. Or 1 raven, 1 malestrom and 1-2 cruisers. We had to do 5000 total damage. This was on a t1 fitted ship though.
|

Taua Roqa
Minmatar Silhouette Soliloquy
|
Posted - 2009.01.13 20:27:00 -
[14]
brutix, 7 neutrons w/faction AM, sensor boosters/target painters/tackle/tracking comps, magstabs, fitting mod?, tracking enhancers, drones. Overheat.
Concord instantly nuke all cap, jam, and blow you up in about 0.2 seconds :P don't even think about tank, it's all pure damage and any modules that might make you get better hits.
|

Dzeeta
Minmatar
|
Posted - 2009.01.13 21:05:00 -
[15]
Originally by: Bongo Debbie
Originally by: Steve Celeste T1 trashfit Brutix, dont forget to use overheating for those few seconds. Neutron blasters, low full of magstabs. Maybe an mwd in mid, but nothing else.
Hulk will die very very easy. Oh and keep an alt closeby to pick up any "stuff".
You can also use that alt to slowboat towards the Hulk so you get a good warpin for Brutix.
If they hadn't changed the highsec penalty this could be done pretty much forever with some good ratting to get sec back up.
Can't quite fit full lows with magstabs if you are fitting neutrons but this works... also you want to keep yourself alive longer so fit the extenders in mids.
[Brutix, sucide] Magnetic Field Stabilizer I Magnetic Field Stabilizer I Magnetic Field Stabilizer I Power Diagnostic System I Damage Control I
Large Shield Extender I Large Shield Extender I Invulnerability Field I Invulnerability Field I
Heavy Neutron Blaster I, Antimatter Charge M Heavy Neutron Blaster I, Antimatter Charge M Heavy Neutron Blaster I, Antimatter Charge M Heavy Neutron Blaster I, Antimatter Charge M Heavy Neutron Blaster I, Antimatter Charge M Heavy Neutron Blaster I, Antimatter Charge M Heavy Ion Blaster I, Antimatter Charge M
[empty rig slot] [empty rig slot] [empty rig slot]
Hammerhead I x5
And definitely overheat.
Overally nice fit, just misses couple T2 rigs.
|

N'tek alar
|
Posted - 2009.01.13 21:29:00 -
[16]
Originally by: Dirk Magnum Edited by: Dirk Magnum on 13/01/2009 13:35:36
Originally by: Inara Subaka Smartbombs?
(edit: I'm awfully tired right now so even though the numbers presented below are right, I don't know if my analysis of them is. It might actually be completely possible to smartbomb a resistance-amped Hulk into dust.)
A Hulk with a DCU II, three Invul Field II's, and a small shield extender has 23.7k EHP, and its lowest resist (EM) is 76.5%. This is without any rigs.
A Geddon with eight EMP SB II's and 5 Ogre II's gets 300 DPS (on their own) and a 2400 SB volley every. But the resists of the Hulk will knock down the SB damage to under 600 per volley, and also reduce the drone damage by a fair degree.
Considering the EHP of the T2 Hulk fit listed above I don't think SBs are going to be able to do it, but I could be wrong. AFAIK SBs can still kill Macks though.
You forgot one thing in this otherwise wonderful analysis of yours, The first smartbomb blast will wipe your drones out as they'll be in rang of the SBs just as much as the hulk is  |

Cierejai
Caldari BlackSite Prophecy
|
Posted - 2009.01.13 23:05:00 -
[17]
What system? I need to know if I need to not play my alt for a while.
|

Vaal Erit
Science and Trade Institute
|
Posted - 2009.01.13 23:33:00 -
[18]
Originally by: Taua Roqa brutix, 7 neutrons w/faction AM, sensor boosters/target painters/tackle/tracking comps, magstabs, fitting mod?, tracking enhancers, drones. Overheat.
Concord instantly nuke all cap, jam, and blow you up in about 0.2 seconds :P don't even think about tank, it's all pure damage and any modules that might make you get better hits.
Yes. Yes. You can replace with a cane with RF emp or a harb with AM MF. Don't bother with tank. According to the hulk fit, it will have 10,700 EHP and a 78 HP/s tank. Gank takes 10-15s so that is almost 12k EHP. Tempest with good skills throwing down 800 dps should suffice. Would be a lot easier if you could catch him with invul/booster off. --
http://desusig.crumplecorn.com/sigs.html
|

Darkeen
Gallente
|
Posted - 2009.01.14 00:31:00 -
[19]
Originally by: Dirk Magnum Edited by: Dirk Magnum on 13/01/2009 13:35:36
Originally by: Inara Subaka Smartbombs?
(edit: I'm awfully tired right now so even though the numbers presented below are right, I don't know if my analysis of them is. It might actually be completely possible to smartbomb a resistance-amped Hulk into dust.)
A Hulk with a DCU II, three Invul Field II's, and a small shield extender has 23.7k EHP, and its lowest resist (EM) is 76.5%. This is without any rigs.
A Geddon with eight EMP SB II's and 5 Ogre II's gets 300 DPS (on their own) and a 2400 SB volley every. But the resists of the Hulk will knock down the SB damage to under 600 per volley, and also reduce the drone damage by a fair degree.
Considering the EHP of the T2 Hulk fit listed above I don't think SBs are going to be able to do it, but I could be wrong. AFAIK SBs can still kill Macks though.
I dont think any high sec hulks are going to be THIS anal about fitting their ship... After all, if you can tafford to loose it then dont fly it... so I'd be hard pressed to see them in anythgin other than 3 strip mners, a cargo hold extender (or two), maybe one invuln field, an AB (maybe)...
In High sec a Hulk should be able to stay around at least until Concord arrived and then they can warp out while Concord slap them.. Then they could try to come back in a combat beast and go for the final kill on them...
Of course I may be wrong... :) Regards,
Jason Brisbane
|

Miney Prospector
Caldari Noob Mercs
|
Posted - 2009.01.14 01:26:00 -
[20]
Originally by: Darkeen
In High sec a Hulk should be able to stay around at least until Concord arrived and then they can warp out while Concord slap them.. Then they could try to come back in a combat beast and go for the final kill on them...
Of course I may be wrong... :)
Have you even ever SEEN Concord attack someone in high sec? Obviously not, which is where we depart from the rhetorical question to the actual... Why are you even posting in this thread? |

Rivur'Tam
the united
|
Posted - 2009.01.14 02:50:00 -
[21]
i das tak them to mcdonalds or chippy n gief dem cider them make the secs wiv dem .. ... |

King Rothgar
Death of Virtue
|
Posted - 2009.01.14 08:41:00 -
[22]
Not sure what it takes to gank someone in high sec these days, I've made 2 failed attempts so far. Most recent was an omen and thorax (pure gank fits) and we only got the hulk down to about 25% shield before concord murdered us. I think I got maybe 2-3 volleys off. I survived concord long enough that if I'd had a cap booster to replace my nuked cap, I could have gotten 1 more volley off. But it wouldn't have mattered. Need maybe 5-6 gank cruisers to kill a high sec hulk I think. |

P'uck
|
Posted - 2009.01.14 11:28:00 -
[23]
Edited by: P''uck on 14/01/2009 11:30:22 the instajamming is kind of problematic imho. You can however - smartbomb - inject - smartbomb for about 2 or 3 volleys.
You have to do the maths about what does more dmg in the end yourself tho I figure if you can groups smarties (can you?) its a bit more efficient than it was pre grouping.
edit: also the phoon is a nice, cheap platform for 8 large smarties. Consider smartbomb implants if you go that route.
but whatever you do: POST WHAT YOU LEARN PLEASE 
|

Taua Roqa
Minmatar Silhouette Soliloquy
|
Posted - 2009.01.14 11:30:00 -
[24]
Edited by: Taua Roqa on 14/01/2009 11:31:11 you can't group smarties and hitting multiple ships gives you multiple concord spawns and you die instantly, so no time to to inject.
edit: though you can activate them all before hitting the 'ok' to the warning (those warnings do have a good use :P). same affect :)
|

P'uck
|
Posted - 2009.01.14 11:32:00 -
[25]
Edited by: P''uck on 14/01/2009 11:33:40
Originally by: Taua Roqa you can't group smarties and hitting multiple ships gives you multiple concord spawns and you die instantly, so no time to to inject.
I smartbombed 14 ppl in highsec at once, in a tempest, post concord buff, and DEFINETLY lived long enough for 2 volleys, I think I even got the third off partly.
100% sure.
edit: this however:
Originally by: Taua Roqa edit: though you can activate them all before hitting the 'ok' to the warning (those warnings do have a good use :P). same affect :)
is some very useful advice too bad you have to re-activate after every injection 
|

Taua Roqa
Minmatar Silhouette Soliloquy
|
Posted - 2009.01.14 11:35:00 -
[26]
Originally by: P'uck Edited by: P''uck on 14/01/2009 11:32:40
Originally by: Taua Roqa you can't group smarties and hitting multiple ships gives you multiple concord spawns and you die instantly, so no time to to inject.
I smartbombed 14 ppl in highsec at once, in a tempest, post concord buff, and DEFINETLY lived long enough for 2 volleys, I think I even got the third off partly.
100% sure
hmmmm my experience is from a 0.6 system, i remember thinking 'well all that buffer was totally pointless' 'cos concord killed me instantly :( alas my sec status isn't good enough to let me try it again... yet :P
|

P'uck
|
Posted - 2009.01.14 11:40:00 -
[27]
we did it in a 0.5. But tbh I'm not even sure we had an extra concord spawn for every target. It seemed as if every aggressor got his own spawn, and thats it. But they still kill you very very quickly.
I'm not sure, but I think I had my meds full with LSE and a cap booster.
|

Taua Roqa
Minmatar Silhouette Soliloquy
|
Posted - 2009.01.14 11:44:00 -
[28]
ahhh i had about 6/7 spawns all on me, so that seems to fit 
|

Uhr Zylex
Ginnungagaps Rymdfarargille Blade.
|
Posted - 2009.01.14 13:20:00 -
[29]
Edited by: Uhr Zylex on 14/01/2009 13:20:54 I suicided a nicely fit mackinaw or something in a 0.6 the other day. Frapsed it so I could study the concord response later, I managed to fire 2 volleys in my brutix before concord came. Concord came just after my second volley, which popped him. I'm not sure if that's a coincidence or if concord has a timer ("arrive in 20 seconds in a 0.6") and also circumvents that timer if someone just died. |

Rab See
Minmatar
|
Posted - 2009.01.14 13:32:00 -
[30]
Ok - for all of you out there interested.
I fitted out a tempest with 4x 650mm, 2x 800mm, and 2x cruise (all meta 0) 2x stasis, 1x warp scram, 1x paint, 1x sens boost/lock (meta 0) 3x gyros, 2x ballistic and 1x track (meta 0)
Just tested on corpie with similar skills to target using a faction small booster and i could barely turn the guns off quick enough to stop him being dusted.
Two volleys with EMP in the cannons and Paradise in the cruise took out his shield and 20% of his armour. ROF is about 3.6/sec on cannons. Didn't use drones cos the littluns might not have let go quick enough.
Will report back on the real deal when i can track him down in a 0.5 system. Hopefully i can get my pink cuddly 5 sec status down to something respectable. . . 8/ everyone |

Miss KillSome
Caldari School of Applied Knowledge
|
Posted - 2009.01.14 13:42:00 -
[31]
1. use sentries guys if u can..scoop them 2km off idling hulk..they add 100dps to be sure. 2. if using smartbombs, watch out that u dont pod him..u'll get BIG standings hit in empire for this actions. 3. dont tank your ships, once concord is on scene your drones get disconected, your cap is nulled and you are jammed..
4. for one hulk in 0.5, u can use gank brutix or cane if hulk doesnt have anything special fitted. use alt with ship scanner and passive targeter to be sure.. ----- TCODA corporation is recruiting! TCODA is awesome! |

TheOldBrutos
Minmatar The 7 Mercenaries
|
Posted - 2009.01.14 13:45:00 -
[32]
According to #2.
Fly a cane with full 425mm and 2 heavy assault luncher. Put in low full gyro and ballistic control. Gank him.
If you want his corpse, call a friend with smartbomb and enjoy. insure all ship.
|

Jonathan Calvert
Minmatar Empire Mining and Trade
|
Posted - 2009.01.14 15:57:00 -
[33]
I think you guys are really underestimating concord. Depending on the response time, you may only get one shot off, and anything less than a battleship can not do enough damage to get through a hulks shields. For example:
hulk: 1700 shields, 65% resist, 1200 armor, 3000 structure
t1 gank fit brutix all level 5 skills: 1400 alpha every 3 secs
If you get 1 shot off, you will do 700 damage 2 shots off, 1400 damage, maybe you are through shields 3 shots, takes you into structure 4 shots, maybe dead
Recently we killed a macro, and had to use 2 ravens and 2 cruisers to kill it. 5000 dmg total. I cant find any ship that can do 5000 damage before concord damps you. Maybe im wrong, maybe it depends on sec level, but Id like to see some proof of what other people use, not just theories.
Heres an example - http://macrointel.eve-kb.org/?a=kill_detail&kll_id=3963 |

TheOldBrutos
Minmatar The 7 Mercenaries
|
Posted - 2009.01.14 18:56:00 -
[34]
Quote: I cant find any ship that can do 5000 damage before concord damps you. Maybe im wrong, maybe it depends on sec level, but Id like to see some proof of what other people use, not just theories.
Depend the sec level. The hurricane can do more than 5000 on 0.5 sec level before concord came. Of course, your ganked hulk have a lot of tank 
I do 4520 dps without overload...
http://t7m.griefwatch.net/?p=details&kill=319
|

Daplat Mode
Caldari Mean Corp
|
Posted - 2009.01.14 19:08:00 -
[35]
Fail. fail fail fail fail fail fail, this entire post and everything mentioned within so far is nothing but pure FAIL. Myself and my mates (all -10 security status BTW) kill hulks in highsec on a regular basis.. No orca, no battleships, no "gank" brutix.
It takes at least 4 t1 gank fit destroyers... yes thats right, DESTROYERS. They are extremely cheap to fit, and most of the time, if one t2 mod drops from the hulk, will pay for the entire gank fleet 
Keep in mind everyone has to fire within their optimal at exactly the same time for it to work. Forget about smartbombs, they are a waste of effective slots. Fill your lows with as many damage mods as possible and dont waste mids for point/web (as the target should die before it has time to warp) Instead, use target painters etc, or sensor boosters if your -10 
Good luck and have fun! 
|

TheOldBrutos
Minmatar The 7 Mercenaries
|
Posted - 2009.01.14 19:43:00 -
[36]
Quote: It takes at least 4 t1 gank fit destroyers... yes thats right, DESTROYERS.
but you need 4! with cane you are solo  |

Daplat Mode
Caldari Mean Corp
|
Posted - 2009.01.15 08:16:00 -
[37]
Originally by: TheOldBrutos
Quote: It takes at least 4 t1 gank fit destroyers... yes thats right, DESTROYERS.
but you need 4! with cane you are solo 
And losing isk.
|

CAiNE999
Beyond Divinity Inc
|
Posted - 2009.01.15 11:46:00 -
[38]
Edited by: CAiNE999 on 15/01/2009 11:47:00 *typo* Cruise on tempest over torps why? take hammerheads or ogres, use a tp and a tracking comp in the mids followed by a shield buffer, few secs of time, overheat everything.
Hell just take a typhoon, these can easily be gank for around 1000dps + , 4 torps yes please :)
Profit? |

Xavier Saskuatch
Caldari
|
Posted - 2009.01.15 12:00:00 -
[39]
What about a 60million Gank Geddon with sentry guns? |

N'tek alar
|
Posted - 2009.01.15 12:20:00 -
[40]
Originally by: TheOldBrutos
I do 4520 dps without overload...
4520 damage per second hurricane?
Sure you do  |

Malcanis
R.E.C.O.N. The Firm.
|
Posted - 2009.01.15 13:03:00 -
[41]
Originally by: Dirk Magnum Suicide gank Brutix can apparently be bought and fit for 24 mil, and then insured with another 8 mil. Your total loss then after it gets destroyed will only be like 8-10 mil or something. Those are figures I saw in another thread here the other day. The thread dealt specifically with a High Sec Hulk death at the hands of said gank Brutix, actually. But if you can get your Hurricane to outdamage a Brutix then go with the Cane. You'll be jammed by CONCORD either way so once they show up the lack of cap use of your projectiles won't matter.
Hulks have pretty good resists vs Kin/Therm. Wouldn't a full gank harbinger be better? |

Jonathan Calvert
Minmatar Empire Mining and Trade
|
Posted - 2009.01.15 13:11:00 -
[42]
Originally by: TheOldBrutos
Quote: I cant find any ship that can do 5000 damage before concord damps you. Maybe im wrong, maybe it depends on sec level, but Id like to see some proof of what other people use, not just theories.
Depend the sec level. The hurricane can do more than 5000 on 0.5 sec level before concord came. Of course, your ganked hulk have a lot of tank 
I do 4520 dps without overload...
http://t7m.griefwatch.net/?p=details&kill=319
Im pretty sure 4520 damage per second is impossible. Id love to see a fit on that. EFT shows max 400 dps out of a cane with all level 5 skills, t1 gank fit. Also, your KB shows your weapon of choice is a Hurricane, not a smartbomb, or turret. Typo? |

Jonathan Calvert
Minmatar Empire Mining and Trade
|
Posted - 2009.01.15 13:13:00 -
[43]
Originally by: Daplat Mode Fail. fail fail fail fail fail fail, this entire post and everything mentioned within so far is nothing but pure FAIL. Myself and my mates (all -10 security status BTW) kill hulks in highsec on a regular basis.. No orca, no battleships, no "gank" brutix.
It takes at least 4 t1 gank fit destroyers... yes thats right, DESTROYERS. They are extremely cheap to fit, and most of the time, if one t2 mod drops from the hulk, will pay for the entire gank fleet 
Keep in mind everyone has to fire within their optimal at exactly the same time for it to work. Forget about smartbombs, they are a waste of effective slots. Fill your lows with as many damage mods as possible and dont waste mids for point/web (as the target should die before it has time to warp) Instead, use target painters etc, or sensor boosters if your -10 
Good luck and have fun! 
Thanks, finally some proof. What sec is that in? Im showing about 1000 alpha with t1 gank fit thrasher. Four of those would probably do it. |

Rab See
Minmatar
|
Posted - 2009.01.15 13:14:00 -
[44]
final setup:
tempest with 4x 650mm, 2x 800mm, and 2x Large SB EM. (mix meta 0/1s) 2x stasis, 1x warp scram, 1x paint, 1x sens boost/lock (mix meta 0/1s) 3x gyros, 2x ballistic and 1x track (mix meta 0/1s)
Want the pod tbh - so Large SBs ftw.
Colleague in Covops to get me close, fraps at the ready to record the damage. As noted - will report back on the result - sods not been online for 2 days so might be weekend. |

Daplat Mode
Caldari Mean Corp
|
Posted - 2009.01.15 18:47:00 -
[45]
Jon, weve pulled it off all around our normal area. mostly .5 / .6 . As an outlaw, you have to be quick, precise, and bloody organized. It shouldnt be as hard for you and your crew, just try to be inconspicuous. |

Jonathan Calvert
Minmatar Empire Mining and Trade
|
Posted - 2009.01.15 23:28:00 -
[46]
Originally by: Daplat Mode Jon, weve pulled it off all around our normal area. mostly .5 / .6 . As an outlaw, you have to be quick, precise, and bloody organized. It shouldnt be as hard for you and your crew, just try to be inconspicuous.
Well, were killing macros, they just sit there. Its the dps we havent quite got yet. |

Rab See
Minmatar
|
Posted - 2009.01.16 00:38:00 -
[47]
Woop. Jobs a goodun. So luck must love me - read on.
Caught him online and in 0.5 as I got on tonight, and raced to catch him in a belt. BINGO. Tempest fitted exactly as described - killmail suitably cleaned below - NOTE the drop - I managed to find a hauler and get to it after the flag went down before he did - a deliciously cold sweet revenge, mildly bitter due to being Concorded before i could get a second cycle of my smartbomb - no pod:
2009.01.15 22:14:00
Victim: ______ Corp: ______ Alliance: NONE Faction: NONE Destroyed: Hulk System: Sigga Security: 0.5 Damage Taken: 4685
Involved parties:
Name: Rab See (laid the final blow) Security: 4.4 Corp: Futt Futt Ships Alliance: NONE Faction: NONE Ship: Tempest Weapon: Dual 650mm Repeating Artillery I Damage Done: 4685
Destroyed items:
Small Tractor Beam I, Qty: 4 (Cargo) Modulated Strip Miner II, Qty: 2 Expanded Cargohold II Salvager I, Qty: 3 (Cargo) Amarr Shuttle (Cargo) Civilian Shield Booster I (Cargo) Small Shield Booster I Veldspar Mining Crystal II, Qty: 14 (Cargo) Expanded Cargohold II, Qty: 5 (Cargo) Mining Drone I, Qty: 4 (Drone Bay) Kernite Mining Crystal II, Qty: 2 Hobgoblin II, Qty: 2 (Drone Bay) Cargohold Optimization I, Qty: 2
Dropped items:
Small Shield Booster I (Cargo) Modulated Strip Miner II Expanded Cargohold II Hobgoblin II, Qty: 4 (Cargo) Small Shield Booster I, Qty: 2 Survey Scanner II Veldspar Mining Crystal II, Qty: 4 (Cargo) Mining Drone I (Drone Bay) Kernite Mining Crystal II Hobgoblin II, Qty: 3 (Drone Bay) Brutix (Cargo) |

Rab See
Minmatar
|
Posted - 2009.01.16 01:16:00 -
[48]
For details (cleaned): [ 22:13:51 ] (notify) For initiating combat your security status has been adjusted by -0.1567. [ 22:13:52 ] (notify) Rab See, Criminals are not welcome here. Leave now or be destroyed. [ 22:13:52 ] (combat) Large EMP Smartbomb I hits Victims [CORP](Hulk) for 156 damage. [ 22:13:53 ] (combat) Large 'Vehemence' I Shockwave Charge hits Victims [CORP](Hulk) for 188 damage. [ 22:13:54 ] (notify) Your attempt to target Hulk failed. [ 22:13:58 ] (warning) This action is an attack on your target. Attacking this target is a crime, will result in a security status penalty for you and will bring CONCORD to enforce the law by destroying your ship. CONCORD will kill you! Do you wish to proceed with this dangerous action? [ 22:14:00 ] (combat) Group of Dual 650mm Repeating Artillery I hits Victims [CORP](Hulk) for 176 damage. [ 22:14:00 ] (combat) Group of Dual 650mm Carbine Repeating Howitzer I hit Victims [CORP](Hulk) for 153 damage. [ 22:14:00 ] (combat) Group of 800mm Repeating Artillery I hits Victims [CORP](Hulk) for 302 damage. [ 22:14:01 ] (notify) You have started trying to warp scramble Victims [CORP](Hulk). [ 22:14:01 ] (combat) Large EMP Smartbomb I hits Victims [CORP](Hulk) for 156 damage. [ 22:14:02 ] (combat) Large 'Vehemence' I Shockwave Charge hits Victims [CORP](Hulk) for 188 damage. [ 22:14:04 ] (combat) Group of Dual 650mm Repeating Artillery I hits Victims [CORP](Hulk) for 188 damage. [ 22:14:04 ] (combat) Group of Dual 650mm Carbine Repeating Howitzer I hit Victims [CORP](Hulk) for 187 damage. [ 22:14:04 ] (combat) Group of 800mm Repeating Artillery I hits Victims [CORP](Hulk) for 515 damage. [ 22:14:08 ] (combat) Group of Dual 650mm Repeating Artillery I hits Victims [CORP](Hulk) for 436 damage. [ 22:14:08 ] (combat) Group of Dual 650mm Carbine Repeating Howitzer I hits Victims [CORP](Hulk) for 484 damage. [ 22:14:08 ] (combat) Group of 800mm Repeating Artillery I hits Victims [CORP](Hulk) for 696 damage. [ 22:14:10 ] (combat) Large EMP Smartbomb I hits Victims [CORP](Hulk) for 234 damage. [ 22:14:11 ] (notify) For your part in the destruction of a Hulk your security status has been adjusted by -0.6277. [ 22:14:11 ] (notify) Rab See, Criminals are not welcome here. Leave now or be destroyed. [ 22:14:11 ] (combat) Large 'Vehemence' I Shockwave Charge hits Victims [CORP](Hulk) for 300 damage. [ 22:14:11 ] (combat) Group of Dual 650mm Repeating Artillery I hits Victims [CORP](Hulk) for 327 damage. [ 22:14:11 ] (combat) CONCORD Police Captain hits you for 448 damage. [ 22:14:11 ] (combat) CONCORD Police Captain hits you for 984 damage. [ 22:14:11 ] (notify) Dual 650mm Carbine Repeating Howitzer I deactivates as Valley Forge V begins to explode. [ 22:14:12 ] (notify) CONCORD Police Captain has started trying to warp scramble you! [ 22:14:12 ] (notify) CONCORD Police Captain has started trying to warp scramble you! [ 22:14:12 ] (notify) 800mm Repeating Artillery I deactivates as Valley Forge V begins to explode. [ 22:14:15 ] (notify) Supplemental Scanning CPU I requires 9.0 units of charge. The capacitor has only 1.2 units. [ 22:14:16 ] (combat) CONCORD Police Captain hits you for 1056 damage. .... [ 22:14:24 ] (notify) CONCORD Police Captain has started trying to warp scramble you! [ 22:14:27 ] (combat) CONCORD Police Commander hits you for 15397 damage. . . 8/ everyone |

Firkragg
Blue Labs Pandemic Legion
|
Posted - 2009.01.16 01:47:00 -
[49]
well done good job. And am I reading this wrong or is that a brutix in the hulks hold? |

0 Hearts
|
Posted - 2009.01.16 05:54:00 -
[50]
What sort of skills might I be looking for in those T1 Destoryers?
I'm looking at getting 4 boxes with newly created char to go pop a few Hulks
Any recommendation on what sort of build will be the best?
|

Rab See
Minmatar
|
Posted - 2009.01.16 10:15:00 -
[51]
Originally by: Firkragg well done good job. And am I reading this wrong or is that a brutix in the hulks hold?
Yup - I charged back to get the goods after buying a hauler, voila! I ended up making roughly 5M after paying for tempest/insurance, and accounting 'value' of the components I used.
Who says crime doesnt pay! . . 8/ everyone |

KeLLaX
HUNLAR the Almighty Scalar Federation
|
Posted - 2009.01.16 11:47:00 -
[52]
Originally by: Bongo Debbie
Originally by: Steve Celeste T1 trashfit Brutix, dont forget to use overheating for those few seconds. Neutron blasters, low full of magstabs. Maybe an mwd in mid, but nothing else.
Hulk will die very very easy. Oh and keep an alt closeby to pick up any "stuff".
You can also use that alt to slowboat towards the Hulk so you get a good warpin for Brutix.
If they hadn't changed the highsec penalty this could be done pretty much forever with some good ratting to get sec back up.
Can't quite fit full lows with magstabs if you are fitting neutrons but this works... also you want to keep yourself alive longer so fit the extenders in mids.
[Brutix, sucide] Magnetic Field Stabilizer I Magnetic Field Stabilizer I Magnetic Field Stabilizer I Power Diagnostic System I Damage Control I
Large Shield Extender I Large Shield Extender I Invulnerability Field I Invulnerability Field I
Heavy Neutron Blaster I, Antimatter Charge M Heavy Neutron Blaster I, Antimatter Charge M Heavy Neutron Blaster I, Antimatter Charge M Heavy Neutron Blaster I, Antimatter Charge M Heavy Neutron Blaster I, Antimatter Charge M Heavy Neutron Blaster I, Antimatter Charge M Heavy Ion Blaster I, Antimatter Charge M
[empty rig slot] [empty rig slot] [empty rig slot]
Hammerhead I x5
And definitely overheat.
well you insta pop when concord arrives so large shield extenders are not necessary. Instead, you can use sensor booster, tracking computer, warp disp / scram, or web... well definitely fit a point on as 40 percent of the time, they realize whats gonna happen and initiate warp drive. That way you dont miss anyone who is trying to warp out. Fit a tracking enhancer instead of damage control, or a reactor control instead of pdu so that you can fit another neutron blaster.
And definitely use meta 2 or meta 3 items. They are just as cheap as meta 1's and varies the dps by at least +50.
|

KeLLaX
HUNLAR the Almighty Scalar Federation
|
Posted - 2009.01.16 11:51:00 -
[53]
Originally by: Rab See
Originally by: Firkragg well done good job. And am I reading this wrong or is that a brutix in the hulks hold?
Yup - I charged back to get the goods after buying a hauler, voila! I ended up making roughly 5M after paying for tempest/insurance, and accounting 'value' of the components I used.
Who says crime doesnt pay!
I thought CCP changed it so if you suicide someone you dont get any insurance back with the last patch...  
|

Daff Punk
Neo Spartans
|
Posted - 2009.01.16 12:06:00 -
[54]
Edited by: Daff Punk on 16/01/2009 12:07:46
Originally by: Darkeen I dont think any high sec hulks are going to be THIS anal about fitting their ship... After all, if you can tafford to loose it then dont fly it... so I'd be hard pressed to see them in anythgin other than 3 strip mners, a cargo hold extender (or two), maybe one invuln field, an AB (maybe)...
In High sec a Hulk should be able to stay around at least until Concord arrived and then they can warp out while Concord slap them.. Then they could try to come back in a combat beast and go for the final kill on them...
Of course I may be wrong... :)
If only you knew.. 
Originally by: Daplat Mode Fail. fail fail fail fail fail fail, this entire post and everything mentioned within so far is nothing but pure FAIL. Myself and my mates (all -10 security status BTW) kill hulks in highsec on a regular basis.. No orca, no battleships, no "gank" brutix.
It takes at least 4 t1 gank fit destroyers... yes thats right, DESTROYERS. They are extremely cheap to fit, and most of the time, if one t2 mod drops from the hulk, will pay for the entire gank fleet 
Keep in mind everyone has to fire within their optimal at exactly the same time for it to work. Forget about smartbombs, they are a waste of effective slots. Fill your lows with as many damage mods as possible and dont waste mids for point/web (as the target should die before it has time to warp) Instead, use target painters etc, or sensor boosters if your -10 
Good luck and have fun! 
This guy gets all my cookies, you sir, know how to do it 
|

Jonathan Calvert
Minmatar Empire Mining and Trade
|
Posted - 2009.01.16 14:43:00 -
[55]
Originally by: Rab See Woop. Jobs a goodun. So luck must love me - read on.
Caught him online and in 0.5 as I got on tonight, and raced to catch him in a belt. BINGO. Tempest fitted exactly as described - killmail suitably cleaned below - NOTE the drop - I managed to find a hauler and get to it after the flag went down before he did - a deliciously cold sweet revenge, mildly bitter due to being Concorded before i could get a second cycle of my smartbomb - no pod:
NIce job. Wish my macro has such a crap fit. |

Irish Blend
Caldari 10045th Logistics Battalion
|
Posted - 2009.01.16 15:47:00 -
[56]
YEAH - you killed a mining ship with a combat ship - No one else every thought it could be done, but you did it.
Now others have said its impossible to kill a non combat ship, but you, the uber leet player that you are said No way, and you did it
YEAH! |

Sikander 2
Caldari Quietly Confident Inc
|
Posted - 2009.01.18 12:56:00 -
[57]
Originally by: N'tek alar
Originally by: Dirk Magnum Edited by: Dirk Magnum on 13/01/2009 13:35:36
Originally by: Inara Subaka Smartbombs?
(edit: I'm awfully tired right now so even though the numbers presented below are right, I don't know if my analysis of them is. It might actually be completely possible to smartbomb a resistance-amped Hulk into dust.)
A Hulk with a DCU II, three Invul Field II's, and a small shield extender has 23.7k EHP, and its lowest resist (EM) is 76.5%. This is without any rigs.
A Geddon with eight EMP SB II's and 5 Ogre II's gets 300 DPS (on their own) and a 2400 SB volley every. But the resists of the Hulk will knock down the SB damage to under 600 per volley, and also reduce the drone damage by a fair degree.
Considering the EHP of the T2 Hulk fit listed above I don't think SBs are going to be able to do it, but I could be wrong. AFAIK SBs can still kill Macks though.
You forgot one thing in this otherwise wonderful analysis of yours, The first smartbomb blast will wipe your drones out as they'll be in rang of the SBs just as much as the hulk is 
Not if he uses sentries... |

Severice
Crushed Ambitions
|
Posted - 2009.01.18 16:47:00 -
[58]
TARGET PAINTERS.
That is all. |

Grunp Trek
|
Posted - 2009.01.18 18:16:00 -
[59]
Edited by: Grunp Trek on 18/01/2009 18:16:38
Originally by: Irish Blend YEAH - you killed a mining ship with a combat ship - No one else every thought it could be done, but you did it.
Now others have said its impossible to kill a non combat ship, but you, the uber leet player that you are said No way, and you did it
YEAH!
Go ****post somewhere else please, this thread was rather good until you entered  Oh, and nice job OP. Shame about the pod though 
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