Pages: [1] 2 3 4 5 6 7 8 9 |
1. 2 players, looking for null sec PVE fun - in Alliance and Corporation Recruitment Center [original thread]
Hit me up in game, and i'll tell you more about us. 0.0 sov holding alliance, more than willing to have you two aboard and give you some time to test out the waters, see if you like it.
- by Severice - at 2016.04.21 02:51:07
|
2. 0.0 sov holding comp 00:00 - 06:00 eve time. - in Alliance and Corporation Recruitment Center [original thread]
Small gang pew pew, industry the usual. Basically, looking to recruiting members who enjoy all aspects of eve.
- by Severice - at 2016.04.16 03:03:25
|
3. Why did capitals become "useless" - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: 100dps, 1% resists should be 99dps effective. All of your examples are actually 10% resists. Riiiight. I'm ********. My bad on that one. Mornak wrote: all your examples are about undefended citadels. imagine for e...
- by Severice - at 2015.12.16 02:34:22
|
4. Gallows Humor -> Looking for Industrialists, and light pvpers. - in Alliance and Corporation Recruitment Center [original thread]
We're an all-rounder corporation. The typical play style will involve mining building assets and practicing pvp actions until something happens that gives us a decent excuse to drop everything for a few weeks and go raiding and fighting. Our pvp ...
- by Severice - at 2015.12.15 21:35:01
|
5. Why did capitals become "useless" - in Player Features and Ideas Discussion [original thread]
With entosis sov capital combat has changed a lot. Less and less are capitals actually doing anything. They don't have any clear role except to shoot eachother, and that's not really needed. The problem was when you took away their primary role, ...
- by Severice - at 2015.12.15 20:19:17
|
6. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
What i want to know as a pilot who would be "Picking their first capital" (ignoring all the ones i'm stuck with) Will all capitals have the same jump range, hangers, hanger bays, ect? Will all capitals have the same price? Will all capital have ...
- by Severice - at 2015.11.06 16:15:27
|
7. Logi Bleed - in Player Features and Ideas Discussion [original thread]
So, something i've always wanted, was damage bleed to put a cap on logistics ships effectiveness. Tactical shield manip used to imply that at under 25% shields damage starts to bleed into armor. It was always a very small amount of dmg and frankly...
- by Severice - at 2015.06.20 23:18:11
|
8. T2 logi frig. - in Player Features and Ideas Discussion [original thread]
If there isn't a role for a t2 logi frig, thats fine. Lets get rid of all the t2 ships, because they just do the same stuff t1 does riiight? The problem is if i can't keep up with an interceptor to give him reps, it's game over. If i'm flying wit...
- by Severice - at 2015.04.07 20:37:28
|
9. T2 logi frig. - in Player Features and Ideas Discussion [original thread]
I honestly don't care what they do, so long as they have T2 resits a few extra slots and a longer rep range, say 50km. Cause 25km repping range in a burst is pretty tragic when you and your fleet can be running at 3km/s.
- by Severice - at 2015.04.07 20:07:44
|
10. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
The problem with AFK cloaking is that you don't have to be at your computer, merely logged in to influence peoples game play. However this is true for everyone who own a titan or mothership in range of a major battle. This is true for every roamin...
- by Severice - at 2015.04.07 20:03:29
|
11. Catch and Release ratting practices. - in Player Features and Ideas Discussion [original thread]
An overhaul of the NPC pirate spawning mechanics to represent the sheer volume of human and material life that is being lost on a daily basis by the capsuleers of new Eden Using the total bounties payouts of (say) guristas vs rouge drones we can ...
- by Severice - at 2015.04.07 19:54:16
|
12. Sov 0.0 Corporation Looking for PVP Pilots! - in Alliance and Corporation Recruitment Center [original thread]
If i don't post here regularly i get kicked from the corp. Little odd.
- by Severice - at 2015.04.05 22:50:52
|
13. Sov 0.0 Corporation Looking for PVP Pilots! - in Alliance and Corporation Recruitment Center [original thread]
Toasty Biggums wrote: Still recruiting! But, are we really?
- by Severice - at 2015.03.31 11:39:08
|
14. Sov 0.0 Corporation Looking for PVP Pilots! - in Alliance and Corporation Recruitment Center [original thread]
I hear these guys are not ********...
- by Severice - at 2015.03.30 05:45:50
|
15. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
clothing item: cod pieces.
- by Severice - at 2015.03.24 22:31:16
|
16. Cost of change - in Player Features and Ideas Discussion [original thread]
Katherine Raven wrote: With the massive increase in station manufacturing costs, I don't see how you think POS' will see reduced use. If anything, people will want to move their operations into a POS to avoid the increasing manufacturing costs...
- by Severice - at 2014.05.01 13:52:00
|
17. Cost of change - in Player Features and Ideas Discussion [original thread]
I'm trying to work with the numbers i have. They haven't said anything about what the differences the skills will make, but industry level III is required to train Material Effeciency, so there is still an 8% build time difference, and the TE that...
- by Severice - at 2014.04.30 15:02:00
|
18. Cost of change - in Player Features and Ideas Discussion [original thread]
Hesod Adee wrote: I'd suggest reading it then adjusting your proposal. When i started putting this together that blog wasn't out yet. With the new info form it it's still very ? on what the costs of a team will be. (Not the auction stuff, t...
- by Severice - at 2014.04.30 13:59:00
|
19. ISK Where did you come from, where did you go? Where did you come fr... - in Player Features and Ideas Discussion [original thread]
Something i've been wanting for a long time now is an API pull on isk statistics. Maybe just a dev blog going over the following would be nice, but data mining is always fun. The following would be lovely, update at down time. A. Total isk in gam...
- by Severice - at 2014.04.30 03:37:00
|
20. Cost of change - in Player Features and Ideas Discussion [original thread]
Also i'd like an explanation on the multi run discount. As stated you get .99^(number of hours run) as a discount. So if i'm building a megathron with a manufacturing time of 3 hours 18 minutes i'm getting a .99^(3.3) discount. or for .967 the i...
- by Severice - at 2014.04.30 03:01:00
|
Pages: [1] 2 3 4 5 6 7 8 9 |
First page | Previous page | Next page | Last page |