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Thread Statistics | Show CCP posts - 13 post(s) |
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CCP Fallout

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Posted - 2009.01.13 18:36:00 -
[1]
EVE Online: Apocrypha is more than just wormholes and Tech 3 customizable ship technology. Our newest expansion is yet another step towards making sure EVE Online stays at the bleeding edge of available graphics without making unacceptable performance sacrifices. With EVE Online: Apocrypha, we want to phase out our Classic client for the new Premium Lite version, an improved, lower-end client that will make sure players with lower-end machines can enjoy the same beautiful visuals as others. We would like you to read our newest blog on the matter, and then provide us feedback in this thread. Your input will help us map out the future of EVE Online graphics.
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CCP Zulupark

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Posted - 2009.01.13 19:17:00 -
[2]
Originally by: Gerome Doutrande Are you also considering laptops when looking a sm 2/3 support? What would be the implications for those when going to sm 2 and especially sm 3? (Imagine a generic remark about laptops selling better than "proper PCs" here.)
We are in fact considering laptops, most new onboard Intel cards support SM2 or SM3 (the GMA series as per here)
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CCP Spectrum

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Posted - 2009.01.13 20:00:00 -
[3]
Originally by: Ryuga VonRhaiden I've got a ZX Spectrum
I like your style!
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CCP Explorer

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Posted - 2009.01.13 21:10:00 -
[4]
Originally by: Amana Geddon SM 1 can go, is it even supported in Vista as it is?
We are currently using the August 2007 version of Microsoft's DirectX SDK for the Premium edition. It doesn't support SM1. |
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CCP Explorer

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Posted - 2009.01.13 21:14:00 -
[5]
Originally by: Leeham I hate to disturb the argument here regarding people being excluded but will Premium Light graphically represent prenium or classic?
Premium Light will be an "auto-generated SM2 version" of the current Premium art content (which is SM3). |
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CCP Zulupark

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Posted - 2009.01.13 23:05:00 -
[6]
It's good to see that people are giving constructive feedback. The biggest concerns appear to be with the SM3 change, especially in regards to laptops.
Please keep commenting, we're reading this thread and gathering info and data to see what concerns you have. The only way for us to make and revise plans about these sorts of things is by having an open and honest discussion with the players and that seems to be working fine :-) |
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CCP Explorer

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Posted - 2009.01.14 00:41:00 -
[7]
Originally by: brakespear How will this affect those currently unable to use Premium due to trinity.dll / blue.dll issues? Has a fix been identified? Or will Premium Lite not cause these errors?
Please explain, what "trinity.dll / blue.dll issues"?
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Redundancy

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Posted - 2009.01.14 14:33:00 -
[8]
Originally by: Amitious Turkey
Guess I'll have to buy another new computer...or something. Unless I can figure out what kind of shader my graphics card supports. It runs SOASE on high graphics ?
The min required cards listed on the Sins of a Solar Empire website seem to be Shader Model 2. Senior Graphics Programmer, Core Graphics Group |
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CCP Explorer

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Posted - 2009.01.14 23:24:00 -
[9]
Originally by: Poreuomai What will the "Minimum Spec" on the boxed version say?
Are you really going to put "SM2" knowing that such systems cannot run the game six months later?
As CCP Zulupark said in his blog, at this time we are only considering making SM3 the minimum specification in the Winter Expansion in Q4 2009. We are soliciting your input on the matter.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2009.01.14 23:49:00 -
[10]
Originally by: Avon The servers farm out the same info to all clients (...) The clients are both just different frontends to the same data and tasks
No, the Classic and Premium clients are two different frontends to two different sets of art assets. While we continue to support the Classic client then every new art asset has to be done in duplicate. That is what we did in the Quantum Rise expansion, all the new star gates and the Orca were all done in duplicate, completely separate Classic and Premium versions.
In Apocrypha, we are completing the Renovation project so that all art assets have a Premium version (counterpart to their Classic version). But we are also adding a lot of new art assets, such as Tech 3 ships. We are only developing Premium versions of those new art assets, since we would only be able to make half as many or it would twice as long if we continued to support the Classic edition. |
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CCP Explorer

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Posted - 2009.01.14 23:56:00 -
[11]
Originally by: clone 1
Originally by: CCP Explorer
Originally by: Leeham I hate to disturb the argument here regarding people being excluded but will Premium Light graphically represent prenium or classic?
Premium Light will be an "auto-generated SM2 version" of the current Premium art content (which is SM3).
Then what benefit does dropping this Auto-generated SM2 version give CCP (...) Why develop Premium lite if its canned 9 months down the line.
This is a part of our effort to gauge if we can develop art assets for the Winter Q4 2009 expansion based purely on SM3, using all that's available in that standard.
We know that we need to offer an SM2 version for the Apocrypha expansion but are soliciting your feedback on the possible SM3 plans for the next expansion after Apocrypha. |
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CCP Explorer

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Posted - 2009.01.16 01:02:00 -
[12]
Originally by: Solanio My concern ist that CCP is driving this game more and more towards shiny and unneeded beautiful, instead of putting the same money into hardware upgrades, content additions, bug fixing, etc.
We are also putting a lot of resources into that: Re-factoring and performance enhancements, StacklessIO, Jita fixes, EVE64, hardware improvements and UI performance improvements.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Wrangler

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Posted - 2009.01.19 17:32:00 -
[13]
As we have a new blog on the subject, please read it and then post your feedback to it in this forum thread.  |
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