
Jack Rowanburn
PROGENITOR CORPORATION
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Posted - 2009.01.17 12:13:00 -
[1]
Originally by: Malcanis
Originally by: Xiaodown
Originally by: Malcanis
Originally by: Salliene
1 - This is EVE. Stop coming up with silly justifications for why you want to grief someone, just go do it. It's allowed, it's encouraged, it's how EVE works. Saying that you only grief macro'ers is like saying you only murder drug dealers. You're still a murderer no matter what your stretched logic tells you.
2 - What I would wonder is if we ripped out all the macro miners and forced player corps to mine their own ice, how much of an impact that would have on 0.0. Right now a large alliance has to devote very little time to keeping their POS fueled outside of hauling. Imagine if BoB or the Goons suddenly had to provide their own ice for the hundreds (thousands?) of POS'es they have without the help of unaffiliated macro farmers? Might be interesting, might not, just something I am curious about.
I think it would have a fantastic effect on 0.0 POS spam is one of the things that everyone hates.
Completely agreed. There should be 90% fewer pos's in 0.0. It's a bad game mechanic.
What CCP should do is
1.) actually enforce the EULA and get rid of macro miners (heh, don't hold my breath amirite?). 2.) lower the fuel requirements on high sec pos's somehow (so that people will still have their copy/invention slots etc)* 3.) increase the ice-products related fuel cost of 0.0 POSs by 10x.
This will fix almost all 0.0 "big alliance owns territory that 99% of the time is empty" problems. Mining for ice should be BORING and HORRIBLY TIME CONSUMING, and ice products should be EXPENSIVE BEYOND BELIEF. This will have the bonus side effect of making it expensive to jump capital ships and fire DDD's.
Actually, now that I think about it, the cheap availability of Ice products really is at the heart of the downfalls of a LOT of game mechanics. If it cost 150M to fire a DDD, people wouldn't hotdrop 2 titans on gangs of 5 cruisers. If it cost 50M every max-range carrier jump, people would start traveling alot more like they used to. Eve seems so small and close now that everyone has capital ships and jump freighters, there's no sense of living on the edge when it takes 3 carrier jumps and less than 10 minutes to jump from the furthest system to a 0.4.
~X
*This is a problem of a different game mechanic problem - the hard cap on the number of copy/build/invention slots in static stations, combined with the inability of people to put up a high sec pos and offer the slots for open usage of other people, combined with the increasing number of people in eve, is creating lots of hassle for newbies who want to get into manufacturing, and we shouldn't discourage people from doing that. It shouldn't be a case of "You must make 100M/month profit or not have a pos". There should either be more slots in stations or high sec pos's should be cheaper, or people should be able to sell their manufacturing services.
What can I say? You're indisputably correct.
Unfortunately not. I can't say anything about points 2 or 3 for lack of experience but point 1:
CCP Do ban macro miners. They do so as well as they are able because they have to be very VERY careful. If they banned just one legitimate player on the say so of one persons petition that renders the whole system useless. Even if they have 30 petitions and it turns out the person was a legitimate player that would be a bad day - CCP would have set the precedent that enough petitions and you can get anyone banned, and not necessarily just for macroing after that. Not to mention from a customer service point of view if you **** of one person you likely lose more than one customer or potential customer -------------
Originally by: CCP Wrangler
These players, now all they'll do is post and post about the extension to the extended downtime. Geez, it's not the end of the world after all...
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