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YuuKnow
197
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Posted - 2012.04.17 20:06:00 -
[1] - Quote
Back in the day, folks mined with battleships. There's nothing to say that you have to use a Exhumer or MB. |

YuuKnow
197
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Posted - 2012.04.17 20:29:00 -
[2] - Quote
What about bringing a cap stable Logi to the mining op? Turn the logi on and let it perma boost the hulks? Anyone ever tried that?
yk |

YuuKnow
198
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Posted - 2012.04.17 21:36:00 -
[3] - Quote
Tippia wrote:KrakizBad wrote:YuuKnow wrote:What about bringing a cap stable Logi to the mining op? Turn the logi on and let it perma boost the hulks? Anyone ever tried that? Yes, it doesn't prevent alpha strikes, but will generally save vs. a single smaller ship. Put in other terms: it forces a ganker to upgrade to (multiple) tier-3 BCs or BSes rather than relying on a handful of frigates or destroyers. You can still do it with the same manpower, but the cost of the operation increases quite sharply.
Of course I'm not saying that I think Hulk Griefing is good for gameplay. Skews the risk/reward balance of hi-sec waaaaaay off. This needs to be brought more into balance in the other hi sec vs low sec vs null sec system. Hi sec mining is such a low profit enterprise to begin with. What are the estimates? Something like 6mil per hour tops?
Yes players can adapt to any sort of fubared gameplay, but there is also a point where the risk/reward balance is just plain borked. Nothing about it good for the game design... just plain old fashion griefing.
They can make the hulks hard to kill would be one method. Perhaps keeping griefers relagated to frigs and destroyers (so that the hulks at least have a chance) is another (could be done by removing the sec increases from ratting to make it harder for griefers to build there sec status up again and get back into hi sec).
yk |

YuuKnow
200
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Posted - 2012.04.17 22:25:00 -
[4] - Quote
Tippia wrote:YuuKnow wrote:Hi sec mining is such a low profit enterprise to begin with. What are the estimates? Something like 6mil per hour tops? Right now, it's somewhere in the 20M region, last I saw any numbers (haven't done them myself, so, pinch of salt and all that). That puts it on equal footing with lower-end L4 missions that are done at the same skill level.
No way! I have to start training a mining alt then...
... of course that argues the point that if as profitable as level 4s, then why should it be more risky? A level 4 mission takes a 150mil ship to solo. If that's the case, then why should mining need a 300mil ship and several corp mates (or alts), including a logi on constant vigilance to protect it? Still unbalanced risk vs reward.
yk
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YuuKnow
200
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Posted - 2012.04.17 23:52:00 -
[5] - Quote
Alright. Did some sisi testing. With a maxed Humer character equipping a maximum tank, a player can make about 9 mil per hour with veldspar. If he has a fitting for maximum mining yield with orca support, then more. But given the state of things a maximum mining fit is ill advised and a near max tank would be the norm.
So I estimate 9 mil per hour for a solo mining as compared to 20mil/hr with a solol LvL missioner... and the mining is more of a risk for loss. Still is skewed risk vs reward IMHO
yk |
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