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FuPhal
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Posted - 2004.07.27 14:50:00 -
[1]
Since we can only play about half the time were logged on i think we should get discounted subscription :P
Sitting on my arse waiting for a timer isnt my idea of fun.
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FuPhal
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Posted - 2004.07.27 14:50:00 -
[2]
Since we can only play about half the time were logged on i think we should get discounted subscription :P
Sitting on my arse waiting for a timer isnt my idea of fun.
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FuPhal
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Posted - 2004.07.27 15:22:00 -
[3]
Quote: Can i borrow your brain? I'm building an eejit
:D hehe
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FuPhal
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Posted - 2004.07.27 15:22:00 -
[4]
Quote: Can i borrow your brain? I'm building an eejit
:D hehe
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FuPhal
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Posted - 2004.07.27 21:57:00 -
[5]
GOGO GADGET TOPIC!
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FuPhal
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Posted - 2004.07.27 21:57:00 -
[6]
GOGO GADGET TOPIC!
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FuPhal
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Posted - 2004.07.28 08:39:00 -
[7]
Edited by: FuPhal on 28/07/2004 08:53:07
Originally by: Sir Drago payback is a biz itch isnt it banrocc,
how much time/isk do you cause lawful players/miners when you take out mining ops or clear out their cans when they fled? hmmm.. a hella more than 15min
your lucky its not free for all on criminal flagged characters for everyone outside the victims corp, or you would have alot more to worry about besides sentry guns
its actually quite realistic, when you commit a crime and set off the alarm, you should have to run and hide until the heat wears off
as pointed out countless times, there is no timer in 0.0, and no i'm not saying you have to go their, i will save you the time to make an excuse for that, but if your going to pirate in 0.1-0.4 you can't expect to have the same benefit you would in 0.0 the same as that we can not expect the same protection in 0.1-0.4 that we get in 0.5 and up
You keep posting and i keep ignoring... you really have no idea do you? no idea about anything... ever
As of this last patch there is NO extra risk or danger to pirates or pirating ( only if you forget about the new rules or you just dont know ) The only thing thats changed is we have to sit around like ****s for a bit longer.
95% of the time the carebears we kill/gank/ransom will just hide/log after we do our bit, they hardly ever come after us.
Rather than trying to trap us in a empty system with everyone hiding in stations, why dont the 'victims' just get automatic emails for the next 30 mins informing them of sightings of their attackers. Then, they could regroup and try to find us if they want or they could just hide like they normally do.
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FuPhal
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Posted - 2004.07.28 08:39:00 -
[8]
Edited by: FuPhal on 28/07/2004 08:53:07
Originally by: Sir Drago payback is a biz itch isnt it banrocc,
how much time/isk do you cause lawful players/miners when you take out mining ops or clear out their cans when they fled? hmmm.. a hella more than 15min
your lucky its not free for all on criminal flagged characters for everyone outside the victims corp, or you would have alot more to worry about besides sentry guns
its actually quite realistic, when you commit a crime and set off the alarm, you should have to run and hide until the heat wears off
as pointed out countless times, there is no timer in 0.0, and no i'm not saying you have to go their, i will save you the time to make an excuse for that, but if your going to pirate in 0.1-0.4 you can't expect to have the same benefit you would in 0.0 the same as that we can not expect the same protection in 0.1-0.4 that we get in 0.5 and up
You keep posting and i keep ignoring... you really have no idea do you? no idea about anything... ever
As of this last patch there is NO extra risk or danger to pirates or pirating ( only if you forget about the new rules or you just dont know ) The only thing thats changed is we have to sit around like ****s for a bit longer.
95% of the time the carebears we kill/gank/ransom will just hide/log after we do our bit, they hardly ever come after us.
Rather than trying to trap us in a empty system with everyone hiding in stations, why dont the 'victims' just get automatic emails for the next 30 mins informing them of sightings of their attackers. Then, they could regroup and try to find us if they want or they could just hide like they normally do.
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FuPhal
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Posted - 2004.07.28 10:15:00 -
[9]
Originally by: Sir Drago Edited by: Sir Drago on 28/07/2004 09:10:13 Fuphal, stop talking from the point of view , your making them look bad
attacking a lone pilot(Armed) or mining op(2-3 heavy drone defense), running and hiding probably the best thing to do, and if your problem with players you attack is that they run away, , thats the #1 problem with most empire pirates that stay in empire 90% of the time, the are NO GOOD AT PIRATING, actually more annoying then menacing difference between you and me, ive been to 0.0
lol wtf do u know about pirace u goddam nub
What i meant about people running away is that once you attack 1 person ( you cant attack everyone at once.. ) then as soon as the other people in system hear about it ( cos theres always someone who starts screaming blue murder in local ) they hide or run off somewhere else.
As for quoting you and doubling reading time.... if youre re-reading the stuff you only posted 30 mins ago then ure a bit slow.. However, for people who cba to read the whole thread, quotes are handy. At least thent they know whats being discussed atm
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FuPhal
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Posted - 2004.07.28 10:15:00 -
[10]
Originally by: Sir Drago Edited by: Sir Drago on 28/07/2004 09:10:13 Fuphal, stop talking from the point of view , your making them look bad
attacking a lone pilot(Armed) or mining op(2-3 heavy drone defense), running and hiding probably the best thing to do, and if your problem with players you attack is that they run away, , thats the #1 problem with most empire pirates that stay in empire 90% of the time, the are NO GOOD AT PIRATING, actually more annoying then menacing difference between you and me, ive been to 0.0
lol wtf do u know about pirace u goddam nub
What i meant about people running away is that once you attack 1 person ( you cant attack everyone at once.. ) then as soon as the other people in system hear about it ( cos theres always someone who starts screaming blue murder in local ) they hide or run off somewhere else.
As for quoting you and doubling reading time.... if youre re-reading the stuff you only posted 30 mins ago then ure a bit slow.. However, for people who cba to read the whole thread, quotes are handy. At least thent they know whats being discussed atm
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FuPhal
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Posted - 2004.07.28 11:03:00 -
[11]
I dont expect people to do anything apart from get away or try to. People get alot more respect from me if they manage to get away from me despite mine or our efforts.
If they stay and fight they are either brave or stupid.
My whole point is that once the people get away, anyone with a criminal flag then has to go afk for 20 mins at a safe spot or find something useful to do.
This new rule doesnt make pirate life anymore dangerous, it just means pirates will spend more time afk than usual... Thats why this last patch is retarded. I dont mind things being more difficult as long as the player is still involved in the game.
I accept that pirace as well as other professions in the game will change over the course of developing EVE however, when such important changes are made, existing pirates need to be given the oportunity to revert back to normal roles if piracy is no longer an option for them. All other mmorpgs ive played have always done this.
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FuPhal
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Posted - 2004.07.28 11:03:00 -
[12]
I dont expect people to do anything apart from get away or try to. People get alot more respect from me if they manage to get away from me despite mine or our efforts.
If they stay and fight they are either brave or stupid.
My whole point is that once the people get away, anyone with a criminal flag then has to go afk for 20 mins at a safe spot or find something useful to do.
This new rule doesnt make pirate life anymore dangerous, it just means pirates will spend more time afk than usual... Thats why this last patch is retarded. I dont mind things being more difficult as long as the player is still involved in the game.
I accept that pirace as well as other professions in the game will change over the course of developing EVE however, when such important changes are made, existing pirates need to be given the oportunity to revert back to normal roles if piracy is no longer an option for them. All other mmorpgs ive played have always done this.
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FuPhal
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Posted - 2004.07.28 11:40:00 -
[13]
Originally by: Shade Widow Edited by: Shade Widow on 28/07/2004 11:16:02 Would you mind if they made lower empire spaces with small security squads then? Or would you just rather have those empire spaces undefended?
You know as well as me if you take away all defenses in .4 eventually people wont go in those sectors anymore. People that arnt looking for a fight anyways. This means you will have to progress up to a .5 sector to snatch your self a miner or hauler. Youll have just as much trouble finding a kill in 0.4 places as 0.0s.
I wouldnt mind if small groups of NPC police ships roamed space instead of sentrie. It would be just like ratting :)
People will always go into .4 system and below, just because thats where all the decent roids are found. As more and more people play eve, people will spill out into low sec systems.
At least if there werent any sentry guns, they wouldnt be so stupid as to venture out into low sec systems without any protection.
Id rather see a few concorde ships camping gates which cant be destroyed camping gates. This would leave the gates open to pirate camping until the next concorde spawn occurs.
Concorde spawns could then get progressively bigger to eventually force the camping pirates away or kill them.
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FuPhal
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Posted - 2004.07.28 11:40:00 -
[14]
Originally by: Shade Widow Edited by: Shade Widow on 28/07/2004 11:16:02 Would you mind if they made lower empire spaces with small security squads then? Or would you just rather have those empire spaces undefended?
You know as well as me if you take away all defenses in .4 eventually people wont go in those sectors anymore. People that arnt looking for a fight anyways. This means you will have to progress up to a .5 sector to snatch your self a miner or hauler. Youll have just as much trouble finding a kill in 0.4 places as 0.0s.
I wouldnt mind if small groups of NPC police ships roamed space instead of sentrie. It would be just like ratting :)
People will always go into .4 system and below, just because thats where all the decent roids are found. As more and more people play eve, people will spill out into low sec systems.
At least if there werent any sentry guns, they wouldnt be so stupid as to venture out into low sec systems without any protection.
Id rather see a few concorde ships camping gates which cant be destroyed camping gates. This would leave the gates open to pirate camping until the next concorde spawn occurs.
Concorde spawns could then get progressively bigger to eventually force the camping pirates away or kill them.
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FuPhal
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Posted - 2004.07.28 13:11:00 -
[15]
I like the idea of Concorde ships campings gates but only as a replacement to sentry guns, sentry guns should be just inside .5 or above i think. The idea of these indestructible guns which pwn anything is daft :/
Something like the following is what i was thinking.
.4 gates = 1 concorde BS with 1/2 escorts .3 gates = solo concorde BS .2 gates = a few cruisers and escorts .1/0.0 gates who had sentry guns = 1/2 cruiser size ships.
These are killable and about the same difficulty as normal rats to start with. Once killed, the gates are clear for anything up to 10 mins before the next spawn appears ( or jumps through from another system or whatever ) These concorde spawns get progressively harder to make it so a gate cannot be camped for longer than about an hour.
Something along those lines would be alot better imo. Then complete noobs would stop wandering into unsecure systems and then threaten to kill you and your bunnies as soon as u kill them and their nooby setup.
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FuPhal
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Posted - 2004.07.28 13:11:00 -
[16]
I like the idea of Concorde ships campings gates but only as a replacement to sentry guns, sentry guns should be just inside .5 or above i think. The idea of these indestructible guns which pwn anything is daft :/
Something like the following is what i was thinking.
.4 gates = 1 concorde BS with 1/2 escorts .3 gates = solo concorde BS .2 gates = a few cruisers and escorts .1/0.0 gates who had sentry guns = 1/2 cruiser size ships.
These are killable and about the same difficulty as normal rats to start with. Once killed, the gates are clear for anything up to 10 mins before the next spawn appears ( or jumps through from another system or whatever ) These concorde spawns get progressively harder to make it so a gate cannot be camped for longer than about an hour.
Something along those lines would be alot better imo. Then complete noobs would stop wandering into unsecure systems and then threaten to kill you and your bunnies as soon as u kill them and their nooby setup.
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FuPhal
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Posted - 2004.07.28 15:54:00 -
[17]
make an alt? you mean make another character on the same account? or buy another account and have that running on a seperate PC?
Cos not everyone can afford to pay for an extra account or has another PC to run it on :P
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FuPhal
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Posted - 2004.07.28 15:54:00 -
[18]
make an alt? you mean make another character on the same account? or buy another account and have that running on a seperate PC?
Cos not everyone can afford to pay for an extra account or has another PC to run it on :P
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